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Frigate killing Rupture

Author
Gen Sheridan
Sebiestor Tribe
Minmatar Republic
#1 - 2012-05-26 08:21:33 UTC
Hey everyone. So I recently rejoined Faction Warfare and have discovered that nearly everyone flies some sort of fast Faction frigate or destroy. I'm looking for a Rupture fit or ANY ship fit that is Anti-Faction Frigate.



Any posted fits would be appreciated!
Gorki Andropov
I Dn't Knw Wht You Wnt Bt I Cn't Gve It Anymre
#2 - 2012-05-26 08:55:37 UTC
It would be better if you had suggested something initially, rather than just asking mindlessly for setups. But, just to set you off in the right direction, I'm pretty sure a Rupture with dual 180mms will work quite well (probably need a TE or two), or - if you're not worried about crosstraining - a Caracal with Assault launchers works wonders for anti-frig duties, or so I hear.
Copine Callmeknau
Dirty Vagrants
Intergalactic Space Hobos
#3 - 2012-05-26 08:59:05 UTC
Hey here's some fitting tips for your rupture

Put guns on it

Hope that helps

There should be a rather awesome pic here

Saladinae
State War Academy
Caldari State
#4 - 2012-05-26 09:09:58 UTC  |  Edited by: Saladinae
I'll give you several loadouts that will work. Give me a moment. My suggested Ship however is an Arbitrator. I'll provide this one first.

Why the Arbitrator? It can send out Warrior II drones at 10,900 m/s out to 125km and also target out to 125km. WHile doing this it can fit a 30,000+ ehp tank. On top of it all it can fit a small energy neut II and a Light Missile Launcher II if you have the fitting skills for it. Since fast faction frigs are shield tanked you want EM missiles in your launcher. So what's the loadout?

Arbitrator:
Lows: Damage Control II + Energized Adaptive Nano Membrane II + Adaptive Nano Plating (I use Centi C-type) + 1600mm plates
Med: Sensor Booster II (targeting range script), Omnidirectional Tracking Link II + Drone Navigation Computer II x2
Highs: Drone Link Augmentor x 2 + Light Missile Launcher II (Mjolir Precision Missiles) + Small energy neut II
Rigs: Medium Drone Speed augmentor, Medium Ionic Field Projector, Medium Trimark Pump
Drones: Warriors, Hobs, Hammerheads.

Stats: 120 dps with Warrior II's (132 dps combined with missile). 149 dps with hobs (161 dps with missiles). 238 with hammerheads.

Warrior II speed: 10,900 m/s (enough to get any overheating frigate with snakes and boosts and drugs, save 1 billion ISK speed fits)
Hob II speed: 7276 (enough speed to consume any frigate without snakes + boosts +drugs)
Hammerhead speed: 3638 (enough to chase any overheating nano cruiser or nano BC)
Valkrie speed: 5700 (don't know why you'd need these when Hammerheads already have enough speed)

You can also drop one Drone Navigation Computer for a target painter, if you feel you won't be needing 11,000 m/s drones. Don't fit two omnidirectionals or two target painters, fit one of each. Good luck. If you want another fit hit me up.

Also if you have someone in fleet using Armor Warfare Links, you can drop the ionic field projector (at the cost of 22km targeting range) for another trimark, giving you 40,000+ ehp.

2nd Choice
The Rapid Light Missile Caracal. The first choice gives you good tank, the alternative choices give syou max "frigate gank"
Lows: DCU II, Ballistic Control II
OR
Ballistic Control x 2

Meds: Target Painter x1, Invul Field II, Limited Invul Field , Large Shield Extender x2
OR
Target Painter x 2, 10MN MWD, Adaptive Invul Field, Large Shield extender

Highs: Rapid Light Missile Launcher x5 (Mjolnir Precision for shield tankers, Nova for armor tankers)

Rigs: Medium Core Defense Field Extender I x 3
OR
Medium Warhead Calefaction + Medium Warhead Flare Catalyst + Medium Warhead Rigor Catalyst.

If you're flying with big ships, chose the alternative fittings for max gank since you won't be primaried until the fight is practically over. If you're flying with ships your size, use the initial fittings for the extra 15-20k ehp tank.

3rd Choice
The Nano No-Tank Stabber

Lows: Nanofiber x3
Meds: 10MN MWD, Large Shielder, Warp Scrambler (2 point). Must overheat MWD and your point.
Highs: Dual 180mm Autos x 4, Rapid Light MIssile Launcher x 2
Rigs: Projectile Collision, Ambit, Metastatis.


4th Choice
Rupture

Lows: DCU II, EANM II x2, Tracking Enchancer x2
Meds: 10MN MWD II, Target Painter II, Warp Disruptor II (approach and overheat MWD and point, goal is to get as close as possible and apply enough damage before the frig has a chance to escape).
Lows; Dual 180mm II x4 + Rapid Light MIssile Launcher II x 2
Rigs: Projectile Burst and Collision
Drones: Warrior II's


EDIT:
I don't know what these clowns are talking about below. You can kill a frigate with any larger hull if you kite well and the frigate is dumb enough to follow. DO NOT use large caliber guns and DO NOT large missiles.

So which of these options is best for you? Well, read the description of each one and use the one that fits the fleet engagement that you are expecting ahead of time.

The Arbitrator option will FORCE the frigate to leave the fight completely with a 125km drone range and 10,900 m/s drone speed. Forcing the frigate to leave the fight is the same as killing it. It just doesn't pad your Killboard, but it will actually win you more fleet fights. The downside is that you dont' get to take advantage of the Tracking Disruptor Bonus with that medium slot selection. Also you can continue to apply decent dps to cruiser hulls and large via hammerheads moving nearly 4,000 m/s.

The Caracal Option will "keep him away" but he'll remain on grid, you do however get a Target Painter boosting everyone else's dps. It's also the cheapest and most simple of the options.

The Stabber is for straight up maiming a frigate. Your goal is to overheat your MWD, Point and Web until you've landed both Scram and web on him. You must do this before he overheats his own MWD and escapes you. Then you just pew pew away.

The Rupure is similar to the Stabber style but it relies on you approaching the target and keeping him within your falloff for as long as possible and continuing to follow him so that your drones will finish him off after he leaves falloff. We add a target painter here because it will boost the dps of your guns and drones to their theoretical maximums against frigate hulls in a real fight (as opposed to an eft warrior fight like these LOL 425mm auto noobs)

Winmatar > Everything else

Buzzmong
Aliastra
Gallente Federation
#5 - 2012-05-26 09:54:58 UTC
Anti-frigate cruiser?

Could always go for the AML Caracal. Sorry, the now RLML Caracal. Cheap but very cheerful.
Sup B1tches
Sebiestor Tribe
Minmatar Republic
#6 - 2012-05-26 10:05:44 UTC
a Ruppy with some 425's, a couple of AMLs in the highs, along with a webber, scram and MWD in the mids, 1600 plate, damage mod or two and a couple of resists in the lows would be ok? I think if PG is an issue then 220's would be even better.

Klown Walk
Science and Trade Institute
Caldari State
#7 - 2012-05-26 11:08:27 UTC
[Rupture, New Setup 1]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Experimental 10MN MicroWarpdrive I
Warp Disruptor II
Large Shield Extender II

425mm AutoCannon II, Barrage M
425mm AutoCannon II, Barrage M
425mm AutoCannon II, Barrage M
425mm AutoCannon II, Barrage M
Medium Rudimentary Energy Destabilizer I
Small Rudimentary Energy Destabilizer I

Medium Auxiliary Thrusters II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

Warrior II x5
Warrior II x1

Can easily kill all frigates if you kite well.
Liam Mirren
#8 - 2012-05-26 11:31:36 UTC  |  Edited by: Liam Mirren
425's don't track, no web means you can't hit AB orbiting frigs or keep them from buggering off, ie shitfit for its purpose.

This will work fine, Hit them once with the med neut to empty their cap hard and then keep the small one running to keep it empty. You'll have enough EHP to survive a few AFs would they swarm you, or at least take enough down with you to make it worthwhile.

[Rupture, lol frig]
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Gyrostabilizer II

Experimental 10MN MicroWarpdrive I
J5b Phased Prototype Warp Scrambler I
Stasis Webifier II

Dual 180mm AutoCannon II, EMP M
Dual 180mm AutoCannon II, EMP M
Dual 180mm AutoCannon II, EMP M
Dual 180mm AutoCannon II, EMP M
Medium Energy Neutralizer II
Small Energy Neutralizer II

Medium Ancillary Current Router I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Warrior II x5
Warrior II x1

Excellence is not a skill, it's an attitude.

MisterNick
The Sagan Clan
#9 - 2012-05-26 12:22:06 UTC
Anti-frigate cruiser? Vexor is your friend here Blink

"Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom."

Klown Walk
Science and Trade Institute
Caldari State
#10 - 2012-05-26 12:31:11 UTC
Liam Mirren wrote:
425's don't track, no web means you can't hit AB orbiting frigs or keep them from buggering off, ie shitfit for its purpose.


Strange since it worked for me and the person I got the fit from.

http://www.youtube.com/watch?v=5zkvDDCpDjo&feature=plcp

Liam Mirren
#11 - 2012-05-26 12:45:28 UTC
Klown Walk wrote:
Liam Mirren wrote:
425's don't track, no web means you can't hit AB orbiting frigs or keep them from buggering off, ie shitfit for its purpose.


Strange since it worked for me and the person I got the fit from.

http://www.youtube.com/watch?v=5zkvDDCpDjo&feature=plcp



Which part of "specific anti-frig" don't you get. Fits depend on purpose, strategy and scenarios so if someone asks for a specific frig killing fit (which makes sense in his case) then a cookie-cutter alround kiting fit doesn't make much sense.

Excellence is not a skill, it's an attitude.

Klown Walk
Science and Trade Institute
Caldari State
#12 - 2012-05-26 13:28:15 UTC
That fit is made to kill frigates. You have no speed to catch them, bad range and lower dps, it´s almost the same tracking for both. What will you do if you run into a interceptor that tackles you from 24km+ and is waiting for a gang to land. You can´t except that every single frigate will go close range so you can web + scram them, even then some can burn out of your web like a taranis.
Maeltstome
Ten Thousand Days
#13 - 2012-05-26 13:31:31 UTC
[Rupture, Anti Frig]

800mm Reinforced Rolled Tungsten Plates I
Damage Control II
Tracking Enhancer II
Tracking Enhancer II
Energized Adaptive Nano Membrane II

Experimental 10MN MicroWarpdrive I
J5 Prototype Warp Disruptor I
X5 Prototype Engine Enervator

425mm AutoCannon II, Barrage M
425mm AutoCannon II, Barrage M
425mm AutoCannon II, Barrage M
425mm AutoCannon II, Barrage M
Prototype 'Arbalest' Rapid Light Missile Launcher
Prototype 'Arbalest' Rapid Light Missile Launcher

Medium Projectile Burst Aerator I
[Empty Rig slot]
[Empty Rig slot]


Warrior II x5
Alara IonStorm
#14 - 2012-05-26 13:40:45 UTC
Liam Mirren wrote:

Which part of "specific anti-frig" don't you get. Fits depend on purpose, strategy and scenarios so if someone asks for a specific frig killing fit (which makes sense in his case) then a cookie-cutter alround kiting fit doesn't make much sense.

It kinda does.

There are Kiting Frigates in Faction Warfare and your Armor Rupture runs about 1200m/s and has very killable drones on top of fighting in FW Plexes where their is no gate to de-aggress through. At Kite Range those Cannons hit fine and you might be about to keep point just long enough to pop something.

Most Close Range Frigs will be rolled over once the Med Neutralizer takes there Cap and the small makes sure it stays that way. Without there Scram / MWD / AB / Web you can pull range and hit them. Even without pulling range most will bite it from the neuts and drones alone.

The Shield Rupture is a very good Anti Frigate setup. So the Cookie Cutter Kiter fit isn't so bad especially for Frigate Kiters.
Liam Mirren
#15 - 2012-05-26 13:56:23 UTC  |  Edited by: Liam Mirren
Kiting/killing one frig from range then sure, thing is my fit still does that decently enough, although not as good as the shield fit obviously. But the reality is that you run into frig/AF gangs and there your kiting won't work as you're simply not fast enough because there's too many fast movers. So instead of clinging to a std fit which will be easily overwhelmed/scrammed by those frigs you want something that can work in that scenario.

The majority of frigs/AFs don't do dps at range so they can point you all they want, you can simply MWD away from the gate/belt. If they want to kill you they'll have to get in close, THAT is the situation where you want to be able to apply your dps and thus you want a scram, web, good tracking guns and enough EHP to survive a few frigs all orbiting you while you take them down.

Excellence is not a skill, it's an attitude.

Klown Walk
Science and Trade Institute
Caldari State
#16 - 2012-05-26 14:17:51 UTC
He said Anti-Faction Frigate, all of them can be fit close or long range and if I overload my mwd it almost gets the same speed as a af and I would be able to pick them off one by one if they burn towards me as I have 30km+ range, that also means I wont´t have any tracking issue and hit them for full dmg, If they get to close I have the option to warp away with a couple of kills, your range and speed is to low for that so you either have to warp away with no kills or get tackled and hope to kill them before they kill you.
Liam Mirren
#17 - 2012-05-26 14:49:29 UTC
Good luck being faster than inties or a Dram, besides that others can overheat too so that point is moot. Seems like you have this weird idea of an optimal scenario where everyone is flying AB AFs while being stupid but when faced with a frig gang that's any sort of decent your kite fit won't do much.

Ofcourse a kiting fit CAN work if you keep warping in and out but again, that's assuming that frig gang is full of idiots.

Excellence is not a skill, it's an attitude.

Klown Walk
Science and Trade Institute
Caldari State
#18 - 2012-05-26 16:04:29 UTC
Liam Mirren wrote:
Good luck being faster than inties or a Dram, besides that others can overheat too so that point is moot. Seems like you have this weird idea of an optimal scenario where everyone is flying AB AFs while being stupid but when faced with a frig gang that's any sort of decent your kite fit won't do much.

Ofcourse a kiting fit CAN work if you keep warping in and out but again, that's assuming that frig gang is full of idiots.


Show some kms then where you have used the fit you posted vs a frigate gang.
Hail Goddess
Pator Tech School
Minmatar Republic
#19 - 2012-05-26 16:45:20 UTC  |  Edited by: Hail Goddess
Klown Walk wrote:
Liam Mirren wrote:
Good luck being faster than inties or a Dram, besides that others can overheat too so that point is moot. Seems like you have this weird idea of an optimal scenario where everyone is flying AB AFs while being stupid but when faced with a frig gang that's any sort of decent your kite fit won't do much.

Ofcourse a kiting fit CAN work if you keep warping in and out but again, that's assuming that frig gang is full of idiots.


Show some kms then where you have used the fit you posted vs a frigate gang.


Liam Mirren is correct for the most part. While it's difficult. If both oponents are flying their ships optimally. There's a chance the Rupture will destroy maybe 1 frigate depending on fleet size. You'll most likely be tackled if you engage @ anywhere close 2 point range (28km).

However, you're correct in this sense. Most pilots in this game are bad. Ruptures defeating large groups of frigates and even destroyers happens often enough.

Things like that is possible only because so many pilots are terribad. You should know when you're facing good pilots compared to bad. I only tend to focus on engagements I lose and against good pilots. When I come formulating a conclusion on a setup or ship. Untill I get to that point; I tend not to formulate a conclusion on a ship, tactic or setup

The Rupture is my fav ship ingame and I've been flying it since I started playing. No matter what I fly solo. Be it T3, pirate battleship or Recon solo. I always go back to flying a Rupture.

I prefer a setup that can be used close range and somewhat well @ range. Mainly to deal with a Large group of frigates or destroyers.

[Rupture, Break]
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I
Tracking Enhancer II
Damage Control II
Gyrostabilizer II

Experimental 10MN MicroWarpdrive I
Warp Scrambler II
Stasis Webifier II

Small Energy Neutralizer II
Small Energy Neutralizer II
220mm Vulcan AutoCannon II, Republic Fleet Depleted Uranium M
220mm Vulcan AutoCannon II, Republic Fleet Depleted Uranium M
220mm Vulcan AutoCannon II, Republic Fleet Depleted Uranium M
220mm Vulcan AutoCannon II, Republic Fleet Depleted Uranium M

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Warrior II x5
Warrior II x1

I kite with this setup when needed (120 - 175 dps + drones @ 24k) and go into balls deep range when I eventually get tackled. Or! Just go balls deep, with neuts turrets (to about 5k before I start missing) and drones.
sabre906
The Scope
Gallente Federation
#20 - 2012-05-26 17:56:13 UTC  |  Edited by: sabre906
Put in a TC. Yes, mid, I know. But scripted TC gives 30% tracking as opposed to a TE's 9%. As horrible as it looks, you'll be thankful you had it once you're out there. Also, dual 180, not 425.Smile
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