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the typhoon

Author
Mance Carter
Doomheim
#1 - 2012-05-27 13:01:16 UTC
I looked all over the forums but found no up to date info on the state of the typhoon for level 4 solo missions. I am mainly fighting angels. And the only thing I hear is that the phoon is skill intensive. But no mention of what skills are needed. And when anyone asks about its viability in level 4 missions everyone's reply is to get a maelstrom.

Now I know the maelstrom is a better more efficient ship. But what I want to know is if the phoon can take level 4's without having to retreat often. And what skills are needed to make it work. I want to fly the phoon. Not the maelstrom.
Khanh'rhh
Sparkle Motion.
#2 - 2012-05-27 13:56:04 UTC  |  Edited by: Khanh'rhh
a) Yes, it can do them. Armour tank, Sentries, cruise missiles.

b) It will do them about 40% as efficiently as a Maelstom, possibly slightly worse when against Angels since the Mael is the best T1 hull to use against Angels.

Against angels, sentries and armour tanking is awful. There are viable shield setups that lack any damage, as well.

You are basically picking the worst ship for the job.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Reppyk
The Black Shell
#3 - 2012-05-27 14:03:53 UTC
[Typhoon, lvl4 angel]
Armor Explosive Hardener II
Armor Explosive Hardener II
Armor Kinetic Hardener II
Energized Adaptive Nano Membrane II
Large Armor Repairer II
Gyrostabilizer II
Gyrostabilizer II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Tracking Computer II, Optimal Range Script

800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
'Arbalest' Cruise Launcher I, Nova Cruise Missile
'Arbalest' Cruise Launcher I, Nova Cruise Missile
'Arbalest' Cruise Launcher I, Nova Cruise Missile

Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
Large Capacitor Control Circuit I


Bouncer II x5
Valkyrie II x5



Looks cool but not that efficient.

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

Dread Pirate Pete
Doomheim
#4 - 2012-05-27 14:56:58 UTC
What about Fleet Issues? They are becoming quite affordable for people in FW.
Lili Lu
#5 - 2012-05-27 14:56:59 UTC  |  Edited by: Lili Lu
Reppyk wrote:
[Typhoon, lvl4 angel]
Armor Explosive Hardener II
Armor Explosive Hardener II
Armor Kinetic Hardener II
Energized Adaptive Nano Membrane II
Large Armor Repairer II
Gyrostabilizer II
Gyrostabilizer II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Tracking Computer II, Optimal Range Script

800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
'Arbalest' Cruise Launcher I, Nova Cruise Missile
'Arbalest' Cruise Launcher I, Nova Cruise Missile
'Arbalest' Cruise Launcher I, Nova Cruise Missile

Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
Large Capacitor Control Circuit I

Bouncer II x5
Valkyrie II x5

Looks cool but not that efficient.

Drop the tracking computer and replace with a meta 4 painter, and if you are going to fit ac put an ab on.

Focus on Cruise launchers and make them Cruise Launcher II, so highs will be 5 x Cruise Lanucher II, 3 x dual 650 or 425 IIs depending on what fits (the phoon is not blessed with grid) and the smaller ac will track better anyway. So in the lows replace the gyro IIs with BCUs.

Also, I think you may be slightly overtanked in rigs. If you exchange one ANP for another CCC you may be able to just run with one CR II in the mids which frees up another mid for a web. Now you are webbing and painting anything within 10km and shooting it with ac that track better.

I use cruise because spawn locations often allow for sniping to kill stuff before it gets close. Also, some Angels will not oblige with the usual tight orbit and I hate chasing after anything in a mission. I'd rather have range to hit it with. Dual 650s get almost the same range with Barrage as 800s.

As for the drone bay I have 5 x warrior II, 5 x Valkyrie II, 4 x Bouncer II or if I know everything will be coming in close I will pack 4 x Berserker II instead. As always know your missions and the rats in them.

I usually go with 2 x 1200 and a drone link plus the 5 cruise launchers in the highs for other rats. BTW, yes a Mael will still do angel missions better. But the cruise, sentry, arty phoon can be your go to boat for just about everything else. 800 ac Maels don't fit eccm or a sensor booster easily for gurista and serps, and against blood raiders and sansha you will have the high native em armor resist and cruises laugh at TDs (not sure if the NPC are getting the new TD specs which will affect missiles, judging by other NPC abilities in the past I doubt it).
Lili Lu
#6 - 2012-05-27 14:59:36 UTC
Dread Pirate Pete wrote:
What about Fleet Issues? They are becoming quite affordable for people in FW.

Fleet Issue Phoon is the best kept secret in the game.






Doh!
Mance Carter
Doomheim
#7 - 2012-05-27 15:32:37 UTC
Khanh'rhh wrote:
a) Yes, it can do them. Armour tank, Sentries, cruise missiles.

b) It will do them about 40% as efficiently as a Maelstom, possibly slightly worse when against Angels since the Mael is the best T1 hull to use against Angels.

Against angels, sentries and armour tanking is awful. There are viable shield setups that lack any damage, as well.

You are basically picking the worst ship for the job.



So if I want to use this ship, I would have to go to Amarr space for sansha and blood raiders? will Fleet issue be better against angels?
Lili Lu
#8 - 2012-05-27 15:40:15 UTC
Mance Carter wrote:
Khanh'rhh wrote:
a) Yes, it can do them. Armour tank, Sentries, cruise missiles.

b) It will do them about 40% as efficiently as a Maelstom, possibly slightly worse when against Angels since the Mael is the best T1 hull to use against Angels.

Against angels, sentries and armour tanking is awful. There are viable shield setups that lack any damage, as well.

You are basically picking the worst ship for the job.



So if I want to use this ship, I would have to go to Amarr space for sansha and blood raiders? will Fleet issue be better against angels?

No you do not have to go to Amarr space. You can mission for another faction while in Minmatar space and get a higher percentage of alternate rat misisons than missioning for a minmatar agent in minmatar space. Find a Gallente, Amarr, or Caldari corp in Minmatar space with level 4 security agents. However, be careful with running storylines with an Amarr or Caldari corp in Minmatar space lest you find your faction standing with Minmatar making undocking a dangerous prospect.P

Fleet issue ships are almost always better than their base counterpart. One exception I can think of would be the Navy Domi v dual sentry damage rigged base Domi. But then sometimes it's nice to have the extra mid slot and higher hp of the Navy Domi.
Khanh'rhh
Sparkle Motion.
#9 - 2012-05-27 19:43:46 UTC
Mance Carter wrote:
Khanh'rhh wrote:
a) Yes, it can do them. Armour tank, Sentries, cruise missiles.

b) It will do them about 40% as efficiently as a Maelstom, possibly slightly worse when against Angels since the Mael is the best T1 hull to use against Angels.

Against angels, sentries and armour tanking is awful. There are viable shield setups that lack any damage, as well.

You are basically picking the worst ship for the job.



So if I want to use this ship, I would have to go to Amarr space for sansha and blood raiders? will Fleet issue be better against angels?

If you want the Typhoon to be slightly less of a damp squib, then you will want to shoot either Serpentis or Guristas.

Though, if you like looting and salvaging it's worth a lot less off either of those rat types.

Again, in that space, your ship will be greatly outclassed by lower cost, lower skill options, but if you really want to fly the Typhoon so badly go for it.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

FT Diomedes
The Graduates
#10 - 2012-05-27 20:37:32 UTC
The Maelstrom, Vargur, and Machariel are all much better ships, but the Typhoon Fleet issue isn't terrible against Angels. Most of the time they are nice enough to come within range. I've used something like this before, but if you use any of the above ships will be a better option by far.

[Typhoon Fleet Issue, Pimp Angels]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Drone Damage Amplifier II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Armor Explosive Hardener II
Damage Control II
Imperial Navy Large Armor Repairer

Republic Fleet 100MN Afterburner
Federation Navy Stasis Webifier
Phased Weapon Navigation Array Generation Extron
Cap Recharger II

Torpedo Launcher II, Nova Torpedo
Torpedo Launcher II, Nova Torpedo
Torpedo Launcher II, Nova Torpedo
Torpedo Launcher II, Nova Torpedo
Torpedo Launcher II, Nova Torpedo
Dual 650mm Repeating Artillery II, Fusion L
Dual 650mm Repeating Artillery II, Fusion L
Dual 650mm Repeating Artillery II, Fusion L

Large Capacitor Control Circuit II
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Berserker II x5
Valkyrie II x5
Warrior II x5

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.