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Greifer Wardec and the problem

First post
Author
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#41 - 2012-05-25 08:23:39 UTC
Whenever three bumpkin nulldrones come knocking at my door, the end result is usually three dead ships, one dead pod, a hatemail, and a ragequit. Playing docking games is an integral part of achieving this result, because I know that after a few minutes of doing it, the derpers get so confident they feel like they can even make God beg for mercy.

How do I know this? I've had enough characters on the inside during these encounters to know that by the third time I re-dock, these null sheeple can hardly contain themselves from stroking their wieners with the hands that are not busy awkwardly clicking on UI elements like six-year-old RTS players.

None of this would even be an issue if your "pvp Drakes" had more than shield power relays in their lows, therefore everything is working as intended. Your incompetence in no way justifies screwing with game mechanics in a way that would give your kind an absolute advantage at the expense of people who actually learned how to play skillfully.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Jurinak
Deep Core Mining Inc.
Caldari State
#42 - 2012-05-25 08:25:25 UTC
Ziranda Hakuli wrote:

this way folks can destroy the aggressing corp/alliance would have to actually commit to a fight and not play the station docking game.


dont play docking games with someone who wants to do it. If they dont want to come out of docking range, no prob at all
Malcanis
Vanishing Point.
The Initiative.
#43 - 2012-05-25 08:47:37 UTC
Destiny Corrupted wrote:
Whenever three bumpkin nulldrones come knocking at my door, the end result is usually three dead ships, one dead pod, a hatemail, and a ragequit. Playing docking games is an integral part of achieving this result, because I know that after a few minutes of doing it, the derpers get so confident they feel like they can even make God beg for mercy.

How do I know this? I've had enough characters on the inside during these encounters to know that by the third time I re-dock, these null sheeple can hardly contain themselves from stroking their wieners with the hands that are not busy awkwardly clicking on UI elements like six-year-old RTS players.

None of this would even be an issue if your "pvp Drakes" had more than shield power relays in their lows, therefore everything is working as intended. Your incompetence in no way justifies screwing with game mechanics in a way that would give your kind an absolute advantage at the expense of people who actually learned how to play skillfully.



Now this, children, is how a professional makes an ad hominem argument. Notice how every single element depends on an unsupported characterisation of his enemies, and not a single part of it depends on a referenced fact.

Exemplary.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#44 - 2012-05-25 08:49:57 UTC
Shh, you're ruining it.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Caliph Muhammed
Perkone
Caldari State
#45 - 2012-05-25 12:08:00 UTC
Lady Ayeipsia wrote:
Caliph Muhammed wrote:
Get rid of local, then you won't need to camp stations or hide in them. Station games aren't just a hisec nuisance.


You would also have to remove the list of people in a station. It provides about the same level of intel as local but that list, much like local, can also be a beneficial tool many enjoy.


Im sure you do enjoy being able to avoid all risk unless you choose not to. Station report is fine, local report isn't.
Ziranda Hakuli
Brutor Tribe
Minmatar Republic
#46 - 2012-05-25 19:00:49 UTC
Caliph Muhammed wrote:
Lady Ayeipsia wrote:
Caliph Muhammed wrote:
Get rid of local, then you won't need to camp stations or hide in them. Station games aren't just a hisec nuisance.


You would also have to remove the list of people in a station. It provides about the same level of intel as local but that list, much like local, can also be a beneficial tool many enjoy.


Im sure you do enjoy being able to avoid all risk unless you choose not to. Station report is fine, local report isn't.


Come on folks stay on the topic its about the Greifers playing the station game not about the removal of local chat of local chat.

Seeing that many of these greifers live in empire space. Seeing that they pick a fight and realize that they are out matched they make an attempt to flee as they notice that they are warp scrammed. so disengage from firing the guns, recalling the drones and pray you live for 30 seconds then you can redock at the station your sitting on.

Simple solution for this is to Deny Docking:
1> for 5 minutes to disengage
or
2> Deny docking to all parties while under fire or firing

This is not a one sided idea. it means both parties in a wardec would suffer loses if they got caught outside the station. Low sec pirates would have fun again trying to gank them Jump Freighters when they show near the station (better be quick), and for 0.0 space the station undock re dock taunting would also come to an end.

Commitment. thats what the fighting is all about. are you willing to commit the ship to a fight where you might lose or come out on top. So many people are afraid to commit a 500mill isk ship to a fight.


At this point i would love to hear something from one of the CCP DEV guys and get their in put on this.
Lin-Young Borovskova
Doomheim
#47 - 2012-05-25 19:23:16 UTC  |  Edited by: Lin-Young Borovskova
Station and gate games are for pussies.

High sec pvp mechanics are a pure joke !

CCP should kick their ass to low/null, thing is that they rather quit than have to really engage or knowing they can get bang at any moment by neutrals.
I will always say it, high sec is the bullies and pussies paradise, not the one of newbs and carebears

CCP should do it: "want to pvp in high sec dude? ------>[- ] here's the faction warfare door."

brb

ArmyOfMe
Stay Frosty.
A Band Apart.
#48 - 2012-05-25 19:26:28 UTC
Ziranda Hakuli wrote:

The aggro timer could also be 5 minutes for all parties. make the player think before commiting to something they could lose at

That works for me, and I'm in a merc corpTwisted

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

nat longshot
The Scope
Gallente Federation
#49 - 2012-05-26 11:10:58 UTC
Lin-Young Borovskova wrote:
Station and gate games are for pussies.

High sec pvp mechanics are a pure joke !

CCP should kick their ass to low/null, thing is that they rather quit than have to really engage or knowing they can get bang at any moment by neutrals.
I will always say it, high sec is the bullies and pussies paradise, not the one of newbs and carebears

CCP should do it: "want to pvp in high sec dude? ------>[- ] here's the faction warfare door."


Ok let me get this stright you think you have the right to tell people were to play the game they pay for allso.

lols your a moron. Just because high sec is not your thing. Don't go shoveing your play style down onto other you self centered $%$%^%^.

ive been low sec and 0.0 so dont even start its up the the person that plays were they wish to live there eve life you low secers and 0.0 players need to rember it not just your damn game its everyones. Now get your head out of you rear end take a breath of clean air.

pvp is a part of the game ok a big part not every people wishs to take part in that i do when i feel like it. big allinace yes role 0.0 but not high sec. Funny thing about large allinces they can be like dumb people in large groups think there all that untill there alone and cant do anything solo.

U what to war dec someone great but if they deside to mess with you and dock your the silly one that dec them thinking they have to play your game when in turn your playing there game wasting your time sitting out the station wasteing ammo.

 [13:12:18] CCP Punkturis nat longshot you're a cutie.. OH YAH I WIN!!

Prince Kobol
#50 - 2012-05-26 11:13:57 UTC
Just make all stations kick players out at 30km but you have to be within 5km to dock.

That should making docking games more interesting Twisted
killorbekilled TBE
The Scope
Gallente Federation
#51 - 2012-05-26 11:27:22 UTC
corps with pos's should only be allowed to declare war and have war declared on them

so then the pos's belonging to either party become the unofficial HQ for the defending team and the possible prize for the assaulting team

and then temporarily ban both parties from docking at any station for the duration of the war

just so you know i dont care if this IDEA offends anyone....i realy dont

:)

Har Harrison
Garoun Investment Bank
Gallente Federation
#52 - 2012-05-26 12:55:12 UTC
Ziranda Hakuli wrote:
Caliph Muhammed wrote:
Lady Ayeipsia wrote:
Caliph Muhammed wrote:
Get rid of local, then you won't need to camp stations or hide in them. Station games aren't just a hisec nuisance.


You would also have to remove the list of people in a station. It provides about the same level of intel as local but that list, much like local, can also be a beneficial tool many enjoy.


Im sure you do enjoy being able to avoid all risk unless you choose not to. Station report is fine, local report isn't.


Come on folks stay on the topic its about the Greifers playing the station game not about the removal of local chat of local chat.

Seeing that many of these greifers live in empire space. Seeing that they pick a fight and realize that they are out matched they make an attempt to flee as they notice that they are warp scrammed. so disengage from firing the guns, recalling the drones and pray you live for 30 seconds then you can redock at the station your sitting on.

Simple solution for this is to Deny Docking:
1> for 5 minutes to disengage
or
2> Deny docking to all parties while under fire or firing

This is not a one sided idea. it means both parties in a wardec would suffer loses if they got caught outside the station. Low sec pirates would have fun again trying to gank them Jump Freighters when they show near the station (better be quick), and for 0.0 space the station undock re dock taunting would also come to an end.

Commitment. thats what the fighting is all about. are you willing to commit the ship to a fight where you might lose or come out on top. So many people are afraid to commit a 500mill isk ship to a fight.


At this point i would love to hear something from one of the CCP DEV guys and get their in put on this.

If you are going to comment on this topic, learn your game mechanics first...
It takes a minute to reset the aggression counter before you can dock or jump through a gate if you aggress!!!

Har Harrison
Garoun Investment Bank
Gallente Federation
#53 - 2012-05-26 12:56:30 UTC
killorbekilled TBE wrote:
corps with pos's should only be allowed to declare war and have war declared on them

so then the pos's belonging to either party become the unofficial HQ for the defending team and the possible prize for the assaulting team

and then temporarily ban both parties from docking at any station for the duration of the war

just so you know i dont care if this IDEA offends anyone....i realy dont


Stupid idea. That potentially HELPS the griefers since they put up a small POS. Most high sec corps with a POS would not have a hangar module since there is a STATION available normally...

Ziranda Hakuli
Brutor Tribe
Minmatar Republic
#54 - 2012-05-26 19:28:18 UTC
Har Harrison wrote:
Ziranda Hakuli wrote:
Caliph Muhammed wrote:
Lady Ayeipsia wrote:
Caliph Muhammed wrote:
Get rid of local, then you won't need to camp stations or hide in them. Station games aren't just a hisec nuisance.


You would also have to remove the list of people in a station. It provides about the same level of intel as local but that list, much like local, can also be a beneficial tool many enjoy.


Im sure you do enjoy being able to avoid all risk unless you choose not to. Station report is fine, local report isn't.


Come on folks stay on the topic its about the Greifers playing the station game not about the removal of local chat of local chat.

Seeing that many of these greifers live in empire space. Seeing that they pick a fight and realize that they are out matched they make an attempt to flee as they notice that they are warp scrammed. so disengage from firing the guns, recalling the drones and pray you live for 30 seconds then you can redock at the station your sitting on.

Simple solution for this is to Deny Docking:
1> for 5 minutes to disengage
or
2> Deny docking to all parties while under fire or firing

This is not a one sided idea. it means both parties in a wardec would suffer loses if they got caught outside the station. Low sec pirates would have fun again trying to gank them Jump Freighters when they show near the station (better be quick), and for 0.0 space the station undock re dock taunting would also come to an end.

Commitment. thats what the fighting is all about. are you willing to commit the ship to a fight where you might lose or come out on top. So many people are afraid to commit a 500mill isk ship to a fight.


At this point i would love to hear something from one of the CCP DEV guys and get their in put on this.

If you are going to comment on this topic, learn your game mechanics first...
It takes a minute to reset the aggression counter before you can dock or jump through a gate if you aggress!!!


30seconds a minute.....i made a mistake and forgot its 1 minute. thank you for reminding me. But still1 minute is still to short.
Mallak Azaria
Caldari Provisions
Caldari State
#55 - 2012-05-26 19:33:12 UTC
Ziranda Hakuli wrote:
Declaring war should still have a consequence. After all Eve is a game where your actions have consequences.


It costs money. That is the consequence.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Herzog Wolfhammer
Sigma Special Tactics Group
#56 - 2012-05-26 20:21:45 UTC
If I was a tugboat pilot in the future, the last thing I would want to do is hook up to a ship that is under fire.
Even using tractor beams, who would drag a ship into an open hanger that has megajoules and kilotons of ordnance being lobbed at it?


Hello?


Bring back DEEEEP Space!

Maxpie
MUSE LLP
#57 - 2012-05-26 20:50:09 UTC
Fabulousli Obvious wrote:
My Main was involved in 4 Wardecs over the 2 years he existed.

All 4 times were decs by 1-man Corps.

Only once did one even bother to EVER undock.

The other 3 hardly ever even logged in. One of those renewed 3 times.

It is a horribly broken and abused mechanic that this new iteration is not correcting in the slightest.

If they need more ISK to fund against a larger Corp/Alliance, they can just PLEX.

It's either a Dec by a Monstrous Alliance agains a tiny new Corp or these 1-man joke.

I never saw in my 2 years of playing, a proper War.

Sad really.



Sad indeed. War should have some sort of consequence (no, the small wardec cost is not a real consequence). Preferably, there would even be some sort of reason for war, be it causing damage to an enemy, settling a grudge or interfering with an ememy's operations. But from what I have seen, it's mostly some random one man corp just attempting to...I don't even know what. Be annoying? Hope to catch a noob alone? Mostly, they just hide in the station for a week. I really don't get it.

I'd love for there to be some consequences. Maybe even some sort of loss to the attacker if he never undocks, or never gets a kill or something.

No good deed goes unpunished

Kyshonuba
Science and Trade Institute
Caldari State
#58 - 2012-05-26 22:36:56 UTC
Ziranda Hakuli wrote:


Seeing that many of these greifers live in empire space. Seeing that they pick a fight and realize that they are out matched they make an attempt to flee as they notice that they are warp scrammed. so disengage from firing the guns, recalling the drones and pray you live for 30 seconds then you can redock at the station your sitting on.

Simple solution for this is to Deny Docking:
1> for 5 minutes to disengage
or
2> Deny docking to all parties while under fire or firing



What about hauler- and frighter spacecaptains ? Rite now you can avoid a gang by simply redocking. If a target-locked gang prey gets a 5 minute Undock timer ... what will happen ?

Prince Kobol wrote:
Just make all stations kick players out at 30km but you have to be within 5km to dock.

That should making docking games more interesting Twisted


There is some simple beauty in this suggestion.


Ziranda Hakuli
Brutor Tribe
Minmatar Republic
#59 - 2012-05-26 22:53:32 UTC
Kyshonuba wrote:
Ziranda Hakuli wrote:


Seeing that many of these greifers live in empire space. Seeing that they pick a fight and realize that they are out matched they make an attempt to flee as they notice that they are warp scrammed. so disengage from firing the guns, recalling the drones and pray you live for 30 seconds then you can redock at the station your sitting on.

Simple solution for this is to Deny Docking:
1> for 5 minutes to disengage
or
2> Deny docking to all parties while under fire or firing



What about hauler- and frighter spacecaptains ? Rite now you can avoid a gang by simply redocking. If a target-locked gang prey gets a 5 minute Undock timer ... what will happen ?

Prince Kobol wrote:
Just make all stations kick players out at 30km but you have to be within 5km to dock.

That should making docking games more interesting Twisted


There is some simple beauty in this suggestion.



Yes that does present a problem with the Freighter type pilots. and seeing the Prince Kobol suggestion has quite a bit a merit.

So basicly we can go from a timer to a 30km undock. looks like those insta undock warp points will become more popular.

I could have fun with either one
Tyrton
Imbecile MIiss Managment and Disasters
Intergalactic Interstellar Interns
#60 - 2012-05-26 22:57:58 UTC
Ziranda Hakuli wrote:
Kyshonuba wrote:
Ziranda Hakuli wrote:


Seeing that many of these greifers live in empire space. Seeing that they pick a fight and realize that they are out matched they make an attempt to flee as they notice that they are warp scrammed. so disengage from firing the guns, recalling the drones and pray you live for 30 seconds then you can redock at the station your sitting on.

Simple solution for this is to Deny Docking:
1> for 5 minutes to disengage
or
2> Deny docking to all parties while under fire or firing



What about hauler- and frighter spacecaptains ? Rite now you can avoid a gang by simply redocking. If a target-locked gang prey gets a 5 minute Undock timer ... what will happen ?

Prince Kobol wrote:
Just make all stations kick players out at 30km but you have to be within 5km to dock.

That should making docking games more interesting Twisted


There is some simple beauty in this suggestion.



Yes that does present a problem with the Freighter type pilots. and seeing the Prince Kobol suggestion has quite a bit a merit.

So basicly we can go from a timer to a 30km undock. looks like those insta undock warp points will become more popular.

I could have fun with either one


I would not mind this but in all fairness add more undock points to stations not just the single one this way your ship is randomly shot out of one or the other at 30km. This should also cut down of a blob at 30 km and give freighters a chance to get into warp as well.