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Help with ECM and Ship Fitting

Author
Cokster
Dark Venture Corporation
Kitchen Sinkhole
#1 - 2011-10-03 06:35:45 UTC
I am able to fly a Scorpion and have electronic warfare trained to level 4, but I am curious how it works. What other support skills assist with the ECM jammers I am fitting to the Scorpion?

If I am trying to jam a target should I apply more than one jammer to that target or is one enough? I am using the racial ECM's.

Any information is appreciated
Kagan Storm
Doomheim
#2 - 2011-10-03 07:34:23 UTC
train everithing to 5.

Warp to 70-100.

Have friend warp scram the target


O most important thing.... Average survival chance for an ECM boat of any kind in a fleet engagement is about 10%.... So you will always always always always be primaried. Only chance you have of not being primaried is if there are 2 ecm boats in fleet


The way it works is mumbo jumbo with falloff to find out your "jamming strength"..... divide target sensor strength with your number.... if Luck is on your side you jamm him for 20 seconds. After he is jammed next chance has smaller and smaller chance so oyu cant permajamm him.


You might wanna google a ECM guide.

My ego is the the size of my carriers jump range.

Skyly
Baba Yagas
The Initiative.
#3 - 2011-10-03 10:45:39 UTC
As far as skills go:

Signal Dispersion - 5% to ECM jammer strength per level
Long Distance Jamming - 10% to all E-War (including ECM) Optimal range per level
Frequency Modulation - 10% to all E-War (including ECM) Falloff per level

Racial jammers are usually the way to go (they have superior cap usage and range) provided you can put the right Racials on the right ship types. Racial jammers still work against ships of a different race but they are much less potent.

As far as Jam chance goes - AFAIK if you are inside Optimal range it is simply (your ECM Strength) / (Hostile Ship's Sensor Strength) expressed as a percentage. Each module has it's own chance to jam, they do not stack up.
As an example, if you have 2 racial jammers each with a strength of 10, and the hostile ship has a sensor strength of 20, your chance to jam is 50% per module.

You can still succesfully jam outside of your optimal range, but this is where your falloff comes in to play. The further out of Optimal you are, the lower your jam strength. It works as a proportion of falloff. As far as I know it uses the same mechanic as gun falloff (Which you can see here: http://wiki.eveonline.com/wikiEN/images/a/a4/Falloff.png ).
Cokster
Dark Venture Corporation
Kitchen Sinkhole
#4 - 2011-10-04 17:09:49 UTC
Thanks I appreciate the information.

So while the jams don't stack, is having 2 jammers on him better than one if each has a 50% chance of hitting? Or would it be better to split?
Griznatch
Distinguished Gentleman's Boating Club
Domain Research and Mining Inst.
#5 - 2011-10-04 17:52:23 UTC
Cokster wrote:
Thanks I appreciate the information.

So while the jams don't stack, is having 2 jammers on him better than one if each has a 50% chance of hitting? Or would it be better to split?


Put one jammmer on them, hold the 2nd. If the first jam is successfull dont use the 2nd untill you need it. If the first one doesnt work, activate the 2nd one. You should never activate more than 1 jammer at any given time. Stagger them so that you always have one about to end its cycle.

I used to have a clever sig but I lost it.

Amaranthia Lamarr
24th Imperial Crusade
Amarr Empire
#6 - 2011-10-05 07:23:24 UTC
All you ever wanted to kniow about ECM you will find here:


http://wiki.eveuniversity.org/ECM_Guide
Soldarius
Dreddit
Test Alliance Please Ignore
#7 - 2011-10-05 08:09:50 UTC
Scorpion is to BS what blackbird is to cruiser. It gets standard +15% bonuses to ECM jam strength, and good bonuses to range.

Looking through the previous posts, let me sort them and present the relevant bits.

Warp to 70+. Use your range to your advantage. May want to fit a range scripted sensor booster for longer locking range to fully utilize the long falloff of racial ECM mods.

You WILL get primaried in fleet conflict. As soon as you see a yellow box on your overview, GTFO! Don't bother calling for reps. They won't save you. You don't have enough buffer to survive getting alpha'd out. Once safe, warp back to your logis and call for reps then.

How ECM works: Each module has a jam strength / sensor strength chance to work against the target. If you are operating in falloff, then the falloff chance to miss entirely applies before the jam check.

ECM does not stack. ECM is not stacking penalized.

Racials have greatly enhanced chance to jam the intended racial target, and crap chance to jam anything else.

Against any single target, an on-race racial jammer is always better. At least one of each type is the typical fitting choice. Avoid multispecs for now.

Do stagger your jammers.

Racial sensor type ref:
Amarr: Gold / Radar
Minmatar: Red / Ladar
Gallente: Green / Magnetometric
Caldari: Blue / Gravimetric
Multispec: White

http://youtu.be/YVkUvmDQ3HY

Rubix Khamsi
Royal Amarr Institute
Amarr Empire
#8 - 2011-10-06 04:18:50 UTC
Kagan Storm wrote:
After he is jammed next chance has smaller and smaller chance so oyu cant permajamm him.

Uhhhh What?
Veronica Kerrigan
Republic University
Minmatar Republic
#9 - 2011-10-06 05:39:04 UTC
Rubix Khamsi wrote:
Kagan Storm wrote:
After he is jammed next chance has smaller and smaller chance so oyu cant permajamm him.

Uhhhh What?


It follows the laws of probability. The chance to jam on any given cycle is the same, but as you get more and more jams, probability states that you have exhausted many of your jam chances, and will soon fail.
Zhilia Mann
Tide Way Out Productions
#10 - 2011-10-06 05:52:43 UTC
Veronica Kerrigan wrote:
It follows the laws of probability. The chance to jam on any given cycle is the same, but as you get more and more jams, probability states that you have exhausted many of your jam chances, and will soon fail.


Actually, the laws of probability state that every single jam chance has exactly the same chance of failing or succeeding as any other jam chance. They are independent events. There's no "exhausting" your jam chances.
Kagan Storm
Doomheim
#11 - 2011-10-06 10:31:13 UTC
Soldarius wrote:

Gallente: Green


It looks something like vague blue with white a drop of green mixed in..... im not sure what color is that exactly... but then again i might be colorblind.

My ego is the the size of my carriers jump range.

Sphit Ker
Ministry of War
Amarr Empire
#12 - 2011-10-06 13:11:47 UTC
Kagan Storm wrote:
Soldarius wrote:

Gallente: Green


It looks something like vague blue with white a drop of green mixed in..... im not sure what color is that exactly... but then again i might be colorblind.


Teal

It knows what you think.

Linda Shadowborn
Dark Steel Industries
#13 - 2011-10-07 13:36:03 UTC
Btw if you are unsure what race a ship is, look at the background of the shipicon. It is right in almost all cases (a handful where it isnt).

Amarr have that golden background, so use the golden jammer... etc :)
Cokster
Dark Venture Corporation
Kitchen Sinkhole
#14 - 2011-10-09 17:50:29 UTC
Thanks, the help is appreciated. It seems I am no good with the Scorpion, however looking at the Force Recon Ships, they would be a much better option for the same concept right? They are better ECM boats than the Scorp, right?