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CSM7 Summit Topic: Null Sec

First post
Author
Signal11th
#141 - 2012-05-25 13:25:33 UTC  |  Edited by: Signal11th
Serina Tsukaya wrote:
Frying Doom wrote:
Richard Desturned wrote:
as it stands, sovholding is a silly gimmick that is only useful for building supercaps

noted nullsec PvP experts Frying Doom, Xorv, Marlona Sky and Signal11th believe it should be worse

Oh one more thing good to see if you cant win an argument you guys still war dec Big smile


Null is too safe? Guess where the majority of the games populance is? Exactly. Why do they prefer to stay there instead of the supposed safe null? Exactly.

Carry on, Nothing worth noting in this thread except for actual suggestions as to how one could change null.






I can't actually believe you live in 0.0 and and trying to BS another 0.0 resident that it isn't that "safe". I live their mate I know exactly how safe or unsafe it is.

Christ as long as you're not a total idiot it's perfectly safe, you want to move systems, use a scout, you want to rat, plan, keep an eye on Dscan and keep aligned.


Keep an eye on "LOCAL" know if your like me this is where you spend most of your time looking. *There's a big hint there somewhere.

If some fool in his officer fitted MACK want's to solo well that's his problem not mine.

All the arguments I'm seeing for local to stay just comes across as ratters and carebears
not wanting lose their precious plex ships.

It's a bit like when we lost SOV all of a sudden there's an influx of people leaving because of time-contraints, long lost relatives turning up, cash problems etc etc

All BS basically they can't rat anymore in complete safety do want to move. 0.0 is full of people who don;t want the stigma of living in high-sec but actually like the fact 0.0 is quite like high-sec without that stigma.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Lord Zim
Gallente Federation
#142 - 2012-05-25 13:28:11 UTC
Frying Doom wrote:
Lord Zim wrote:
Frying Doom wrote:

So explain it in detail for me as you seem to believe you know whats going on.

The entire sov system.

So you believe the entire Sov system is flawed...So whats your plan scrap the lot?

My plan would be to make it easier to take and lose a system.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lord Zim
Gallente Federation
#143 - 2012-05-25 13:29:12 UTC
Signal11th wrote:
All the arguments I'm seeing for local to stay just comes across as ratters and carebears
not wanting lose their precious plex ships.

And the arguments you're seeing for local to go away just comes across as gankers who can't really hack it so they need all the help they can get.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Signal11th
#144 - 2012-05-25 13:29:14 UTC
Lord Zim wrote:
Frying Doom wrote:
Lord Zim wrote:
Frying Doom wrote:

So explain it in detail for me as you seem to believe you know whats going on.

The entire sov system.

So you believe the entire Sov system is flawed...So whats your plan scrap the lot?

My plan would be to make it easier to take and lose a system.



+1 (hate agreeing with goons) Big smile

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Signal11th
#145 - 2012-05-25 13:32:00 UTC
Lord Zim wrote:
Signal11th wrote:
All the arguments I'm seeing for local to stay just comes across as ratters and carebears
not wanting lose their precious plex ships.

And the arguments you're seeing for local to go away just comes across as gankers who can't really hack it so they need all the help they can get.



I say tomaaatoe you say tomatoe etc etc. My reasons for removing local and bridging is not for ganking reasons as if I want to do that I'll just sit on a gate in low-sec but to bring the space and danger feeling back to 0.0

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Frying Doom
#146 - 2012-05-25 13:32:32 UTC
I believe Local needs to go but yeah I agree it needs to be easier to gain and loose systems as well

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Serina Tsukaya
Dropbears Anonymous
Brave Collective
#147 - 2012-05-25 13:36:14 UTC
Null is safe if you're not an idiot yes, mostly safe, but in some situations, it's difficult to know whether or not someone might have done a logofski where you're at, It happens at times. My point was that it's not safe compared to highsec, which it isn't. Where yes, if you pay more attention, it's safer, but that's the tradeoff right there isn't it? More work, for more shiney, or you get blown up.
Richard Desturned
Royal Amarr Institute
Amarr Empire
#148 - 2012-05-25 13:36:27 UTC
Signal11th wrote:
Christ as long as you're not a total idiot it's perfectly safe, you want to move systems, use a scout, you want to rat, plan, keep an eye on Dscan and keep aligned.


so that safety doesn't come without effort and is certainly not free

npc alts have no opinions worth consideration

Lord Zim
Gallente Federation
#149 - 2012-05-25 13:38:53 UTC  |  Edited by: Lord Zim
Signal11th wrote:
I say tomaaatoe you say tomatoe etc etc. My reasons for removing local and bridging is not for ganking reasons as if I want to do that I'll just sit on a gate in low-sec but to bring the space and danger feeling back to 0.0

Do you think "use a scout" implies "is perfectly safe"? Do you think a JB actually lets people "avoid danger"? Do you think people like Frying Doom are in hisec and not nullsec because it's too safe in nullsec, and hisec is where the excitement and danger is at?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Richard Desturned
Royal Amarr Institute
Amarr Empire
#150 - 2012-05-25 13:40:03 UTC
Frying Doom wrote:
Oh one more thing good to see if you cant win an argument you guys still war dec Big smile


i'm sorry but repeatedly posting the same nonsense until nobody wants to bother convincing you that you're wrong doesn't actually mean you won the argument

npc alts have no opinions worth consideration

Richard Desturned
Royal Amarr Institute
Amarr Empire
#151 - 2012-05-25 13:49:51 UTC
Signal11th wrote:
the fact 0.0 is quite like high-sec without that stigma.


yes nullsec is a lot like hisec, only with cynos, capitals, supercapitals, bombs, bubbles, no aggression penalties, no concord, no gate/station guns, the risk of losing access to your assets and a maximum of one station in a given system

but nullsec has gates, stations and planets so it's a lot like hisec!

npc alts have no opinions worth consideration

Signal11th
#152 - 2012-05-25 14:04:41 UTC
Richard Desturned wrote:
Signal11th wrote:
the fact 0.0 is quite like high-sec without that stigma.


yes nullsec is a lot like hisec, only with cynos, capitals, supercapitals, bombs, bubbles, no aggression penalties, no concord, no gate/station guns, the risk of losing access to your assets and a maximum of one station in a given system

but nullsec has gates, stations and planets so it's a lot like hisec!



?? Talk sense man, of course there are differences, christ anyone can say this is different that is different.

You find it hard, well fair enough, you can't live without local fair enough that's your opinion, I can live without it etc etc

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Mercurio Ogeraurhirhe
Milking Interstellar Incorporated.
#153 - 2012-05-25 14:43:22 UTC
What I think is necessary to fuel 0-0 wars is the following, more or less. Modify it as you like, the main idea is "Easy to reinforce, easy to repair", thats all.

I hate structure wars.

It is boring and useless. In my vision, structures are there mainly to be drivers of conflict, magnets for battle. At the same time, repairing is even more boring. Nowadays boring your opponent to death is a valid tactic, but I see no future for it in the game.

What I propose is a system to promote battles, to make the battlefield more dynamic and perhaps, to reduce the size of blobs. Although the last one is improbable, as to wage war on a wide front, coordinately across several systems, is something out of reach for EVE players nowadays.

Firstly, increase triage Dreadnoughts damage against shields. Reinforcing should be something that takes five minutes, literally.

Forget about strontium timers. The owner sets the desired time for the end of the reinforce phase. The final time can be modified, chance based, plus/minus 12 hours max.

When the timer comes, the tower uses strontium to repair itself. After fifteen minutes the shield reaches 50% and the tower is not vulnerable. After another half an hour the tower reaches 100%. Carriers can be used to speed the repairs once the shield is above 50%. If the POS is attacked between 25% and 100% shield, the repairs freeze, so you can destroy it if it is below 50% or reinforce it again is it is above 50%. If no damage is inflicted for 1 minute, the restoration of the shield continues. The amount of strontium a tower can hold is just enough for one hour and a half of repairing. It can be replenished when the tower is reinforced, but not when the repairs are in progress.

With little variations, the same mechanics can be applied to stations, ihubs, TCUs and the like.
Nicolo da'Vicenza
Viziam
Amarr Empire
#154 - 2012-05-25 16:24:22 UTC  |  Edited by: Nicolo da'Vicenza
Signal11th wrote:
I say tomaaatoe you say tomatoe etc etc. My reasons for removing local and bridging is not for ganking reasons as if I want to do that I'll just sit on a gate in low-sec but to bring the space and danger feeling back to 0.0

There already are 2000 systems with no local and no bridging, go move there. Alternatively, join an alliance that doesn't have standing fleets of 70+ titans
Signal11th
#155 - 2012-05-25 18:07:42 UTC  |  Edited by: Signal11th
Nicolo da'Vicenza wrote:
Signal11th wrote:
I say tomaaatoe you say tomatoe etc etc. My reasons for removing local and bridging is not for ganking reasons as if I want to do that I'll just sit on a gate in low-sec but to bring the space and danger feeling back to 0.0

There already are 2000 systems with no local and no bridging, go move there. Alternatively, join an alliance that doesn't have standing fleets of 70+ titans



Unfortunately mate you obviously believe what you read, we only have 60. Not my fault I have EVE rich alliance mates.
As anyone will tell you I'd actually like all titans removed from game anyway but unfortunately when you only have 1000+ members fighting against another alliance that can bring 2 or 3 times that amount they are a very nice deterrent.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Lord Zim
Gallente Federation
#156 - 2012-05-25 18:07:58 UTC
Mercurio Ogeraurhirhe wrote:
Forget about strontium timers. The owner sets the desired time for the end of the reinforce phase. The final time can be modified, chance based, plus/minus 12 hours max.

Yes, one of the major revolutions of the dominion sov system was the complete lack of human errors when it came to timers. I mean, it's such a drag having to time towers to try to make sure the enemy doesn't get a good timer (for them), or for the enemy to try to catch you offguard/kite it so you can't time it properly, so let's just get rid of it altogether.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#157 - 2012-05-25 21:16:49 UTC
Its great how these no-local guys, once asked how nullsec can be too safe, start adding caveats about d-scan, watching local, using scouts (which means paying for another account) and not being stupid (meaning they put some times and effort into getting educated).

And all this should be thrown out the window, for what? So some solo stealth bomber guy doesn't have to bother probing down a wormhole? Because the people who put isk and effort into building their own space empire should live by some clown's opinion that all of nullsec must be utterly lawless and difficult? Turn the sandbox of null into some soulless "hard mode PvP arena" with no player content besides roaming gangs of covops?

And you guys do realize that with the perks covops have, they would become the only ship worth using in a local-less nullsec. And it would just be gangs of covops and recons, cloaked up and waiting for the last couple idiots that didn't realize the only thing worth doing in nullsec is sneaking around and ganking easy targets. Eventually the only action will be competing gate camping gangs getting into fights when they accidentally decloak each other.


No-local is such a stupid and shortsighted idea that does nothing to make nullsec any better outside of padding the K:D of stealth bomber pilots.
Nicolo da'Vicenza
Viziam
Amarr Empire
#158 - 2012-05-25 21:49:38 UTC  |  Edited by: Nicolo da'Vicenza
Signal11th wrote:
Nicolo da'Vicenza wrote:
Signal11th wrote:
I say tomaaatoe you say tomatoe etc etc. My reasons for removing local and bridging is not for ganking reasons as if I want to do that I'll just sit on a gate in low-sec but to bring the space and danger feeling back to 0.0

There already are 2000 systems with no local and no bridging, go move there. Alternatively, join an alliance that doesn't have standing fleets of 70+ titans



Unfortunately mate you obviously believe what you read, we only have 60. Not my fault I have EVE rich alliance mates.
As anyone will tell you I'd actually like all titans removed from game anyway but unfortunately when you only have 1000+ members fighting against another alliance that can bring 2 or 3 times that amount they are a very nice deterrent.

It's actually entirely your fault you're in an alliance of your own free will that relies on features you hate to survive, since there are literally thousands of systems you can go to that don't have local, titans or jump bridges.

Removing local will just make it far more cost effective to grind l4s and incursions in highsec for their pvp budget and leave you with even less targets then before.
Frying Doom
#159 - 2012-05-26 04:25:24 UTC
I think its funny, the very corps who ***** about Null sec being so empty are the ones fighting for the status quo.

The goons have shown quite well that they can abandon their space for a weekend with no reprocusions. Showing clearly that the Sov system must be changed. It is to hard to loose space and too hard to gain it.

Local needs to go. Its not just covert ops this would help but also covert cyno jumps not to mention raid gangs and anyone attempting to conqueror space.

Jump drives are too powerful and make it way to easy to gain access to the trade hubs and too easy to throw carries and titans at people for an easy win over a sub cap force.

Null is so boring and stagnant now, it has just become an isk farm for large corps and little more.

Now please feel free to complain how you like your nice safe Null sec and how changes where you have to fight to keep and hold turf is bad Lol

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Lord Zim
Gallente Federation
#160 - 2012-05-26 04:37:16 UTC
Frying Doom wrote:
Local needs to go.

Why?

Frying Doom wrote:
Its not just covert ops this would help but also covert cyno jumps

Why?

Frying Doom wrote:
not to mention raid gangs

You mean people who are bad at ganking and need a crutch.

Frying Doom wrote:
and anyone attempting to conqueror space.

How would this help anyone trying to conquer space?

Frying Doom wrote:
Jump drives are too powerful and make it way to easy to gain access to the trade hubs and too easy to throw carries and titans at people for an easy win over a sub cap force.

Tell us more about your nullsec experience, o wise one.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat