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Faster Lock on target

Author
Hung TuLo
Running with Dogs
Out of the Blue.
#1 - 2012-05-26 14:47:11 UTC
What skills do I need for a faster lock on the target?

"In space all warriors are cold warriors" ---  General Chang  Star Trek VI

Tatty Devine
Lacaille Research Council
#2 - 2012-05-26 15:25:54 UTC
Signature Analysis will improve your targeting speed.
http://wiki.eveonline.com/en/wiki/Signature_Analysis

Long range targeting will allow you to use the sensor booster mod that can increase your targeting speed.
http://wiki.eveonline.com/en/wiki/Sensor_Booster_I
Aluka 7th
#3 - 2012-05-26 19:07:49 UTC  |  Edited by: Aluka 7th
Time needed to lock target has two parameters, sig. radius of target and scan resolution of your ship.
Equation:
T = (40000/X)/(asinh(Y)^2)

Where:
X = scan resolution of your ship
Y = sig radius of the target
T = the time to lock.

If target runs MWD or is target painted by someone else, you will target it faster because it has increased signature.
But if you are the first to target (tackler), then there are couple of skills and modules that will boost your targeting speed. All focus on increasing scan resolution of your ship.

Two skills boost scan resolution:

Sig. Analysis +25% @ lvl5
Leadership +10% @ lvl5 (applied when in gang and gang member is undocked anywhere in same solar system)

Rigs (% per rig):
Medium Targeting System Subcontroller II +25%

Modules (% per module):
Remote Sensor Booster II & scan. res script + 91% (applied remotely from friendly ship)
Sensor Booster II & scan. res script +60%
Signal Amplifier II +15%

Subsystems:
Some subs for Tech3 ships give you +75% @ lvl5

Ofc, there are Tech1 versions of rigs and modules with lower bonuses.

Hope this answers your question in full!
Fly safe.

A7
Hung TuLo
Running with Dogs
Out of the Blue.
#4 - 2012-05-29 17:01:49 UTC  |  Edited by: Hung TuLo
Aluka 7th wrote:
Time needed to lock target has two parameters, sig. radius of target and scan resolution of your ship.
Equation:
T = (40000/X)/(asinh(Y)^2)

Where:
X = scan resolution of your ship
Y = sig radius of the target
T = the time to lock.

If target runs MWD or is target painted by someone else, you will target it faster because it has increased signature.
But if you are the first to target (tackler), then there are couple of skills and modules that will boost your targeting speed. All focus on increasing scan resolution of your ship.

Two skills boost scan resolution:

Sig. Analysis +25% @ lvl5
Leadership +10% @ lvl5 (applied when in gang and gang member is undocked anywhere in same solar system)

Rigs (% per rig):
Medium Targeting System Subcontroller II +25%

Modules (% per module):
Remote Sensor Booster II & scan. res script + 91% (applied remotely from friendly ship)
Sensor Booster II & scan. res script +60%
Signal Amplifier II +15%

Subsystems:
Some subs for Tech3 ships give you +75% @ lvl5

Ofc, there are Tech1 versions of rigs and modules with lower bonuses.

Hope this answers your question in full!
Fly safe.

A7




Very nice Aluka. I appreciate the information.

"In space all warriors are cold warriors" ---  General Chang  Star Trek VI

Goran Konjich
Krompany
#5 - 2012-05-30 13:24:34 UTC
Aluka 7th wrote:
Time needed to lock target has two par.....ions of rigs and modules with lower bonuses.

Hope this answers your question in full!
Fly safe.

A7


great

I'm a diplomat. Sometimes i throw 425mm wide briefcases at enemy. Such is EVE.

Iceman62
Native Freshfood
Minmatar Republic
#6 - 2012-05-30 19:44:37 UTC
I learned stuff.

Props to Aluka and Tatty here. (And of course the OP)
Gabriel Duke
Doomheim
#7 - 2012-07-09 05:58:34 UTC
I, too, greatly appreciate this info!

   Whether or not what you do has the effect you want, it will have three at least you never expected, and one of those usually unpleasant.

James Amril-Kesh
Viziam
Amarr Empire
#8 - 2012-07-09 06:21:25 UTC
Aluka 7th wrote:
T = (40000/X)/(asinh(Y)^2)

I'm curious as to how the hell they came up with this formula. It looks like something they just pulled out of their ass one day, plotted, and decided it would be a good idea.

Hyperbolic arcsine? SURE WHY NOT.

Enjoying the rain today? ;)

Tau Cabalander
Retirement Retreat
Working Stiffs
#9 - 2012-07-10 00:07:15 UTC
Tatty Devine wrote:
Signature Analysis will improve your targeting speed.
http://wiki.eveonline.com/en/wiki/Signature_Analysis

Long range targeting will allow you to use the sensor booster mod that can increase your targeting speed.
http://wiki.eveonline.com/en/wiki/Sensor_Booster_I

If you are in a fleet, then Leadership skill also improves targeting speed.
http://wiki.eveonline.com/en/wiki/Leadership
James Amril-Kesh
Viziam
Amarr Empire
#10 - 2012-07-10 00:40:04 UTC
Tau Cabalander wrote:
Tatty Devine wrote:
Signature Analysis will improve your targeting speed.
http://wiki.eveonline.com/en/wiki/Signature_Analysis

Long range targeting will allow you to use the sensor booster mod that can increase your targeting speed.
http://wiki.eveonline.com/en/wiki/Sensor_Booster_I

If you are in a fleet, then Leadership skill also improves targeting speed.
http://wiki.eveonline.com/en/wiki/Leadership

Yes, as was already said earlier in the thread.

Enjoying the rain today? ;)

Tau Cabalander
Retirement Retreat
Working Stiffs
#11 - 2012-07-11 00:01:54 UTC
James Amril-Kesh wrote:
Yes, as was already said earlier in the thread.

Yes I missed that Oops

Can I have a cookie for the link though? Blink
James Amril-Kesh
Viziam
Amarr Empire
#12 - 2012-07-11 04:52:04 UTC
Tau Cabalander wrote:
James Amril-Kesh wrote:
Yes, as was already said earlier in the thread.

Yes I missed that Oops

Can I have a cookie for the link though? Blink

Sure.
http://en.wikipedia.org/wiki/File:Choc-Chip-Cookie.jpg

Enjoying the rain today? ;)

lonic CheshamahMashtori
#13 - 2012-08-17 07:22:19 UTC
Good info guys, tnx!
Lysenko Alland
Ubiquitous Hurt
The WeHurt Initiative
#14 - 2012-08-31 20:51:21 UTC
James Amril-Kesh wrote:
Aluka 7th wrote:
T = (40000/X)/(asinh(Y)^2)

I'm curious as to how the hell they came up with this formula. It looks like something they just pulled out of their ass one day, plotted, and decided it would be a good idea.

Hyperbolic arcsine? SURE WHY NOT.


Ran across this thread looking for these formulas.

I suspect they chose hyperbolic arcsine because it's equal to ln (x + sqrt(x^2 + 1)). This means that for small signature radii it approaches 1, and for large signature radii it approaches ln(2x). So, no matter how small an object's signature radius, there's a maximum time it will take to target determined by the 40000/X ratio, but for large radius objects it scales with 1/log(x).
Stephen Scorzy
Samwise Corp
#15 - 2012-09-03 18:27:50 UTC
I appreciate that many folks use and understand the math involved...now for me, I need it spelled out in crayons and simple diagrams with very small words and spoken slowly.
Aluka 7th
#16 - 2012-09-06 15:15:26 UTC  |  Edited by: Aluka 7th
Lysenko Alland wrote:
James Amril-Kesh wrote:
Aluka 7th wrote:
T = (40000/X)/(asinh(Y)^2)

I'm curious as to how the hell they came up with this formula. It looks like something they just pulled out of their ass one day, plotted, and decided it would be a good idea.

Hyperbolic arcsine? SURE WHY NOT.


Ran across this thread looking for these formulas.

I suspect they chose hyperbolic arcsine because it's equal to ln (x + sqrt(x^2 + 1)). This means that for small signature radii it approaches 1, and for large signature radii it approaches ln(2x). So, no matter how small an object's signature radius, there's a maximum time it will take to target determined by the 40000/X ratio, but for large radius objects it scales with 1/log(x).


I'm guessing idea was that you have "normal" targeting times for ships around size of your ship and linear benefits from one or two scan res modules.
Then on one end of this function everything small will take long time to target but they have to limit targeting time or otherwise some thing could be untargetable (there is hard-coded cutoff so if something takes more then minute to lock then you wont be able to lock it). This happens with ships introduced later in the game like MS or titan trying to target small stuff or heavily damped ship.
On other end they wanted to very very slowly approach 0sec targeting time to discourage equipping lot of scan res mods.
Skelee VI
Appetite 4 Destruction
#17 - 2012-09-10 18:08:28 UTC
If u want specifics. Use EFT. You can toggle the scan res to ship type etc.
There is a point where u can't lock any faster. I think it's around .9 secs.
U get a dramiel with remote sensor boosting Blackbird = insta lock