These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
123Next page
 

So is the Typhoon a Missileboat?

Author
Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#1 - 2012-05-28 07:40:50 UTC
I've been wanting to fly this fat barrel of a ship ever since I started playing. Been told it sucks, hard. The friends who got me into the game suggest a Raven for joining them on missions. Or a Maelstrom. I've been training missiles lately, and could soon get started on training for Cruise missiles.

Would an armor-tanking, Raven-wannabe sorta fit work for the Typhoon?

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Maeltstome
Ten Thousand Days
#2 - 2012-05-28 07:43:37 UTC
Tor Gungnir wrote:
I've been wanting to fly this fat barrel of a ship ever since I started playing. Been told it sucks, hard. The friends who got me into the game suggest a Raven for joining them on missions. Or a Maelstrom. I've been training missiles lately, and could soon get started on training for Cruise missiles.

Would an armor-tanking, Raven-wannabe sorta fit work for the Typhoon?


The Typhoon is a beast, however it is also the most skillpoint intensive BS in the game. You need T2 Heavy drones/Sentries, good missile skills and good gun skills and perfect fitting skills.

If you run a 'pure gank' typhoon in missions with someone else tanking, your DPS will make a raven cry with envy. So it's really a question of good your skills are.
Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#3 - 2012-05-28 07:50:31 UTC
Maeltstome wrote:
Tor Gungnir wrote:
I've been wanting to fly this fat barrel of a ship ever since I started playing. Been told it sucks, hard. The friends who got me into the game suggest a Raven for joining them on missions. Or a Maelstrom. I've been training missiles lately, and could soon get started on training for Cruise missiles.

Would an armor-tanking, Raven-wannabe sorta fit work for the Typhoon?


The Typhoon is a beast, however it is also the most skillpoint intensive BS in the game. You need T2 Heavy drones/Sentries, good missile skills and good gun skills and perfect fitting skills.

If you run a 'pure gank' typhoon in missions with someone else tanking, your DPS will make a raven cry with envy. So it's really a question of good your skills are.


As I have tried out all the three weapon systems, they are pretty much average across the board, really.

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Liam Mirren
#4 - 2012-05-28 07:51:52 UTC  |  Edited by: Liam Mirren
Tthe "problem" is that it's a double weapon system setup which just like the old Merlin and the current Tristan blows chucks. In PVP that's not an issue as it can use its free highslots for utility (neuts) and thus create a niche role for the ship that can actually work (solo/small gang PVP), but in PVE you need focussed dps and a focussed tank.

Furthermore, if you do missions for a Minnie NPC corp you'll run into Angels a lot which do Explosive/Kin mostly and that means you want to shield tank as armour sucks for it. Neither Typhoon has enough mid slots to make a shield tank really work so you're forced to armour tank which in turn means you need too many low slots for resists leaving not enough slots for damage mods, especially not would you run a dual weapon setup, using that kinda forces you to shield tank in the first place.

It sucks for PVE.

Excellence is not a skill, it's an attitude.

Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#5 - 2012-05-28 07:58:25 UTC
My corp has pretty much forced me to do the bidding of those Amarr wankers since their headquarters is located down there. I'll be damned if they stop me from flying my beloved Minmatar ships <3

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Liam Mirren
#6 - 2012-05-28 08:07:14 UTC
Still not worth it, dual weapon systems makes you want to use 2 types of damage mods, which are all low slots which means shield tank. Phoon can't do that very well, especially not against Sanshas.

Excellence is not a skill, it's an attitude.

Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#7 - 2012-05-28 08:11:12 UTC
Still, 5 Hardpoints for either Turrets or Missile Launchers.

Wouldn't 5 Cruise Missiles alone pack quite a punch?

Then you could just focus on Ballistic Control modules.

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Liam Mirren
#8 - 2012-05-28 08:19:10 UTC
Fire up EFT/Pyfa, fit both a phoon as a mael and do the math.

Excellence is not a skill, it's an attitude.

Moroccan Tourist
Blood Raider Cleaning Crew
#9 - 2012-05-28 10:22:30 UTC
To fly a phoon properly you need 20m SP at least , missiles, turrets and drones ! Its a good ship it is just too much skill intensive .
Lin-Young Borovskova
Doomheim
#10 - 2012-05-28 10:25:54 UTC
Tor Gungnir wrote:
I've been wanting to fly this fat barrel of a ship ever since I started playing. Been told it sucks, hard. The friends who got me into the game suggest a Raven for joining them on missions. Or a Maelstrom. I've been training missiles lately, and could soon get started on training for Cruise missiles.

Would an armor-tanking, Raven-wannabe sorta fit work for the Typhoon?


It's probably the highest skill training Tier 1 Battleship because you need high end drone skills, high end gunnery/projectile skills, high end missile skills and of course tank/navigation skills.

Then you watch it chew/gank stuff and you look like this: Lol

brb

Duchess Starbuckington
Doomheim
#11 - 2012-05-28 10:57:41 UTC
Sounds like you want to use it for PVE, please correct me if I'm wrong.
If so: sorry to break this to you but it kinda sucks balls for that. It's best used with torps and neuts as a PVP ship.

And to answer the thread title: in theory it can be a gunboat, but why would you do that when the Tempest and Maelstrom are both better at using turrets?

If you absolutely must use this thing for PVE, something along these lines:

[Typhoon, PVE]
Large Armor Repairer II
Large Armor Repairer II
[Rat Specific Primary Hardener]
[Rat Specific Primary Hardener]
[Rat Specific Secondary Hardener]
Ballistic Control System II
Ballistic Control System II

100MN Afterburner II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
Dual 425mm AutoCannon II, EMP L
Dual 425mm AutoCannon II, EMP L
Dual 425mm AutoCannon II, EMP L

Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I

Garde II x5

Your Raven buddies will be shitting all over you in performance but...
Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#12 - 2012-05-28 11:09:00 UTC
Aye, PvE it is....

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Duchess Starbuckington
Doomheim
#13 - 2012-05-28 13:43:03 UTC
Really though just get a Maelstrom, it's a superb ship for missions and quite forgiving if you're new to level 4s.
Zarnak Wulf
Task Force 641
Empyrean Edict
#14 - 2012-05-28 14:14:31 UTC
Moroccan Tourist wrote:
To fly a phoon properly you need 20m SP at least , missiles, turrets and drones ! Its a good ship it is just too much skill intensive .


I seem to remember needing 60 million SP- but that was a long time ago.
Lili Lu
#15 - 2012-05-28 14:27:05 UTC  |  Edited by: Lili Lu
X You don't need to dual rep this ship. And yes it does better as a missile boat. For pvp torp fit it, for pve cruise fit it.

Since you want it for pve (presumably solo level 4s in amarr space) let me tell you it's advantages against typical amarr space rats. Missiles care nothing for tracking disruption from npcs- mission sanshas (this may be subject to change with the new td changes, but historically npc ewar alterations lag many years behind player mod changes). Your racial 10% armor resist bonus is placed on em, putting your base at 60% which is quite nifty for tanking snasha and blood raiders. You will be armor tanking, this leaves you a mid to put a medium cap booster with 400s in to be an cap emergency counter to any npc neuting.

Do not fly a Mael. To fit a cap booster you lose a tanking slot. And sansha will hit your arty or ac fits with tracking disruption. Likewise, unlike angels, these rats are not typically in your face so if you ac fit the mael it will be deep into falloff, and your tech II ranged ammo is explo, reducing your dps.

The phoon is a decent option for what you say you are doing.

Highs- 5 cruise launchers (mjolnir ammo), 2 1200s (proton and emp or pp), drone link
Meds- medium cap booster or tracking computer (bloods/sanshas), painter, cap recharger, another cap recharger or afterburner
Lows- DC II, LAR II, 2 or 3 ballistic controls, this leaves 2 or 3 slots for hardener IIs or membrane IIs against em and therm.
Rigs- 2 CCC, 1 ANP
Drones- 5 hobgoblin or yes even acolytes, 5 hammerheads or yes even infiltrators, 4 curators
implants- depending on fitting skills you might need a grid implant, hardwire to help missiles

It does take a while to train all 3 weapons systems to tech II. But it is quite nice once there. And if you fall in love with the ship like I have you will salivate and save up for a republic fleet phoon.Big smile

last edit- all that being said, every pilot should have two races of ships trained. It provides pve and pvp options, some insurance against nerfs and luck with buffs, and a more wholistic view of the game for posting purposes.
Duchess Starbuckington
Doomheim
#16 - 2012-05-28 15:16:56 UTC  |  Edited by: Duchess Starbuckington
Oh wow you are so full of ****.
Quote:
You don't need to dual rep this ship.

Yes you do, unless you want a whopping 300 DPS tank against explosive. (That or give up rig/low slots, ruining your already rather sad DPS)

Quote:
Do not fly a Mael. To fit a cap booster you lose a tanking slot.

PVE Maelstroms do not need a cap booster. As for your rubbish about tracking disruptors - Amarr ships tend to do just fine against Sansha and Blood Raiders, FYI. I see no reason why a Maelstrom wouldn't.

Quote:
The phoon is a decent option for what you say you are doing.

Not compared to other mission ships it isn't.

Quote:
A hilariously **** fitting

- Damage controls are an utter waste of a slot in PVE. They don't do enough vs a proper hardener.
- Know why my setup had dual reps? So it could fit rigors. You know, those things that stop cruise missiles sucking so much. I notice your lolfit doesn't have them.
- Amarr drones suck, even vs EM enemies.
- I love how you're also just assuming this is for Amarr space, I don't see anything from the OP that suggests this.

Conclusion: You have no idea what you're talking about, so shut up and stop feeding the OP misinformation. The Maelstrom is so much better for missions it's not even funny.

Aside from that heap of bullshit: generally speaking the Typhoon is an EFT warriors' dream. You can get some nice paper damage figures out of it, but will rarely be able to apply them in any practical situation.
Seishi Maru
doMAL S.A.
#17 - 2012-05-28 15:24:50 UTC
Not true. Try doidng incursions and SPECIALLY wormholes adn you will see how DC is VERY VERY important on a lot of ships.
Cephelange du'Krevviq
Gildinous Vangaurd
The Initiative.
#18 - 2012-05-28 15:30:51 UTC
For Duchess-

Tor Gungnir wrote:
My corp has pretty much forced me to do the bidding of those Amarr wankers since their headquarters is located down there.

"I am a leaf on the...ah, frak it!"

Roosterton
Sebiestor Tribe
Minmatar Republic
#19 - 2012-05-28 15:31:12 UTC
Quote:
Yes you do, unless you want a whopping 300 DPS tank against explosive. (That or give up rig/low slots, ruining your already rather sad DPS)


The OP did say that he was going to be running in Amarr space, which means few explosive foes and a lot of EM/therm.

[Typhoon, Typhoon fit]

Ballistic Control System II
Ballistic Control System II
Gyrostabilizer II
Large Armor Repairer II
Armor EM Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II

Cap Recharger II
Cap Recharger II
Cap Recharger II
100MN Afterburner II

Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L

Large Projectile Ambit Extension I
Large Projectile Ambit Extension I
Large Auxiliary Nano Pump I


Garde II x5

I'll be honest, it's not nearly as bad as I thought. 850 DPS mostly from cruise missiles. Your ACs don't do a lot of dps with only three of them and one damage mod, but the ambit extensions are cheap rigs which is a plus, and allows them to be useful against targets ~30km away. Tank lasts for 14mins with the ab off, which should be enough.

As other people said, though, you need missile, turret, and drone skills. Go for an Apoc or an Abaddon instead if you have the skills for it.
Duchess Starbuckington
Doomheim
#20 - 2012-05-28 15:32:30 UTC  |  Edited by: Duchess Starbuckington
Seishi Maru wrote:
Not true. Try doidng incursions and SPECIALLY wormholes adn you will see how DC is VERY VERY important on a lot of ships.

By "PVE" in this case I meant "missions", which is what the OP is going to be doing.
And for missions, damage controls are pointless.

Quote:
The OP did say that he was going to be running in Amarr space, which means few explosive foes and a lot of EM/therm.

AFAIK you get quite a few angel/Minmatar missions down there.

Quote:
Roosterton's Fit

... Why would you dedicate so many slots to the guns on a ship that is so heavily optimized for missiles?

Quote:
Go for an Apoc or an Abaddon instead if you have the skills for it.

Or a Maelstrom, which is a better ship for a third of the training time.
123Next page