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What to Cross Train?

Author
Cokster
Dark Venture Corporation
Kitchen Sinkhole
#1 - 2011-10-03 06:44:06 UTC
The age old question I am sure....

I am able to fly Caldari ships such as Frigs, Cruisers, Battlecruisers, and battleships and I am curious what I should cross train, or should I stick with Caldari and start training the ability to fly a few of their specialty ships such as Logistics or HAC's or Heavy Interdictors?

Or should I start training a different race with different weapons? I initially started the game trying to be armor tanked, then joined a corp that was shield tanked. So I have the ability to fly both. I however lack any sort of offense with turrets.

I was tossing up the idea to train Amarr or Minmatar and wasn't sure what to do. Or is Gallente a good option? I am just at a loss on what to cross train to be effective.

I was told many players use Minmatar for PVP while I had heard Caldari was good for PVE. What about Amarr and the Gallente?
DarkAegix
Center for Advanced Studies
Gallente Federation
#2 - 2011-10-03 07:54:00 UTC
Amarr has a solid T2 roundup, with good ships overall. Good for fleet PVP and adequate at PVE. However, without Scorch Amarr aren't that great.

Minmatar has a very good T2 roundup, with nearly no underpowered ships. Fastest race, best T2 resists, best tracking, most flexible engagement ranges, guns which require the least fitting and hulls with the second highest fitting. As a whole, they are overpowered. Best for solo and very small gang PVP. Not that great at PVE, with some exceptions.

Gallente have flexible ships, but an atrocious T2 lineup. Diemosts and Eoses will make you cry. Often bad at PVP, but there are rookie-friendly and flexible ships like the Domi which can shine at both PVP and PVE.
Caldari have rubbish, useless hybrid ships. Stick with zeh missilez and Drake. Caldari are easymode for PVE.

Overall, I recommend Minmatar. You can shield tank them, they're extremely easy on fitting, nearly none of their ships are bad, and as a whole they are very flexible.
ShahFluffers
Ice Fire Warriors
#3 - 2011-10-03 09:00:17 UTC
Okay... here's the thing...

cross-training is a matter of taste. And by that I mean that certain people train to a different race because...

- that other race has common features with one's primary race and so there won't be too many extra skills to train
- they want to train into ships/weapons that their corp/alliance can better utilize in Ops
- they want to train over to gain more tactical flexibility (each race has a "thing" they are good at)
- they want to fly FOTM
- they want to gain access to some of the "bi-racial" (see: "Pirate") ships


I generally train based on what common skills I have with the race in question. Since you are primarily trained in Caldari ships and you state that you have lackluster gunnery skills then in my eyes you should consider the following...

- if you train up Gallente ships...
-- you have a reason to put some effort into improving your gunnery skills (as the Gallente's primary specialty is hybrid weapons) which will also benefit many of the Caldari ships you already have access to.
-- you will have to put some effort into your drone skills (as the Gallente's secondary specialty is using drones) which will help ALL ships cruiser and above that you think of training for in the future.
-- you will find that some Gallente ships can utilize shield or armor tanks (though, not as well as Caldari ships can).
-- you will gain access to Gurista pirate ships which focus on drone and missile use.

- if you train up for Minmitar ships...
-- you will find that some of the ships can be shield tanked, some can be armor tanked, and some either-or.
-- you will find that quite a few of the ships can utilize missile skills quite effectively, but you'll still have to train up gunnery skills to get good DPS performance out of them.
-- you will have to train up your Navagation skills a bit to get good usage out of their "specialty" (skirmishing).

- if you train up for Amarr ships...
-- you will have to train up gunnery skills as this is the primary method of damage dealing for Amarr ships until you get access to T2 cruisers.
- you will have to train up your armor skills as this is the primary method of tanking for Amarr ships.
Froz3nEcho Sarain
Imperial Shipment
Amarr Empire
#4 - 2011-10-03 18:38:05 UTC  |  Edited by: Froz3nEcho Sarain
ShahFluffers wrote:
Okay... here's the thing...

cross-training is a matter of taste. And by that I mean that certain people train to a different race because...

- that other race has common features with one's primary race and so there won't be too many extra skills to train
- they want to train into ships/weapons that their corp/alliance can better utilize in Ops
- they want to train over to gain more tactical flexibility (each race has a "thing" they are good at)
- they want to fly FOTM
- they want to gain access to some of the "bi-racial" (see: "Pirate") ships


I generally train based on what common skills I have with the race in question. Since you are primarily trained in Caldari ships and you state that you have lackluster gunnery skills then in my eyes you should consider the following...

- if you train up Gallente ships...
-- you have a reason to put some effort into improving your gunnery skills (as the Gallente's primary specialty is hybrid weapons) which will also benefit many of the Caldari ships you already have access to.
-- you will have to put some effort into your drone skills (as the Gallente's secondary specialty is using drones) which will help ALL ships cruiser and above that you think of training for in the future.
-- you will find that some Gallente ships can utilize shield or armor tanks (though, not as well as Caldari ships can).
-- you will gain access to Gurista pirate ships which focus on drone and missile use.

- if you train up for Minmitar ships...
-- you will find that some of the ships can be shield tanked, some can be armor tanked, and some either-or.
-- you will find that quite a few of the ships can utilize missile skills quite effectively, but you'll still have to train up gunnery skills to get good DPS performance out of them.
-- you will have to train up your Navagation skills a bit to get good usage out of their "specialty" (skirmishing).

- if you train up for Amarr ships...
-- you will have to train up gunnery skills as this is the primary method of damage dealing for Amarr ships until you get access to T2 cruisers.
- you will have to train up your armor skills as this is the primary method of tanking for Amarr ships.


And don't forget that Amarr has some T2 missile ships as well. The AF: Vengeance and the HAC sacrilege if I spell it correctly, the T2 destroyer and 1 of the command ships.

Edit: And I even forgot the Interceptor that uses missiles.

[i]~ When everything fades away, an echo is the only sound that will remain ~   ~ Chaos is a name for any order that produces confusion in our minds ~[/i]

Ilkahn
Ideal Mechanisms
#5 - 2011-10-03 20:50:38 UTC
I am a pretty avid fan of the Gallente and boast their superiority... however, it comes at a price.

In so far as weaponry, you have to train gunnery and drones for maximum effectiveness. The primary time issue is that Gallente are "The Drone People" and our ships prove it. You must really put your skills to the fires of training time when it comes to drones which can eat up as much time as turrets. Turrets, well, once trained you have just knocked out the essentials for the other races so you have covered minnie, amarr, and gallente.

One of the main reasons that "Gallente sucks at pvp" that you hear is that ours is a mix of drones and guns, without good skills both ways we truely do suck compared to many of the others. It takes considerable more time to get a gallente pilot on par with some of the other racial class ships at least IMO. We truly do have some heavy hitters, although most folks call it the Diemost the truth is that the Diemos puts down more firepower than every other HAC, it's problem is catching the opposition usually since the FOTM is Minmatar. Myrms and their 3x rep pvp fits are true beasts to punch through, etc.

I do believe that well skilled PVP Gallente players can stomp the bejiggers out of our opponents when we can get them tackled and cut the speed benefits. The problems for gallente really rotate around speed. We have super nerfed range blasters that are only good up close and personal yet have some of the slowest ships in the game.

However, despite these drawbacks, there is alot of player pressure being applied and even CCP has said they will look at ship rebalancing (the gallente should get a good looking at). If you train them now, and CCP should do something to buff them you'll be a step ahead when gallente turn FOTM. At any rate, the turrets can't go wrong, you even need them for your own caldari ships.

I suggest you train your Turret support skills while you decide which direction to go because no matter which race you choose they all will have turrets.

Enjoy your game, Ilkahn.
Chiana Moro
Hideaway Hunters
The Hideaway.
#6 - 2011-10-04 11:09:52 UTC
ShahFluffers wrote:
- they want to gain access to some of the "bi-racial" (see: "Pirate") ships


Being Minmatarbased I cross trained to Gallente to get

* Cynabal
* Dramiel

Just saying - that two of the definite FOTY ships

And cross trained to Amarr to get

* Ashimmu

Which is a love / hate affair

And

* Curse

So yeah, for PvP the "pirate ships" might be a big reason to cross train. Or you want to try out a specific ship, an alternative to which however, in the majority of cases exists in your main training queue somewhere.
Mara Rinn
Cosmic Goo Convertor
#7 - 2011-10-04 12:18:57 UTC
Cokster
Dark Venture Corporation
Kitchen Sinkhole
#8 - 2011-10-04 17:16:34 UTC
Thanks for all the information, as far as tanking goes, I have good skills with both Shield and armor tanking, is the offensive skills I lack for anything other than Caldari.

As far as turrets go, doesn't each race have its own class of turrets? Gallente use hybrids, Amarr use Pulse, and Minmatar use something else, correct?

Most of the people I fly with are armor tanked, so I was curious what would be the quickest cross train, and it seemed like Amarr was a good idea.

But then I was told training Hybrids wouldn't be bad to cross train because some Caldari ships are able to use Hybrids such as the Rohk.

I have some drone skills, but as it seems now most races utilize drones rather than just Gallente, which when I started it seemed Gallente and drones went together.

I guess I just need to pick one eh?
ShahFluffers
Ice Fire Warriors
#9 - 2011-10-04 20:48:54 UTC
Cokster wrote:

As far as turrets go, doesn't each race have its own class of turrets? Gallente use hybrids, Amarr use Pulse, and Minmatar use something else, correct?


Indeed. But all those turret classes all utilize the same gunnery support skills. Train up those support skills and cross-training different turret systems is a breeze.

Cokster wrote:

Most of the people I fly with are armor tanked, so I was curious what would be the quickest cross train, and it seemed like Amarr was a good idea.


Gallente armor tank too. So so Minmitar. And both of those races have ships that you can shield tank as well... increasing your options.

Cokster wrote:

I have some drone skills, but as it seems now most races utilize drones rather than just Gallente, which when I started it seemed Gallente and drones went together.


Gallente are still able to use drones to a degree that the other races can't. That 10% drone damage/HP buff per ship level is quite nasty.

Cokster wrote:

I guess I just need to pick one eh?


For the time being. But you can always come back in the future and crosstrain to something else. Smile
Flakey Foont
#10 - 2011-10-05 04:24:52 UTC
Cokster wrote:


I guess I just need to pick one eh?


Yep, that is how to train.
Satav
Aliastra
Gallente Federation
#11 - 2011-10-05 17:16:15 UTC
Cross train into amarr.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#12 - 2011-10-05 21:04:50 UTC
It never hurts to cross train minmatar guns regardless of what race you are and if you're gallente or amarr training minmatar ships opens up some extremely mean pirate faction ships for you.
Velarra
#13 - 2011-10-05 22:46:46 UTC
While it's not strictly cross-training, you might want to look at the Orca.

Not for mining, but highsec logistics/movement of supplies, ships and high value assets securely.
Sister Ignatia
Ministry of War
Amarr Empire
#14 - 2011-10-05 23:38:15 UTC  |  Edited by: Sister Ignatia
You didn't say what you want to do but Caldari t2 frigates and cruisers with maxed missile skills are nothing to scoff at.

I have been buffing up hybrid skills a bit since they plan on redoing those in the winter. They usually go a little heavy handed but t2 medium hybrids with turret skills seem like a good gamble to me. They are no good now but may turn around the Ferox and the Vulture. Sometimes i'm seeing Rohks in incursions now, they are a good looking ship that will only get better when hybrids are fixed so If you only focused on hybrids, you could take advantage of future changes.

I think Gallente are going to get some love to and they go well with hybrids but not without drone skills too and that sends you in three directions at once, ie gallente hybrid and drone. Jack of all tradees and master of none before the expansion. Focused training seems best to me so I would go with Caldari specific (frig cruise5), Hybrids or more missles.

Good light drone skills are always useful in almost every ship.
Sir Substance
Sebiestor Tribe
Minmatar Republic
#15 - 2011-10-06 00:15:18 UTC
My order of training was minmatar, amarr, gallente, caldari, and I started pretty early on (within a month or so i reckon).

If you want to crosstrain, I suggest you pick gallente. They are definately the race I fly the most, I find their ships quite adaptable.

Crosstraining is a double edged sword. There is much value in being able to always bring the correct tool for the job, but if someone who didn't cross train and instead specialised also brings the right tool, you'll lose every time.

The best advice I can give you is that if you do crosstrain, invest in drone skills early. They are the only skills that transfer well across every ship.

The beatings will continue until posting improves. -Magnus Cortex

Official Eve Online changelist: Togglable PvP. - Jordanna Bauer

Mara Rinn
Cosmic Goo Convertor
#16 - 2011-10-06 00:29:51 UTC
Cokster wrote:
I am able to fly Caldari ships such as Frigs, Cruisers, Battlecruisers, and battleships and I am curious what I should cross train, or should I stick with Caldari and start training the ability to fly a few of their specialty ships such as Logistics or HAC's or Heavy Interdictors?


I was in your situation exactly. Here is what I did:

First, I trained into Caldari T2 frigates and cruisers: assault ships, covops, logistics, recon, heavy assault.

Then I focussed on support skills: better capacitor management, better EWAR skills, better logistics skills, better cloaking, etc.

Then I trained up in other hulls: Amarr cruiser (for the Guardian), Gallente frigate (for the Ishkur), Minmatar cruiser (for the Huginn), etc. I started training for hulls that could use my existing shield + missile skills first, then my EWAR skills, and eventually I'll round that out with all the appropriate gunnery training. The Huginn for example is a split weapon system ship: I can fly it equally badly with missiles or turret weapons, since the primary focus of that hull is webifiers and target painters.

Start from your strengths and expand out to something interesting, but focus on "specialising" in the hulls you can fly first.
Cokster
Dark Venture Corporation
Kitchen Sinkhole
#17 - 2011-10-09 17:49:44 UTC
Mara Rinn wrote:
Cokster wrote:
I am able to fly Caldari ships such as Frigs, Cruisers, Battlecruisers, and battleships and I am curious what I should cross train, or should I stick with Caldari and start training the ability to fly a few of their specialty ships such as Logistics or HAC's or Heavy Interdictors?


I was in your situation exactly. Here is what I did:

First, I trained into Caldari T2 frigates and cruisers: assault ships, covops, logistics, recon, heavy assault.

Then I focussed on support skills: better capacitor management, better EWAR skills, better logistics skills, better cloaking, etc.

Then I trained up in other hulls: Amarr cruiser (for the Guardian), Gallente frigate (for the Ishkur), Minmatar cruiser (for the Huginn), etc. I started training for hulls that could use my existing shield + missile skills first, then my EWAR skills, and eventually I'll round that out with all the appropriate gunnery training. The Huginn for example is a split weapon system ship: I can fly it equally badly with missiles or turret weapons, since the primary focus of that hull is webifiers and target painters.

Start from your strengths and expand out to something interesting, but focus on "specialising" in the hulls you can fly first.


Thanks, I think that is what I am going to do right now - I am looking at all the Advanced Cruiser ships and am going to start training into them.

My question is, why would I pick a Heavy Assault Ship over a Drake? What are the pros and cons between the two? it seems the drake has a better tank while the HAC has a better DPS, correct? So which one?