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A Plea for Rationale in the System of Natural Consequences

Author
Mina Hiragi
Perkone
Caldari State
#81 - 2012-05-28 00:40:19 UTC
Mistah Ewedynao wrote:
Still my biggest gripe is that their really should be a way for "Skilled" (not throw away alts) pirate types to ply their trade in high sec. Also with them having a chance for a BIG loss, just like the targets.


I keep hearing this 'throw away' nonsense. I've yet to see anyone ever prove it. Which you'd think they'd be happy to, given that recycling alts to get around negative security status is (unlike suicide ganking) a violation of the rules, and dealt with rather harshly.
Arcticblue2
Nordic Freelancers inc
#82 - 2012-05-28 00:41:56 UTC
Vaju Enki wrote:
I don't understand why people like this Oddball Six guy play sandbox games, maybe they don't know what a sandbox is.


Oh you must be good, you must know it all so enlighten us humble gamers what this game is all about ... because I have read what CCP tells me what this game is about, that must be complete wrong because you obviously know better than CCP.

To help you abit .. this is what CCP writes about the sandbox.

"The Sandbox is the game world of EVE combined with the persistent actions of thousands upon thousands of players who interact with one another in a single-server environment.

Your actions in the Sandbox can lead to the destruction of starships, the creation of a thriving corporation or the doom of an empire. Every action taken by every player affects the state of the Sandbox, and through it those actions affect every other player.

The web of action and reaction in EVE leads to emergent gameplay where a single shot, business deal or even just a word can determine the destiny of thousands."

At this page there is a presentation about the different paths you can take in this game...
- Manufacturer
- Trader
- Miner
- Empire builder
- Freedom fighter
- Pirate
- Bounty hunter
- Planetary industrialist
- Explorer
- Salvager
- Loyalist
- Fleet commander

So this are the paths CCP suggest there is possible to do in this sandbox...
baltec1
Bat Country
Pandemic Horde
#83 - 2012-05-28 00:45:49 UTC
Mistah Ewedynao wrote:
Quote:
How so?


Well the definitions from the TOS the OP quoted sure sound exactly like Hulkageddon, add in the the Goons sponsorhip and profitrering, as pointed out by you and others, and that sure looks likes a conflict with CCP's definition of griefing.

Still my biggest gripe is that their really should be a way for "Skilled" (not throw away alts) pirate types to ply their trade in high sec. Also with them having a chance for a BIG loss, just like the targets.

I don't have all the answers, I just find the whole suicide ganking thing, well, lame. Lacking in content :)

edit: and yeah, I know about the profit thing. Pfft, which makes it even worse in my opinion. Not the gankers looting, the Goons behind it all.


It wasn't the goons who first found out you could make a profit from killing untanked hulks. It also wasn't the goons who came up with hulkageddon. Your definition of greifing is also wildly wrong as under your idea of what greifing is everyone in 0.0 and lowsec should be banned.
Aruken Marr
The Scope
Gallente Federation
#84 - 2012-05-28 00:46:28 UTC
"I am an extremely successful businessman who jets around the world ******* foreign women, bathing in foreign shores and eating foreign foods. I play EVE every now and again when I've ran out of things to do. My opinion therefore, is worth more than yours."
James 315
Experimental Fun Times Corp RELOADED
CODE.
#85 - 2012-05-28 00:51:51 UTC
I would like to thank the OP for making this thread.

He has proven the point I have been trying to make for some time now:

Highsec miners like the OP want their hulks to be absolutely invincible in highsec, even if they put no tanking modules on their ships whatsoever. They want to ban anti-mining activity like Hulkageddon. They literally want CCP to stop you from shooting at their ships, because they think they are entitled to mine in total peace and security.

This is the enemy we are fighting.
Virgil Travis
Non Constructive Self Management
#86 - 2012-05-28 00:54:04 UTC
Arcticblue2 wrote:
Vaju Enki wrote:
I don't understand why people like this Oddball Six guy play sandbox games, maybe they don't know what a sandbox is.


Oh you must be good, you must know it all so enlighten us humble gamers what this game is all about ... because I have read what CCP tells me what this game is about, that must be complete wrong because you obviously know better than CCP.

To help you abit .. this is what CCP writes about the sandbox.

"The Sandbox is the game world of EVE combined with the persistent actions of thousands upon thousands of players who interact with one another in a single-server environment.

Your actions in the Sandbox can lead to the destruction of starships, the creation of a thriving corporation or the doom of an empire. Every action taken by every player affects the state of the Sandbox, and through it those actions affect every other player.

The web of action and reaction in EVE leads to emergent gameplay where a single shot, business deal or even just a word can determine the destiny of thousands."

At this page there is a presentation about the different paths you can take in this game...
- Manufacturer
- Trader
- Miner
- Empire builder
- Freedom fighter
- Pirate
- Bounty hunter
- Planetary industrialist
- Explorer
- Salvager
- Loyalist
- Fleet commander

So this are the paths CCP suggest there is possible to do in this sandbox...


Nice of you quote what we already knew, did any of it sink in?

Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims.

Arcticblue2
Nordic Freelancers inc
#87 - 2012-05-28 00:58:37 UTC
Virgil Travis wrote:


Nice of you quote what we already knew, did any of it sink in?


Well it tells me that miners are a CCP sanctioned profession despite what Goons feels about it, industrialist are also sanctioned professions in this game.
Serene Repose
#88 - 2012-05-28 01:01:23 UTC
Only one reason why so-called "pirates" would want to "ply their trade" in high sec - it's EASY.

We must accommodate the idiocracy.

Virgil Travis
Non Constructive Self Management
#89 - 2012-05-28 01:02:55 UTC
Arcticblue2 wrote:
Virgil Travis wrote:


Nice of you quote what we already knew, did any of it sink in?


Well it tells me that miners are a CCP sanctioned profession despite what Goons feels about it, industrialist are also sanctioned professions in this game.


That's fine, it doesn't mean they're entitled to be wrapped in cotton wool though. If they can't protect their interests then they run the risk of losing them just like everyone else in the game.

Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims.

RubyPorto
RubysRhymes
#90 - 2012-05-28 01:03:57 UTC
Arcticblue2 wrote:
Virgil Travis wrote:


Nice of you quote what we already knew, did any of it sink in?


Well it tells me that miners are a CCP sanctioned profession despite what Goons feels about it, industrialist are also sanctioned professions in this game.


Right. Nobody is seriously arguing they're not.

It's the miners that are arguing that the Suicide Ganking profession be eliminated. Suicide Ganking is also officially sanctioned.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

baltec1
Bat Country
Pandemic Horde
#91 - 2012-05-28 01:04:10 UTC
Arcticblue2 wrote:
Virgil Travis wrote:


Nice of you quote what we already knew, did any of it sink in?


Well it tells me that miners are a CCP sanctioned profession despite what Goons feels about it, industrialist are also sanctioned professions in this game.


Again, you say things everyone already knows.
Miura Bull
Screaming Hayabusa
#92 - 2012-05-28 01:05:39 UTC
Mistah Ewedynao wrote:
One of the biggest points is that this PvP game is so fail at PvP that a large pct of the players actually think attacking defensless miners is some kind of accomplishment.

Or it's the only kind of PvP they can afford.



Nope.


Oh and....


annoyinggamerimg



Kaeda Maxwell does this for profit, and is making good ISK from it. OP needs to grow some, this is a sandbox with kids with spears and sharp knives in it, not a play school or day care centre.
Oddball Six
Aliastra
Gallente Federation
#93 - 2012-05-28 01:06:35 UTC  |  Edited by: Oddball Six
James 315 wrote:
I would like to thank the OP for making this thread.

He has proven the point I have been trying to make for some time now:

Highsec miners like the OP want their hulks to be absolutely invincible in highsec, even if they put no tanking modules on their ships whatsoever. They want to ban anti-mining activity like Hulkageddon. They literally want CCP to stop you from shooting at their ships, because they think they are entitled to mine in total peace and security.

This is the enemy we are fighting.


The enemy?

Because apparently the game WASNT engineered to have different security spaces. Apparently your argument is that the sandbox portion of multiplayer sandbox is paramount, and the clear measures CCP has already taken (and are being ignored or engineered around) to protect high sec are really just a way of making sure you can personally do whatever you want.

Say what you like, CCP has engineered game elements intended to establish and protect high security space outside of clearly defined conditions like corp war decs, allowing retribution for illegal actions like theft, etc.

Those elements clearly establish an intent to allow for a space which also has its costs. The key high value ores which are required for high value manufacturing are not present in high sec. Anchoring cannot happen in sec above 0.7. Certain types of missions are not available in high sec. The missions and activities available in high sec are broadly speaking lower value than those in low sec and null sec.

CCP needs to make a decision. Was high sec essentially a "cul de sac" intended exclusively to allow newbie generation, OR do they want to protect the segment of revenue which comes from gamers interested in activities OTHER than the pvp oriented play of low/null sec?

Because that's the decision at the end of the day. Do they want to act and protect the account base as it stands today, or are they willing to see what the long term effect is if these activities change the dynamic of who plays and pays over the long term? Remember a tenth of a percentage point of the player base is real money. It moves profitability. It affects marketing and other expenses. When you get to 1, 2, 4, 7% of the player base, now you are affecting current jobs and future development.

CCP needs to make a call.

Is this a anyone does anything sandbox? Or does high sec mean something? And where is the line drawn? Because today, gamers have found ways to organize and deter mining to the tune of 40% percent, and affect the mining operations and assets of thousands of players. Some of whom may be making the decision that the game is no longer worth the investment or that its not the game they thought it was. Apparently the sandbox only has room for the ones willing to fling crap, and not for those interested in building castles.

And what happens when the 10% of the player base or whatever it is who is building sandcastles in the corner leaves? Do some of the crap slingers leave too because some of the targets are gone?
Serene Repose
#94 - 2012-05-28 01:06:44 UTC  |  Edited by: Serene Repose
Arcticblue2 wrote:
Vaju Enki wrote:
I don't understand why people like this Oddball Six guy play sandbox games, maybe they don't know what a sandbox is.


Oh you must be good, you must know it all so enlighten us humble gamers what this game is all about ... because I have read what CCP tells me what this game is about, that must be complete wrong because you obviously know better than CCP.

To help you abit .. this is what CCP writes about the sandbox.

"The Sandbox is the game world of EVE combined with the persistent actions of thousands upon thousands of players who interact with one another in a single-server environment.

Your actions in the Sandbox can lead to the destruction of starships, the creation of a thriving corporation or the doom of an empire. Every action taken by every player affects the state of the Sandbox, and through it those actions affect every other player.

The web of action and reaction in EVE leads to emergent gameplay where a single shot, business deal or even just a word can determine the destiny of thousands."

At this page there is a presentation about the different paths you can take in this game...
- Manufacturer
- Trader
- Miner
- Empire builder
- Freedom fighter
- Pirate
- Bounty hunter
- Planetary industrialist
- Explorer
- Salvager
- Loyalist
- Fleet commander

So this are the paths CCP suggest there is possible to do in this sandbox...

Of course, you've heard the saying, "Don't confuse them with the facts. Their minds are made up." Or there's, "Never argue with a fool. He'll drag you down to his level and beat you with experience." I'm willing to bet the majority of the naysayers on this thread, and oddly enough all like them, don't understand half the words the OP used. When they DID have the vocabulary, they didn't have the abstract reasoning ability to parse out what was being said. Guess another what. They aren't the sort that are financially reliable over time...CCP...got your ears on?

We must accommodate the idiocracy.

Caliph Muhammed
Perkone
Caldari State
#95 - 2012-05-28 01:07:20 UTC
If local were removed pirates would have a chance at attacking something more worthwhile than miners. Bear
Hroya
#96 - 2012-05-28 01:07:34 UTC
What would happen if all Hulk pilots would tank thier ships properly ?

Would you just bring more suiciders to take one out seeing as you have more financial wiggle room before it becomes cost inefficient ?
Just curious.

You go your corridor but.

baltec1
Bat Country
Pandemic Horde
#97 - 2012-05-28 01:10:07 UTC
Oddball Six wrote:


CCP needs to make a call.

Is this a anyone does anything sandbox? Or does high sec mean something? And where is the line drawn? Because today, gamers have found ways to organize and deter mining to the tune of 40% percent, and affect the mining operations and assets of thousands of players. Some of whom may be making the decision that the game is no longer worth the investment or that its not the game they thought it was. Apparently the sandbox only has room for the ones willing to fling crap, and not for those interested in building castles.


CCP made the call 11 years ago when they came up with EVE. I am currently building my castle in high sec and have been for a very long time.
Serene Repose
#98 - 2012-05-28 01:11:47 UTC  |  Edited by: Serene Repose
Hroya wrote:
What would happen if all Hulk pilots would tank thier ships properly ?

Would you just bring more suiciders to take one out seeing as you have more financial wiggle room before it becomes cost inefficient ?
Just curious.


What would happen if anyone ganking a hulk in high sec were flagged as criminals until they paid a hefty fine? No entry to any stations held by the sovereignty where the crime was committed. No use of sovereign assets, such as jumpgates. The fine would take money out of circulation easing inflation. Win. Win. But, for the players pretending to be leet...ganking unarmed ships in high sec. Gimme a break. That's something we should bend over backwards to save - such skill.
Such finesse. Roll

PS That level of ability should invite them to go faceroll WoW.

We must accommodate the idiocracy.

baltec1
Bat Country
Pandemic Horde
#99 - 2012-05-28 01:12:47 UTC
Hroya wrote:
What would happen if all Hulk pilots would tank thier ships properly ?

Would you just bring more suiciders to take one out seeing as you have more financial wiggle room before it becomes cost inefficient ?
Just curious.



You couldn't gank them for profit and as a result a lot less miners would die. Hulkageddon would still happen but that only lasts for a few weeks at most. Attention would shift to the poorly tanked haulers with far too much isk in their holds and pimp fitted mission boats.
Arcticblue2
Nordic Freelancers inc
#100 - 2012-05-28 01:15:30 UTC
Virgil Travis wrote:


That's fine, it doesn't mean they're entitled to be wrapped in cotton wool though. If they can't protect their interests then they run the risk of losing them just like everyone else in the game.


Now that is partial true, because CCP also have found out that miners in low-sec and 0.0 should get a boost because it is so dangerous but we all know that being a miner in high-sec is quite alot more dangerous because there you won't have any protection from suicidegankers, in 0.0 you have your sovereigny with your alliance for protection.