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T2BPO why they should be removed and how.

First post
Author
RubyPorto
RubysRhymes
#401 - 2012-05-27 00:44:35 UTC
Brewlar Kuvakei wrote:
So you think it's fair that players are ruled out of entire inventions due to the fact that CCP has created and gifted out T2BPO's which are far to efficent at creating those line of T2 items?

If T2BPO is so great please seed a bunch more, oh wait CCP understands the error of T2BPO and no longer seeds them. If only they got off their ass and nerfed/removed the ones still in game to have lower stats than invented BPC's.


The invention process is identical no matter what you are inventing, so this is no different from being priced out of the T1 BS market because they're produced by highly researched T1 BPOs.

What current problem do T2BPOs cause? And unless ALL inventions are unprofitable, invention profitability isn't a problem.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Diemos Hiaraki
Septentrion
#402 - 2012-05-27 03:47:42 UTC
RubyPorto wrote:
What current problem do T2BPOs cause? And unless ALL inventions are unprofitable, invention profitability isn't a problem.


I've just invented my first T2 BPC; I've not enjoyed any aspect of the invention process (research BPO, copy BPO, jump here for datacores, jump there for more data cores, data interface and maybe a decrypter, faff around training skills totally irrelevant to anything else in game then pray to the RNG God that I'll get a ****** T2 BPC that cannot compete in quality to any T2 BPO I've ever seen.) I'm at the stage where I don't give a flying f**k about profit or the math, but I am sick of jumping through hoops just to compete with bitter vet T2 BPO owners.

A good T2 BPO will fetch more than a beta character which as far as I'm concerned is indefensible; either T2 BPOs should be available for all players or none at all. The only solution I could think of would be to allow T2 BPOs to be invented (if chosen instead of inventing a BPC,) but with a huge negative M.E./P.E.
RubyPorto
RubysRhymes
#403 - 2012-05-27 03:52:53 UTC  |  Edited by: RubyPorto
Diemos Hiaraki wrote:
RubyPorto wrote:
What current problem do T2BPOs cause? And unless ALL inventions are unprofitable, invention profitability isn't a problem.


I've just invented my first T2 BPC; I've not enjoyed any aspect of the invention process (research BPO, copy BPO, jump here for datacores, jump there for more data cores, data interface and maybe a decrypter, faff around training skills totally irrelevant to anything else in game then pray to the RNG God that I'll get a ****** T2 BPC that cannot compete in quality to any T2 BPO I've ever seen.) I'm at the stage where I don't give a flying f**k about profit or the math, but I am sick of jumping through hoops just to compete with bitter vet T2 BPO owners.

A good T2 BPO will fetch more than a beta character which as far as I'm concerned is indefensible; either T2 BPOs should be available for all players or none at all. The only solution I could think of would be to allow T2 BPOs to be invented (if chosen instead of inventing a BPC,) but with a huge negative M.E./P.E.



T2 BPOs are available for all players. They're not much more expensive than Titans, either. You saying you want a free Titan too?

If you're not willing to jump through hoops for profit, invention is not the income source for you. Have fun doing something else.


Regardless, the pain of invention is not a problem caused by T2BPO's existence.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Akita T
Caldari Navy Volunteer Task Force
#404 - 2012-05-27 04:33:04 UTC  |  Edited by: Akita T
Diemos Hiaraki wrote:
I've not enjoyed any aspect of the invention process (research BPO, copy BPO, jump here for datacores, jump there for more data cores, data interface and maybe a decrypter, faff around training skills totally irrelevant to anything else in game then pray to the RNG God that I'll get a ****** T2 BPC

Neither of those things have anything to do with any T2 BPOs existing, even if all T2 BPOs would be gone, you'd still have to do exactly the same thing to invent stuff.

Quote:
T2 BPC that cannot compete in quality to any T2 BPO I've ever seen.

The item your BPC makes is identical to the item a BPO makes.
The price at which the item sells (if it's a popular item) is almost exactly the same price it would sell for without any T2 BPOs existing for that item.
The only items where price is (at least occasionally) below invention breakeven is items with low demand in general, and that INCLUDES items that have no T2 BPOs to begin with.

Quote:
sick of jumping through hoops just to compete with bitter vet T2 BPO owners.

The bad news is that you'd still be jumping through the same hoops regardless of T2 BPOs existing.
The worse news is that, for items where invention is even remotely profitable (that being the majority of items when ISK totals are concerned), you're NOT mainly competing with T2 BPO owners anyway, you're mainly competing with other inventors.

Quote:
A good T2 BPO will fetch more than a beta character which as far as I'm concerned is indefensible

And why exactly is that ?
There are other items that can no longer be created that sold for even higher prices.
And there are items that can be created that cost almost that much.

Quote:
T2 BPOs should be available for all players or none at all.

They are available to all players, but not at the same time.
Offer enough ISK and one can be yours.


To summarize : the things you dislike are that invention is annoying (which won't be fixed by removing T2 BPOs) and that T2 BPOs cost too much for your taste (and their price is determined by the PLAYERS that trade them).
Basically, nothing about why T2 BPOs should be removed, just you being frustrated by an annoying system and the fact other people are richer than you.
Tadeo Musashy
Doomheim
#405 - 2012-05-27 04:51:14 UTC
i would love to see a democratic vote on this issue - altho the outcome would be fairlly presumable... who else but the owners would support the BPOs further existance? and since they represent at best like 3-4%...

speaking as both bpos owner and 11 slots inventor / manufacturer my oppinion is bpos have to go
the debate shouldnt even go deeper into eco aspects as long as the entire bpos existance was biassed right from the start (including debatable seeding process - but even the "legit" winners gain the ownershp because of "luck"... and of course, last but not least, the most impotant argument IMO, the lottery removal has pushed the unfairness even deeper)

as for a decent and fair for everyone way of removal (of the bpos), i'd say a combination of the following 2 "tweaks" would do the job:
1st: the bpos should be replaced with some sort of "Alibaba lamp" which would soawn 1 single run bpc every (insert interval here) with "interval" determined by bpo type...
2nd: seeding some new decryptor types ment to improve the invented bpcs ME would greatly help the process...

or... for someone really interested to get rid of the problem, someone with virtually unlimited isk resources (someone who could actually "type" a few "0" more to a new created char's wallet), it would always exist the "buyout solution"...

care about having POLLs available in forum threads? https://forums.eveonline.com/default.aspx?g=posts&t=115634&find=unread

RubyPorto
RubysRhymes
#406 - 2012-05-27 05:09:24 UTC
Tadeo Musashy wrote:
i would love to see a democratic vote on this issue - altho the outcome would be fairlly presumable... who else but the owners would support the BPOs further existance? and since they represent at best like 3-4%...

speaking as both bpos owner and 11 slots inventor / manufacturer my oppinion is bpos have to go
the debate shouldnt even go deeper into eco aspects as long as the entire bpos existance was biassed right from the start (including debatable seeding process - but even the "legit" winners gain the ownershp because of "luck"... and of course, last but not least, the most impotant argument IMO, the lottery removal has pushed the unfairness even deeper)

as for a decent and fair for everyone way of removal (of the bpos), i'd say a combination of the following 2 "tweaks" would do the job:
1st: the bpos should be replaced with some sort of "Alibaba lamp" which would soawn 1 single run bpc every (insert interval here) with "interval" determined by bpo type...
2nd: seeding some new decryptor types ment to improve the invented bpcs ME would greatly help the process...

or... for someone really interested to get rid of the problem, someone with virtually unlimited isk resources (someone who could actually "type" a few "0" more to a new created char's wallet), it would always exist the "buyout solution"...


So, you gonna get rid of faction/officer drops? Invention? Wormholes? All of those grant riches based on "Luck."

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Tadeo Musashy
Doomheim
#407 - 2012-05-27 05:19:57 UTC
RubyPorto wrote:

So, you gonna get rid of faction/officer drops? Invention? Wormholes? All of those grant riches based on "Luck."


looks like you missed / ignored the meaning of those ""... read again: its "luck" not luck...
looks like you also missed all the other things written there - but that would be understandable if you would have added the "prowd owner of a (several) xxx bpo" before or after your name / signature... so? care to edit your reply?

care about having POLLs available in forum threads? https://forums.eveonline.com/default.aspx?g=posts&t=115634&find=unread

RubyPorto
RubysRhymes
#408 - 2012-05-27 05:29:16 UTC
Tadeo Musashy wrote:
RubyPorto wrote:

So, you gonna get rid of faction/officer drops? Invention? Wormholes? All of those grant riches based on "Luck."


looks like you missed / ignored the meaning of those ""... read again: its "luck" not luck...
looks like you also missed all the other things written there - but that would be understandable if you would have added the "prowd owner of a (several) xxx bpo" before or after your name / signature... so? care to edit your reply?


If you have evidence that the T2 BPOs seeded by the lottery* were tainted by developer malfeasance, Internal Affairs would like to talk to you.

I don't own any T2BPOs. Trying to poison the well of discourse would tend to suggest that you are unsure of your argument's strength.

Do T2 BPOs prevent Inventors from making profits through invention? No they don't**.
Do they significantly impact the market? Only in low demand markets where they can fill most of the supply themselves.
Do they have a good ROI? No, they're spectacularly overpriced for the income they can generate (3 year ROI o.0)

Ok, I covered the 3 places where they can actually cause unbalanced results. Got any others?

*besides the ones that were tainted and pulled, ofc
**unless you're doing something silly like RPing to pick your market then complaining that your RP isn't profitable

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Diemos Hiaraki
Septentrion
#409 - 2012-05-27 05:50:51 UTC
RubyPorto wrote:
T2 BPOs are available for all players. They're not much more expensive than Titans, either. You saying you want a free Titan too?

If you're not willing to jump through hoops for profit, invention is not the income source for you. Have fun doing something else.


Regardless, the pain of invention is not a problem caused by T2BPO's existence.


Where did I say I wanted a Titan? Nice strawman, really very nice.

I quit over this issue last year - 52,000 people logged in at the time. The last time I checked there were 26,000 people logged in now; the game is dying and T2BPOs are one of the reasons why people are quitting. I'll probably check in next year to see if CCP have addressed this problem when there'll only be 13,000 people logging I'd guess. While one player with T2BPOs can outfit an entire corp with T2 kit in the same space of time it would take many players without T2BPOs just to invent the BPCs I'll be against T2BPOs being in game.

You're right about the pain of invention not being a problem caused by T2BPOs existence. I was just bitching about how convenient is is for a T2BPO owner to manufacture something compared to what I'd have to do just for a BPC (nevermind making it.) My issue with T2BPOs is that they're perpetual motion for their owners, and as such I refuse to buy T2 kit from anyone (and wanted to make my own so I'm not lining the pockets of folks who don't need my isk - chances are I'd have bought that T2 kit from the very same people who I'd end up fighting against.) What I fail to see is any reason why I shouldn't be able to invent a T2BPO for ships at least.
RubyPorto
RubysRhymes
#410 - 2012-05-27 05:59:51 UTC
Diemos Hiaraki wrote:
RubyPorto wrote:
T2 BPOs are available for all players. They're not much more expensive than Titans, either. You saying you want a free Titan too?

If you're not willing to jump through hoops for profit, invention is not the income source for you. Have fun doing something else.


Regardless, the pain of invention is not a problem caused by T2BPO's existence.


Where did I say I wanted a Titan? Nice strawman, really very nice.

I quit over this issue last year - 52,000 people logged in at the time. The last time I checked there were 26,000 people logged in now; the game is dying and T2BPOs are one of the reasons why people are quitting. I'll probably check in next year to see if CCP have addressed this problem when there'll only be 13,000 people logging I'd guess. While one player with T2BPOs can outfit an entire corp with T2 kit in the same space of time it would take many players without T2BPOs just to invent the BPCs I'll be against T2BPOs being in game.

You're right about the pain of invention not being a problem caused by T2BPOs existence. I was just bitching about how convenient is is for a T2BPO owner to manufacture something compared to what I'd have to do just for a BPC (nevermind making it.) My issue with T2BPOs is that they're perpetual motion for their owners, and as such I refuse to buy T2 kit from anyone (and wanted to make my own so I'm not lining the pockets of folks who don't need my isk - chances are I'd have bought that T2 kit from the very same people who I'd end up fighting against.) What I fail to see is any reason why I shouldn't be able to invent a T2BPO for ships at least.



The current 24hr max is 40,000 people, and the long term trend is showing the server population recovering from the Incarna crash last summer/fall.
Stats. In case of Stupid, read graph right to left.

Outfitting a Corp... what are you talking about? These are economic instruments.

Yes, a T2BPO is convenience. That convenience costs maybe 100 billion ISK to acquire (or has a 100b ISK opportunity cost for not selling).

Not buying a T2BPO is smart. There are much better returns on your ISK then T2BPOs; Invention, for one.

You shouldn't be able to invent a T2BPO because that would be spectacularly broken.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Akita T
Caldari Navy Volunteer Task Force
#411 - 2012-05-27 07:13:02 UTC  |  Edited by: Akita T
Diemos Hiaraki wrote:
What I fail to see is any reason why I shouldn't be able to invent a T2BPO for ships at least.

Because then inventing ship BPCs eventually becomes completely pointless as the number of T2 ship BPOs and their production capacity far outstrips demand for each and every one of the ships.
Also, even inventing T2 BPOs becomes counter-productive, because the profits for using them become minimal, so their value becomes minimal (not even the collector value remains).
Basically, because it would completely kill the SHIP INVENTOR profession and restrict the items where invention remains profitable to just non-ship items, thus making invention in general weaker.

On second thought, how about we give people what they ask as opposed to what they need ?

Make all invention create BPOs instead of BPCs (but at much lower chances), which is basically what NON-SERIOUS INVENTORS ask for. Then let's see how much they like the end result.
Serious inventors will become collateral damage, but on the other hand, much cheaper T2 stuff for everybody, so who cares (that is, except the former serious inventors, you know, the guys that are NOT complaining about T2 BPOs, and current T2 BPO owners, but you hated them anyway).
Oh, wait, YOU would also care ? Hey, what a coincidence, now *I* don't care !

That was sarcasm.
shar'ra matcevsovski
Doomheim
#412 - 2012-05-27 08:32:15 UTC  |  Edited by: shar'ra matcevsovski
Tadeo Musashy wrote:
i would love to see a democratic vote on this issue - altho the outcome would be fairlly presumable... who else but the owners would support the BPOs further existance?


Those who understand that the BPO`s are NOT the reason for their failing?...
just read the posts in this T2-BPO-Hate thread, I dont think even in this thread its the overwhelming majority who thinks that the BPO`s are an issue.


Diemos Hiaraki wrote:

I've just invented my first T2 BPC; I've not enjoyed any aspect of the invention process


if you dont like it, simply dont do it. But why bother to convince others that they dotn like it either?


Tadeo Musashy wrote:
but that would be understandable if you would have added the "prowd owner of a (several) xxx bpo" before or after your name / signature... so? care to edit your reply?


yea... its not only vets beeing bitter here it seems, you are sooo jelly.

shar'ra phone home

India99
Tactical Feed.
Pandemic Horde
#413 - 2012-05-27 09:04:19 UTC
Diemos Hiaraki wrote:


I quit over this issue last year - 52,000 people logged in at the time. The last time I checked there were 26,000 people logged in now; the game is dying and T2BPOs are one of the reasons why people are quitting. I'll probably check in next year to see if CCP have addressed this problem when there'll only be 13,000 people logging I'd guess.


T2 BPO`s exist at least since 2006, how can T2 BPO`s be the reason for the player drop this year when between 2006 and 2011 the number of Players has just been going up? explain.


RubyPorto
RubysRhymes
#414 - 2012-05-27 09:24:31 UTC  |  Edited by: RubyPorto
India99 wrote:
Diemos Hiaraki wrote:


I quit over this issue last year - 52,000 people logged in at the time. The last time I checked there were 26,000 people logged in now; the game is dying and T2BPOs are one of the reasons why people are quitting. I'll probably check in next year to see if CCP have addressed this problem when there'll only be 13,000 people logging I'd guess.


T2 BPO`s exist at least since 2006, how can T2 BPO`s be the reason for the player drop this year when between 2006 and 2011 the number of Players has just been going up? explain.




Because in 2012, Our Savior Brewlar Kuvakei told us the Good News that our efforts are meaningless in the face of the great Shaitan, the Hulk BPO. When Our Savior went to the asteroid belt to contemplate the nature of His sacrifice, the Hulk BPO offered him riches beyond measure to tempt Him away from His holy task.
He then returned to create another of His sublime writings, exposing more of the depravity of the Shaitan and his minions, the Covert Ops BPOs. As He explained in the parable of the Inventor, the Shaitan leads the inventor away from the paths of righteousness and into scarce markets where he cannot profit, but Lo, Our Savior, Brewlar Kuvakei was there to roust the Shaitan and save the inventor from his clutches.

Alas, this paradise cannot be, for one day, Our Savior will be betrayed. One day His turn will come, as the masses before him Unsub before the face of the Shaitan, He will be tortured and put to display before He is reunited with the Doomheim Corporation of his father.

Hallelujah

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Lara Dantreb
Reisende des Schwarzschild Grenze
#415 - 2012-05-27 13:36:56 UTC  |  Edited by: Lara Dantreb
Diemos Hiaraki wrote:
I quit over this issue last year - 52,000 people logged in at the time. The last time I checked there were 26,000 people logged in now; the game is dying and T2BPOs are one of the reasons why people are quitting


OMG Eve is dying ! 8 years I read that EVE is dying in these forums ! It's a quite long agony...

Now who is really bitter ? vets or newcomers ?

This is the most pathetic argument to defend a thesis that can be imagined. Also this is only based on your perception and it is unfair to present this argument as objective

---   Buying T2 ship bpos since 2005  ---

Lara Dantreb
Reisende des Schwarzschild Grenze
#416 - 2012-05-27 13:45:04 UTC  |  Edited by: Lara Dantreb
Tadeo Musashy wrote:
i would love to see a democratic vote on this issue - altho the outcome would be fairlly presumable... who else but the owners would support the BPOs further existance? and since they represent at best like 3-4%...

speaking as both bpos owner and 11 slots inventor / manufacturer my oppinion is bpos have to go
the debate shouldnt even go deeper into eco aspects as long as the entire bpos existance was biassed right from the start (including debatable seeding process - but even the "legit" winners gain the ownershp because of "luck"... and of course, last but not least, the most impotant argument IMO, the lottery removal has pushed the unfairness even deeper)

as for a decent and fair for everyone way of removal (of the bpos), i'd say a combination of the following 2 "tweaks" would do the job:
1st: the bpos should be replaced with some sort of "Alibaba lamp" which would soawn 1 single run bpc every (insert interval here) with "interval" determined by bpo type...
2nd: seeding some new decryptor types ment to improve the invented bpcs ME would greatly help the process...

or... for someone really interested to get rid of the problem, someone with virtually unlimited isk resources (someone who could actually "type" a few "0" more to a new created char's wallet), it would always exist the "buyout solution"...


bpo holders are the scapegoats of a minority of squeaky inventors. (those who are unable... See above...)

The problem is the market competition. And for a manufacturer from T2 BPOS, there are 25 inventors.

If you are not able to understand it, waives any industrial project activity and any market, you ought to just kill npc in 0.0

---   Buying T2 ship bpos since 2005  ---

India99
Tactical Feed.
Pandemic Horde
#417 - 2012-05-27 14:45:57 UTC


for those who still feel crying about this dead topic...
http://k162space.com/2012/03/08/t2-bpo-returns/
Brewlar Kuvakei
Adeptio Gloriae
#418 - 2012-05-27 16:08:20 UTC
Diemos Hiaraki wrote:
[

I quit over this issue last year - 52,000 people logged in at the time. The last time I checked there were 26,000 people logged in now; the game is dying and T2BPOs are one of the reasons why people are quitting. I'll probably check in next year to see if CCP have addressed this problem when there'll only be 13,000 people logging I'd guess. While one player with T2BPOs can outfit an entire corp with T2 kit in the same space of time it would take many players without T2BPOs just to invent the BPCs I'll be against T2BPOs being in game.




This is a good point as T2BPO actually kills the game reducing players the problem only compounds itself. The less players the less demand for T2 meaning that the fields open to inventors gets smaller each passing day. T2BPO's dire effects on the game will only get exponentially worse as time goes on.
Alea
Pator Tech School
Minmatar Republic
#419 - 2012-05-27 17:07:00 UTC
Brewlar Kuvakei wrote:
Diemos Hiaraki wrote:
[

I quit over this issue last year - 52,000 people logged in at the time. The last time I checked there were 26,000 people logged in now; the game is dying and T2BPOs are one of the reasons why people are quitting. I'll probably check in next year to see if CCP have addressed this problem when there'll only be 13,000 people logging I'd guess. While one player with T2BPOs can outfit an entire corp with T2 kit in the same space of time it would take many players without T2BPOs just to invent the BPCs I'll be against T2BPOs being in game.




This is a good point as T2BPO actually kills the game reducing players the problem only compounds itself. The less players the less demand for T2 meaning that the fields open to inventors gets smaller each passing day. T2BPO's dire effects on the game will only get exponentially worse as time goes on.


Your alts post is bad and U should feel bad for posting in your own forum with said alt.

Why do you have to spread this worn out topic over more than one game forum..?? (< Steam) It's bad enough griefers with no real pvp skills go after low SP pilots and make them rage quit, U come along spreading your nonsense about not having T2 BPOs available to the average pilot will completely ruin there game play experience, obviously others less biased than yourself responded to set the record straight.

I've been playing since 2003 (never won a T2 BPO) and not owning one hasn't hurt my T2 production income..

Whomever is making the last few years decisions on what changes are to be implemented in this game, must hate Eve with all their being.

RubyPorto
RubysRhymes
#420 - 2012-05-27 21:01:37 UTC
Brewlar Kuvakei wrote:
Diemos Hiaraki wrote:
[

I quit over this issue last year - 52,000 people logged in at the time. The last time I checked there were 26,000 people logged in now; the game is dying and T2BPOs are one of the reasons why people are quitting. I'll probably check in next year to see if CCP have addressed this problem when there'll only be 13,000 people logging I'd guess. While one player with T2BPOs can outfit an entire corp with T2 kit in the same space of time it would take many players without T2BPOs just to invent the BPCs I'll be against T2BPOs being in game.




This is a good point as T2BPO actually kills the game reducing players the problem only compounds itself. The less players the less demand for T2 meaning that the fields open to inventors gets smaller each passing day. T2BPO's dire effects on the game will only get exponentially worse as time goes on.


You've tried to make that point before. Pretending that your alt just brought it to your attention makes you look silly (well, sillier than this whole thing does, anyway). Good job outing an alt.

Besides that, just because your alt quit at week/day max and posted at week/day mean doesn't mean he get's to play the EvE is dying card. Like I posted above, look at the metrics and you'll see that EvE is healthier than it's been in ~9 months.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon