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How to depopulate WH POSes.

Author
Ketplunk
Glory-Hole
#21 - 2012-05-24 20:35:33 UTC
At least the confusion of which SMA/CHA is which will be gone when we can rename them. Though the load times will need more looking at...
Silas Shaw
Coffee Hub
#22 - 2012-05-24 20:52:34 UTC
The loading times i can almost forgive. I know that nothing is perfect when it launches, and it happens. That said, they do very much so need to improve.
Alundil
Rolled Out
#23 - 2012-05-24 23:00:20 UTC
I, too, hope that these load times are vastly improved and quickly. Gone are the days of attempting to "quickly" reship in the WH as I have to wait for the spinning disks of delay to enumerate every POS mod on grid.....

I like the concept, really I do. But naming individuals POS modules, speeding up the ttl, and increasing the range at which things are accessible need to happen.

Love WH space and mechanics, the POS gyrations required need looking into. Hope Two Step is working to address this.

I'm right behind you

Kalel Nimrott
Caldari Provisions
#24 - 2012-05-24 23:48:02 UTC  |  Edited by: Kalel Nimrott
Frankly I have the say loading times as I had in the old system. The first loadup of everything took forever.

Bob Artis, you will be missed.

O7

Trinkets friend
Sudden Buggery
Sending Thots And Players
#25 - 2012-05-25 04:18:38 UTC
The biggest annoyance right now is the load time on the SMA. It used to be that you could load the SMA when you logged in, and it stayed cached and thereafter it was quick to load, swap a ship, and join the fray. Nowadays, it takes at least 15-45 seconds to load it, every time you touch the damn thing.

We renamed all out guns to Z, to force them down the list and out of our hair. This is a quick fix, but effective. I would still like to be able to save filters to be automatically loaded so you can trim all the shinizzle out of your view when you try opening the SMA. It would also be supergrouse if the system recognised your saved filter prior to pinging the server; this would then reduce the load time. In fact, if there was simply a filter by distance, you would eliminate most of the load.

I also want to see a funtionality introuced where the CEO, in this case my good self, could disable the "feature" where everyone can see exactly how much ISK is sitting in an SMA. At the moment, it kind of makes my tetchy for various reasons.

The shift-click thing? Why change it to this when it was working fine already? Yes, we had to click and a new window spawned, but you know what? That's not a bad thing, because you know what we have to do to transfer something from a ship to a container (jetcan, SMA, other ship)? That's right, we have to now shift-click to open another window! OMG, CCP, you didn't fix a damn thing wrt window spam, you just made us have to work at spamming our screens with windows.

All in all, I think wormhole dwellers are suffering the most from Inferno's bugs. Two-step needs to stop the single step backwards for us all. I didn't not vote for him for CSM to not not see him not working at making things not better!
alittlebirdy
All Hail The Liopleurodon
#26 - 2012-05-25 09:25:54 UTC
Kalel Nimrott wrote:
It could be solved with filters to see the layouts that we want to see


And it could be solved with a rollback...

Wonder what CCP has a better chance of getting right...

ROLLBACK!
Silas Shaw
Coffee Hub
#27 - 2012-05-25 22:44:15 UTC
unfortunately, rollback isnt going to happen. that said, tweaking and improving had best happen. it's damn hard enough to live in WH space compared to empire anyway, lol.
Alyna Stormwind
Caldari Provisions
Caldari State
#28 - 2012-05-26 06:27:51 UTC
The new inventory whatever is terrible no matter where you are.
Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#29 - 2012-05-30 01:39:37 UTC
Really, what they need to do is make it so POSes have only ONE central cargo area. Have every POS structure add M3 to the pool and every production structure uses materials from said pool.

Things would be SOOO much simpler if everything was in one place.
Bernie Nator
Seal Club Six
Plug N Play
#30 - 2012-05-30 02:52:01 UTC
Xindi Kraid wrote:
Really, what they need to do is make it so POSes have only ONE central cargo area. Have every POS structure add M3 to the pool and every production structure uses materials from said pool.

Things would be SOOO much simpler if everything was in one place.

I don't trust that system. Mostly because it'd deprive me the pleasure of popping each one and watching cans spill out.
Xuse Senna
Nocturnal Romance
Cynosural Field Theory.
#31 - 2012-05-30 10:21:51 UTC
The Problem is they change things that are not broken....

http://img152.imageshack.us/img152/7501/mindgamesceptionfinaldr.jpg

Kalel Nimrott
Caldari Provisions
#32 - 2012-05-30 14:36:57 UTC
The old system was semi broken. Drone bay, cans (more than one), cargo bay and cha open at the same time was annoying. Took most of ma screen. With this I drag and drop directly in the folder. Reminds me a littlr to the Norton Commander.

Bob Artis, you will be missed.

O7

Silas Shaw
Coffee Hub
#33 - 2012-05-30 22:19:00 UTC  |  Edited by: Silas Shaw
Xindi Kraid wrote:
Really, what they need to do is make it so POSes have only ONE central cargo area. Have every POS structure add M3 to the pool and every production structure uses materials from said pool.

Things would be SOOO much simpler if everything was in one place.


ummm... no? as it stands you can restrict access to different bays based on roles. that's kinda important. yes, i realize that security on stuff in a POS is kinda... impossible to do perfectly, but still.

and trinket: totally with you about the estimated value thing. doesn't matter that i trust my crew. looking at the value tab makes me have a little siezure inside.
Kalel Nimrott
Caldari Provisions
#34 - 2012-05-31 00:49:24 UTC
A configurable CHA would be awesome. The ability to assing a tab and cargo space to each player, imagine that....

Bob Artis, you will be missed.

O7

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