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Player Features and Ideas Discussion

 
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Make ships running warfare links easier to scan out

Author
Asha Xa'clan
Federal Defense Union
Gallente Federation
#1 - 2012-05-27 12:15:49 UTC
While requiring boosters to actually be on-grid would be my favourite change, this seems to be difficult for some reason to implement for CCP from what I read. But a possible change that would have a similar effect would be to make active boosters easier to scan. If you don't need a full set of virtue implants and all-5 skills, but if a character in a CovOps that spend a bit of effort in the scanning skills would have a good chance of scanning out an active booster, this would bring the risk/reward ratio of off-grid boosters into a more reasonable range.

I mean, that booster is putting out a signal that makes all other ships in the fleet far more powerful, it would be reasonable to expect that it is relatively easy to determine the source of that signal, from an in-universe perspective.

This wouldn't do anything about boosters in a POS, but it would make it more dangerous for those players that never leave their home without a fleet of T3 boosters. They would actually have to weigh the benefits of the booster against a significant risk of being scanned and their booster killed if they are careless.