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Removing Local is only part of the solution

Author
Snow Burst
Caldari State
#61 - 2012-05-26 03:47:42 UTC
Alavaria Fera wrote:
Snow Burst wrote:
only cuz of ******** idiots. if you know what your doing high is safe. you obv die in high if you think its dangerous. also interesting employment history... never been in a corp and therefore never been in nullsec properly... n if your commenting on an alt then thats pretty stupid making bold comments on an alt

Forum alts are the thing nowadays. You can be a XXYY without having to prove it because your 2012 NPC corp alt is all the proof you need !

goon response is to hide behind an alt? doesnt suprise me lol

There Is A 90% Chance All Of What You Just Read Is Wrong, Inaccurate Or Just Me Being Controversial In Some Way. Or By Some Chance It's Completely Right In Every Way... At Least To Me :3

Alavaria Fera
GoonWaffe
#62 - 2012-05-26 04:25:28 UTC  |  Edited by: Alavaria Fera
Snow Burst wrote:
Alavaria Fera wrote:
Snow Burst wrote:
only cuz of ******** idiots. if you know what your doing high is safe. you obv die in high if you think its dangerous. also interesting employment history... never been in a corp and therefore never been in nullsec properly... n if your commenting on an alt then thats pretty stupid making bold comments on an alt

Forum alts are the thing nowadays. You can be a XXYY without having to prove it because your 2012 NPC corp alt is all the proof you need !

goon response is to hide behind an alt? doesnt suprise me lol

Yeah. Good stuff. Note my NPC forum alt. Haha.

So, uh, we're removing local in the next patch right? It won't be a bug or anything, local just goes poof?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Lexar Mundi
Imperial Shipment
Amarr Empire
#63 - 2012-05-26 05:34:31 UTC  |  Edited by: Lexar Mundi
Quote:
Bonuses to Predator side:
- Ships: strong, cheap, easy to train, and easy to replace
- cloaking devices: a module that costs no cap, that can be active forever, and effectively halts activity by prudent Prey
- default warp in points at asteroid belts: predators are given free warp to points making searching for prey a near mindless task


LOL since when is a SB strong? most SBs I have ran in to pop with small drones while their not even pointed.

if it's strong it's not cheep (and has low dps)

Cloaking devices are just like sitting in station, do you want to make it cost fuel to sit in a station afk too?

and last on the default warp in points at asteroid belts, to make searshing for preey a "mindless task" I sure hope your not mining because that's about as mindless as it gets man.

maybe if you ran in to a real cov ops pilot you would understand how much time and strat it takes to actually use one. Blink

talking about scanning people in seconds without them seeing probes by using D scan first to get the correct area so you don't spend 10 min scanning them down.

taking the time to watch your prey for weeks sitting off a POS to see what they can fly and to see if they have caps to kill in a WH.


Most of you nul sec carebears have no clue.


Quote:
1) Remove Local.
I agree 100%

Quote:
2) Change D-scan. Spamming D-scan for 4 hours is not fun.
- Replace it with a mid slot module called 'Active Proximity Scanner' or something. The basic theory is that any ship passing within a certain range (dependant on skill) would give a warning to the pilot. This gives the attentive Prey a chance to escape while not requiring him to constatly spam D-Scan. It also gives a swift Predator a chance to catch said Prey. Or something to that effect.
Why so you can kick your feet up and read a book and have your module scream at you because your not paying attention?

Quote:
3) Cloaking devices requrire charges of some sort.
- It would allow covops pilots the ability to stay cloaked for decent periods of time, but not make it overpowered. It would also allow covops to create combat fits, as opposed to something like requiring it to use cap, which would force covops to fit solely for cap regen. It also forces the pilot to choose between combat flexibility vs. stealth operations and harassment (ammo vs. cloak charges), or something in between.
so while were on 2 hour WH roams we have to go "Hey guys i have to jump 20 jumps to go pick up fuel can you guys wait for me? I know I'm your scan pilot and you can't really do anything without me but just wait ok."

Quote:
4) Remove default warp to points in asteroid belts
- Make asteroid belts scanable via probes and your system scanner. Both Predator and Prey now have to work for their money.
go to WH space, this is already implemented. Not to mention when i was out in nul sec EVERY miner in our industry system mined in a GRAV site. (The ones you scan down with probes)
Andrea Roche
State War Academy
Caldari State
#64 - 2012-05-26 09:48:44 UTC  |  Edited by: Andrea Roche
removing local or delaying local wont happen.
There are far too many exploits in it. Like multiple logins to avoid been detected in a system among many other exploits, not to mention a brawl that will happen like in the past. CCP is too busy joining two systms together to even concider such a risky move.
Can you imagine another mass unregistration event in the middle of dust 514s first few months of release? Not gonna happen.
Lord Zim
Gallente Federation
#65 - 2012-05-26 09:58:26 UTC
Lexar Mundi wrote:
Cloaking devices are just like sitting in station, do you want to make it cost fuel to sit in a station afk too?

Worst comparison I've seen for a while.

Lexar Mundi wrote:
Quote:
1) Remove Local.
I agree 100%

Of course you do, you're one of those who are bad at ganking and need all the help they can get.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Andrea Roche
State War Academy
Caldari State
#66 - 2012-05-26 11:29:59 UTC  |  Edited by: Andrea Roche
Lexar Mundi wrote:
Quote:
Bonuses to Predator side:
- Ships: strong, cheap, easy to train, and easy to replace
- cloaking devices: a module that costs no cap, that can be active forever, and effectively halts activity by prudent Prey
- default warp in points at asteroid belts: predators are given free warp to points making searching for prey a near mindless task


LOL since when is a SB strong? most SBs I have ran in to pop with small drones while their not even pointed.

if it's strong it's not cheep (and has low dps)

Cloaking devices are just like sitting in station, do you want to make it cost fuel to sit in a station afk too?

and last on the default warp in points at asteroid belts, to make searshing for preey a "mindless task" I sure hope your not mining because that's about as mindless as it gets man.

maybe if you ran in to a real cov ops pilot you would understand how much time and strat it takes to actually use one. Blink

talking about scanning people in seconds without them seeing probes by using D scan first to get the correct area so you don't spend 10 min scanning them down.

taking the time to watch your prey for weeks sitting off a POS to see what they can fly and to see if they have caps to kill in a WH.


Most of you nul sec carebears have no clue.


Quote:
1) Remove Local.
I agree 100%

Quote:
2) Change D-scan. Spamming D-scan for 4 hours is not fun.
- Replace it with a mid slot module called 'Active Proximity Scanner' or something. The basic theory is that any ship passing within a certain range (dependant on skill) would give a warning to the pilot. This gives the attentive Prey a chance to escape while not requiring him to constatly spam D-Scan. It also gives a swift Predator a chance to catch said Prey. Or something to that effect.
Why so you can kick your feet up and read a book and have your module scream at you because your not paying attention?

Quote:
3) Cloaking devices requrire charges of some sort.
- It would allow covops pilots the ability to stay cloaked for decent periods of time, but not make it overpowered. It would also allow covops to create combat fits, as opposed to something like requiring it to use cap, which would force covops to fit solely for cap regen. It also forces the pilot to choose between combat flexibility vs. stealth operations and harassment (ammo vs. cloak charges), or something in between.
so while were on 2 hour WH roams we have to go "Hey guys i have to jump 20 jumps to go pick up fuel can you guys wait for me? I know I'm your scan pilot and you can't really do anything without me but just wait ok."



has anybody ever told you how terribly bad poster you are? I can only imagine you are as bad at this game as you are at posting.
cpu939
Blueprint Haus
Blades of Grass
#67 - 2012-05-26 11:31:11 UTC
local should stay, don't want local go to wspace.

a change to local to make it less insta intel remove the colour tags from local everyone shows but no way to know if there blue, green, red, grey or anyother colour with out looking up there info.

Caliph Muhammed
Perkone
Caldari State
#68 - 2012-05-26 11:34:09 UTC  |  Edited by: Caliph Muhammed
Look at the scared little candyasses posting in this thread. Waaah, I need local because you'll sodomize me, Waaaah.
Solaine Talvanis
Science and Trade Institute
Caldari State
#69 - 2012-05-26 11:36:41 UTC
Removing local completely would slow the game down so much it would become unplayable..
I wouldn't want to spend 10 minutes in every system just to find out if somebody is there.. Space isn't that crowded so it would be really easy to miss other pilots with unfortunately timed jumps and relocations..

I do think that local should be a feature that gets expanded..
For example, adding benefits for who controls the space..

Possible ideas:

-Infrastructure upgrades that slow local information for non-blues entering a sov controlled area. (5 min delay or something).
-Infrastructure upgrades that allow an "operator" at a pos or station to check local in the other systems. (range could be discussed)
-Infrastructure upgrade that denies reds local information. (1 per alliance, for use in home system?)

Not saying these ideas are good ones, but just demonstrating they could expand local as a feature and truly make it a tool, instead of a free intel feature for everyone..
Caliph Muhammed
Perkone
Caldari State
#70 - 2012-05-26 11:38:07 UTC  |  Edited by: Caliph Muhammed
Solaine Talvanis wrote:
Removing local completely would slow the game down so much it would become unplayable..
I wouldn't want to spend 10 minutes in every system just to find out if somebody is there.. Space isn't that crowded so it would be really easy to miss other pilots with unfortunately timed jumps and relocations..

I do think that local should be a feature that gets expanded..
For example, adding benefits for who controls the space..

Possible ideas:

-Infrastructure upgrades that slow local information for non-blues entering a sov controlled area. (5 min delay or something).
-Infrastructure upgrades that allow an "operator" at a pos or station to check local in the other systems. (range could be discussed)
-Infrastructure upgrade that denies reds local information. (1 per alliance, for use in home system?)

Not saying these ideas are good ones, but just demonstrating they could expand local as a feature and truly make it a tool, instead of a free intel feature for everyone..


I don't think you deserve to know nor have an inherent right to know where my character is in space without doing the work yourself.

Im also loving the hardcore nullbears pretending to be on board with removing local but then they want a sov upgrade to keep theirs.


EVE isn't hardcore it's full of risk averse pussies.
Lord Zim
Gallente Federation
#71 - 2012-05-26 11:42:09 UTC
Caliph Muhammed wrote:
I don't think you deserve to know nor have an inherent right to know where my character is in space without doing the work yourself.

I don't think you deserve a huge crutch to prop up under your lack of ganker skill.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Caliph Muhammed
Perkone
Caldari State
#72 - 2012-05-26 11:43:55 UTC  |  Edited by: Caliph Muhammed
Lord Zim wrote:
Caliph Muhammed wrote:
I don't think you deserve to know nor have an inherent right to know where my character is in space without doing the work yourself.

I don't think you deserve a huge crutch to prop up under your lack of ganker skill.


Your whine is the biggest pile of horseshit ive ever seen. All you ever do is cry and play the role of a victim.
Lord Zim
Gallente Federation
#73 - 2012-05-26 11:45:35 UTC  |  Edited by: Lord Zim
Caliph Muhammed wrote:
Lord Zim wrote:
Caliph Muhammed wrote:
I don't think you deserve to know nor have an inherent right to know where my character is in space without doing the work yourself.

I don't think you deserve a huge crutch to prop up under your lack of ganker skill.


Your whine is the biggest pile of horseshit ive ever seen. All you ever do is cry and jump to the side of a victim.

Why don't you cry some more about how local is overpowered because you're bad at eve and can't get kills unless you've got a huge crutch to prop you up about it?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Solaine Talvanis
Science and Trade Institute
Caldari State
#74 - 2012-05-26 11:47:44 UTC  |  Edited by: Solaine Talvanis
Caliph Muhammed wrote:
I don't think you deserve to know nor have an inherent right to know where my character is in space without doing the work yourself.

Im also loving the hardcore nullbears pretending to be on board with removing local but then they want a sov upgrade to keep theirs.

EVE isn't hardcore it's full of risk averse pussies. And if you feel you need local and would just die without it, you too are a wussy.


If you would be entering space that belongs to another entity it would be logical they have an intel advantage over you.

I never pretended to onboard with removing local, if you actually took the time to read my post instead of insta-raging against an opinion that isn't the same as yours you would seen that I stated that in the very beginning of the post. Just like I stated that the possible ideas were 5 second brainfarts meant only to illustrate the point that local could be expanded/improved without removing it complety. Food for thought.

All I'm saying is local shouldn't work the same everywhere in New Eden. If it's supposed to be an intel tool, it should be possible to manipulate it to your advantage with hard work, earned progress and heavy maintainance..

My 5 cents.
Caliph Muhammed
Perkone
Caldari State
#75 - 2012-05-26 11:48:01 UTC  |  Edited by: Caliph Muhammed
Lord Zim wrote:
Caliph Muhammed wrote:
Lord Zim wrote:
Caliph Muhammed wrote:
I don't think you deserve to know nor have an inherent right to know where my character is in space without doing the work yourself.

I don't think you deserve a huge crutch to prop up under your lack of ganker skill.


Your whine is the biggest pile of horseshit ive ever seen. All you ever do is cry and jump to the side of a victim.

Why don't you cry some more about how local is overpowered because you can't get kills about it?


How about you pretend anyone gives a **** what you think because you sit inside a large alliance. You sir are the most candyass goon i've ever came across. From whining about cloaking to clamoring the most inane gameplay protections each and every time you fill the role of a p.ussy to perfection.
Lord Zim
Gallente Federation
#76 - 2012-05-26 11:49:02 UTC
Caliph Muhammed wrote:
Lord Zim wrote:
Caliph Muhammed wrote:
Lord Zim wrote:
Caliph Muhammed wrote:
I don't think you deserve to know nor have an inherent right to know where my character is in space without doing the work yourself.

I don't think you deserve a huge crutch to prop up under your lack of ganker skill.


Your whine is the biggest pile of horseshit ive ever seen. All you ever do is cry and jump to the side of a victim.

Why don't you cry some more about how local is overpowered because you can't get kills about it?


How about you pretend anyone gives a **** what you think because you sit inside a large alliance.

The truth hurts, doesn't it?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Caliph Muhammed
Perkone
Caldari State
#77 - 2012-05-26 11:50:43 UTC  |  Edited by: Caliph Muhammed
The only truth is that you aren't a real goon, just a poser who paid his ten bucks.
Lord Zim
Gallente Federation
#78 - 2012-05-26 11:51:53 UTC
Caliph Muhammed wrote:
The only truth is you aren't a real goon just a poser who paid his ten bucks.

I haven't paid 10 bucks.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Ituhata Saken
Killboard Padding Services
#79 - 2012-05-26 11:53:09 UTC
As much as I dislike local the truth of the matter is when you jump through the gate and are inserted into the system by the other gate, why wouldn't the gate system know who you were and what ship you were in? It just transported your entire ship molecule by molecule across vast distances of space and reassembled them. It knows you better than anyone would ever care to. P

The only idea I might have as far as that is concerned in 0.0 is local only works as intel for the sovereignty owner, so enemy scouts would actually have to scout but system residences would be instantly aware of their presence, and no one gets intel in unclaimed sov systems.

Hey, don't shoot me, I'm not pushing the idea, just throwing it out there as a realistic mechanic. Smile

So close...

Andrea Roche
State War Academy
Caldari State
#80 - 2012-05-26 12:01:57 UTC
Ituhata Saken wrote:
As much as I dislike local the truth of the matter is when you jump through the gate and are inserted into the system by the other gate, why wouldn't the gate system know who you were and what ship you were in? It just transported your entire ship molecule by molecule across vast distances of space and reassembled them. It knows you better than anyone would ever care to. P



ROFL, now i will feel violated everytime i use a gate Big smile