These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Jita Park Speakers Corner

 
  • Topic is locked indefinitely.
 

CSM7 Summit Topic: Null Sec

First post
Author
Richard Desturned
Royal Amarr Institute
Amarr Empire
#101 - 2012-05-25 08:50:01 UTC
Frying Doom wrote:
Nicolo da'Vicenza wrote:
Yeah okay that's enough out of NPC corp forum alts and "The Trade Guild" members of what they think a region they have never lived in and have no experience with should be..

Yeah yeah very funny, Have lived there so HTFU princess.


nah it doesn't really help your argument when we look at your history and see you were in IT Alliance for a few months, compared to most of us in this thread who have made permanent homes in nullsec

npc alts have no opinions worth consideration

Frying Doom
#102 - 2012-05-25 08:58:55 UTC
Shepard Wong Ogeko wrote:

Null can be made safer and easier through effort put forth by the players. The bridges and towers need to be fueled, the sov fees have to be paid, isk and materials need to be moved around all the time or it all comes to a halt. And that has to be done with no Concord showing up to punish trouble makers for us.

And for those that really hate local and jump stuff and docking stations, ccp added and even more hard core, uber elite area called wormholes made up of over 2000 systems. You might want to check it out rather than reinventing the wheel.

So what your saying is if you pay your fees Null should be safer than Hi-sec, as with the lack of concord to prevent you from using local to identify and kill any unknowns in system or run away as the case may be.

So if I get what your saying right people being called Hi-sec carebears should take it as a compliment. Yes worm hole residents are the elite of the game glad you agree with this, but Null residents seem to want things softer than Hi-sec with advanced warning via null and easy access to hi-sec markets and little risk and higher pay outs for less risk.

The argument on how hardened Null secers are seems to be complete fallacy. I suppose people should start teasing you on how you should harden up and be a hi-sec miner. ROFL.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Frying Doom
#103 - 2012-05-25 09:05:48 UTC  |  Edited by: Frying Doom
Richard Desturned wrote:
Frying Doom wrote:
Nicolo da'Vicenza wrote:
Yeah okay that's enough out of NPC corp forum alts and "The Trade Guild" members of what they think a region they have never lived in and have no experience with should be..

Yeah yeah very funny, Have lived there so HTFU princess.


nah it doesn't really help your argument when we look at your history and see you were in IT Alliance for a few months, compared to most of us in this thread who have made permanent homes in nullsec

Actually I have been there alot since then but big alliances are quite boring. I am actually trying lo-sec myself at this point as Null was as boring as hell. In null you go on a small group roam who rarely find anything to kill due to the fact cloaked alts in previous systems give warning (As they can see you in local) so everyone docks up before you get there or you sit there in a brutix killing a cane and then have a nyx dropped on you because they cant solo.

Really thrilling.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Lord Zim
Gallente Federation
#104 - 2012-05-25 09:12:30 UTC
Frying Doom wrote:
Actually I have been there alot since then but big alliances are quite boring. I am actually trying lo-sec myself at this point as Null was as boring as hell. In null you go on a small group roam who rarely find anything to kill due to the fact cloaked alts in previous systems give warning (As they can see you in local) so everyone docks up before you get there or you sit there in a brutix killing a cane and then have a nyx dropped on you because they cant solo.

Really thrilling.

Breaking news: we're apparently all cloaked alts who do nothing but drop nyxes on everything.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Traidir
Hedion University
Amarr Empire
#105 - 2012-05-25 09:32:27 UTC
Frying Doom wrote:
ok so like I said just a quick idea(probably would stink to loose billions to chance), on the delay could you still dock up in the 10-15 minute delay?

I suppose the only reason not to allow this, is that that your fleet actually has to be in space and vulnerable during the jump out delay or that period of vulnerability becomes meaningless. Docking up or, for that matter, just bouncing around from safe point to safe point and staying in warp would mitigate a lot of the risk.

Perhaps another short period of immobility on top of the jump drive delay would be in order then (meaning no warps, no docks). After, say, 5-10 minutes of "cool down" from the jump, the cap ships in the fleet would again become mobile and free to move about the system while they wait for the system's jump delay to cool down.
Signal11th
#106 - 2012-05-25 09:35:33 UTC
Richard Desturned wrote:
Frying Doom wrote:
I think big alliances in a permanent state of combat is a great idea and great for the game, I think large alliances stagnating and using jump bridges to be able to attack small groups of players kind of sad.


removing local and jump drives will benefit smaller alliances how?

i mean I understand that you've never left hisec but I'd really like to know the basis of this argument



Well for one it levels the playing field for everyone, I really haven't got a problem with Caps being able to jump but sub-caps should have to slow boat it. allows for gureilla tactics etc etc.

Small alliances might not have enough cash for say a bridging titan or two or to fund a jb network, yes that's their problem but if a small alliance has to slow boat it 40 jumps because of this but the large alliance (my own included) can just jump everyone in two or three titan jumps I see a disparity.

Anyway I digress remove local first.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Frying Doom
#107 - 2012-05-25 09:35:40 UTC
Traidir wrote:
Frying Doom wrote:
ok so like I said just a quick idea(probably would stink to loose billions to chance), on the delay could you still dock up in the 10-15 minute delay?

I suppose the only reason not to allow this, is that that your fleet actually has to be in space and vulnerable during the jump out delay or that period of vulnerability becomes meaningless. Docking up or, for that matter, just bouncing around from safe point to safe point and staying in warp would mitigate a lot of the risk.

Perhaps another short period of immobility on top of the jump drive delay would be in order then (meaning no warps, no docks). After, say, 5-10 minutes of "cool down" from the jump, the cap ships in the fleet would again become mobile and free to move about the system while they wait for the system's jump delay to cool down.

This sounds like a really good idea.

+1 from me.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Lord Zim
Gallente Federation
#108 - 2012-05-25 09:55:36 UTC
Traidir wrote:
Perhaps another short period of immobility on top of the jump drive delay would be in order then (meaning no warps, no docks). After, say, 5-10 minutes of "cool down" from the jump, the cap ships in the fleet would again become mobile and free to move about the system while they wait for the system's jump delay to cool down.

Sort of like if they were to required to have sufficient amounts of cap to initiate a jump?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Frying Doom
#109 - 2012-05-25 10:05:32 UTC  |  Edited by: Frying Doom
Lord Zim wrote:
Traidir wrote:
Perhaps another short period of immobility on top of the jump drive delay would be in order then (meaning no warps, no docks). After, say, 5-10 minutes of "cool down" from the jump, the cap ships in the fleet would again become mobile and free to move about the system while they wait for the system's jump delay to cool down.

Sort of like if they were to required to have sufficient amounts of cap to initiate a jump?

No that is before a jump this is after the ship lands in a new system. Just clarifying for you.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Richard Desturned
Royal Amarr Institute
Amarr Empire
#110 - 2012-05-25 10:12:23 UTC  |  Edited by: Richard Desturned
Signal11th wrote:
Anyway I digress remove local first.


do you understand the word "balance"

i mean, really, you screamed out loud about the titan changes and now you want local removed with zero considerations as to how it wouldn't "level the playing field" unless putting all the cards in roaming gangs' hands "levels" the playing field for you

you whine about easy-mode PvE in nullsec (if 'easy-mode' means staring at local as opposed to doing everything AFK like in hisec) but you're ~perfectly fine~ with easy-mode ratter kills

npc alts have no opinions worth consideration

Frying Doom
#111 - 2012-05-25 10:19:57 UTC
Richard Desturned wrote:
do you understand the word "balance"

Do you? You have sov systems that take for ever to remove, you have the ability to jump ships half way across the universe to attack roaming gangs and you have the free intel of local to prevent small gangs attacking you.

What the hell do you think balance is?

Local must go. Null is to safe and boring.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Richard Desturned
Royal Amarr Institute
Amarr Empire
#112 - 2012-05-25 10:24:24 UTC
Frying Doom wrote:
Richard Desturned wrote:
do you understand the word "balance"

Do you? You have sov systems that take for ever to remove, you have the ability to jump ships half way across the universe to attack roaming gangs and you have the free intel of local to prevent small gangs attacking you.

What the hell do you think balance is?

Local must go. Null is to safe and boring.


wow it's almost like you don't want any advantages in holding space other than the ability to build supercapitals

feel free to jump a JF to a popular beacon without scouting and tell me that nullsec is "safe"

oh wait you can't do this because you're not in a spaceholding alliance, sorry

npc alts have no opinions worth consideration

Frying Doom
#113 - 2012-05-25 10:29:25 UTC
Richard Desturned wrote:
Frying Doom wrote:
Richard Desturned wrote:
do you understand the word "balance"

Do you? You have sov systems that take for ever to remove, you have the ability to jump ships half way across the universe to attack roaming gangs and you have the free intel of local to prevent small gangs attacking you.

What the hell do you think balance is?

Local must go. Null is to safe and boring.


wow it's almost like you don't want any advantages in holding space other than the ability to build supercapitals

feel free to jump a JF to a popular beacon without scouting and tell me that nullsec is "safe"

oh wait you can't do this because you're not in a spaceholding alliance, sorry

Actually there should be advantages and even without local and making jumping more difficult there are a lot. What we need is as you put it "Balance". Balance should not be holding sov making you untouchable, if you want an easy game go play WoW.

Local must die, Jump drives need a Nerf.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Richard Desturned
Royal Amarr Institute
Amarr Empire
#114 - 2012-05-25 10:31:18 UTC
Frying Doom wrote:
if you want an easy game go play WoW.


yeah you should go play that game if you want easy kills

npc alts have no opinions worth consideration

Frying Doom
#115 - 2012-05-25 10:34:58 UTC
Richard Desturned wrote:
Frying Doom wrote:
if you want an easy game go play WoW.


yeah you should go play that game if you want easy kills

No actually I don't want easy kills but a challenge might be nice. Null is as boring as hell as it is. Maybe you could try something more challenging yourself, might I suggest Newbie missions?

Null is supposed to be lawless and dangerous not hello kitty.
Local must die, Jump drives Nerfed.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Richard Desturned
Royal Amarr Institute
Amarr Empire
#116 - 2012-05-25 10:38:15 UTC  |  Edited by: Richard Desturned
Frying Doom wrote:
No actually I don't want easy kills but a challenge might be nice. Null is as boring as hell as it is. Maybe you could try something more challenging yourself, might I suggest Newbie missions?

Null is supposed to be lawless and dangerous not hello kitty.
Local must die, Jump drives Nerfed.


where's the challenge in warping a bomber around until you find a ratter to lock and point?

since nullsec is so safe and easy why isn't hisec absolutely empty?

npc alts have no opinions worth consideration

Frying Doom
#117 - 2012-05-25 10:44:13 UTC
Richard Desturned wrote:
Frying Doom wrote:
No actually I don't want easy kills but a challenge might be nice. Null is as boring as hell as it is. Maybe you could try something more challenging yourself, might I suggest Newbie missions?

Null is supposed to be lawless and dangerous not hello kitty.
Local must die, Jump drives Nerfed.


where's the challenge in warping a bomber around until you find a ratter to lock and point?

since nullsec is so safe and easy why isn't hisec absolutely empty?

Maybe everyone doesn't want to join a large Null sec corp? Maybe the system is so out of balance in favour of these large alliances every else who goes to null is either bored senseless with everyone hiding or getting hot dropped by huge fleets?
Maybe everyone in Hi-sec has more balls than the wimps hiding in Null?

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Richard Desturned
Royal Amarr Institute
Amarr Empire
#118 - 2012-05-25 10:50:00 UTC
Frying Doom wrote:
Maybe everyone in Hi-sec has more balls than the wimps hiding in Null?


yes the children crying about hulkageddon and ninja salvagers are much, much more hardened than the dudes in nullsec

npc alts have no opinions worth consideration

Frying Doom
#119 - 2012-05-25 10:59:02 UTC
Richard Desturned wrote:
Frying Doom wrote:
Maybe everyone in Hi-sec has more balls than the wimps hiding in Null?


yes the children crying about hulkageddon and ninja salvagers are much, much more hardened than the dudes in nullsec

Well you even refer to occurrences where Hi-sec is more dangerous. Can these people kill the gankers when they enter a system? Can you tell in a system who are foes and dock up? Nope.
Maybe you should man up and fly a 200+ mill defenseless ship in Hi-sec thats made of paper, then talk about who has balls.

The goons just demonstrated that Null is too safe. If you can loose that many people to burn Jita and not get your supposedly dangerous systems stomped by other people the system is too flawed in favor of Sov holders.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Richard Desturned
Royal Amarr Institute
Amarr Empire
#120 - 2012-05-25 11:05:30 UTC
Frying Doom wrote:
Well you even refer to occurrences where Hi-sec is more dangerous. Can these people kill the gankers when they enter a system? Can you tell in a system who are foes and dock up? Nope.
Maybe you should man up and fly a 200+ mill defenseless ship in Hi-sec thats made of paper, then talk about who has balls.

The goons just demonstrated that Null is too safe. If you can loose that many people to burn Jita and not get your supposedly dangerous systems stomped by other people the system is too flawed in favor of Sov holders.


even without local we wouldn't have had a single asset in danger during the Burn Jita campaign

hint: it's not local

npc alts have no opinions worth consideration