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Player Features and Ideas Discussion

 
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Escort Carriers

Author
Daria Meridian Carlile
Necromatic Inc.
#101 - 2012-05-23 15:54:54 UTC
Loius Woo wrote:
Daria Meridian Carlile wrote:
Bumping for the pure greatness of the idea.

I would love to see a ship which is to the Orca, what a Carrier is to a Rorqual.


Thanks!

And I assume you mean a ship that is to the CARRIER what the Orca is to the Rorq.

Agreed, and that was part of the impetus for this idea in the first place.

Thanks for your support.


You're welcome, fantastic job on the detail of the post!.

Well actually i meant what is said, just not sure if it makes sense outside my head ;) , it basicly meant the same as what you wrote but my comparison was just more like:

We have a carrier and a rorqual, the carrier is combat support and logistics, the rorqual is industrial (mining) support and logistics.

Then we have an orca which offers similar Industrial fleet support as the Rorqual, just on a smaller scale (and without compression ofc).

Hope it makes a bit more sense saying "Escort Carrier would be to an Orca, what a Carrier is to a Rorqual"

I'm terribly sorry if i'm blabbering senselessly, my colleagues and i had some celebration to do earlier hehe.


Bob Niac
Aliastra
Gallente Federation
#102 - 2012-05-24 03:04:10 UTC
Trust me.. I want racial orcas. But only that. Capital Command ships, with a similar kit,but better tank. Look in my post history. I have a few threads on this. And yes, i called them auxiliary ships. It makes sense.

If you can do 2 ships I would do this:

Fleet Support: Small carriers

Battleship tank
Command bonuses.
NO fighters. Its overpowered. Deal with it.
Ammo bay would be nice

So orca

Campaign support ship

mule, marketeers' wet dream. Large SMA and corp hangar. Decent tank, mostly buffer. Battleship probably. Large amount of capacitor, but very low regen. Not for long fights.

[u]I <3 Logistics:[/u] Pilot of all  T2 logi and my shiny Archon [deceased.] Also a Chimera which may or may not be horrid. I don't make games, I play them. I get that ppl are passionate about change. I post here to plant seeds. You see your idea as is? Holy **** you win! So let's post, and see what the DEVs and our peers use.

Loius Woo
Sebiestor Tribe
Minmatar Republic
#103 - 2012-05-24 20:56:28 UTC
I thought of a possible addition to this idea and posted it here: Interceptors

With this idea (still has a lot of work to be able to be fully included) escort carriers would be a good addition to capital fleets and a great way for BS gangs to mitigate the LOLHOTDROP Supercarrier.

Thoughts?
Doggy Dogwoofwoof
New Eden Corporation 98713347
Brotherhood of Spacers
#104 - 2012-05-25 01:23:55 UTC
Loius Woo wrote:
I thought of a possible addition to this idea and posted it here: Interceptors

With this idea (still has a lot of work to be able to be fully included) escort carriers would be a good addition to capital fleets and a great way for BS gangs to mitigate the LOLHOTDROP Supercarrier.

Thoughts?


ok' this actully does make the escort carrier idea intresting. They trully would be escorts' but they wouldn't be truly OP in highsec. I like.
Loius Woo
Sebiestor Tribe
Minmatar Republic
#105 - 2012-05-25 18:39:51 UTC
Doggy Dogwoofwoof wrote:
Loius Woo wrote:
I thought of a possible addition to this idea and posted it here: Interceptors

With this idea (still has a lot of work to be able to be fully included) escort carriers would be a good addition to capital fleets and a great way for BS gangs to mitigate the LOLHOTDROP Supercarrier.

Thoughts?


ok' this actully does make the escort carrier idea intresting. They trully would be escorts' but they wouldn't be truly OP in highsec. I like.



That was the point, thanks.

The ability to provide a hard counter to Supercarriers without making them OP in any other situation is a win I think.

Answers (to a better degree than already done) the "what is the role" question.
Doggy Dogwoofwoof
New Eden Corporation 98713347
Brotherhood of Spacers
#106 - 2012-05-26 06:55:45 UTC
Bump
Helion Dhamphir
Necromatic Inc.
#107 - 2012-05-26 14:52:16 UTC
Bump for one of the greatest ideas to be posted in a long time
Loius Woo
Sebiestor Tribe
Minmatar Republic
#108 - 2012-05-27 03:26:10 UTC
Helion Dhamphir wrote:
Bump for one of the greatest ideas to be posted in a long time


Thank you.

What do you think of the Fighter Interceptor idea?
Loius Woo
Sebiestor Tribe
Minmatar Republic
#109 - 2012-05-28 17:03:49 UTC
Shameless bump
Helion Dhamphir
Necromatic Inc.
#110 - 2012-05-28 18:13:01 UTC
Loius Woo wrote:
Helion Dhamphir wrote:
Bump for one of the greatest ideas to be posted in a long time


Thank you.

What do you think of the Fighter Interceptor idea?


Excellent idea, i do think that the part about them only being able to attack other drones/fighters will require some work but, other than that it sounds good, would be perfect for the escort carrier when it is implemented.
Retmas
Common Sense Ltd
Nulli Secunda
#111 - 2012-05-30 20:14:52 UTC  |  Edited by: Retmas
Vaako Horizon wrote:
Retmas wrote:
enormous text blob, holy gods i write too much


the "instead of +1" with 20% damage per lvl will still only put this ships dps at the same lvl as a domi ( not counting guns ) which we wanna try and top... 10x heavy drones + the 100% drone damage gives you roughly 900-950 dps which is not over the top ( this does not have the new module considered )


not even carriers have drone damage bonuses. you'd be giving a ship double the destructive potential of a full-blown capital. i'm suggesting the effective equivalent of 10 drones total, after factoring in damage bennies. real, in-game entities would remain at 5 drones no matter what skill level, I-V. you just would have 20% more bang for the buck per level.

as for the racial skills bonuses, perhaps caldari and amarr get 5% bonus to resists, and gallente/minmatar get 5% bonus to active reps? (amarr/gallente being armor, minny/calamari being shield, ofc)
Dragonv2
Deep Core Mining Inc.
Caldari State
#112 - 2012-05-30 20:19:53 UTC
i really like the idea of have a ship for in between battleships and capitol ships, as it is the moment you get advanced spaceship command to only way to really get anything from it is to train it up to 5 immediately (unless you are going for the orca/rorqual) so this will allow to make that gap smaller perhaps requiring advanced spaceship command at lvl 3
Loius Woo
Sebiestor Tribe
Minmatar Republic
#113 - 2012-06-02 00:04:16 UTC
Dragonv2 wrote:
i really like the idea of have a ship for in between battleships and capitol ships, as it is the moment you get advanced spaceship command to only way to really get anything from it is to train it up to 5 immediately (unless you are going for the orca/rorqual) so this will allow to make that gap smaller perhaps requiring advanced spaceship command at lvl 3


As it is written right now, I think I required Advanced Spaceship Command 4, but either would work.
Helion Dhamphir
Necromatic Inc.
#114 - 2012-07-04 23:19:38 UTC
Bump.

Still waiting for this to pop up in the patch notes, trying to figure out a reason for it not doing so simply returns "does not compute",
Jayrendo Karr
Caldari Provisions
Caldari State
#115 - 2012-07-05 02:05:09 UTC  |  Edited by: Jayrendo Karr
If it has no weapons and is very skill intensive id see the benefit. (plus gankers could get some crazy good KM's)

It should be made to haul ships with rigs not pvp or pve.
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#116 - 2012-07-05 04:28:57 UTC
Again, I love this idea and wish to see something like it ingame.

Katrina Oniseki

xPredat0rz
Project.Nova
The Initiative.
#117 - 2012-07-07 00:01:20 UTC
i want these...


At this point i would say give it 10 drones and make it a bigger logi and call it a day. I like the idea of Fighters but you wont get enough support for that to fly.

5 Fighters would be 500 dps on a logi boat which isnt too OP to me. When the BSes in fleet will all do close to 1k. But too many people would cry over it.

Then again 5 Base heavies +1 per level maxes at 1200 dps with full drone damage mods....But its a logi right?
Eurephigenie Phoenix
Knights of the Zodiac
#118 - 2012-07-07 16:06:05 UTC  |  Edited by: Eurephigenie Phoenix
Nice idea. Because it can fly in the high sec, i think drones are enough and fighter aren´t needed.

I didn´t read the compleet thread, so i don´t know if it was already mentioned. I think Advenced Spaceship Controll should be enough on level 2 in your skill requirement.
I haven´t yet bought the skill book myself, cause i think 40 mill for a book i would only use when it is on lvl 5 is to much wasted money and there are still other skills i prefer at the moment, cause i need them.
At the moment you need this book on level 1 for Frighters, level 4 for Jumpfrighters and 5 for the other Capitals, level 2 would be a nice thing in between for the skill, and fits in the way to carriers.
Nova Fox
Novafox Shipyards
#119 - 2012-07-08 01:03:42 UTC  |  Edited by: Nova Fox
Ill have to say after that carrier/super carrier nerf a year ago my own escort carrier idea died rather quickly as they where no longer 'needed.' Then considering that capitals ship reqs are shifting to only need battleship to 4 and not 5 means that the idea of super battleships was dead in the water.

Also I find it a bit unnerving how this guy goes about taking ideas I pioneered such as the Fighter Intercepts, at least he hasnt stolen the corvettes yet. None the less at least he credited me with the inspiration for his spin on this class.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Griffin Omanid
Knights of the Zodiac
#120 - 2012-07-12 09:49:15 UTC
Nice idea. But also agree with no fighters and Adv. Spaceship Controll at 2-3 is enough.