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EVE New Citizens Q&A

 
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Missions with Minmatar - want advices

Author
Cap Mixirika
Kinights of Eternity
#1 - 2012-05-25 13:47:11 UTC  |  Edited by: Cap Mixirika
Hello there.

I've started my char some days ago and did a plan with aaaalllll that (crap, boring bu necessary) support skill plan in evemon, based on THIS guide.

I know there are only support skills and i want run missions with minmatar ships and would be grateful if a good soul could help me with maybe some skill plan to add to my actually skill plan (listed bellow)...afterall, "don't fly what you can't afford to lose"...

And oh, sorry about english errors. Not english language native but i'm improving it.


Best Regards,


___________________________________

Skill plan for Cap Mixirika

Engineering IV (trainning)
Hull Upgrades II
Hull Upgrades III
Hull Upgrades IV
Energy Systems Operation I
Energy Systems Operation II
Energy Systems Operation III
Energy Systems Operation IV
Shield Operation II
Shield Operation III
Shield Operation IV
Shield Upgrades I
Shield Upgrades II
Shield Upgrades III
Shield Upgrades IV
Shield Management I
Shield Management II
Shield Management III
Shield Management IV
Energy Management I
Energy Management II
Energy Management III
Energy Management IV
Targeting I
Targeting II
Targeting III
Targeting IV
Signature Analysis I
Signature Analysis II
Signature Analysis III
Signature Analysis IV
Long Range Targeting I
Long Range Targeting II
Long Range Targeting III
Long Range Targeting IV
Evasive Maneuvering I
Evasive Maneuvering II
Evasive Maneuvering III
Evasive Maneuvering IV
Acceleration Control I
Acceleration Control II
Acceleration Control III
Afterburner II
Afterburner III
Afterburner IV
Navigation IV
Fuel Conservation I
Fuel Conservation II
Fuel Conservation III
Warp Drive Operation I
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Acceleration Control IV
Spaceship Command IV
Social I
Social II
Social III
Social IV
Connections I
Connections II
Connections III
Drones I
Drones II
Drones III
Drones IV
Scout Drone Operation I
Scout Drone Operation II
Scout Drone Operation III
Scout Drone Operation IV
Drone Navigation I
Drone Navigation II
Drone Navigation III
Drone Navigation IV
Weapon Upgrades I
Weapon Upgrades II
Weapon Upgrades III
Weapon Upgrades IV


Total time: 30 days, 5 hours, 58 minutes, 31 seconds
Petrus Blackshell
Rifterlings
#2 - 2012-05-25 15:44:26 UTC
What sorts of missions? Different missions are best done in different ships.

The skill list you have there is rather incomplete for skills to fly any sort of real ship. In fact, even the drone skills are rather lacking. Have a list of stuff to train to get to be able to mission well in a Minmatar battleship:

Drones

  • Drones V
  • Drone Interfacing IV (or V if you really want to do a lot of drone damage)
  • Electronic Warfare Drone Interfacing IV
  • Heavy Drone Operation IV
  • Minmatar Drone Specialization IV
  • Gallente Drone Specialization IV
  • Combat Drone Operation IV
  • Drone Sharpshooting IV
  • Drone Durability IV


Gunnery


  • Gunnery V
  • Weapon Upgrades V
  • Advanced Weapon Upgrades III-IV (V if you really want easy fitting)
  • Rapid Firing IV
  • Sharpshooter IV
  • Surgical Strike IV
  • Trajectory Analysis IV
  • Small Projectile Turret V
  • Small Autocannon/Artillery Specialization IV (your choice, depends on the ship)
  • Medium Projectile Turret V
  • Medium Autocannon/Artillery Specialization IV (your choice, depends on the ship)
  • Large Projectile Turret V
  • Large Autocannon/Artillery Specialization IV (your choice, depends on the ship)


Spaceship Command


  • Minmatar Frigate IV
  • Minmatar Cruiser IV
  • Minmatar Battleship IV


Depending on the ship, you will also want shield or armor tanking skills, and possibly other things. The order you train all of this up in is up to you, but it will take a long time. Someone else may be able to offer a more lean skill plan but... it is what it is.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Kilrayn
Caldari Provisions
#3 - 2012-05-25 19:14:10 UTC
Getting those core skills are definitely a good plan, but like the previous poster, I recommend working on skills that will have more of an immediate effect. Work towards Tech 2 variations of the modues you want to use (I'd personally recommend working on defenses first, then offence). Each item should have its prerequisites listed in it's information.

Then once you get your tank and gank in a good spot, go back and get all those nice and shiney support skills.

"Music is a mysterious thing. Sometimes it makes people remember things they do not expect. Many thoughts, feelings, memories... things almost forgotten... Regardless of whether the listener desires to remember or not." - Citan Uzuki, Xenogears

Lyric Lahnder
Deep Core Mining Inc.
Caldari State
#4 - 2012-05-25 19:29:24 UTC
Your minmitar and the training plan had hardly any thing to do with guns?

Add petrus addition to your skill plan. A minmitar without hard hitting guns is like a bird without wings. That applies to practically every scenario PVP or PVE.

Noir. and Noir Academy are recruiting apply at www.noirmercs.com I Noir Academy: 60 days old must be able to fly at least one tech II frigate. I Noir. Recruits: 4:1 k/d ratio and can fly tech II cruisers.

Cap Mixirika
Kinights of Eternity
#5 - 2012-05-25 20:24:35 UTC
Yea, i'm trying rebuild this plan to get some more immediate, but i don't have idea what i can remove for that plan to add the gunnery plan and fly in something more fun to start missioning...Think i'll add those skills to the plan, it will add aprox. 30d in the plan...i preffer don't play right now to get all these support and core skills in high lvls and after this, start train cuisers, BC's, BS, etc...

Thanks for all the replys. very honored to learn with you guys.
Louis deGuerre
The Dark Tribe
#6 - 2012-05-25 22:47:49 UTC
Important here is that training from 1-3 takes shorter than training from 3 to 4.
Train the essential skills to 3 in a short time and then train the more important ones to 4.
For example, targeting IV and signature analysis IV is not as important as shield management IV (assuming you're going for a shield tank here). You'll get a lock eventually but if your tank fails you're in trouble.
As mentioned other places, you might want to stop training Afterburner at III.

If you give us details on what ship + fit you want to use we can be more specific.

DeMichael Crimson
Republic University
Minmatar Republic
#7 - 2012-05-26 01:51:08 UTC
Core Fitting Skills - definitely make that a priority. Get them to level 5 asap. It will make fitting up ships very easy without having to sacrifice valuable slots to boost Powergrid and CPU. As you're training them up, mix in some damage and ship skills.

What will really help is don't be in a rush to jump into a larger class of ship. I stayed in a Rifter for my first 9 months playing this game and maxed out almost every skill related to it before looking at a larger ship. Completing level 3 encounter missions within the bonus time was no problem. When I did decide to move up into a larger ship class, I went straight into a Hurricane Battlecruiser. With a little extra ship class training, fitting it up and operating it was very easy.

Since then, I've always made it a point that no matter which ship I decided to fly, I would always try to have most of the skills pertaining to it close to max level before even buying the ship.

Having the Core Fitting Skills maxed out really helps a lot.