These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
Previous page123Next page
 

My future goals

Author
J'Poll
School of Applied Knowledge
Caldari State
#21 - 2012-05-25 16:32:53 UTC
Schmata Bastanold wrote:


But my point of view is affected by BRRC way of doing those things. We fly small hulls, we roam in small hulls, our FCs fly small hulls. And with those small hulls we have a lot of fun, we go after bigger ships and our FCs lose ships in engagements and it never stopped us from shooting things. Another thing is that we fly massive amount of time solo so we can keep choosing targets even when FC warped out his pod or got podded.

J'Poll's remark about egos of some FCs lets me to believe some fleets are full of mindless drones...


True, but some fleets fail if eveyr single member just picks his target on it's own. FCs help to focus fire on key targets, and if FC dies usually a back-up should be ready to jump in (maybe even a back-up for that back-up if fight is large enough).

In large battles (200 vs 200 sub-caps) randomly firing at the enemy while the enemy takes down certain ships (tackle, logi, etc) will mean you will loose the fight in the end.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Schmata Bastanold
In Boobiez We Trust
#22 - 2012-05-25 16:52:30 UTC
J'Poll wrote:
True, but some fleets fail if eveyr single member just picks his target on it's own. FCs help to focus fire on key targets, and if FC dies usually a back-up should be ready to jump in (maybe even a back-up for that back-up if fight is large enough).

In large battles (200 vs 200 sub-caps) randomly firing at the enemy while the enemy takes down certain ships (tackle, logi, etc) will mean you will loose the fight in the end.


As I said, we are not exactly fleet junkies corp. Some rebelz participate in fleets organized by other corps and then it can be quite big fleet especially in null. But our bread and butter is solo and two or three times a week something quasi organized as a gang roam. That's why our FC can basically die and we will just keep shooting what we shot before until target or we explode. And since we mostly fly frigs up to cruisers price tag on lossmails is not able to spoil fun we have at those occasions.

I understand that in case of full fledged sov battle with hundreds of ships, logis, boosters, cynos, titans and whodafu*k knows what else without FC focusing fire and keeping whole fleet in order everything goes down the tubes hence he wants/needs to fly sth strong enough to stay as long as possible on battlefield. And backup FCs are important to step in when needed. But that kind of pvp is not what we do so I'm not even pretend to know how it is done.

On the other hand it is only a matter of scaling up along with size and purpose of a fleet, core concept of what FC does stays the same. And that is what I was trying to explain to OP who seems to follow recent trend of asking questions and not really listening to answers.

Invalid signature format

Petrus Blackshell
Rifterlings
#23 - 2012-05-25 17:52:27 UTC
Schmata Bastanold wrote:
J'Poll's remark about egos of some FCs lets me to believe some fleets are full of mindless drones...

Coming from an ex-nullsec resident who said "**** this" and joined lowsec/FW, some of them really are. They are also full of idiots who do not understand why a heterogeneous fleet composition covering all utility roles is good. I cannot count the number of times I've been told to "train something useful" because interceptors, covops, ewar, and later interdictors are apparently all useless.

Schmata, there is a fundamental different between a FC in a small fleet/gang (2-30 people) and a FC for large fleet engagements. The mechanics involved are very different, the fleet setups are very different, and the amount of self-thought and discipline expected in fleet members differs as well.

In a small fleet, the FC is there more for direction and providing some semblance of unity, plus possibly playing the role of scout/tackle/bait, or compensating for lack of experience of fleet members with good orders (i.e. what I do in Rifterlings fleets). Fleet members are largely free to do what they want, independently scouting, trying target acquisition, etc. This semi-"wolfpack" technique works well with small ships that don't necessarily have to stand and fight, and have an easier time engaging on their own terms, or not at all. Small fleets also tend to have more conversation and a friendlier atmosphere.

In a larger fleet, the FC does not scout or tackle or do any of that. That is delegated to specific members. Everyone must follow orders immediately and without questioning them, and speaking up out of turn will get you muted. Going out on your own may give away the whole fleet and get you in trouble. Rather than trusting their individual judgments, the fleet members have to trust the FC to make the right decisions for everyone.

Orders in small fleets are also "looser". Instead of "warp to Planet V moon 3 at 50 km" it's "the target is at Planet V customs office, go get 'im!"

Anyway, this doesn't really answer the OP's question, but I hope it provides some insight into what goes on while FCing.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Schmata Bastanold
In Boobiez We Trust
#24 - 2012-05-25 18:12:32 UTC
Petrus Blackshell wrote:
Schmata, there is a fundamental different between a FC in a small fleet/gang (2-30 people) and a FC for large fleet engagements. The mechanics involved are very different, the fleet setups are very different, and the amount of self-thought and discipline expected in fleet members differs as well.


Wolfpacks organized in BRRC are more of a lolz kind because we don't fight over resources or politics. We do it for fun and probably same is in Rifterlings (well, maybe your involvement in FW has some impact on how seriouz bizness fleets are or maybe it hasn't, I don't know).

But regardless of size/purpose/location/destination/other factors and properties of a fleet, first responsibility of a FC is giving orders not boosting. So FC can be in regular ship and doesn't have to do anything else beside commanding and surviving as long as possible. Isn't that true?

At least that's my opinion after small gang fleets I experienced in BRRC, but what do I really know, I just like to post in threads where J'Poll shows up :)

Invalid signature format

Petrus Blackshell
Rifterlings
#25 - 2012-05-25 18:17:54 UTC
Schmata Bastanold wrote:
We do it for fun and probably same is in Rifterlings (well, maybe your involvement in FW has some impact on how seriouz bizness fleets are or maybe it hasn't, I don't know).

FW gives us orientation and things to do other than random pirating, plus a very nice income source. It also gives us people to shoot without ruining our sec status (statuses? stati? statopodes?). We're not really in the foreground of FW system conquering, but rather in the background skirmishing over complexes and missions.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

J'Poll
School of Applied Knowledge
Caldari State
#26 - 2012-05-25 18:33:44 UTC
Schmata Bastanold wrote:

At least that's my opinion after small gang fleets I experienced in BRRC, but what do I really know, I just like to post in threads where J'Poll shows up :)



Oooh, I have a virtual forum stalker. Big smileBig smileBig smileBig smile

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Schmata Bastanold
In Boobiez We Trust
#27 - 2012-05-25 18:53:24 UTC
J'Poll wrote:
Oooh, I have a virtual forum stalker. Big smileBig smileBig smileBig smile


Don't tell me you believed I "just happen" to write in the same threads :)

Invalid signature format

J'Poll
School of Applied Knowledge
Caldari State
#28 - 2012-05-25 20:04:59 UTC
Schmata Bastanold wrote:
J'Poll wrote:
Oooh, I have a virtual forum stalker. Big smileBig smileBig smileBig smile


Don't tell me you believed I "just happen" to write in the same threads :)


As long as it friendly, I"m like the honey badger, I just doing give a ****

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Lyric Lahnder
Deep Core Mining Inc.
Caldari State
#29 - 2012-05-25 20:05:48 UTC
Fleet comanders call targets and order fleets into or out of situations.

You need to be able to have in fight intel: Which ships are present? What are enemy ships hit points at? Are logi reaching them or not? What are Capacitor levels on ships? All of this intel is necessary in a good fleet fight between balanced adversaries.

Being in a cloaked observer ship means you cannot lock on to enemy ships to get read outs on there remaining hit points, you also wont be able to ship scan them for cap levels etc. Ie in a cloaky observer ship you really cant fleet command a fight.

Most fleet comanders dont use Boosting ships and expensive gang links. The fleet higher archy you see in game has jack **** to do with who is actually running the show its all about the distribution of fleet bonuses and a way for fleet mates to stay organized so they can page for reps or add scouts or tacklers to watch list for warp ins.

You yourself could be in a rifter with a bunch of other people the same exp level as you in rifters, and if you fleeted up ordered them around got some kills and ordered them out of a bad situation before it got worse. You would be an FC. No Booster ship required.

the fleet rolls of Scouts and FC,s can be done by almost any one in almost any ship. Most FC would prefer not to be notorious like Shadoo, or some one else because the moment they get in a fleet fight they get called primary target and get smoked before reps land meaning they have to hand over FCing to some one else. Which isnt fun if you like to fc. And dont like loosing ships.

Flying shiny **** in a fleet and being a well know FC sounds like a great recipe to be the first person killed at the begining of a fight, which is counter productive if you actually want to be FCing during that fight.

Listen closely to the types of things Lord Maldaror the narrator says in this video when the fight gets going it will give you a better idea of what a Fleet commanders job is and how Voice coms is probably more important for the job of FC then any ship you could ever fly.

When you've flown your assault ships or that manticore and you still want to keep pvping. Give us a call.
Here's my Karde

Noir. and Noir Academy are recruiting apply at www.noirmercs.com I Noir Academy: 60 days old must be able to fly at least one tech II frigate. I Noir. Recruits: 4:1 k/d ratio and can fly tech II cruisers.

Plentath
Sparkle Motion.
#30 - 2012-05-25 22:54:30 UTC
Victor Markov wrote:
Thank you for the question. My first plan never included the Rifter and as such I already have some of what I need for the Manticore... that and I also don't like the way the minmatar bomber looks.

However I have been repeatedly told minmater is the direction I need to go (for pretty much everything but I am ignoring that) for Frig to Frig combat. The extra time it takes hardly feels that bad but I would love any advice you have.
I have noticed a change in tune with this new patch however in regards to Rifter being king of Frig combat but I have no way of knowing what is true yet.

I'm not really keeping up with the rest of the thread, but it's worth noting that "chasing the flavour of the month" is usually a bad idea, and is nearly ALWAYS a bad idea if you're new and its all you can fly.

Ideas change, nerfs happen.

It's better to train into ROLES than races or particular hulls. Many ships can typically perform a given role.

Example: I fly heavy armour tanked ships with lots of damage in logi supported fleets (most anything Amarr) yet will swap to something fast and nimble if I am solo (so minmatar).

Minnies are used a lot for many reasons, but some key ones:

- Fast. You can engage most things and just run away if things go bad; you're less likely to suffer a loss
- It's easy. If your whole gang can just up and run away then you don't need necessarily bother with logi / ecm or anything clever to win the fight
- Fitting can be easier. Not usually that important outside of min/maxed to hell fits, but often useful to new players.

There's really no answer to your slightly veiled question -- the list I gave is about as close as you can get to a "dos and don't" list (subject to my ability to think of them) but there's nothing I can say which will help you get into the right ship in the right fleet a few months from now.

You seem smart, just play and most things will fall into place.
Plentath
Sparkle Motion.
#31 - 2012-05-25 22:55:15 UTC
Edit: for what it's worth, look at the Tormentor post patch.
Victor Markov
Imperial Shipment
Amarr Empire
#32 - 2012-05-26 08:15:46 UTC
Lyric Lahnder wrote:

Listen closely to the types of things Lord Maldaror the narrator says in this video when the fight gets going it will give you a better idea of what a Fleet commanders job is and how Voice coms is probably more important for the job of FC then any ship you could ever fly.

That was a very good video.

Much thanks to you and Plentath for the help.
J'Poll
School of Applied Knowledge
Caldari State
#33 - 2012-05-26 10:00:29 UTC
Victor Markov wrote:
Lyric Lahnder wrote:

Listen closely to the types of things Lord Maldaror the narrator says in this video when the fight gets going it will give you a better idea of what a Fleet commanders job is and how Voice coms is probably more important for the job of FC then any ship you could ever fly.

That was a very good video.

Much thanks to you and Plentath for the help.


And in that video, do you see the FC in a cloaky ship or a booster. No.

RnK is one of the finest examples on how to fight

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Victor Markov
Imperial Shipment
Amarr Empire
#34 - 2012-05-27 06:44:36 UTC
J'Poll wrote:

And in that video, do you see the FC in a cloaky ship or a booster. No.

RnK is one of the finest examples on how to fight


No he is not in a cloaked ship, He was flying one of the ships Plentath posted and right in the thick of combat.

This tells me that combat FCing is not so difficult that it takes all your concentration in a fleet that sized, or that he is just that good at multitasking. I also suspect based on the professionalism of the video that they had leadership redundancy covered if the FC fell.

From many of the comments here I assume that Commanders are the supperstars of Eve then? That is a change from what I expected.

I was also starting to fear based on the comments here that FCing was just calling targets in (in alphabetical order no less). That video and the others on there page have reaffirmed my trust that FCing is skill intensive and will no doubt take a staggering amount of first hand experience.

I believe in time I will be up for such a task... but I assume no one joins eve with expectations of mediocrity .

Once more I think you all for your help.
Khanh'rhh
Sparkle Motion.
#35 - 2012-05-27 10:56:57 UTC  |  Edited by: Khanh'rhh
Victor Markov wrote:
I was also starting to fear based on the comments here that FCing was just calling targets in (in alphabetical order no less). That video and the others on there page have reaffirmed my trust that FCing is skill intensive and will no doubt take a staggering amount of first hand experience.

It really depends on the fleet. Alphabetical target calling certainly happens when you're
- In a very large fleet
- There are lots of targets in the same ship
- That are all at a similar range

For instance if you want to primary their ECM ships you will do so, but then call them usually in alphabetical order. You might do similar with logistics, but bearing in mind you either need to shoot the ones with low transversal or web them heavily, or both. i.e. there's a lot of skill in being in the position to be calling alphabetically.

In small gangs and fighting on the edge (such as the RnK videos) then there's a much higher sense of "every ship counts"

Whichever one you're a part of, the FCs job is never just target calling. Common tasks include:

- Target calling
- Fleet comp
- Fleet movement and positioning
- Finding a fight / baiting an engagement
- RIsk assessment
- Dealing with whiney idiots
- etc

But yes, you pretty much need to know every ship in the game, what it can do, and what it means for your fleet.

If you don't know what an Arazu is, then you might get a surprise when you see one decloak at 50km.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

J'Poll
School of Applied Knowledge
Caldari State
#36 - 2012-05-27 11:04:21 UTC  |  Edited by: J'Poll
Khanh'rhh wrote:
Victor Markov wrote:
I was also starting to fear based on the comments here that FCing was just calling targets in (in alphabetical order no less). That video and the others on there page have reaffirmed my trust that FCing is skill intensive and will no doubt take a staggering amount of first hand experience.

It really depends on the fleet. Alphabetical target calling certainly happens when you're
- In a very large fleet
- There are lots of targets in the same ship
- That are all at a similar range

For instance if you want to primary their ECM ships you will do so, but then call them usually in alphabetical order. You might do similar with logistics, but bearing in mind you either need to shoot the ones with low transversal or web them heavily, or both. i.e. there's a lot of skill in being in the position to be calling alphabetically.

In small gangs and fighting on the edge (such as the RnK videos) then there's a much higher sense of "every ship counts"

Whichever one you're a part of, the FCs job is never just target calling. Common tasks include:

- Target calling
- Fleet comp
- Fleet movement and positioning
- Finding a fight / baiting an engagement
- RIsk assessment
- Dealing with whiney idiots
- etc

But yes, you pretty much need to know every ship in the game, what it can do, and what it means for your fleet.

If you don't know what an Arazu is, then you might get a surprise when you see one decloak at 50km.


This, if you now think that being FC is just calling targets you still don't get it.

The FC runs the fleet. So he has to call targets, keep the fleet together and moving as a group, keep eye on what the enemy brings vs his own fleet, keep track of scouts, deal with stragglers that are left behind, deal with people who shoot the wrong thing, deal with people joining in with the fun and in some cases be on multiple comms at the same time as he also has to communicates with FCs from other fleets.

Being a FC (in larger fights, as difference has been explained) is usually a full time commitment as you are always busy, if you're lucky you might land a shot or two on each target.

As for ships, not only do you need to know almost all of them. You also need to know the basic fits that are usually fitted to them, so you know how it's fit and how that ship is used against you (optimal ranges, tracking, velocity etc etc)

Another great video to watch from RnK is the Clarion Call series (1, 2 and 3).

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Victor Markov
Imperial Shipment
Amarr Empire
#37 - 2012-05-27 12:23:32 UTC
J'Poll wrote:


This, if you now think that being FC is just calling targets you still don't get it.

The FC runs the fleet. So he has to call targets, keep the fleet together and moving as a group, keep eye on what the enemy brings vs his own fleet, keep track of scouts, deal with stragglers that are left behind, deal with people who shoot the wrong thing, deal with people joining in with the fun and in some cases be on multiple comms at the same time as he also has to communicates with FCs from other fleets.

Being a FC (in larger fights, as difference has been explained) is usually a full time commitment as you are always busy, if you're lucky you might land a shot or two on each target.

As for ships, not only do you need to know almost all of them. You also need to know the basic fits that are usually fitted to them, so you know how it's fit and how that ship is used against you (optimal ranges, tracking, velocity etc etc)

Another great video to watch from RnK is the Clarion Call series (1, 2 and 3).


Hmm and here I thought you would have used the line about FCing being easy, no matter.
I assure you the comment was meant sarcastically, and I have never thought the commander was just calling targets. Roll

J'Poll wrote:

The FC runs the fleet. So he has to call targets, keep the fleet together and moving as a group, keep eye on what the enemy brings vs his own fleet, keep track of scouts, deal with stragglers that are left behind, deal with people who shoot the wrong thing, deal with people joining in with the fun and in some cases be on multiple comms at the same time as he also has to communicates with FCs from other fleets.
This however I have lots of experience with.


Against my better judgement however I just can't help myself.
You have said that in a large fleet battle I will be always busy with little time to engage in combat. You said this yes?
This is what I assumed from the start hence my question about being in a cloaked ship as opposed to an expensive ship just sitting in the middle of combat or at its edge not really contributing anything other then FCing.
I have been told however that a cloaked ship is not a good idea and you agree yes?

My next thought was something that would contribute to combat without eating into my concentration to hard. Sitting there and giving buffs has to be better then just sitting there right? However you also say this is a bad idea as it will be prime target and then enemy knows what boosts are given.

However Plentath had this to say about it.
"Viable command ships that are actually command ships, are basically the Damnation. It can get near to one million effective hitpoints (800,000 typical -- if you set it and your fleet up to do it) so calling it a primary target is usually a terrible idea, when you consider you can have destroyed 8 battleships in the same time, and taken upto 10,000 dps (worth a dreadnaught) off the field in the same time."

I wonder what your thoughts are? Is she wrong in saying that calling the Damnation as the primary is usually a terrible idea?
J'Poll
School of Applied Knowledge
Caldari State
#38 - 2012-05-27 12:42:34 UTC
Victor Markov wrote:


J'Poll wrote:

The FC runs the fleet. So he has to call targets, keep the fleet together and moving as a group, keep eye on what the enemy brings vs his own fleet, keep track of scouts, deal with stragglers that are left behind, deal with people who shoot the wrong thing, deal with people joining in with the fun and in some cases be on multiple comms at the same time as he also has to communicates with FCs from other fleets.
This however I have lots of experience with.


Against my better judgement however I just can't help myself.
You have said that in a large fleet battle I will be always busy with little time to engage in combat. You said this yes?
This is what I assumed from the start hence my question about being in a cloaked ship as opposed to an expensive ship just sitting in the middle of combat or at its edge not really contributing anything other then FCing.
I have been told however that a cloaked ship is not a good idea and you agree yes?

My next thought was something that would contribute to combat without eating into my concentration to hard. Sitting there and giving buffs has to be better then just sitting there right? However you also say this is a bad idea as it will be prime target and then enemy knows what boosts are given.

However Plentath had this to say about it.
"Viable command ships that are actually command ships, are basically the Damnation. It can get near to one million effective hitpoints (800,000 typical -- if you set it and your fleet up to do it) so calling it a primary target is usually a terrible idea, when you consider you can have destroyed 8 battleships in the same time, and taken upto 10,000 dps (worth a dreadnaught) off the field in the same time."

I wonder what your thoughts are? Is she wrong in saying that calling the Damnation as the primary is usually a terrible idea?


First, leading any group of people in other MMO (if you mean you did that) doesn't haven any effect in EVE. EVE works totally different and is much much more dynamic.

Again, you CAN'T FC while cloaked. You have to lock your enemy to see if he is going down or is receiving massive reps from logi.

Command ships are good, but they will be primed.

The damnation is a huge tank so will last bit longer. Yet it will again stand out who likely is the FC and in large battles even damnations can be killed. IMO the best FC is someone who doesn't stand out as the FC, if people don't know who is leading the fleet it is hard to break the command.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Victor Markov
Imperial Shipment
Amarr Empire
#39 - 2012-05-27 14:15:48 UTC
J'Poll wrote:

First, leading any group of people in other MMO (if you mean you did that) doesn't haven any effect in EVE. EVE works totally different and is much much more dynamic.

No offense but I doubt that. Eve is much much bigger but the jury is still out on if it is more dynamic. This game and my other MMO have more in common then you might think, however yes I am coming into a new game and I am sure what I don't know could fill a Big Brown Box (err Orca?) However I suspect many of my old skills will transfer just fine because people tend to stay the same even if the games change. Or is this game so lucky that things like betrayal, player burnout, conquest of territory, maintaining non aggression pacts (or whatever this game calls them), maintaining relations with your allies, and understanding the larger political landscape are unimportant? Is this a game where understand your own troops moral and knowing when the spirit of your enemy is braking unimportant? Real leadership skills are not something you que up and train for a month. The true trick is if I can get those skills to apply to Eve. Only time will tell if I am successful and not just arrogant. Roll


J'Poll wrote:

Command ships are good, but they will be primed..

So then you disagree with her? Better to have one costly ship sitting in combat hoping he is not fired at as another player is taken off the field to go sit in a POS and be booster? What if the Damnation was not the FC or the booster and just a high tanked lamb meant for the slaughter so that other more important ships could engage longer? It is a bit of a gamble but if the Damnation is going to be shot first a large majority of the time then is this not wise? If the Damnation is not going to be called out first a large chunk of the time why not have it be the FC so you can be rewarded with another Warship on the field of battle?
Khanh'rhh
Sparkle Motion.
#40 - 2012-05-27 14:31:02 UTC
Victor Markov wrote:
However Plentath had this to say about it.
"Viable command ships that are actually command ships, are basically the Damnation. It can get near to one million effective hitpoints (800,000 typical -- if you set it and your fleet up to do it) so calling it a primary target is usually a terrible idea, when you consider you can have destroyed 8 battleships in the same time, and taken upto 10,000 dps (worth a dreadnaught) off the field in the same time."

I wonder what your thoughts are? Is she wrong in saying that calling the Damnation as the primary is usually a terrible idea?


Plentath is me.

I stand by the statement, but you have to see it is situational. If you're in a 10 v 10 fight then you can be pretty sure they won't be calling a massive buffer with little damage as primary. If you're in a large fleet, then you will.

Ultimately, this discussion is a little pointless because, as I said, all these questions will resolve themselves.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Previous page123Next page