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'My' Wormhole

First post
Author
Jokerface666
Intergalactic Expeditionary Corp
#21 - 2011-10-04 08:24:20 UTC  |  Edited by: Jokerface666
Barrak wrote:
Thanks for the replies.

I was kinda kidding a bit about the 'my' part, but it was the tiemframe that interested me. Like you all suggested, WH's close after a shortwhile so I was curious how someone could inhabit one long enough to even consider calling it their own.

Regards

Barrak

*edit*

Let me be more specicif in light of the last response.

I am interested in PI and have read in a few places that players are moving their corps into WH's to do PI and are doing fairly well from it. But I dont understand how they do that if it closes every 24hrs.


If you want to do well and pretty much safe, you will need a Wormhole with a static HS, so a C3 should be good for you guys.
Also find one that has not got more then 5 moons.

You get in there, place a POS at every moon, your Main POS should be a faction deathstar

so everyone getting in and trying to get you guys out, will have to deal with 5 POSes first.

The getting stuff in part:
When you have found a hole, you move in your Stuff untill the hole collapses, then you scan the new "exit" inside the hole, which will lead you to a random HS system, from there you can move more stuff in.

a static HS exit does not mean always safe. it can happen that you get a HS Island exit, which means the Hs is surrounded by LS, so you have to go trough LS if you want to get to the main trade hubs.

a basic rule for w-space:
ALWAYS, JUST ALWAYS have a character in the hole that is able to scan.
Jita Alt666
#22 - 2011-10-04 08:37:31 UTC
This is one of the few threads on this forum that has not made me feel dumber after reading it.
Alexandra Alt
Doomheim
#23 - 2011-10-04 09:35:29 UTC
Jita Alt666 wrote:
This is one of the few threads on this forum that has not made me feel dumber after reading it.


Not quite true, although a PVP'er myself, the amount of bashing on the bears is mind numbing, the worse thing is, this bashing nublets often think they'll stand a chance (on a fair fight) against old/ex-pvpvers living in WH now with crap ton of resources. Their illusion astonishes me.
Obax Bannon
Caldari Provisions
Caldari State
#24 - 2011-10-04 10:07:09 UTC
Jokerface666 wrote:


If you want to do well and pretty much safe, you will need a Wormhole with a static HS, so a C3 should be good for you guys.


Personally I would say go for one with a static low sec.
Everyones scanning in HS and these holes always seem to get alot of unwanted 'day' visitors

Fair enough in a hole with a LS static you might not get an ideal location to be able to go pick stuff up on a regular basis but it happens often enough.
Ingvar Angst
Nasty Pope Holding Corp
#25 - 2011-10-04 11:58:13 UTC  |  Edited by: Ingvar Angst
Barrak wrote:
Thanks for the replies.

I was kinda kidding a bit about the 'my' part, but it was the tiemframe that interested me. Like you all suggested, WH's close after a shortwhile so I was curious how someone could inhabit one long enough to even consider calling it their own.

Regards

Barrak

*edit*

Let me be more specicif in light of the last response.

I am interested in PI and have read in a few places that players are moving their corps into WH's to do PI and are doing fairly well from it. But I dont understand how they do that if it closes every 24hrs.


I see the problem... you don't live "in" the wormhole, you move into the system it connects to. Say you scan down a hole and connect to J123456. OK, let's say you're in high sec and the hole connects to a C2. Well, you look around, and it's empty. What you'd need to do is move in a pos and all the fixings, find a moon and set it up. Now, the hole you're coming in from in this case only has 16hrs life on it and a 750M mass limit, so initially you need to keep that in mind for the initial move in, but let's say you get an orca haul or two in there and set up, then the hole closes behind you. You're still in J123456, still at your pos and ready to roll. Your C2 will have some static holes leading from it... think of them at gates to other systems that change their destination every 24hrs. You scan them down, and depending on your hole (being a C2) you have connections to empire and another wormhole system.

TL:DR, you don't live in the wormhole, you live in the system it connects to.

Six months in the hole... it changes a man.

Messoroz
AQUILA INC
#26 - 2011-10-04 12:01:20 UTC
Wormholes are simply links to -1.0 systems which have no jump gates, the only way to move about is other wormholes..

The end.
Ingvar Angst
Nasty Pope Holding Corp
#27 - 2011-10-04 12:07:59 UTC
CCP Zymurgist wrote:
One popular tactic is to leave an alt that can probe out wormholes in the unknown space. That way you have an "anchor" and you won't lose that space, unless the alt dies or leaves.

As far as transporting goods in and out, you might not always be able to do this easily. If your space has a "static high sec wormhole" you should be able to find an exit pretty easily but those aren't exactly common and can be anywhere in High Sec space.

A "good" wormhole space is anyone you can operate out of Smile


Also one that hasn't had the ABC ores nerfed out of it or isn't a victim of having ice removed from highsec so we can't afford to live in wormholes anymore. >cough<

Six months in the hole... it changes a man.

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#28 - 2011-10-04 13:09:34 UTC
Dradius Calvantia wrote:
I have seen worm hole systems with 60+ faction POSes all running capital production before, and personally know a few people who have 20-30 capital ships in their W space. I think it is fair to say that they own it just as much as guys out in SOV null own their systems.


*looks in the top left corner*

Nope, still says 'unclaimable'.
Dorian Wylde
Imperial Academy
Amarr Empire
#29 - 2011-10-04 13:23:08 UTC
Gealbhan wrote:
The "my/mine" mentality is indicative of the carebear syndrome.
You need to vaccinate them from developing further symtoms.

The vaccination procedure it quite easy:

Go to optimal and give them repeated shots of your best ammo until they explode thus purging the sickness within them.

You'll be doing them a favor.



Yeah, because the wannabe pirate losers who camp 'their' gates in 'their' low sec, or who kill miners for being in 'their' belts don't have this mentality at all.
Tyraeil Starblade
Aliastra
Gallente Federation
#30 - 2011-10-04 13:42:46 UTC  |  Edited by: Tyraeil Starblade
Nth Ares wrote:
Herping yourDerp wrote:
Gealbhan wrote:
The "my/mine" mentality is indicative of the carebear syndrome.
You need to vaccinate them from developing further symtoms.

The vaccination procedure it quite easy:

Go to optimal and give them repeated shots of your best ammo until they explode thus purging the sickness within them.

You'll be doing them a favor.


u mean, the me/mine is a disease for nullbears.. not carebears


More than a disease, it's a philosophical debate at the heart of EVE. There are people who think they can have or own something in the world, they build and invest and try to protect their possessions. Then you have those who basically love chaos, don't believe in private property, and will do their utmost to deprive you of life and wealth. Good luck if you're the former, because the game is designed for the benefit of the latter.

"Umad bro?" - some jackass


Says the guy with a horrible combat record.

Yes, chaotic pirate corps are really destroying the sov blocs and taking down major WH alliances as we speak. LOL, more like u mad bro? Show us on the doll where the organized fleets touched you.
Nth Ares
Doomheim
#31 - 2011-10-04 15:29:03 UTC
Tyraeil Starblade wrote:
Nth Ares wrote:
Herping yourDerp wrote:
Gealbhan wrote:
The "my/mine" mentality is indicative of the carebear syndrome.
You need to vaccinate them from developing further symtoms.

The vaccination procedure it quite easy:

Go to optimal and give them repeated shots of your best ammo until they explode thus purging the sickness within them.

You'll be doing them a favor.


u mean, the me/mine is a disease for nullbears.. not carebears


More than a disease, it's a philosophical debate at the heart of EVE. There are people who think they can have or own something in the world, they build and invest and try to protect their possessions. Then you have those who basically love chaos, don't believe in private property, and will do their utmost to deprive you of life and wealth. Good luck if you're the former, because the game is designed for the benefit of the latter.

"Umad bro?" - some jackass


Says the guy with a horrible combat record.

Yes, chaotic pirate corps are really destroying the sov blocs and taking down major WH alliances as we speak. LOL, more like u mad bro? Show us on the doll where the organized fleets touched you.


Different classes. Pirates (and small PvP corps) won't be the ones to break those blocs, because they don't have that kind of organization. They would push their attitudes on smaller, weaker targets like solo miners or newbie corps, because that's all they can manage.

Sov and WH alliances would have be taken down by their own kind. Fine, my last statement falls flat when you apply it to their level; I think it's more true at the high/lowsec level. However, it's not like the game itself is protecting their playstyle, they do it themselves. Structures aren't invincible, you have to get your people together to defend them. Wormholes aren't secured or claimable, you have to enforce your claim or you lose it. Alliance member corps have to be reminded why they shouldn't just break off or stand down whenever they want. There are other points of vulnerability, built right into the game (WH back doors, sov mechanics, player-generated fuel dependency, alt anonymity).

The leaders of those blocs are 'builders' who care enough about protecting what they've assembled, that they can resist those who want to bring them down. That doesn't make them invincible though, you just need to see a lot more resources and focus on the side of the 'destroyers'. The game offers enough ways for people with a 'destroyer' mentality to take down even those big 'builder' blocs, but it is up to the players themselves to use them.
Josefius
13th Tribe of Kobol Expeditionary
#32 - 2011-10-04 15:40:25 UTC
Barrak wrote:
Gosh, I know I said I knew nothing about Wormholes, but I thought at least I know something..... even if it was a tiny amount..... clrealy that is not the case.

So, essentially, if you set up in WH space then the risk you are taking is that you might not get your goods in or out for a while? or even if you can, you may not be near a hub of any sort?

Apart from having a WH space with good resources is it good to find one that leads to space that is far away from anyone?

I guess what I am asking now is what makes for a 'good' wormhole space?

Thank you for all your responses. I have learn more here than reading that ISK3.0 thing (maybe no.2).

Regards

Barrak


I preferred Wormhole systems that had a static exit to Low Sec.

You have enemies? Good, that means you stood up for something, sometime in your life.

-Winston Churchill

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