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EVE Online: Inferno - Issues thread

First post
Author
OnoSendai
Dread Pixels
#921 - 2012-05-27 05:12:03 UTC
Since the patch I and my friends have experienced modules that wont turn off. One day it was a siege module, the next it was armor repper and guns. I am able to take them offline to stop them but this would be fatal in any but the calmest of scenarios.

Life sux, then ya die! Again and again and again.

Tesla Grass
Sebiestor Tribe
Minmatar Republic
#922 - 2012-05-27 05:57:56 UTC
Not sure if this has been mentioned here yet.
Cannot rename notes in notepad. Each time I change it, and hit "ok" it keeps the old name
arria Auscent
Center for Advanced Studies
Gallente Federation
#923 - 2012-05-27 10:13:20 UTC
not sure if mentioned but every time i jump i get ' the item is no longer within your reach'

also this is almost a week and still no rollback
yes new missile look good but they are not worth all the other issues
E6o5
Sebiestor Tribe
Minmatar Republic
#924 - 2012-05-27 10:58:14 UTC
i guess, we took a ccp arrow to the knee Evil
IBFroggy Sukarala
School of Applied Knowledge
Caldari State
#925 - 2012-05-27 12:48:12 UTC
Ok. So I gave it 5 days now. Seeing that CCP said that it might be that we not use to the new UI system.

Well 5 days should have been enough and I actually changed my original opinion of the UI. I changed from it sucks to ITS F`ed UP!!!!!!!

Here is my 5 cents worth. Microsoft is known to release crappy software filled with bugs and stuff people dont want nor need. But even Microsoft realised that people arent happy and they started giving people choices.
Even with Windows 7 you can change back to the old classic view. Now my thoughts on this is why can Microsoft get this through their thick skull but CCP, whom have been warned on their test server by people playing the game day in day out, just dont grasp the concept that they are F`en stupid. How difficult can it be to implament a choice between the two UI systems.

CCP is quick to say that the players own EVE. Where did that opinion go? Honestly.... I had more fun playing BF3 or MW2 online, as braindead as it may be. Atleast their I can do the stuff I want without battling with systems that makes no sense at all.

A clever man is not clever because he knows how to fix stuff. He is clever because he knows how to prevent it from needing repairs.

I`ll give it another months. If we dont have the old UI back or atleast givin a choice I will move over to Mechwarrior online till something else comes my way.
DeMichael Crimson
Republic University
Minmatar Republic
#926 - 2012-05-27 14:46:26 UTC
Not game breaking but still an issue.

1. Agents - when a mission is offered to you (not accepted), Agent doesn't show up in other stations as 'Agents Of Interest' in Agents Tab - station services. That makes it very easy to forget about them and the mission offer.

2. Drone Bay - no option listed to open Drone Bay when right clicking active ship that's floating in docking bay. Have to open Inventory first, then select Drone Bay from the Inventory tree. Basically takes longer to change out Drones when docked.

3. Inventory - wrecks and cans should open in a seperate window. That would make it easier to do selective looting and transfer of items.

4. Salvager - noticed the salvaging beam wasn't making contact with wreck or can at various times. Beam would sometimes terminate in space off to the side of targeted item. Same thing with Analyzer and Codebreaker.

5. Sound - salvager module sound lingers for a few minutes after module is turned off.

I'm sure there's some other issues but this all I can think of right now.

DMC
Huan Claer
Perkone
Caldari State
#927 - 2012-05-27 15:52:48 UTC
I have two accounts. I get a resculpt option on one of them, but not on this account, which (sod's law) is the one I actually want to resculpt. Nothing to say "this character is flagged for resculpt", afaik it didn't have a holdover resculpt apart from the one Inferno should have allocated.
Pwnched
Caldari Provisions
Caldari State
#928 - 2012-05-27 17:22:05 UTC
Im not paying for a game i cant even play, i quit.... back to Diablo......
Lolmer
Merciless Reckoning
#929 - 2012-05-27 20:05:59 UTC
Another issue with the Unified Inventory:

When I have the tree view scrolled all the up so that I can see my cargohold and move a container from a corporate hangar array to my cargohold, the tree view re-adjusts so that I no longer see my cargohold nor the new container, but focuses on the corporate hangar array I just dragged from.

WTF. I moved that container from the CHA to my cargohold so that I could use the stupid thing, why are you hiding it? Especially after I already scrolled to have it viewable?
Reaper Chambers
Sebiestor Tribe
Minmatar Republic
#930 - 2012-05-27 20:20:50 UTC
Random Socket closed errors. Dual box and only one gets issues at a time.
Tara Nighthawk
Center for Advanced Studies
Gallente Federation
#931 - 2012-05-27 21:17:44 UTC
Still locks up when I undock.

Also, mission progress is fine when I start in station, but no longer shows after I undock (after relogging from crash)

Mac client:

Hardware Overview:

Model Name: iMac
Model Identifier: iMac8,1
Processor Name: Intel Core 2 Duo
Processor Speed: 2.66 GHz
Number of Processors: 1
Total Number of Cores: 2
L2 Cache: 6 MB
Memory: 4 GB
Bus Speed: 1.07 GHz


System Software Overview:

System Version: Mac OS X 10.7.3 (11D50d)
Kernel Version: Darwin 11.3.0
Boot Volume: Macintosh HD
Boot Mode: Normal
Computer Name: ********
User Name: **********
Secure Virtual Memory: Enabled
64-bit Kernel and Extensions: Yes
Time since boot: 12:10
Par'Gellen
#932 - 2012-05-27 21:56:04 UTC
Here is a screenshot of what I need my station windows to do. Please consider this. I beg you.

http://www.neoncranium.com/inventory.jpg

"To err is human", but it shouldn't be the company motto...

Tyr Aeron
L0pht Systems
#933 - 2012-05-27 22:02:34 UTC
Crunching large amounts of loot, etc. makes the game grind to a near halt for anywhere from 20 seconds to a minute and a half depending on amount of loot. Moving large stacks from cargo to hanger does the same.

Salvaging is possibly one of the most infuriating exercises in EVE right now. I shift-click my cargo hold open, then, as the wrecks are salvaged, I open the dropped cans to loot them. That worked beautifully with the old system, now, every time I loot a can, I'm left with my inventory screen still there, but defaulted to the cargo hold instead of the next can on the list. Never mind the fact that if there's more than 3 items in the can the client does a little stutter step when you transfer to cargo hold.

CCP, this inventory bull**** is worse than Moniclegate. I can understand, almost forgive wanting to make more money, but cramming a pile of **** down our throats and telling us it's custard is ****ing inexcusable.

I tried, I tried REALLY REALLY hard to get used to and like the new unified inventory, but this completely blows.

Since we've already been told that the old system will NOT come back, I'll be letting my accounts expire until you pull your heads out of your collective asses.
Originaction
Native Freshfood
Minmatar Republic
#934 - 2012-05-28 11:18:11 UTC
rupture manufacturing job disappeared along with all mins and bpo. Shocked
Peter Tjordenskiold
#935 - 2012-05-28 14:11:01 UTC  |  Edited by: Peter Tjordenskiold
Our corp is working together and we are based on our corp hangars. But no one of our members not being director, is able to access our main hangar because titles don't work and the inv tries to access the containers in read onløy sections. The the inv is f***ed up and we have to make a session chance. We have written a huge amount of bug reports and have got no message about the status.

This s**t is lasting since the first inferno patch.

CCP you failed. I'm out of patience
Lyron-Baktos
The Scope
Gallente Federation
#936 - 2012-05-28 14:28:58 UTC
posting to confirm I like the new system
Robbie Robot
Exiled Kings
Pain And Compliance
#937 - 2012-05-28 16:41:32 UTC
Tracking disruptors only have explosive bonus on the meta 0 and meta 5 versions, not on the meta 1-4 or storyline.

Abritrator, Curse, and Pilgrim do not apply their tracking disruptor bonus to the explosion radius.
Mathieollo
Ind Inc
#938 - 2012-05-28 19:09:16 UTC
Bug:

the new light defender missiles cannot be loaded into light missile launchers.

http://i.imgur.com/ZYH7t.png
Par'Gellen
#939 - 2012-05-28 19:58:24 UTC
Here is another issue that nees to be resolved with the new inventory UI. Please see this screenshot for detailed explaination.

http://www.neoncranium.com/inventory2.jpg

Here is the link to the previous screenshot in case it was overlooked.

http://www.neoncranium.com/inventory.jpg

Devs, please consider these changes. I beg you.

"To err is human", but it shouldn't be the company motto...

Munba Uanid
Doomheim
#940 - 2012-05-28 21:18:57 UTC  |  Edited by: Munba Uanid
Inventory is useless. Its slow. I open corp hangar and it taked almost 3 minutes to put the container in the list. ONE BY ONE!

open cargo hold, fly to wreck click open wreck cargo hold is gone wreck is main screen now. what if i dont want loot all. Salvage is meant to be a fast affair.

Ive lost 30000 nit isotopes no where in the new inventory after i moved them from corp buys window.

Its been said before. i went from , ill try it. cant see what the fuss is about, to...... i dont like this..... this is p**sing me off.... wheres the remove rubbish UI button.
to.... I really cant be a***ed play anymore its taking to long to do the things that were easy and fast to do.

Are you reading this? it needs fixing or dropping. either way do it NOW!!!

Originaction wrote:
rupture manufacturing job disappeared along with all mins and bpo. Shocked

happened to me too with fuel blocks. Im 175 mill out of pocket


Edit
yeah I know theres a shift click. but why do i have to do extra clicks when its meant to be easier.