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Player Features and Ideas Discussion

 
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How should we improve the inventory UI?

First post First post
Author
Paxx Bello
Sebiestor Tribe
Minmatar Republic
#241 - 2012-05-25 04:57:17 UTC
Can you make a filter option that is "Prerequisites met" or something like that? I'd like to be able to filter my corp's hangar for ships that I can fly.
Exodus Lied
Deep Core Mining Inc.
Caldari State
#242 - 2012-05-25 05:13:35 UTC
Quote:
We've been collecting and planning changes to the unified inventory system based on the various threads currently on the forums.


Obviously you guys have not been reading this forum.

Picture of local chat

With all the mistakes and problems with Eve, you wonder if the DEVs actually read the forums. But it is a worse thought to think they do.

Jajas Helper
#243 - 2012-05-25 08:11:30 UTC  |  Edited by: Jajas Helper
CCP Optimal wrote:
The newly formed team Game of Drones is somewhat surprisingly not going to work on drones (for now at least), but instead we're going to take a stab at improving the inventory management UI in EVE. In an attempt to get it right, we're interesting in collecting feedback before we get our hands too dirty so it would make us happy as hell if you could list the biggest beefs you have with the current inventory UI. I was thinking about a format like this:

ISSUE: Explain your issue
FIX: How do you suggest we fix it?

Example:
ISSUE: The huge pile of windows that you end up with when performing simple inventory management tasks
FIX: Make it possible to manage your inventory through a single window that lists all the accessible inventory locations as well as making it easy to browse and drag items between them

Oh, and I'll fix lag while I'm at it, so no need to explicitly request that

Thanks in advance.



1 - Issue: there was no need to update the old sytem
2 - Issue: the new system is slower in every way as it forces you to go through useless inventory, scroll down the tree stack, then click on the actualy inventory you wanted-> which used to be 'click on hangar/cargo or shiphangar". Shift + click doesn't work outside the station either, as anything with a corp hangar forces you to still open the tree stack and go through the list of corp tabs.
3 - Issue: you ignored your customers when they gave you feedback from the sisi testing....

FIX:
1 - Rollback the inventory! Bring back the old methodes, put a shiny color on it
2 - Implement the new inventory system into the Assets window! THIS would actualy make sense as all the good things in this inventory system would be used when you actually want to sort items, go through big piles of containers and cargo and have time to scroll through endless lists of ships, containers and corp hangars which hold even more containers, ships and crap.

3 - Save the game, not your face. Do the right thing for once, and suck it up - you derped we all saw it.

Inferno do _stuff _with _stuff _to imitate the _stuff _you could do faster with the old stuff

-stuff-

Emily Hunter
Doomheim
#244 - 2012-05-25 09:14:03 UTC
If it has already been reported, then sorry.

Issue: when selecting an area in the tree on left there, the keyboard focus is not in the right window, for using cut&paste I need another mouse click into the right side, which is annoying at least
Fix: automatic keyboard focus

Thanks!
Aerich e'Kieron
Peace.Keepers
Federation Front Line
#245 - 2012-05-25 09:49:05 UTC  |  Edited by: Aerich e'Kieron
Quote:
Quote:

We've been collecting and planning changes to the unified inventory system based on the various threads currently on the forums.


Obviously you guys have not been reading this forum.

Picture of local chat


^That screenshot is pretty much every chat I've been in since the patch.
Callidus Dux
School of Applied Knowledge
Caldari State
#246 - 2012-05-25 12:30:41 UTC  |  Edited by: Callidus Dux
Issue: The whole new UI - it is not the old one - NO ONE had asked for a change!
FIX: ROLL BACK TO THE OLD ONE!

At least build a version so that I, and all others, are able to rebuild the old UI 100%; 1to1 again.
NO one need all information in one window. WE demand hundreds of its own, adjustable in size and position, windows.
We demand the exact copy of the old UI!

And please stop introduceing more threads HOW SHOULD WE FIX IT? You have your comments:

Here
HERE
HERE!!!
HERE!!!!!!

They all say: bring back the old view. Nothing others. Just the old, hundreds of own windows, view!
How many threads do you need more till you have found out, that your UI is absolute crapsh!t and that it is impossible to rescue this project?

BRING BACK THE EXACT COPY OF THE OLD UI!!! 100% and 1to1 as it was before 22.05.2012!!!!!!!!!!!!! X
With every further question and next thread you will bring more hate into the community! STOP IT! Just roll back!

Callidus Dux wrote:
I had a look at your dev blog.

Shift-clicking works fine, but like with all shortcuts, you need to know it exists. We’re going to allow inventories to be “dragged out” of the main UI. It’s basically the same functionality as shift clicking, but instead of being hidden behind a hotkey, you can simply drag and drop it out with your mouse.

Does this mean that I am able to drag out EVERY entry out of this unified UI in order to have my hundreds of own adjustable windows back WITHOUT any shift+click crap? I want icons in my neocom to open my SHIP hangar to see all the available ships as icons again; I want a double click to open my cargo hold of my current active ship. I want seperate Windows for every station container-which opens per double click at the corresponding icon within the other seperate own window of my station hangar. Do you work on that so that I am able to ABSOLUTE rebuild the former state of my arrangement for all possible and available (own) windows?

You have to understand that I, and many many others, would never accept the shift+click "cripple solution" and will never accept the tree view when we have to drag things from 'A' to 'B'. We all want windows. Seperate windows, adjustable in size and position- responsing on doubleclicks or cklicks at icons. NO hotkeys or shortcuts!

And as it is. Who is that a$$hole who has 100 windows open all the time? When I work I have just a few (2 till maximum 5) windows. The picture from Arrows blog to bring his crap to the customer is false and absolute far away from any reality!

AND PLEASE PLEASE WITH SUGAR ON TOP: Stop advertising your buddy / friend programm. In this state of development of INFERNO it just seems to be very inappropriate and ridiculous to show this mess a friend. Really.


I have to knwo this. Because my subscription depends on the right answer. CCP has to learn that they can not change fundamental things WITHOUT the community (again). If CCP hates the old inventory, they hate ALL of us old players including me and wants to get rid of them. And this would be a scandal!
But what can we expect when the responsible designer for this new UI stated: "We do not believe your feedback from the test servers." Sad
BugraT WarheaD
#247 - 2012-05-25 12:55:30 UTC
Stop saying the old system was the coolest thing ever, cause it wasn't, you only were used to it ... That's not the same thing Blink

BTW ... I don't know if it was mentionned before, but Planetary Custom Office don't display themselves in the new inventory windows ... and that's sad Sad
Callidus Dux
School of Applied Knowledge
Caldari State
#248 - 2012-05-25 12:58:57 UTC
BugraT WarheaD wrote:
Stop saying the old system was the coolest thing ever, cause it wasn't, you only were used to it ... That's not the same thing Blink

BTW ... I don't know if it was mentionned before, but Planetary Custom Office don't display themselves in the new inventory windows ... and that's sad Sad

I do not say that it was the coolest. But I say that the new one is not useable, compared to the old one. That is a difference!
Jebediah MacAhab Dallocort
The Scope
Gallente Federation
#249 - 2012-05-25 13:04:00 UTC
ISSUE: SiSi testers were ignored when they told you that Inferno was a no-go in its current state. Why should we trust you to solve the issues we name here?

SOLUTION: Stop opening new threads and start answering the questions we already presented.

ISSUE: CCP's current QA process for expansion deployments or both SiSi and TQ is apparently inexistent or insufficient

SOLUTION: Internal review of processes, procedures and policies. Suggestions for this are linked in sig, as usual.

How to Improve Quality Assurance at CCP

Professional Programmer, DBA, Game Developer and Systems Analyst

Jebediah MacAhab Dallocort
The Scope
Gallente Federation
#250 - 2012-05-25 13:07:37 UTC  |  Edited by: Jebediah MacAhab Dallocort
ISSUE: When dragging stuff from container A to container B, context is shifted to container B requiring a manual shift back to container A. Troublesome when jetcan mining or when picking up loot.

SOLUTION: Do not shift context unless the current container has been destroyed.

How to Improve Quality Assurance at CCP

Professional Programmer, DBA, Game Developer and Systems Analyst

Urgg Boolean
Center for Advanced Studies
Gallente Federation
#251 - 2012-05-25 13:08:21 UTC
One of the forum moderators needs to lock this thread as there are already many threads, official and unofficial, related to UI issues and feedback:

ONE
TWO
THREE
FOUR

I have personally posted many times and here is one such post.

If you really need more feedback than you have already received, God help you.


Rommiee
Mercury Inc.
#252 - 2012-05-25 13:12:00 UTC
Urgg Boolean wrote:
One of the forum moderators needs to lock this thread as there are already many threads, official and unofficial, related to UI issues and feedback:

ONE
TWO
THREE
FOUR

I have personally posted many times and here is one such post.

If you really need more feedback than you have already received, God help you.




Bloody Hell !!

How many of these threads do you need ?

You have already been told many times of the issues, so you know what they are, jeez
Rommiee
Mercury Inc.
#253 - 2012-05-25 13:14:49 UTC
To save you looking, as you are clearly busy ignoring all the other threads, take a look here;

http://blog.beyondreality.se/shift-click-does-nothing

Spells it out really simply for you
StoneRhino
Rhino Heavy Industries
#254 - 2012-05-25 13:40:47 UTC
ISSUE: Increased market lag with the release of new patch. Every time I open market, I sit and wait for 20 seconds while it pulls market data.

FIX: Remove all the extra mouse-over crap and the extra tiddly-bits in the container windows and hangars.
Lexxxii
4S Corporation
The Initiative.
#255 - 2012-05-25 13:41:03 UTC
A lot of the issues over the new inventory system are really quite simple to fix. You just need to get your heads out of your ass and LISTEN.

1. Bring back the clickable buttons that just open a single hanger (Ships, Items, Corp Hanger). Make these windows remember size and position, and reinstate the tabs on the Corp hanger.

2. Reinstate the important right-click shortcuts.... Open fuel bay, drone bay, ships hanger, ore hold, ship maintenance bay, Corp hanger. Again, make these windows remember size and position, and reinstate the tabs on the Corp hanger. It REALLY REALLY is not a bad thing to have important stuff in the right-click menu when it improves functionality. Like others have said, remove some of the redundant ones instead, undock etc.

3. Double clicking in your main hanger should open your cargo ONLY. Not the whole inventory, that’s what the button on the Neocom is for. Make this window remember size and position. Same applies for the cargo icon while in space.

4. Open a wreck in a new window. Make this window remember size and position. Keep the loot all button.

5. Give an option to hide the ISK value from the inventory windows, it is not something that we would use all the time, it just takes up space. It can be un-hidden when needed.

6. Reduce the size of the volume bar at the top of the window. Again, it just takes up space, revert to the previous thinner bar.

I cannot believe that this stuff would be difficult to implement, and it would go a long way to reducing the rage most people are feeling at the moment.

The good stuff in this patch is being totally overshadowed by this. It’s a crying shame as the new missile effects are awesome
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#256 - 2012-05-25 13:44:59 UTC
ISSUE: The new inventory management system has made the game a chore and no longer fun
FIX: Restore the old one and make small, incremental fixes from there.

The latest UI update has broken the game. As of Tuesday, I don't want to log on any more.


Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Cuchulin
Aliastra
Gallente Federation
#257 - 2012-05-25 14:00:06 UTC
Explanation:
When in space I suspect its pretty common for people to have their cargo bays open to check for ammount of cap booster/ammo and for looting purposes. In addition when in space people have most likely one hand at their mouse and the other hand somewhere around the function keys, this will in any case be true for pvp situations where quick response is the difference between going home with a killmail or in your pod.

Issues that arise form this situation:

#1: Cargo window is now bigger than before(even with tree minimized), due to volume bar and isk amount displayed, thus taking up more screen space and blocking sight of nice things like nebulas, ships and explosions.

#2 When trying to loot in a potentialy hostile environment by selecting the cargo container via an overview tab and usage of the "open cargo" button in the overview controls the wreck/jetcan opens in the already open window of the ships cargohold, thus making it impossible to cherry pick loot quickly. The loot all option might be impractical because the wreck might contain bulky items of low value that are of no interest (like cap boosters) . Shift click is a problematic option to solve this since both hands are already occupied as described above.

Possible Fixes:


#1 Add more customization options and make volume bar/ isk amount display optional. Options could be added in th esc menu. preferable with different choices for different situations like: "Show etsimated ISK while in space yes/no", "Show estimated ISK while docked yes/no".

#2 Make it the default behavior, that any accessed jetcan/ wreck/ posmodule/ whateverihavemissed opens in a new separate window with treeview minimized when accessed via any means but the treeview itself.

And although you mentioned that lag will be adressed anyway....it realy should be top priority....any noticeable lag at all is unacceptable in a potentialy hostile environment.

Cuchulin
vasuul
BLUE M00N Fetish Group
#258 - 2012-05-25 14:24:24 UTC  |  Edited by: vasuul
Rommiee wrote:
Urgg Boolean wrote:
One of the forum moderators needs to lock this thread as there are already many threads, official and unofficial, related to UI issues and feedback:

ONE
TWO
THREE
FOUR

I have personally posted many times and here is one such post.

If you really need more feedback than you have already received, God help you.




Bloody Hell !!

How many of these threads do you need ?

You have already been told many times of the issues, so you know what they are, jeez


this says it all Roll wake up CPP
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#259 - 2012-05-25 14:29:04 UTC  |  Edited by: Hakaru Ishiwara
Jebediah MacAhab Dallocort wrote:
ISSUE: SiSi testers were ignored when they told you that Inferno was a no-go in its current state. Why should we trust you to solve the issues we name here?

SOLUTION: Stop opening new threads and start answering the questions we already presented.

ISSUE: CCP's current QA process for expansion deployments or both SiSi and TQ is apparently nonexistent or insufficient

SOLUTION: Internal review of processes, procedures and policies. Suggestions for this are linked in sig, as usual.
Brother, CCP's QA personnel and presence have been perceived to be non-existent for several years now.

Automated and human-based regression testing appears to be non-existent as demonstrated with every single patch breaking an existing feature or bit of functionality that is glaringly obvious either on Sisi or when stuff is rolled up to Tranq for public consumption. CCP's publicy documented "known issues" are a joke and do not even begin to cover the broken crap thrown up on Tranq.

Furthermore, 'the hand of QA' appears to be missing in the overall design, coding and validation life cycle that *should* go hand-in-hand with a feature change or new game asset. Many times we see a dev blog outlining a new feature or a change to an existing mechanism. But when that gets rolled out to Tranq, either stuff is broken, *surprise* features are present or behavior is unexpected. If QA personnel had both presence and authority for a given project, this kind of crap would disappear quickly.

No QA Engineer worth his or her salary signs off on code assets that either do not reflect the project spec or are dysfunctional and are not heavily documented upon release.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Vaerah Vahrokha
Vahrokh Consulting
#260 - 2012-05-25 14:43:37 UTC
Hakaru Ishiwara wrote:
Brother, CCP's QA personnel and presence have been perceived to be non-existent for several years now.

Automated and human-based regression testing appears to be non-existent as demonstrated with every single patch breaking an existing feature or bit of functionality that is glaringly obvious either on Sisi or when stuff is rolled up to Tranq for public consumption. CCP's publicy documented "known issues" are a joke and do not even begin to cover the broken crap thrown up on Tranq.

Furthermore, 'the hand of QA' appears to be missing in the overall design, coding and validation life cycle that *should* go hand-in-hand with a feature change or new game asset. Many times we see a dev blog outlining a new feature or a change to an existing mechanism. But when that gets rolled out to Tranq, either stuff is broken, *surprise* features are present or behavior is unexpected. If QA personnel had both presence and authority for a given project, this kind of crap would disappear quickly.

No QA Engineer worth his or her salary signs off on code assets that either do not reflect the project spec or are dysfunctional and are not heavily documented upon release.


It's almost like they dropped SCRUM development cycle and adopted SCRUB. Blink