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Removing Local is only part of the solution

Author
Simi Kusoni
HelloKittyFanclub
#21 - 2012-05-25 10:37:09 UTC  |  Edited by: Simi Kusoni
malcovas Henderson wrote:
(Local is) the first lndication of whats going on for the hunter. If the hunter is roaming he will still need to locate potential prey, and find better intelligence other than what local is offering. Local will tell him the numbers he is looking for. Empty system... move along.

Actually for a competent hunter, it really isn't that important.

I hunt targets in low sec quite a bit, and whilst local was broken numerous more or less empty systems contained 20-30 people in local. However a competent hunter will already have the radars, mags and combat sites scanned out. Similarly a competent hunter will look at where the belts are, warp to a celestial within d-scan range and check them.

Also checking for wrecks on d-scan, knowing what various wreck names mean (are they missioning, running a combat site, mag site etc) and knowing the area helps. Especially knowing the area, there are quite a few people that when my neutral alt jumps in to system I know exactly what they'll be doing before I even hit directional.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Cierejai
Biofuel Productions
#22 - 2012-05-25 11:15:11 UTC
The point of this is to prevent people from entering low-sec?

I don't understand.

Oh now I get it, low sec would only be gate to gate traffic. So just keep that but lose everything else?

Good idea.
Welsige
The Scope
Gallente Federation
#23 - 2012-05-25 12:02:22 UTC
Bad idea.

[b]~ 10.058 ~

Free The Mittani[/b]

Lustralis
Center for Advanced Studies
Gallente Federation
#24 - 2012-05-25 12:05:22 UTC
You missed something in the predator argument: Predator always knows pretty much where his targets will be. The exception is WH space of course, and this shows the system for what it is: d-scan spamming FTW. Who wants to do that? I don't (unless I'm in a WH). If you could have some auto-scanning/alert system, even a module, that would help, but it would be pretty much compulsory to fit, so it's not really a solution. Might as well have an auto-scan setting on d-scan and an alarm system, so you can set an alarm to fire when d-scan detects something from your overview settings.

Seishi Maru
doMAL S.A.
#25 - 2012-05-25 12:12:11 UTC
Peter Raptor wrote:
The ONLY defence against cov ops for the prey is local, no "scanner module" would even pick out a cov ops, without local, cov ops take over the game, and your idea would break the game, thanks for coming and back to the drawing board Idea



Nope because local is More important to the HUNTER! THe hunter get into a system and immediately knows if it needs to look somewhere else or not.


AFK cloaking is useles wihout local because you cannot make psicological presusre.


A cloakign ship cannot find you unless it deploy probes that you CAN SCAN! Or if you stay at an incredbly stupid place!


Local should be delayed. You enter system you only see stuff in system after 5 minutes and you only appear in local after 5 minutes. That would in fact help more the smart preys than the hunters, but would help a lot the hunters against the stupid preys.
Andrea Roche
State War Academy
Caldari State
#26 - 2012-05-25 12:24:45 UTC  |  Edited by: Andrea Roche
Seishi Maru wrote:
Peter Raptor wrote:
The ONLY defence against cov ops for the prey is local, no "scanner module" would even pick out a cov ops, without local, cov ops take over the game, and your idea would break the game, thanks for coming and back to the drawing board Idea



Nope because local is More important to the HUNTER! THe hunter get into a system and immediately knows if it needs to look somewhere else or not.


AFK cloaking is useles wihout local because you cannot make psicological presusre.


A cloakign ship cannot find you unless it deploy probes that you CAN SCAN! Or if you stay at an incredbly stupid place!


Local should be delayed. You enter system you only see stuff in system after 5 minutes and you only appear in local after 5 minutes. That would in fact help more the smart preys than the hunters, but would help a lot the hunters against the stupid preys.


full of nonsence your post is
Aerich e'Kieron
Peace.Keepers
Federation Front Line
#27 - 2012-05-25 13:18:35 UTC
Quote:

If you remove local, less people will go to null sec, the people you prey on. Less people will be 'out and about' doing their day to day stuff. PvP will be harder and take longer to find.


and this

Quote:

Formup an 6-10 man roaming gang to go hunting for another 6-10 man roaming gang. Every system you go into, you need to drop probes.


Explain to me please, how that is -not- incentive for the "prey" to be there.
There are other points to be made in regards to a removed local, but do I even have to explain how that isn't logical?


It's too good. In fact, it's so good that it is of detriment to both parties.
The prey know too soon and easily of a threat. And thus they are able to warp off, cloak, dock, whatever.
The predators know too soon and easily that a potential target is in system. And thus can relatively quickly make their way through many systems in search of the prey.

Regardless of your opinion on a potential solution for this, can we not agree that the situation as-is, is not ideal? And that both the hunter and the hunted will need to give up some of the functionality of this in order facilitate a better system?
The proper solution to this will inherently have pros and cons for both types of people involved.

You can spot the eventualities of the system as it is. It's no wonder people complain about afk-cloakers, and it's no wonder people complain about local being overpowered.

-People using the system want security, and local chat gives them that. So much so, that they can effectively reason it's better to not bother ratting or mining while some unknown threat is in system.

-The afk-cloakers are a counter to the powerful ability of local chat.

The outcome ends in a stalemate that no-one enjoys.

Unfortunately, both parties will need to relinquish something in order for things to improve.
"Prey" will need to cope with a system that is not as reliable and will need to take more risk in their activities.
"Predators" will have to deal with a far greater amount of time spent in search of the "prey".

Basically, removing local can potentially work. Although some kinks with the abilities of covert ops combats ships may need to be hammered out.


ALSO, you can use this measure to figure out what type of player a person is based on their position on this issue!

Andrea Roche
State War Academy
Caldari State
#28 - 2012-05-25 13:37:57 UTC  |  Edited by: Andrea Roche
Local does not hurt anyone. People still get caught on daily basis rating or mining all the time and it works as intended.
What hurt you is NAP. Get your corp to remove NAP and then all you got is a Rich Target Environment "RTE". PEW PEW

Hunting down ratters/barges is not pvp. I bet most "real pvpers" will tell you that.
If the prey wants to pvp vs you, they will bring the fight to you also.

Eitherway its very easy to catch anyone and you rarelly need scaning probes to catch someone. Dont blame the tools for your bad dscan skills. There are thousands of people out there that have been doing pvp ever since the game was released and are Gods. If you cant do it, then you are just bad at it and you need to give the carrier Lol

Lookup tutorials like eve-is-easy, sard caid stream etc. Dont blame the tools, blame your skills!
Now, please post more tears!
Aerich e'Kieron
Peace.Keepers
Federation Front Line
#29 - 2012-05-25 15:41:22 UTC  |  Edited by: Aerich e'Kieron
^ I'll have to assume the less-than-subtle parts of that post aren't directed at me.

Quote:
People still get caught on daily basis rating or mining all the time and it works as intended.

^Their getting "caught" is merely their own suicide.
We're talking about the functionality of the local chat here, and had they known or bothered to heed some basic information that is clearly available to them. They would be impossible to catch.
With the purpose of making my point simplistic, if you're afraid of being caught, you can simply warp off while ratting, or mining, when a new person enters local. And this doesn't always drastically impede the activities of the individual. Hence people complaining over afk-cloakers.

Now ofc, doing something like I just described would probably really suck, but it would work.
Albeit it would slow things down, the whole idea is about putting yourself at risk, for rewards. And technically, you don't have to put yourself at risk to do these things(in these areas), because of local.


Quote:
Hunting down ratters/barges is not pvp. I bet most "real pvpers" will tell you that.

^ It depends on how you're defining pvp. But also, this incites "real pvp".
Some people enjoy camping gates, some bombing pods, some suicide ganking, and others enjoy the challenge or display of dominance with winning a fight. There are more.
Pvp is a flexible term anyway, most of these are just variations.

Quote:
If the prey wants to pvp vs you, they will bring the fight to you also.

^ Dangerous thinking there.. slippery slope.


*Edit: I actually am curious as to why I'm playing an advocate here. I have no strong opinions on this and think it's probably alright as is lol. But damnit! I'm gonna argue!
Lord Zim
Gallente Federation
#30 - 2012-05-25 16:28:13 UTC
Aerich e'Kieron wrote:
^Their getting "caught" is merely their own suicide.

It doesn't take many seconds of inattention at the wrong time to get caught.

Aerich e'Kieron wrote:
Now ofc, doing something like I just described would probably really suck, but it would work.

Sounds like a good change, then. Let's do it, it's not like EVE isn't famous for being a cockstabby game after all.

Aerich e'Kieron wrote:
Albeit it would slow things down, the whole idea is about putting yourself at risk, for rewards. And technically, you don't have to put yourself at risk to do these things(in these areas), because of local.

Again, it doesn't take many seconds of inattention at the wrong time to get caught.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Eso Es
Republic Military School
Minmatar Republic
#31 - 2012-05-25 16:38:58 UTC  |  Edited by: Eso Es
Make your appearence in local on a cooldown timer. For example, new contacts appear in local after spending 30 seconds in HiSec local. So 30 seconds after entering a HiSec system, your name appears in local to anyone in system and anyone entering that system. Say 1 minute for Low Sec, (after spending 1 minute in said LowSec, ur name appears in the local list, and is immediately viewable to all people entering that system), and 1 minute 30 seconds in Null. At the same time make cloaky ships combat-probable (probeable?). Discuss.

Edit: Insert random lore here, HiSec has the most developed communications, but due to high traffic and inneficiency of the people running the system, your name isn't broadcast in local immediately, etc etc.
Andrea Roche
State War Academy
Caldari State
#32 - 2012-05-25 16:40:31 UTC  |  Edited by: Andrea Roche
Trying to hunt a prey should not always produce a result.
In the present system, people still get caught no matter what and people still do get away also. Working as intended.
Going after pvers is not pvp, no matter how you try to convince yourself or others. This is not a flexible or negotiable term!Twisted
The prey by going ratting or mining is puting themselves at risk. Otherwise people wouldnt die in the numbers as they do.
People complain over af cloakers for like 3 years and nothing has been done about this. Dont expect local to change either any time soon cos its frantically a terrible idea.
We do not need another like time dilation function. Learn to use dscan very well instad of relliying on probe scans!
Finally remove NAP list from your corp and enjoy an incredibly rich target environment or shut up. Problem solved.Cool
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#33 - 2012-05-25 16:54:31 UTC  |  Edited by: Barbara Nichole
Ditra Vorthran wrote:
There's been a lot of threads (or were before the Inventory Patch) calling for the removal of Local.

The question whether or not local should or shouldn't be removed isn't the real question. Removing local is merely one facet of a larger problem.


there have been more nerf herding anti cloak threads... and what do you know ..here's another one.


cloaking is not overpowered!

Charges on a cloaking device would make them worthless.. for tasks of recon where you have to fly solo 26 to 50 jumps just to get into place. Fuel has always been problematic for ships that depend on a cloaked return trip... the cargo hold on covert ops ships is diminutive at best.

You are forgetting a whole dimension of benefit to the "prey". They also benefit from the uncertainty generated by lack of free intel. They have the ability to cloak their defenses and lay wait.

Quote:
(As an aside, I find it amusing that Predators scorn Prey for supposedly wanting to play a game virtually AFK with no risk of harm, then advocate the ability for one person to grief an entire star system for hours if not days at a time...while AFK, at no risk. But I digress.)


This is an often proffered falsehood. There is always a risk. I have lost cloaked vessels in the past.. if there was no risk this would never have happened. AFK means away from keyboard... not running quiet while at keyboard.. The afk are no threat to anyone.... and don't even effect the game if you don't know they are there. Penalizing everyone else because you don't like that there are a few people not at their keyboards is wrong!

Local removal that I would like to see is a graduated system where Empire largely stays the same as it is now. Low Sec removes only the cloaked from local (while not chatting it up) . Null Sec removes local for everyone unless they chat.. and finally WH space no local for anyone ... and if you chat there are no IDs on the message. none of these changes to local should effect any other channels.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Andrea Roche
State War Academy
Caldari State
#34 - 2012-05-25 17:04:29 UTC  |  Edited by: Andrea Roche
Remove NAP and enjoy a target rich environment Idea! Maintain NAP and enjoy jumping a trillion gates! Easy solved!
People still die with local and people also escape. Local works as intended.
Snow Burst
Caldari State
#35 - 2012-05-25 17:11:45 UTC
so basicly your saying you want stealth bombers removed/nerfed to hell with covert ops cloak nerfed, wont ever happen considering a dev originally redesigned sb's completely

There Is A 90% Chance All Of What You Just Read Is Wrong, Inaccurate Or Just Me Being Controversial In Some Way. Or By Some Chance It's Completely Right In Every Way... At Least To Me :3

Andrea Roche
State War Academy
Caldari State
#36 - 2012-05-25 17:15:56 UTC  |  Edited by: Andrea Roche
Snow Burst wrote:
so basicly your saying you want stealth bombers removed/nerfed to hell with covert ops cloak nerfed, wont ever happen considering a dev originally redesigned sb's completely

redisigned how it looks yes, not its functionality.
The reason why they cant do much on covert ops is cos they could get even more OP when mixed with black ops (who are already op).
Oxandrolone
Center for Advanced Studies
Gallente Federation
#37 - 2012-05-25 17:15:58 UTC
stop being so ridiculous that a cloaky cov-ops means you cant do anything in system. try living in a wormhole, you got no idea whats out there.

removal of local in NS would be a great thing, they would actually have to watch the gates etc if they want to use the system for farming or something.

now if anyone neutral comes in system they instantly run to their pos and sit there. if you cloak in the system they produce epic tears about how they cant bear with 1 neutral in system.
Andrea Roche
State War Academy
Caldari State
#38 - 2012-05-25 17:18:03 UTC  |  Edited by: Andrea Roche
Oxandrolone wrote:
stop being so ridiculous that a cloaky cov-ops means you cant do anything in system. try living in a wormhole, you got no idea whats out there.

removal of local in NS would be a great thing, they would actually have to watch the gates etc if they want to use the system for farming or something.

now if anyone neutral comes in system they instantly run to their pos and sit there. if you cloak in the system they produce epic tears about how they cant bear with 1 neutral in system.


no is not. cos you can logoff in system and relog an noone will ever know cos when you relog you can cloak instantly. So nobody will know you are even in system specailly since there is no local.
Snow Burst
Caldari State
#39 - 2012-05-25 18:10:41 UTC
Andrea Roche wrote:
Snow Burst wrote:
so basicly your saying you want stealth bombers removed/nerfed to hell with covert ops cloak nerfed, wont ever happen considering a dev originally redesigned sb's completely

redisigned how it looks yes, not its functionality.
The reason why they cant do much on covert ops is cos they could get even more OP when mixed with black ops (who are already op).

think youll find they completely had a rework a while ago

There Is A 90% Chance All Of What You Just Read Is Wrong, Inaccurate Or Just Me Being Controversial In Some Way. Or By Some Chance It's Completely Right In Every Way... At Least To Me :3

Snow Burst
Caldari State
#40 - 2012-05-25 18:11:47 UTC
Oxandrolone wrote:
stop being so ridiculous that a cloaky cov-ops means you cant do anything in system. try living in a wormhole, you got no idea whats out there.

removal of local in NS would be a great thing, they would actually have to watch the gates etc if they want to use the system for farming or something.

now if anyone neutral comes in system they instantly run to their pos and sit there. if you cloak in the system they produce epic tears about how they cant bear with 1 neutral in system.

dno what null sec ure thinking of but we dont

There Is A 90% Chance All Of What You Just Read Is Wrong, Inaccurate Or Just Me Being Controversial In Some Way. Or By Some Chance It's Completely Right In Every Way... At Least To Me :3