These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Surviving the goons

First post
Author
Ptraci
3 R Corporation
#1 - 2011-10-04 13:44:49 UTC
Well now that I have set myself up as a goon target for who knows how long, I might as well share some knowledge with my fellow miners. This post is by no means a definitive guide, I am sure there are others far more knowledgeable than me who can also share some insight:

Mackinaws are made of paper. I don't care how you plan to tank one, they can be taken down rather easily. If a Brutix won't work, they will simply bring some friends, or a smart-bombing battleship. Therefore your idea should not be to build yourself a mackinaw tank and "ride it out" as this approach is doomed to failure. To survive this you need to change your tactics on a fundamental level.

If you can afford a Hulk or have a Hulk somewhere, fly a Hulk. Hulks can be tanked more easily with less skill and far more EHP and still remain a viable mining ship. Yes you will lose revenue since the Mackinaw pulls in 4 blocks per cycle vs the Hulk's 3 blocks - but would you rather have 75% of your ice, or have to buy a new ship?

However even if you fly a Hulk, do not get complacent. They are easily popped by disco (smart-bomb equipped) battleships or even someone with lots of skills/implants in a pimped out T2 battlecruiser.

Now to understand the adversary and his tactics: Goonswarm Federation is the 2nd largest alliance in EVE with close to 7,000 players and who knows how many neutral alts. Therefore expect them to launch organized, coordinated assaults involving several players. They have eyes in pretty much every system that matters and are constantly reporting intel back about how many miners are located where. Therefore if you are out mining it's only a matter of minutes before Goonswarm has reported you as a potential target.

This is what will happen if you're lucky: Some neutral that you've probably never seen before will show up at your belt most likely in a rookie ship or a shuttle. They'll hang around 100km or so from you or move in closer if they want to scan you to see how easy a target you'll make. Then they will warp off. A few minutes later you will see the same or a different neutral ship warp right next to your mining ship. This means the suicide-bombing ship is inbound. If you have repping support, you had better hope your repper is awake. If you are alone you should have warped the minute the neutral showed up under 3000 meters from you otherwise you are dead.

If you are not lucky, all of the above will happen with cloaky ships and your only warning (besides seeing strange people in local) is when the suicide ganker shows up at your belt. Even then it's possible to survive if your remote repper is awake - it takes a few seconds after warping to be able to lock someone up.

Usually the goons have been operating in groups of 2 or 3. A suicide bomber, a spotter and a hauler. Sometimes the hauler can double as the spotter. If you see strange industrial/transport ships show up at your belt be aware that his intent is to haul away your stuff from your wreck.

These have been their tactics so far, now let's talk about dealing with them. Buffing is good, but it's not enough. The groups that are having the most success are organizing with remote repping ships. From my personal experience just two large shield transporters are enough to protect an untanked Mackinaw from a single well-armed Brutix. The repping ship should have the miner(s) locked at all times and should be watching local and the belt for unusual/suspicious activity. Remember that a single Brutix can only engage one mining ship and hope to kill it before it gets popped by Concord. Therefore the remote repper should focus all his repping on the ship that's currently being attacked. It is quite possible, Goonswarm being the size that it is, that more than one suicide ship will show up at the same time. In which case if there is a single repper he must choose who to save. Trying to rep everyone at the same time will result in everyone being killed. Better to save one person than none at all.

Another thing I like to do, to complement the remote repping, is having a ship with neuts fitted. My choice is the Dominix because it can fit and run 6 neuts for a long time and still provide enough tank to take a hell of a beating. Neutralizers are useful for the following reason:

A suicide ganker is racing against time. He knows full well that his ship is doomed to be destroyed by concord, therefore the idea is to maximize the damage done in as little time as possible. By neutralizing his cap, you are taking away the ability to fire those very last salvos before concord shows up and kills him. This can easily turn a successful suicide gank run into a miserable failure. Neuts offer another advantage as well which I will discuss in a moment. Obviously trying to fit one ship with both reppers and neuts will end up with you floating around out of cap while your protegé is destroyed. Choose or the other, or better yet organize with someone else and divide the reponsibilities.

Another ship that can help (but has severe limitations) is a jamming ship like a blackbird, Falcon or Rook. Once the goonie attacks he sets the global criminal flag and turns red to everyone, which means he can be dealt with without problems. A jamming ship, when successful, will shut down his guns and stop the attack cold. However it is chance based and just might not work. Do not rely on ECM ships alone to protect you!

The other thing I wanted to mention is this - Goonswarm is made of human pilots not a scripted AI, so even as we speak they are switching tactics as we miners get organized into fleets. Therefore let's discuss this. Since Goonswarm is made up of nullbears with extremely deep pockets, for now they can afford all sorts of ships for suicide ganking. This includes disco (smart bomb) battleships.


Ptraci
3 R Corporation
#2 - 2011-10-04 13:45:01 UTC  |  Edited by: Ptraci
The trick with smart-bombing battleships is lining up your attack properly to affect as many ships as possible with the attack, since smart bombs have a limited range (usually 5000m on either side of the bomber unless they use very expensive faction stuff). Therefore expect to see someone taking their time setting up bookmarks properly before an attack. The reppers should in no way be parked right next to the ship they are defending, otherwise they will just be killed as well.

I have heard of people trying to use ECM on smart-bomb ships. I mean seriously. Smart bombs do not need to be locked, therefore this approach is doomed to failure and will only make your opponent laugh. Neuts, on the other hand, will seriously affect even a smart-bombing battleship. Smart bombs eat cap alive, and taking away that cap with neuts will result in the battleship not being able to cycle enough times to kill that mackinaw. Yes he'll be taken down to hull unless seriously remote repped at the same time - there is no way to stop that. But he will still be alive because the battleship was counting on that very last cycle to pop it. So this is my other argument in favor of neuts - they will help reduce the damage taken from both direct attacks with blasters and other turrets, and they will cut the number of cycles available to a smart bombing enemy.

Another new tactic I have seen adopted last night is bumping. The goons will get a bunch of MWD cruisers and start breaking up fleets of miners/reppers by bumping into them. This is pretty lame as it is just taking advantage of EVE's (lack of a) physics engine. It's hard to set up a suicide attack against a mining vessel that is moving at 1200m/s since not even they know where you will end up. However you need to be aware if your escorts get bumped out of range that you are now vulnerable. In a way this tactic can be effective not through kills but through denying you the ability to mine. I'm not sure how to counter it.

Now remember the goons are not stupid, and there is always a way to kill something anywhere in EVE. There's not much to be done about a swarm of destroyers or a bunch of snipers setting up outside of neut range. But these tactics require a lot of effort and co-ordination from the opponent and you're not likely to see them often. Situational awareness is the key. Don't mine alone - organize into groups. Discuss and divide up the repping/cap neutralizing responsibilities. Have a contingency plan if your escorts start getting bumped. Don't be hypnotized by the roids - this is an ongoing campaign and you will be attacked at any time so pay attention to who is showing up in your system and your belt. Use a tanked hulk if you have one to make yourself less of a target - remember that they are going for the easy kills and the low hanging fruit. Better to pick on that lone mackinaw than those 3 hulks being watched over by 2 battleships and 3 Ospreys. Yeah Ospreys - look at the bonus: 500% to remote shield repping range. Almost anyone can fly an Osprey, you don't need basilisks to be watching over mining fleets. Same with Exequrors and remote armor repair, 500% bonus range. Use them.

While we won't stop the attacks, we can slow them down. They have a goal - to manipulate the oxygen isotope price and "apparently" crash the entire EVE economy. If they concentrated their entire alliance on wiping out empire miners, they probably have the numbers to do it. However it would cost them a lot of null sec territory. Therefore at one point they are going to have to choose. The more we survive their attacks, the sooner they will get bored and move on.

Oh, and don't forget to loot the wrecks of failed suicide attempts.

Happy mining!

3RCRP
Weaselior
GoonWaffe
Goonswarm Federation
#3 - 2011-10-04 13:46:09 UTC
this guy actually survives by not mining

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Weaselior
GoonWaffe
Goonswarm Federation
#4 - 2011-10-04 13:47:39 UTC
which is good, it's by far the best way to survive

if you leave gallente space you will probably live

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Cozmik R5
Chez Stan
#5 - 2011-10-04 13:54:56 UTC
Gotta love goons :)

Try not. Do. Or do not. There is no try.

Khanh'rhh
Sparkle Motion.
#6 - 2011-10-04 14:06:47 UTC
Quote:
I am sure there are others far more knowledgeable than me who can also share some insight

You got this bit right, then you derped.

If the miners have RR on the field, then you just bring arty and alpha your ******* Hulk to oblivion. Weirdly, RR is amazingly ineffective when the target lasts less than a second.

Secondly, if you "win" (avoid the gank) you just make the ganker more determined, and then you're ****** over a lot worse than if you just stopped mining.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Weaselior
GoonWaffe
Goonswarm Federation
#7 - 2011-10-04 14:08:09 UTC
Khanh'rhh wrote:
Quote:
I am sure there are others far more knowledgeable than me who can also share some insight

You got this bit right, then you derped.

If the miners have RR on the field, then you just bring arty and alpha your ******* Hulk to oblivion. Weirdly, RR is amazingly ineffective when the target lasts less than a second.

Secondly, if you "win" (avoid the gank) you just make the ganker more determined, and then you're ****** over a lot worse than if you just stopped mining.



this man is lying goons never use alpha

continue putting ten repping ships on your untanked mack

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Kryss Darkdust
The Skulls
#8 - 2011-10-04 14:14:23 UTC
Just out of curiousity, if the Goons are telling you who they are attacking, how they are attacking and where they are attacking... why would anyone need any more information to avoid getting ganked by them? They have put their entire hand on the table and people are actually still getting ganked?

Seriously anyone getting ganked in a Mack at this point deserves it.

The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub. 

Weaselior
GoonWaffe
Goonswarm Federation
#9 - 2011-10-04 14:18:40 UTC
you don't understand I need to continue mining ice at something hilariously low like 5m/hour while goons try to blow up my 200m isk ship because this is a really wise economic decision

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Dirk Magnum
Spearhead Endeavors
#10 - 2011-10-04 14:20:48 UTC  |  Edited by: Dirk Magnum
8x T2 smartbombs w/ 5x T2 medium drones pack neither the alpha nor the DPS to drop Hulks. They do about 60% the DPS of a T1-fit Brutix and a quarter of an Alphapest's alpha. MAYBE if you get really lucky and CONCORD takes forever and a half to arrive you might kill something with the smartbomb setup.

Of course if you're in a gang it can work. A gang of Velators could kill a Hulk if they wanted to.

                      "LIVE FAST DIE." - traditional Minmatar ethos [citation needed]

Dramaticus
State War Academy
Caldari State
#11 - 2011-10-04 14:21:54 UTC
A strange game. The only winning move is not to play. How about a nice game of chess?

The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal

The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them

Weaselior
GoonWaffe
Goonswarm Federation
#12 - 2011-10-04 14:24:41 UTC
Dirk Magnum wrote:
8x T2 smartbombs w/ 5x T2 medium drones pack neither the alpha nor the DPS to drop Hulks. They do about 60% the DPS of a T1-fit Brutix and a quarter of an Alphapest's alpha. MAYBE if you get really lucky and CONCORD takes forever and a half to arrive you might kill something with the smartbomb setup.

Of course if you're in a gang it can work. A gang of Velators could kill a Hulk if they wanted to.


if I were a thread reader I would definitely take the advice of someone who thought you could use drones and smartbombs at the same time

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Dirk Magnum
Spearhead Endeavors
#13 - 2011-10-04 14:32:30 UTC
For a suicide gank you can drop the drones while the smartbombs are cycling. You should get two volleys out of them. No, it's not a good idea, but it adds to the overall DPS briefly. My main point was that a smartbombing battleship is not good against Hulks, even with maximum applicable damage (drone volleys.)

                      "LIVE FAST DIE." - traditional Minmatar ethos [citation needed]

Ptraci
3 R Corporation
#14 - 2011-10-04 14:36:51 UTC  |  Edited by: Ptraci
Khanh'rhh wrote:
Quote:
I am sure there are others far more knowledgeable than me who can also share some insight

You got this bit right, then you derped.

If the miners have RR on the field, then you just bring arty and alpha your ******* Hulk to oblivion. Weirdly, RR is amazingly ineffective when the target lasts less than a second.

Secondly, if you "win" (avoid the gank) you just make the ganker more determined, and then you're ****** over a lot worse than if you just stopped mining.


You must have missed this part:

"Now remember the goons are not stupid, and there is always a way to kill something anywhere in EVE. There's not much to be done about a swarm of destroyers or a bunch of snipers setting up outside of neut range. But these tactics require a lot of effort and co-ordination from the opponent and you're not likely to see them often."

I know you can have candy. But you're going to have to work a little harder to get it. A ship that can alpha a Mack from range is a bit more expensive than a Brutix with T1 blasters, both in terms of the ship/equipment and the skill on the character to fly it.
Weaselior
GoonWaffe
Goonswarm Federation
#15 - 2011-10-04 14:37:12 UTC
i think it's hilarious you put all that effort into thinking about how to use t2 drones instead of thinking of the first thing every bomber goon thinks when they see a hulk "oh, better bring two bombers"

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Weaselior
GoonWaffe
Goonswarm Federation
#16 - 2011-10-04 14:37:48 UTC
usually we use two bombers even on macks in order to ensure we get those juicy implant pods

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Written Word
Brutor Tribe
Minmatar Republic
#17 - 2011-10-04 14:37:55 UTC
If you are smrt enough to type this all up, why do you even bother mining?
BBJ Shepard
#18 - 2011-10-04 14:41:17 UTC
Ptraci wrote:
Well now that I have set myself up as a goon target for who knows how long, I might as well share some knowledge with my fellow miners. This post is by no means a definitive guide, I am sure there are others far more knowledgeable than me who can also share some insight:

Mackinaws are made of paper. I don't care how you plan to tank one, they can be taken down rather easily. If a Brutix won't work, they will simply bring some friends, or a smart-bombing battleship. Therefore your idea should not be to build yourself a mackinaw tank and "ride it out" as this approach is doomed to failure. To survive this you need to change your tactics on a fundamental level.

If you can afford a Hulk or have a Hulk somewhere, fly a Hulk. Hulks can be tanked more easily with less skill and far more EHP and still remain a viable mining ship. Yes you will lose revenue since the Mackinaw pulls in 4 blocks per cycle vs the Hulk's 3 blocks - but would you rather have 75% of your ice, or have to buy a new ship?

However even if you fly a Hulk, do not get complacent. They are easily popped by disco (smart-bomb equipped) battleships or even someone with lots of skills/implants in a pimped out T2 battlecruiser.

Now to understand the adversary and his tactics: Goonswarm Federation is the 2nd largest alliance in EVE with close to 7,000 players and who knows how many neutral alts. Therefore expect them to launch organized, coordinated assaults involving several players. They have eyes in pretty much every system that matters and are constantly reporting intel back about how many miners are located where. Therefore if you are out mining it's only a matter of minutes before Goonswarm has reported you as a potential target.

This is what will happen if you're lucky: Some neutral that you've probably never seen before will show up at your belt most likely in a rookie ship or a shuttle. They'll hang around 100km or so from you or move in closer if they want to scan you to see how easy a target you'll make. Then they will warp off. A few minutes later you will see the same or a different neutral ship warp right next to your mining ship. This means the suicide-bombing ship is inbound. If you have repping support, you had better hope your repper is awake. If you are alone you should have warped the minute the neutral showed up under 3000 meters from you otherwise you are dead.

If you are not lucky, all of the above will happen with cloaky ships and your only warning (besides seeing strange people in local) is when the suicide ganker shows up at your belt. Even then it's possible to survive if your remote repper is awake - it takes a few seconds after warping to be able to lock someone up.

Usually the goons have been operating in groups of 2 or 3. A suicide bomber, a spotter and a hauler. Sometimes the hauler can double as the spotter. If you see strange industrial/transport ships show up at your belt be aware that his intent is to haul away your stuff from your wreck.

These have been their tactics so far, now let's talk about dealing with them. Buffing is good, but it's not enough. The groups that are having the most success are organizing with remote repping ships. From my personal experience just two large shield transporters are enough to protect an untanked Mackinaw from a single well-armed Brutix. The repping ship should have the miner(s) locked at all times and should be watching local and the belt for unusual/suspicious activity. Remember that a single Brutix can only engage one mining ship and hope to kill it before it gets popped by Concord. Therefore the remote repper should focus all his repping on the ship that's currently being attacked. It is quite possible, Goonswarm being the size that it is, that more than one suicide ship will show up at the same time. In which case if there is a single repper he must choose who to save. Trying to rep everyone at the same time will result in everyone being killed. Better to save one person than none at all.

Another thing I like to do, to complement the remote repping, is having a ship with neuts fitted. My choice is the Dominix because it can fit and run 6 neuts for a long time and still provide enough tank to take a hell of a beating. Neutralizers are useful for the following reason:

A suicide ganker is racing against time. He knows full well that his ship is doomed to be destroyed by concord, therefore the idea is to maximize the damage done in as little time as possible. By neutralizing his cap, you are taking away the ability to fire those very last salvos before concord shows up and kills him. This can easily turn a successful suicide gank run into a miserable failure. Neuts offer another advantage as well which I will discuss in a moment. Obviously trying to fit one ship with both reppers and neuts will end up with you floating around out of cap while your protegé is destroyed. Choose or the other, or better yet organize with someone else and divide the reponsibilities.

Another ship that can help (but has severe limitations) is a jamming ship like a blackbird, Falcon or Rook. Once the goonie attacks he sets the global criminal flag and turns red to everyone, which means he can be dealt with without problems. A jamming ship, when successful, will shut down his guns and stop the attack cold. However it is chance based and just might not work. Do not rely on ECM ships alone to protect you!

The other thing I wanted to mention is this - Goonswarm is made of human pilots not a scripted AI, so even as we speak they are switching tactics as we miners get organized into fleets. Therefore let's discuss this. Since Goonswarm is made up of nullbears with extremely deep pockets, for now they can afford all sorts of ships for suicide ganking. This includes disco (smart bomb) battleships.




h hi

?(:

Ptraci
3 R Corporation
#19 - 2011-10-04 14:45:44 UTC
Written Word wrote:
If you are smrt enough to type this all up, why do you even bother mining?


Because high sec miners are not all bots and a lot of them are clueless newbs who don't really deserve what you are handing out to them. It's pretty sad listening in on the goon intel channel and hearing orgasmic exclamations about how they killed a retriever or covetor. Yeah, what a rush.

But organizing a resistance, hmm, ok that sounds like fun.
Weaselior
GoonWaffe
Goonswarm Federation
#20 - 2011-10-04 14:46:54 UTC
Ptraci wrote:
Written Word wrote:
If you are smrt enough to type this all up, why do you even bother mining?


Because high sec miners are not all bots and a lot of them are clueless newbs who don't really deserve what you are handing out to them. It's pretty sad listening in on the goon intel channel and hearing orgasmic exclamations about how they killed a retriever or covetor. Yeah, what a rush.

But organizing a resistance, hmm, ok that sounds like fun.


the ones killing retrievers and covetors are mostly our newbies :3:

our newbies are way better than your newbies :3:

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

123Next pageLast page