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Player Features and Ideas Discussion

 
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New player experience: Races descriptions

Author
NiGhTTraX
Deep Core Mining Inc.
Caldari State
#1 - 2012-05-25 11:59:59 UTC
There are more Caldari pilots in EVE more than any other race. And everyone knows that Caldari and, in general, missiles are bad in PvP. So what's the root cause here?

First of all, there are a lot of Caldari alts, created by people that know their EVE stuff and place them near Jita for trading purposes. Those are not the subject of this matter.

The reason why people choose Caldari as their starting race is because they have the best description on the selection screen. Their description ends with "living emblems of strength, persistence and dignity". As someone who knows little about EVE, that seems like a good enough reason to start with Caldari. Let's see what the other races have to offer.

Amarr is the second most preferred race. Let's see why: "largest ... of the four empires", "most stable and military powerful". Yeah, seems like something new players would chose. But then there's "theocratic society" which puts off a lot of players.

Gallente are "champions of liberty" and a "true democracy". Not a really good motive to choose them.

And the Minmatarr are "enslaved by the Amarr" and have "tribal roots". Who would choose slaves as their starting chars?


I talked about this with some devs/gms and players at Fanfest and they all agreed that this is a problem. New players select their starting race only knowing a few words about it. Later in the game, when they join a PvP alliance, they'll find out that noone wants their Drake in fleets and that they just wasted months of training.

What needs to be done is putting additional information on the race selection screen. New Caldari pilots need to know about missiles, shield tanking and ECM. Those who choose Amarr will like to know about laz0rs, armor tanking and cap usage. Gallente have drones and blasters, Minmatarr have artillery and speed.

As a new player, the race you choose at the beginning will likely be the race you train for the next year. Having said that, new players must be presented with more information so that they can make a well informed decision. Put a couple of emblematic ships for each race, along with favored modules and maybe some videos depicting various scenarios for which that race is best suited.

If you're gonna post here thinking your idea is the greatest thing since bacon and that it will save EVE and possibly all humankind with it, you're gonna have a bad time.

Nomistrav
Center for Advanced Studies
Gallente Federation
#2 - 2012-05-25 12:15:39 UTC
NiGhTTraX wrote:
There are more Caldari pilots in EVE more than any other race. And everyone knows that Caldari and, in general, missiles are bad in PvP.


Sort of stopped reading around this point as the Drake being the most absolutely over-used ship -anywhere- defeats your argument.

"As long as space endures,

as long as sentient beings exist,

until then, may I too remain

and dispel the miseries of the world."

~ Vremaja Idama

Tippia
Sunshine and Lollipops
#3 - 2012-05-25 12:28:07 UTC
NiGhTTraX wrote:
There are more Caldari pilots in EVE more than any other race. And everyone knows that Caldari and, in general, missiles are bad in PvP. So what's the root cause here?
The Caldari Achura bloodline and the superior attributes it used to give.

Beyond that, though, yes, it would be nice if the races were given a more thorough presentation, along with the rest of the universe (insert stealth give-us-back-the-old-intro argument here).
NiGhTTraX
Deep Core Mining Inc.
Caldari State
#4 - 2012-05-25 12:51:52 UTC
Nomistrav wrote:
Sort of stopped reading around this point as the Drake being the most absolutely over-used ship -anywhere- defeats your argument.


And it's also the most destroyed ship ever. Kind of defeats YOUR argument, doesn't it?


Tippia wrote:
The Caldari Achura bloodline and the superior attributes it used to give.


New players didn't know about attributes and all that. Their decision was based solely on pretty pictures and fancy words.

If you're gonna post here thinking your idea is the greatest thing since bacon and that it will save EVE and possibly all humankind with it, you're gonna have a bad time.

Kaylen Vimanis
#5 - 2012-05-25 12:59:31 UTC
Am i weird that i became minmatar for the back story alone? When i first started i had no idea what attributes affected what skills and what ships i could initially fly.

Players can after all cross train now and do neurel remaps of their attributes, so i don't think it's really an issue seeing a lot of caldari, plus you don't need to be same race to join any FW activities.

Also drakes are used loads for pvp, month after month.

I’m a member of the Imperial Senate on a diplomatic mission to Alderaan.

Tippia
Sunshine and Lollipops
#6 - 2012-05-25 13:16:45 UTC
NiGhTTraX wrote:
And it's also the most destroyed ship ever. Kind of defeats YOUR argument, doesn't it?
No. It just means that it's fielded a lot.

Quote:
New players didn't know about attributes and all that.
Perhaps not in-depth, but it was very easy to see that they had the best ones (that's how I picked it). It also influenced everyone's alts.
Leviathian
Caldari Provisions
Caldari State
#7 - 2012-05-25 14:14:58 UTC
First off, Sure, people need to learn more about the races and what each of them is good/bad at, but doing this BEFORE they even have a character created? People are overloaded with information already - This is what is commonly known as the "EVE Learning Curve" Which is, more of a mountain than a curve.

Yes, it would be damn well amazing if new pilots would know all about ECM, ECCM, Shield tanking/ Armor Tanking, the pros/cons of Blasters/rails/missiles/projectiles, how subcap and cap warfare work, what industry is, how mining works in this game and how what null/highsec are/do, and what all the millions of skills in your skillsheet and market do, and what all the modules do and how to use them all effectively on your ship

BUT WE DONT LEARN ANY OF THAT UNTIL WE'RE VERY MUCH INTO THE GAME.

Yes, I would say it would take a good few weeks to get a handle on the basics of EVE, and then a few months to really feel like you know a thing or two about this game. I've been playing this game or 5 years and by no means do I think I know everything.

Yes, I definitely think the tutorial, the new player learning curve needs to be tackled with renewed vigour, I most firmly believe that the next expansion should be completely focused on the newbie experience and how to lower that learning curve to basically "A, B, C".

How they're going to do that? Well, i'm sure we could help them with an idea or two. At least, that's what my next few additions to the Features & Ideas discussion will be focusing on.

Now to address your topic directly. Your complaint is that the text backstory of each race biases new players into being primarily Caldari. All races need a backstory, the fact that the Minmatar was a slaved race is not going to change - If that deters people from becoming Minmatar then that's unavoidable.

Do I think having too much Caldari in the game is a problem? No, I don't really. I'm more concerned about there being any players at all left in this game. I'd love to see EVE online with a continuous 100,000 people online, rather than trying to fix what races people go into equally.

If you think Caldari ships are in any way better than other racial subcaps / caps, then you're really mistaken. Missiles are especially the worst for cap warfare which makes the Pheonix (Dread) and Leviathan (Titan) the worst of their catagory. The Wyvern also sees hardly any action since cap fleets are generally armor repping fleetings (As both the thanatos/nyx/erebus and Archon/aeon/avatar are both Armor tanks, and do better damage.)

Subcap, the drake outperforms ALL other caldari ships, even its T2 battlecruiser variant the nighthawk. And just because drakes are used a lot in fleet warfare doesn't make it the best ship for fleet warfare.
Altair Raja
Brutor Tribe
Minmatar Republic
#8 - 2012-05-25 15:21:21 UTC
NiGhTTraX wrote:
And the Minmatarr are "enslaved by the Amarr" and have "tribal roots". Who would choose slaves as their starting chars?
The reason i chose Minmatar was because they was for this very reason...
Thought I would be able to blow up a whole bunch of Amarr which didn't work out too well one week in since I lost almost everything. but learnt so many lessons in that 10 minutes, hehe

But now I live in Gallente space shooting at Caldari players.

AFK cloaking doesn't earn anything, so it needs a buff!

Cari Cullejen
Aliastra
Gallente Federation
#9 - 2012-05-25 16:23:03 UTC
When i first tried eve as a trial account I chose Caldari Achura of course because of its cool looking space ships and missles, but before I wanted to buy the game I did some research and became a gallente pilot because my dream is to become a carrier pilot. The reason i think most newbies choose caldari or amarr is because the trailers always portray gallente and minmatar ships being blown up by caldari missles or amarr lasers. I have never seen a popular trailer showcasing the mini triumphing over their "ebil" amarr. CCP favors certain races, and this is pretty much propaganda. Tyrannis and Inferno both had images of an Erebus titan being blown outta the sky... I dont even get me started on the Templar One trailer.

What are you looking for here? Read the post!

Kusum Fawn
Perkone
Caldari State
#10 - 2012-05-25 16:48:17 UTC
I used to have a 7? charisma? I forgot what the lowest base was, i think three. added skills and viola 7!

i had such a jump with the much higher other attributes. and then they went and screwed that up.
My starting class was researcher alt. nothing more, i didnt even train ships till what a year later? and only cause i was going to be a scout too.

its true that the descriptions suck in the character creator, but i dont think that its the leading factor for character choosing.

Caldari are always cited as being the easiest to get into, the drake for missions 2-4 and needing the lowest sp to be viable.
also they tend to look cooler then they are int he intros. and everyone is a capitalist,

Caldari - white/asian industrailsts and capitalists.
gallente - artsy french? freedom and politics in a pvp game?
amarr - white slave owners? lets all be racists!
Minmatar - black slaves? whos split weapons ships need the most sp to be viable

it really comes down to caldari playing the least into other RL stereotypes.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Nomistrav
Center for Advanced Studies
Gallente Federation
#11 - 2012-05-26 07:44:02 UTC
Tippia wrote:
NiGhTTraX wrote:
And it's also the most destroyed ship ever. Kind of defeats YOUR argument, doesn't it?
No. It just means that it's fielded a lot.

Took the words right out of my mouth.

Let's take a look at EON Magazine's statistics.

Quote:
Most Common PvP Ships (Mar 2011 - May 2011)

Destroyers:
1.) Abaddon 493,106
2.) Drake 401,810
3.) Hurricane 229,641
4.) Maelstrom 150,336
5.) Tengu 131,539

Destroyed:
1.) Drake 39,681
2.) Hurricane 31,974
3.) Rifter 26,754
4.) Kestrel 12,124
5.) Manticore 9,363

(Sep 2011 - Nov 2011)

Destroyers:
1.) Drake 419,410
2.) Hurricane 362,415
3.) Abaddon 187,596
4.) Armageddon 113,759
5.) Tempest 77,194

Destroyed:

1.) Hurricane 31,679
2.) Drake 29,920
3.) Rifter 23,320
4.) Kestrel 8,173
5.) Thrasher 7,177

(Dec 2011 - Feb 2012)

Destroyers:
1.) Drake 529,300
2.) Hurricane 277,096
3.) Maelstrom 245,582
4.) Tengu 245,063
5.) Abaddon 150,436

Destroyed:
1.) Drake 33,147
2.) Hurricane 27,821
3.) Rifter 25,415
4.) Thrasher 16,369
5.) Kestrel 10,029


I'm starting to notice a trend here. Seems that Caldari/Missiles aren't nearly as bad in PvP as you might have thought. In fact, something else I've noticed is that there isn't a single Gallente ship, or a single hybrid/drone user on this list at all!

Missiles are amazing in PvP. A writer featuring the Drake as a Hero Warship in EON is even quoted as stating:

[quote]A roving Drake gang is not fun to meet. They're always at optimal range, unlike gunship captains who need to plan ahead when deciding what turrets and ammo to use. When your kill zone has an 80+ km radius thanks to seven launcher hardpoints, it's no wonder heavy missile launchers are six of the top 10 most fitted high slot mods.

Ship resists and extenders give these monstrous mallards enough tank to get the job done.


They're simply easier to use and a Fleet Commander doesn't have to tie Range into his combat strategy; as long as you're within 81km the Primary is simply going to die. There's no question about it.

In fact, to further drive my point home, a character by the name of Flesh Rocket actually has a record holding 10,784 kills with a Drake.

So before you go about complaining that they aren't effective in PvP, it's probably good to do your research and maybe look at some other aspects of the game that are far more broken than whatever it is you're proposing.

"As long as space endures,

as long as sentient beings exist,

until then, may I too remain

and dispel the miseries of the world."

~ Vremaja Idama

Cari Cullejen
Aliastra
Gallente Federation
#12 - 2012-05-26 08:42:03 UTC
Kusum Fawn wrote:
I used to have a 7? charisma? I forgot what the lowest base was, i think three. added skills and viola 7!

i had such a jump with the much higher other attributes. and then they went and screwed that up.
My starting class was researcher alt. nothing more, i didnt even train ships till what a year later? and only cause i was going to be a scout too.

its true that the descriptions suck in the character creator, but i dont think that its the leading factor for character choosing.

Caldari are always cited as being the easiest to get into, the drake for missions 2-4 and needing the lowest sp to be viable.
also they tend to look cooler then they are int he intros. and everyone is a capitalist,

Caldari - white/asian industrailsts and capitalists.
gallente - artsy french? freedom and politics in a pvp game?
amarr - white slave owners? lets all be racists!
Minmatar - black slaves? whos split weapons ships need the most sp to be viable

it really comes down to caldari playing the least into other RL stereotypes.



If you know anything about eves history you will know that the caldari are nationalist, tibus heth is their dictator and if you are not caldari they don't give a sh** whether you die or live. like north Korea or china! maybe that's why they are euro-asian...

What are you looking for here? Read the post!

NiGhTTraX
Deep Core Mining Inc.
Caldari State
#13 - 2012-05-26 11:10:44 UTC
Ugh, you've all went an transformed this thread into a Caldari vs the world one. That was not the point.

The point was that the race descriptions, as they currently are, favor joining one more than the others. They don't provide an insight on what you should expect from that race. Knowing that the Gallente are liberals doesn't inform you that, as per those lovely stats above, you'll never make it in top 5 PvPers. And yes, you can always crosstrain when you realize you chose the bad race. But wouldn't it be more productive if you knew from the start? I'm not talking about learning how to PvP in 3 easy steps, just some hints on guns, tanking and agility.

That way you won't run into all those people complaining about missiles and blasters and saying they need time to crosstrain to be useful.

If you're gonna post here thinking your idea is the greatest thing since bacon and that it will save EVE and possibly all humankind with it, you're gonna have a bad time.

Sobaan Tali
Caldari Quick Reaction Force
#14 - 2012-05-26 13:22:08 UTC
Honestly, I originally picked Caldari because their ships looked like high-tech ****. I was going to pick Gallente since they sounded like "good guys", but their ships looked like...well...****. I do think, if anything, the intros left out something very crucial...the fact that you can train to be what ever regardless of the race you pick.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Mekhana
The Scope
Gallente Federation
#15 - 2012-05-27 00:20:33 UTC
I picked Gallente because of the ship design and the good guy feel.

The standings idea is just horrible. You gotta make that you only lose and gain corporation and agent standings. For hard to earn stuff that faction standings are a big help like level 5s and jump clones, a better alternative has to be found.

Also I think players should not start with the skills of their particular race. They should rather be introduced to all of the race's ships and their features and then they get to pick which skills they want to start with.

Give new players more freedom!

Vide longe er eros di Luminaire VII, uni canse pra krage e determiniex! Sange por Sange! Descanse bravex eros, mie freires. Mortir por vostre Liberete, farmilie, ide e amis. lons Proviste sen mort! Luminaire liber mas!