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EVE New Citizens Q&A

 
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Wont be resubbing after this month.

First post
Author
Galletine
Doomheim
#21 - 2012-05-28 02:14:15 UTC
Khanh'rhh wrote:
Galletine wrote:
Instead everyone is killing everyone


As for the other things:

1) You got CONCORDED because you shot a player. Not sure where you were, but that's what you did.
2) You went to lowsec and got a great big warning about what can and will happen if you enter. This loss is your own fault.
3) Your new player corp is useless, because it's filled with people who are either very new, or are alts of people. Join a real corp.

1st off, I was on an agent mission in deadspace. There were no other players out there. I had concorde turned off on my overview so I couldn't target them by accident. I was shooting at all the serpentis like I was suppose to do. When I got the warning I looked at my overview and only had Serpentis targeted so I thought it was a bug. I cleared my target and reengaged. That when I got killed by Concorde.

2nd, dieing isn't the problem. The problem is large battlecruisers which I would expect to be down in 0.0 fighting others of similar capabilities, not roaming around in a .4 looking to kill catalysts, frigates, and velators which guns that barely reach 10km IF the guns are chosen correctly.

If players want to pirate thats one thing, but the consequences aren't steep enough.

3rd, your probably right and I did look. But there are so many corps and many of them are 3 member corps which I don't see doing much for a new guy.
Galletine
Doomheim
#22 - 2012-05-28 02:21:56 UTC
Iria Ahrens wrote:
Lolotea wrote:
I am of the same opinion. There are pirates everywhere and not enough consequences for them.


Replace the word Pirate with carebear and that sentence starts to make sense. Being a pirate is costly and lots of consequences. The thing is, the consequences for pirates should be player driven not game mechanics driven. If you want pirates to have a harder life, go out and kill some pirates. The problem with carebears is they don't have consequences, so when something bad happens, they don't know how to deal with it other than throwing a fit of some sort. Which is why so many players just roll their eyes when they see carebear tears.

EVE is the game for self-motivated players wanting consequences and meaningful interaction. Players that dislike consequences, and the learning experience that ensues get frustrated with EVE. Really, the biggest problem is the number of people that would rather complain than take minor actions to improve their gameplay.

And this isn't just EVE. Yesterday I was at a wi-fi hotspot. over 20 people had their laptops open on the tables. So I sat down and tried to log-in. But there was no internet. So I asked a bunch of the others if they had internet, no, not one of the over 20 people had internet. So I got up and went to the phone stand and asked them to get the internet working again.

Those 20 people had been sitting there bitching about the lack of internet for over 30 mins before I arrived, and it only took a couple minutes to walk over to the stand. This is TYPICAL of how sheeplike most people are. Go to any MMO, there will be hundreds of player standing around crying, "LFG" "LFG" out of the hundreds of players bitching there are no groups, no one will actually get off their ass and start their own group.

Anyway, the things the OP could do to improve his game experience are legion, but by his post, it's obvious he'd rather do nothing but complain. So I've no sympathy. Join a good player corp, read up on lowsec before going there, a cursory read should have made it clear a dessy is a bad choice for a initial ls venture, actually read that warning pop-up that informs you that you are leaving your comfort zone.

Grab a hot pot without a oven mitt and yes it burns. Use a mitt next time, don't react by fleeing from stoves.


I understand what your saying very well, but what more can you expect from a new player? They are started off in a noob corp which seems more like a bunch of lonewolves than anything. They know nothing about low sec and no one to lead so their only chance of ever learning anything is to try and venture further and further into space. So you call them carebears, well it seems to me the new players need an opportunity to learn the game without players in larger ships taking out the smaller ships instead of going to play against someone of similar capabilities.

Carebear? Someone who uses a larger ship to patrol around killing new players because they don't want to get out into space and face off against other larger ships. That seems to fit the defintion of a carebear well enough.
Petrus Blackshell
Rifterlings
#23 - 2012-05-28 02:23:14 UTC  |  Edited by: ISD Eshtir
Galletine wrote:
Khanh'rhh wrote:
Galletine wrote:
Instead everyone is killing everyone


As for the other things:

1) You got CONCORDED because you shot a player. Not sure where you were, but that's what you did.
2) You went to lowsec and got a great big warning about what can and will happen if you enter. This loss is your own fault.
3) Your new player corp is useless, because it's filled with people who are either very new, or are alts of people. Join a real corp.

1st off, I was on an agent mission in deadspace. There were no other players out there. I had concorde turned off on my overview so I couldn't target them by accident. I was shooting at all the serpentis like I was suppose to do. When I got the warning I looked at my overview and only had Serpentis targeted so I thought it was a bug. I cleared my target and reengaged. That when I got killed by Concorde.

2nd, dieing isn't the problem. The problem is large battlecruisers which I would expect to be down in 0.0 fighting others of similar capabilities, not roaming around in a .4 looking to kill catalysts, frigates, and velators which guns that barely reach 10km IF the guns are chosen correctly.

If players want to pirate thats one thing, but the consequences aren't steep enough.

3rd, your probably right and I did look. But there are so many corps and many of them are 3 member corps which I don't see doing much for a new guy.

1) The default setting has an "auto target back" function where you target back things that are targeting you. Your ship auto-targeted a player since he targeted you, you tried to fire, and you closed the warning notification, probably saying "don't ask me again". Next time it auto-targeted the player since he was still targeting you (or re-targeted you), the warning didn't show up and you simply shot him. CONCORD killed you in response. It doesn't matter if you didn't have CONCORD on your overview. You shot a player.

Also no places in Eve are instanced, not even deadspace complexes. You can be found anywhere by players. That was a player screwing with you, and your lack of paying attention got you killed.

2) My corpmates and I roam lowsec with frigates all the time. In fact, we live in lowsec, and with great success. With the proper knowledge and a bit of patience, lowsec is nearly as safe as hisec for those who don't want to get shot. You appear to have neither knowledge nor patience to acquire it. No pity.

3) Joining a corp would help with (1) or (2), and there are plenty of non-crappy 3-player corps looking for newbies out there


Edit: troll remarks removed - ISD Eshtir

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Galletine
Doomheim
#24 - 2012-05-28 02:35:27 UTC  |  Edited by: Galletine
Quote:



Let's run down:

1.) YOu joined the game and joined the NPC corp by default which is filled with alts of other people. No wonder they don't do anything. NPC corps are crap, join a actual player corp.

2.) CONCORD will never shoot you down for shooting a rat, period. CONCORD only shows up if you shoot another player without legit reason.

3.) YOu went into low-sec, where people can shoot each other yet you wanted it to be safe.

4.) Loads of player do stuff to get ISK to buy better ships. That you are new has limits on what you can fly, yet "Pay to win" is out of the question. My alt can use loads of RL money to buy a shiny ship but it will loose it against a frigate cause he can't fly it due to lack of skills.

5.) You just hoped that EVE would be another held-hand theme park MMO like you use to play, well it isn't. Unsub and nobody will ever miss you (I think hardly anybody even know you played)

conclusion: Bye you won't be missed. You expected a themepark MMO where everything is handed to you on a silver platter. Well it isn't you have to do some thinking yourself in EVE, but as you lack the abilty to do it, I advice Hello Kitty Online for you
.Well I do like how some of you are so forward. You sound like some of the players from WWIIOL which is the other sandbox game I came from. It too has a steep learning curve and has many players complaining about how the game was dumbed down for the instant action players. Except your wrong, I am not looking to dumb down this game. I am simply saying there should be more consequences which is very realistic.

Now some say if you don't like pirates then go hunt pirates. Well maybe I got some bad information somewhere, which is quite possible. But I was told you couldn't just hunt down a pirate with a bounty on him because it lowers your security status. I was told you have to wait until he shoots at you first. Well for the guy in a smaller ship, that is just stupid when facing a larger ship. Other members of your fleet can't engage the aggressor either. Again, that makes no sense. Now maybe I was told wrong but if it's true then in my opinion someone messed up when setting policy. If your in a corp or fleet and someone attacks, your entire fleet should be able to respond. That would raise the consequences. I also think they should raise the timer from 15 mins to more like an hour. Give players time to hunt him down instead of him being able to just run to a dock for 15 mins and wait it out.
Iria Ahrens
Space Perverts and Forum Pirates
#25 - 2012-05-28 02:38:06 UTC
Quote:

I understand what your saying very well, but what more can you expect from a new player? They are started off in a noob corp which seems more like a bunch of lonewolves than anything. They know nothing about low sec and no one to lead so their only chance of ever learning anything is to try and venture further and further into space.


The Eve Learning Cliff is still alive and well. It could be made less steep, and has been progressively becoming easier over the years, the tutorials when I joined were laughable, but it still is pretty steep, and ultimately, this is a good thing. But it does make the new player experience rather harsh. The good thing you get is the sense of accomplishment from "getting" eve that you don't get with any other game, but that is for the future.

Quote:
So you call them carebears, well it seems to me the new players need an opportunity to learn the game without players in larger ships taking out the smaller ships instead of going to play against someone of similar capabilities.

Carebear? Someone who uses a larger ship to patrol around killing new players because they don't want to get out into space and face off against other larger ships. That seems to fit the defintion of a carebear well enough.


You do have similar capabilities, you just don't know it. When you fly into ls, they don't know if you are a real newbie or an alt scout. All they know is you are an enemy and in range, so they shoot you out of reflex before you can tackle them and 20 friends can warp in and kill them. Even if you tell them you're a newbie, they will assume you're a liar since lying, cheating, and stealing are legal in eve.

One of the funnest things to do in eve is go kill bigger ships. A frigate can kill a bs solo. Someone killed a Tornado with a velator but since you don't really get eve yet, you still think bigger is better, and that you have no chance against bigger guys. When the reality is, the BS blew you up because he DID know what a good frig pilot could do if you got in range, especially with support. The BS wasn't thinking, OH a poor little hapless frig pilot that has no chance whatsoever of killing me. The BS pilot was thinking, "Holy crap, it's a FRIGATE. I'm aligned right? Alright, Kill it. Kill it nao while I still can!"


My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Galletine
Doomheim
#26 - 2012-05-28 02:41:13 UTC  |  Edited by: Galletine
Quote:

1) The default setting has an "auto target back" function where you target back things that are targeting you. Your ship auto-targeted a player since he targeted you, you tried to fire, and you closed the warning notification, probably saying "don't ask me again". Next time it auto-targeted the player since he was still targeting you (or re-targeted you), the warning didn't show up and you simply shot him. CONCORD killed you in response. It doesn't matter if you didn't have CONCORD on your overview. You shot a player.

Also no places in Eve are instanced, not even deadspace complexes. You can be found anywhere by players. That was a player screwing with you, and your lack of paying attention got you killed.

2) My corpmates and I roam lowsec with frigates all the time. In fact, we live in lowsec, and with great success. With the proper knowledge and a bit of patience, lowsec is nearly as safe as hisec for those who don't want to get shot. You appear to have neither knowledge nor patience to acquire it. No pity.

3) Joining a corp would help with (1) or (2), and there are plenty of non-crappy 3-player corps looking for newbies out there if you put a bit more effort into looking rather than a plain corp search. Heck, if you weren't all "not resubbing Cry" and didn't have the bad 'tude, I might have invited you to mine.

Your butthurt and raging missed you that chance. Congratulations
.lol I don't know you or your corp so therefore I don't know what I missed, right? Nevertheless, your right about probably looking for a good corp except everywhere I go there are different ones and many don't have additional information anywhere such as a website. Also, in regard to the Concord thing no it wasn't a player. I checked the kill LOG and it clearly shows damage from serpentis and then Concorde captain. It says nothing about another player. Now I was in deadspace on a agent mission so there shouldn't have been a player out there. Smile
Petrus Blackshell
Rifterlings
#27 - 2012-05-28 02:46:30 UTC
Galletine wrote:
Also, in regard to the Concord thing no it wasn't a player. I checked the kill LOG and it clearly shows damage from serpentis and then Concorde captain. It says nothing about another player.

The player didn't show up on the battle report since he didn't shoot you. Only things that shot you appear there.
Gallentine wrote:
Now I was in deadspace on a agent mission so there shouldn't have been a player out there. Smile

Again, you can be found by players anywhere, including in deadspace and inside missions. My guess is that he was there to salvage your mission wrecks, and he targeted you for giggles to see if he could get you to shoot him and get CONCORD to kill you. Which you did.

Busting into peoples' missions to mess with them is a common thing to do. Trust me, I've done it (in my deep, dark past).

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Iria Ahrens
Space Perverts and Forum Pirates
#28 - 2012-05-28 02:47:23 UTC
Galletine wrote:


Now some say if you don't like pirates then go hunt pirates. Well maybe I got some bad information somewhere, which is quite possible. But I was told you couldn't just hunt down a pirate with a bounty on him because it lowers your security status. I was told you have to wait until he shoots at you first. Well for the guy in a smaller ship, that is just stupid when facing a larger ship. Other members of your fleet can't engage the aggressor either. Again, that makes no sense. Now maybe I was told wrong but if it's true then in my opinion someone messed up when setting policy. If your in a corp or fleet and someone attacks, your entire fleet should be able to respond. That would raise the consequences. I also think they should raise the timer from 15 mins to more like an hour. Give players time to hunt him down instead of him being able to just run to a dock for 15 mins and wait it out.


Ok, clearing up a misconception here. A bounty doesn't mean your dealing with a pirate. A bounty means you're dealing with a player that another player thought it would be funny to put a bounty on. Some friends will put bounties on each other for the luls.

A pirate will have a low sec status though, so if thier sec status is low enough, you can shoot them in high sec. You could also gank players with a big enough bounty, just be willing to lose your ship. If the bounty is high enough, it might be worth it. If I saw someone fly by in a pod or shuttle with a billion bounty and I'm in a t1 frig, I'd blow them up without thinking twice, even though I'd lose sec status and my ship would get blown up too.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Galletine
Doomheim
#29 - 2012-05-28 02:48:45 UTC  |  Edited by: Galletine
Iria Ahrens wrote:
Quote:

I understand what your saying very well, but what more can you expect from a new player? They are started off in a noob corp which seems more like a bunch of lonewolves than anything. They know nothing about low sec and no one to lead so their only chance of ever learning anything is to try and venture further and further into space.


The Eve Learning Cliff is still alive and well. It could be made less steep, and has been progressively becoming easier over the years, the tutorials when I joined were laughable, but it still is pretty steep, and ultimately, this is a good thing. But it does make the new player experience rather harsh. The good thing you get is the sense of accomplishment from "getting" eve that you don't get with any other game, but that is for the future.

Quote:
So you call them carebears, well it seems to me the new players need an opportunity to learn the game without players in larger ships taking out the smaller ships instead of going to play against someone of similar capabilities.

Carebear? Someone who uses a larger ship to patrol around killing new players because they don't want to get out into space and face off against other larger ships. That seems to fit the defintion of a carebear well enough.


You do have similar capabilities, you just don't know it. When you fly into ls, they don't know if you are a real newbie or an alt scout. All they know is you are an enemy and in range, so they shoot you out of reflex before you can tackle them and 20 friends can warp in and kill them. Even if you tell them you're a newbie, they will assume you're a liar since lying, cheating, and stealing are legal in eve.

One of the funnest things to do in eve is go kill bigger ships. A frigate can kill a bs solo. Someone killed a Tornado with a velator but since you don't really get eve yet, you still think bigger is better, and that you have no chance against bigger guys. When the reality is, the BS blew you up because he DID know what a good frig pilot could do if you got in range, especially with support. The BS wasn't thinking, OH a poor little hapless frig pilot that has no chance whatsoever of killing me. The BS pilot was thinking, "Holy crap, it's a FRIGATE. I'm aligned right? Alright, Kill it. Kill it nao while I still can!"


I don't doubt it's possible in the right hands. Except I didn't go looking for anyone. A couple of us were in the asteroid belt killing Serpentis when the BC suddenly appeared as a red pirate and already had me targeted and opened fire. I was already engaged in a fight. I wouldn't mind dieing in a PvP fight. If the other guys is a better player so be it. It can still be fun. But warping in and wiping out a smaller ship that is only fighting rats doesn't seem honorable. But your right this is EvE.
Erudius
#30 - 2012-05-28 02:52:19 UTC
Did you try the 14 day TRIAL Period first prior to spending $40?

http://youtu.be/PY8fjFKAC5k

Galletine
Doomheim
#31 - 2012-05-28 02:52:26 UTC
Quote:

Ok, clearing up a misconception here. A bounty doesn't mean your dealing with a pirate. A bounty means you're dealing with a player that another player thought it would be funny to put a bounty on. Some friends will put bounties on each other for the luls.

A pirate will have a low sec status though, so if thier sec status is low enough, you can shoot them in high sec. You could also gank players with a big enough bounty, just be willing to lose your ship. If the bounty is high enough, it might be worth it. If I saw someone fly by in a pod or shuttle with a billion bounty and I'm in a t1 frig, I'd blow them up without thinking twice, even though I'd lose sec status and my ship would get blown up too.

I'm curious, how low does the status have to be when their in high sec?
Iria Ahrens
Space Perverts and Forum Pirates
#32 - 2012-05-28 02:58:12 UTC
There are things you can do to avoid being killed, but you have to adopt a completely different mindset in ls than hs.

LS and null are essentially the free fight zone. Entering this area is saying "I'm up for a fight." or at least the joy of evading a hunter. HS if for people just minding their business.

This is some of the obsessive compulsive behavior that becomes second nature in pvp zones.

Always align to safe spot.
Keep local open at all times. If there is anyone not friendly, either warp to ss immediately, or decide if it worth the risk of dying when someone cloaky warps to you.
Spam your omnidirectional scan. Scan is your friend in pvp. Try to hit scan every 30 seconds or less. This way you can see non-cloaky ships in your area. So you would have seen that BC on dscan and could have warped out before he even arrived.

There are pages around on how to navigate in ls or null relatively safely, they are required reading if you want to venture out.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Petrus Blackshell
Rifterlings
#33 - 2012-05-28 03:00:08 UTC
Galletine wrote:
honorable

Very few things in Eve are honorable. Even the most "honorable" pre-arranged 1v1 duel is easily corrupted by one side using implants worth billions of ISK to give them an edge, or using one or more alts on the other side of the system to give insane boosts to their ship, or by having neutral alts with remote repair on standby in case the fight goes poorly.

Something that I've said before: if you're in a fight in Eve and you didn't decide when/how it happened and you don't have any ace up your sleeve (be it "dishonorable" ways as above, surprise mods on your ship, friends, etc)... you're screwed.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Iria Ahrens
Space Perverts and Forum Pirates
#34 - 2012-05-28 03:05:33 UTC  |  Edited by: Iria Ahrens
Galletine wrote:
Quote:

Ok, clearing up a misconception here. A bounty doesn't mean your dealing with a pirate. A bounty means you're dealing with a player that another player thought it would be funny to put a bounty on. Some friends will put bounties on each other for the luls.

A pirate will have a low sec status though, so if thier sec status is low enough, you can shoot them in high sec. You could also gank players with a big enough bounty, just be willing to lose your ship. If the bounty is high enough, it might be worth it. If I saw someone fly by in a pod or shuttle with a billion bounty and I'm in a t1 frig, I'd blow them up without thinking twice, even though I'd lose sec status and my ship would get blown up too.

I'm curious, how low does the status have to be when their in high sec?


-5 What you don't see about pirates is that if they lose a couple points for pirating, they will have to spend days or weeks working their sec status back up so they can fly in HS again. I think you only get credit for killing one rat BS per hour, so my friend that smart bombed a bunch of newbie ships in jita, for an instant -10, a few weeks ago is still hurting.

The only way to lower your sec status is killing players. Having a high sec status in ls or null marks you as a target. Or marks me as a target, since I spend most of my time exploring in ls or null, but my sec status is high.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Galletine
Doomheim
#35 - 2012-05-28 03:06:22 UTC
Iria Ahrens wrote:
There are things you can do to avoid being killed, but you have to adopt a completely different mindset in ls than hs.

LS and null are essentially the free fight zone. Entering this area is saying "I'm up for a fight." or at least the joy of evading a hunter. HS if for people just minding their business.

This is some of the obsessive compulsive behavior that becomes second nature in pvp zones.

Always align to safe spot.
Keep local open at all times. If there is anyone not friendly, either warp to ss immediately, or decide if it worth the risk of dying when someone cloaky warps to you.
Spam your omnidirectional scan. Scan is your friend in pvp. Try to hit scan every 30 seconds or less. This way you can see non-cloaky ships in your area. So you would have seen that BC on dscan and could have warped out before he even arrived.

There are pages around on how to navigate in ls or null relatively safely, they are required reading if you want to venture out.

This is one part that had me confused. I had local channel tuned because I learned from a youtube video you can see them early like that. Well I knew he came into the area but I was already fighting a serpentis. The pirate wasn't on my overview though. Then suddenly he appeared and I was already locked and unable to warp. I mean it was like I was locked before he ever showed up. I tried to warp out, but I guess he had a warp scrambler on me which makes sense.

I have no idea what you mean by cloaking or scanning.
Iria Ahrens
Space Perverts and Forum Pirates
#36 - 2012-05-28 03:19:08 UTC  |  Edited by: Iria Ahrens
Galletine wrote:
Iria Ahrens wrote:
There are things you can do to avoid being killed, but you have to adopt a completely different mindset in ls than hs.

LS and null are essentially the free fight zone. Entering this area is saying "I'm up for a fight." or at least the joy of evading a hunter. HS if for people just minding their business.

This is some of the obsessive compulsive behavior that becomes second nature in pvp zones.

Always align to safe spot.
Keep local open at all times. If there is anyone not friendly, either warp to ss immediately, or decide if it worth the risk of dying when someone cloaky warps to you.
Spam your omnidirectional scan. Scan is your friend in pvp. Try to hit scan every 30 seconds or less. This way you can see non-cloaky ships in your area. So you would have seen that BC on dscan and could have warped out before he even arrived.

There are pages around on how to navigate in ls or null relatively safely, they are required reading if you want to venture out.

This is one part that had me confused. I had local channel tuned because I learned from a youtube video you can see them early like that. Well I knew he came into the area but I was already fighting a serpentis. The pirate wasn't on my overview though. Then suddenly he appeared and I was already locked and unable to warp. I mean it was like I was locked before he ever showed up. I tried to warp out, but I guess he had a warp scrambler on me which makes sense.

I have no idea what you mean by cloaking or scanning.


Ok, since you're dealing with a BC, cloaking wasn't the issue.

Here's a dscan tutorial. I didn't vet it vs. other dscan tutorials, but the first few minutes seemed ok.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Galletine
Doomheim
#37 - 2012-05-28 03:38:24 UTC
Quote:

Ok, since you're dealing with a BC, cloaking wasn't the issue.

Here's a dscan tutorial. I didn't vet it vs. other dscan tutorials, but the first few minutes seemed ok.
That is very interesting. Thanks for that. Despite how some interpret my OP I appreciate you taking the time to educate me on a few things. I couldn't even get this much information in game. The cloaking explains a lot and I am going to look into the dscan.
Iria Ahrens
Space Perverts and Forum Pirates
#38 - 2012-05-28 03:56:06 UTC
a dscan blog. Looks good.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Keno Skir
#39 - 2012-05-28 03:59:55 UTC
Dont go to LOW SECURITY SPACE if you want to be safe Shocked
Yuriko Deathstrike
Federal Navy Academy
Gallente Federation
#40 - 2012-05-28 04:49:41 UTC
Galletine wrote:
Khanh'rhh wrote:
[quote=Galletine]Instead everyone is killing everyone


1st off, I was on an agent mission in deadspace. There were no other players out there. I had concorde turned off on my overview so I couldn't target them by accident. I was shooting at all the serpentis like I was suppose to do. When I got the warning I looked at my overview and only had Serpentis targeted so I thought it was a bug. I cleared my target and reengaged. That when I got killed by Concorde.

2nd, dieing isn't the problem. The problem is large battlecruisers which I would expect to be down in 0.0 fighting others of similar capabilities, not roaming around in a .4 looking to kill catalysts, frigates, and velators which guns that barely reach 10km IF the guns are chosen correctly.

If players want to pirate thats one thing, but the consequences aren't steep enough.

3rd, your probably right and I did look. But there are so many corps and many of them are 3 member corps which I don't see doing much for a new guy.


#1 if you feel something wasnt right F12 file a petition. I get that message too on occasion, but if i wait for a rat to shoot me first its all good (no need to unlock and relock targets).

#2 if you say dying isnt a problem thats fine, but i can see what it is. You are expecting bigger more powerful ships to leave you alone. That is your problem...if you go go into lowsec or null into unfriendly territory you should have warp out the second you see another warship warping in. NPC rats dont care if your ships is bigger then theirs or if their ship is bigger then yours. If they see you, they will shoot at you. Best to start treating player character/strangers the same way. The consequences are there...in high sec. In low sec and null, its up to you and your friends and other players to enforce those 'consequences'.

#3 if you still plan on sticking around, check out Red vs Blue if you want to get into some softcore PVP. They put limits on what ships you can use. Another one i can think of is EvE University...they can teach you some things, but there may be a waiting list. Another option is to either ask in the recruitment channel or on the forums for a noob friendly corp. You dont want a noob corp which is basically a bunch of new players in a corp, not knowing wtf they are doing. You want a noob friendly corp which has a bunch of veteran players willing to help you out with certain things or offer advice. But like any MMO, dont expect people to drop what they are doing just to do stuff you want to do. Going to lowsec so that you can do L1's while they twiddle their thumbs is a good example of what not to ask help for.