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Inferno Looting

Author
Aelphis
Grey Nomads
#21 - 2012-05-23 20:53:00 UTC
Dethbringer1 wrote:
You don't need to see a stopwatch when you open a wreck and your game freezes for 8 seconds or more. In which time your salvager finishes salvaging and the wreck closes..... screen freezes again while loading ships cargo..... open the can now and screen freezes for another 8 secs. you hit loot all then the screen freezes again while loading ships cargo...... this is on each and every wreck now because the ui refuses to open more than one at a time. I'm putting my salvage alt on ice till one of two things happen. I get a faster computer or ccp reverts back to the old ui... As I am currently unemployed I won't be getting a faster computer for a long time. I make so much in bounties I will prolly keep it active just to keep training but my style of gameplay is going to change to a more afk mission running style for bounties only.


Just add +8 seconds to all your inventory needs. Every +8 step +8 of +8 the +8 way +8.

 Music For Misanthropes theStark.com

Dieter Rams
Deep Core Mining Inc.
Caldari State
#22 - 2012-05-26 16:37:57 UTC
Aelphis wrote:
Just add +8 seconds to all your inventory needs. Every +8 step +8 of +8 the +8 way +8.


Excellent.

What amazes me is how CCP had this on SISI and deployed it in its current state; QA much?
Tessla Coil
Pirannha Corp
#23 - 2012-05-26 17:13:30 UTC
If you guys think this salvaging/looting issue will be fixed, don't expect it anytime soon.

This is a perfect opportunity for the ex-goon ( or possibly not -ex) lead developer to drive another stake into the heart of high sec profitability.
He is doing anything he can to drive down the ISK / hour coming from high sec.

And I am sure we will hear "we are working on it, but we have higher priorities atm".
Dieter Rams
Deep Core Mining Inc.
Caldari State
#24 - 2012-05-28 08:16:34 UTC  |  Edited by: Dieter Rams
Tessla Coil wrote:
If you guys think this salvaging/looting issue will be fixed, don't expect it anytime soon.

This is a perfect opportunity for the ex-goon ( or possibly not -ex) lead developer to drive another stake into the heart of high sec profitability.
He is doing anything he can to drive down the ISK / hour coming from high sec.

And I am sure we will hear "we are working on it, but we have higher priorities atm".


Guess you were pretty wrong about this.

Quote:
this week in the unified inventory
reported by CCP Soundwave | 2012.05.27 12:41:46 | NEW | Comments
Hello Spacefriends

As mentioned previously, we are not at all happy with the state of the unified inventory. To everyone that is currently struggling with it, you have my apologies.

As a remedy, we’re going to try and provide you with weekly changes to it, until we get it into a state where you’re happy with it. Our first group of fixes will go out Tuesday, May 29th, and are as follows:

Looting: Cargo containers and wrecks will function the same. Having multiple wrecks or containers open should be easy to loot as you can just click “loot all” and it will automatically go to the next item on the list instead of your ships cargohold. There is an added performance increase as well.
Ship Hangars: Your active ship will be displayed in the ship hangar. It was a bit confusing that it would disappear. All assembled ships will now be displayed, regardless of activity state.
Ship Hangars: When you have a ship hangar open but switch ships, the hangars for the old ships will still be listed as “active ship”. That has been corrected.
Containers: Containers are sorted alphabetically. That makes a lot of sense.
Performance: We’ve applied fixes that let you handle larger numbers of items more gracefully. It should be a great deal faster now.
Performance: Handling large numbers of POS modules was extremely slow. That has been remedied and it should be back to pre-patch performance.
Errors: Action failed messages would pop up if you had two cargoholds open and tried to open a third. This has been fixed as well.
Corp Hangars: If a corporation has impounded items present in a station, directors will have a “release items” button which will give you access to the impounded assets.
That’s it for Tuesday, but we will not stop there. As soon as these improvements are published, we start working on the next round of changes. We’ll update what those are and when they go out shortly after.

Again, you guys have my deepest apologies for this situation. We’ll do whatever we can to rectify it. We're going to continue to take your valuable feedback and add it to the list of changes we want to make.



More changes are coming, I'll do another update on Tuesday (May 29th).

Soundwave
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