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Do you think the new inventory system sucks? Let me help you out.

Author
Tippia
Sunshine and Lollipops
#21 - 2012-05-24 15:55:58 UTC
Nope. None of those things solve the actual problems with the UI.
They just let you do the same thing, but far less efficiently and without the ability to maintain a good overview of your complete inventory.
March rabbit
Aliastra
Gallente Federation
#22 - 2012-05-24 16:05:17 UTC
Fabulousli Obvious wrote:
They have essentially destroyed a KEY part of EVERYONE'S Operational Methods in the game. Astonishing.

"My God ! It's Full of Awful !"

you already unsubbed didn't you? if not - HTFU

The Mittani: "the inappropriate drunked joke"

Ra Doma
Center for Advanced Studies
Gallente Federation
#23 - 2012-05-24 16:15:56 UTC
I wouldn't mind the new inventory so much if it wasn't so slow. Many times i finish salvaging a wreck before the contents load. running multiple couriers? good luck completing them quickly. takes longer to load the cargo full of couriers than it takes to jump the JF multiple waypoints.

If it was fast there would be no problem for me. but its not.
Fabulousli Obvious
Caldari Provisions
Caldari State
#24 - 2012-05-24 16:20:10 UTC
March rabbit wrote:
Fabulousli Obvious wrote:
They have essentially destroyed a KEY part of EVERYONE'S Operational Methods in the game. Astonishing.

"My God ! It's Full of Awful !"

you already unsubbed didn't you? if not - HTFU



4 week countdown. If you don't like the fact I can post while unsubbing, then address the issue to CCP as to why things can't be immediately halted. Don't cry to me.

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

looMin uS
Brutor Tribe
Minmatar Republic
#25 - 2012-05-24 16:24:13 UTC
Makes no sense what-so-ever to have to click +2 more times in this new Window UI for the same functionality in the old window UI.

Add those clicks up and you'll = twice the work for a system that was'nt broken to begin with...
or did i miss the threads where people were complaining about the hangar functions?

Terrible Idea.
Andemnon Kohort
Republic University
Minmatar Republic
#26 - 2012-05-24 16:31:21 UTC
looMin uS wrote:
Makes no sense what-so-ever to have to click +2 more times in this new Window UI for the same functionality in the old window UI.

Add those clicks up and you'll = twice the work for a system that was'nt broken to begin with...
or did i miss the threads where people were complaining about the hangar functions?

Terrible Idea.



Try mining into a jetcan... i can only think that CCP wants people to stop mining, maybe we were earning too much money so this is just a precursor to getting rid of all those pesky asteroid belts.

then i had another idea, are they trying to make the Eve client console friendly ?
If the PC playerbase isnt enough for them, maybe their going to have a gamble on making a ps3 client for Eve and garnering a bigger (better ?) playerbase from there instead.. Shocked
beast will Fehrnah
Viziam
Amarr Empire
#27 - 2012-05-24 21:00:16 UTC
i have to say shift clik does nothing and find the new inventory very nonuser friendly does anyone know if ccp is going to keep on trying to push this on us ? or are they goin to change back to the old system. maybe im not the most productive player in eve but i find the new inventory hampers everything i try to do with its complications and bulk. i did like the prices with the hover till i realized they were not the most accurate for my local so even that was useless to me more or less and the time it took for it to load each time i looted a rat was irritating and very time consuming. atm i dread goin out to salvage a mission in my noc :(
alittlebirdy
All Hail The Liopleurodon
#28 - 2012-05-24 21:11:22 UTC
What you do not understand OP is if you really want to help GET THE OLD ONE BACK... unsub and under reason put UI =D

CCP has to make money mass unsubs = change it back OR give the option.
Rath Kelbore
Caldari Provisions
Caldari State
#29 - 2012-05-24 21:24:33 UTC
MadMuppet wrote:
Mira Aelira wrote:
I'm merely providing a solution for open-minded players.


Technically you are providing a partial work-around to address what people would call a 'known issue'. Dropping an veiled insult isn't good for your case though.

Window types, or what we all refer to as types (hangar, items, cargo bay, wreck, etc), have been lumped together as 'one item' yet they are all being governed by rules that makes each of them unique and that is a major headache. The only work around' that CCP employed to fix that headache was to force a larger number of clicks and more work for the player. The fact that it takes more work to provide the same level of functionality as before is not good design.

I think the trees and filters are great, but they should be separate from the cargo windows if the player chooses. I think that some sort of window state memory is critical to this whole situation calming down. Basic things like POS support and mission looting have been turned in to a major mess. People that have any substantial amount of 'stuff' in a station are seeing noticeable lag when trying to operate.





I don't get it honestly. I use a POS and even loot some missions. I have no issues with the new inventory system. Tree is on the left, stuff is on the right. It's easy. I like it better than the old one.

Without me having to actually read anything, what specific issues are people having with the new system? Moving stuff from where to where?

I plan on living forever.......so far, so good.

Copy Katt
Doomheim
#30 - 2012-05-24 21:34:49 UTC
I really would like somebody at CCP to explain why they thought the old UI was so horrible that it had to be ripped out and replaced with a new one when they were told by test server users that it was a big bag of fail.
MadMuppet
Critical Mass Inc
#31 - 2012-05-24 21:49:58 UTC  |  Edited by: MadMuppet
Rath Kelbore wrote:
MadMuppet wrote:
Mira Aelira wrote:
I'm merely providing a solution for open-minded players.


Technically you are providing a partial work-around to address what people would call a 'known issue'. Dropping an veiled insult isn't good for your case though.

Window types, or what we all refer to as types (hangar, items, cargo bay, wreck, etc), have been lumped together as 'one item' yet they are all being governed by rules that makes each of them unique and that is a major headache. The only work around' that CCP employed to fix that headache was to force a larger number of clicks and more work for the player. The fact that it takes more work to provide the same level of functionality as before is not good design.

I think the trees and filters are great, but they should be separate from the cargo windows if the player chooses. I think that some sort of window state memory is critical to this whole situation calming down. Basic things like POS support and mission looting have been turned in to a major mess. People that have any substantial amount of 'stuff' in a station are seeing noticeable lag when trying to operate.





I don't get it honestly. I use a POS and even loot some missions. I have no issues with the new inventory system. Tree is on the left, stuff is on the right. It's easy. I like it better than the old one.

Without me having to actually read anything, what specific issues are people having with the new system? Moving stuff from where to where?


Nothing in the POS is named, everything shows up. You have to look through a huge list to find what you need and when you go to the next task you need to start all over again. You don't know if you are close enough to something until you try to open it and you need to find it in the overview to approach it because you cannot 'approach' from the UI. There is also a ton of lag for large POS with lost of modules becuase the system is constantly checking updates on al the containers.


Looting TLDR - If you are out of range and try to open the wreck/can it'll flip our cargo bay in the master UI and may not even open under certain circumstances.

Looting Edit: The behavior is a little borked, please follow along...

If I shift+double click on a wreck that is out of range in the overview I approach it and it opens in the UI master screen. And the can is marked 'used' in the overview.
If I try to shift+doubleclick a used wreck that is in range to open on the overview it will open normally(like the old system)
If I try to shift+doubleclick a used wreck that is out of range I will just fly to it.

If I approach the wreck and shift+click the 'open can/openwreck' button when I get in to range it opens as in the old system with a seperate window and marks it used.
If I try to shift-click the open can/open wreck button on a used wreck out of range I fly to it and it opens in the master UI window.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Malphilos
State War Academy
Caldari State
#32 - 2012-05-24 21:51:49 UTC
Fabulousli Obvious wrote:


That's all fine and dandy, maam, but WHY ARE WE EVEN HAVING TO CONDUCT CONVERSATION ABOUT THIS ????



Because hydrogen is not the most abundant element in the universe.
c4 t
Cosmic Psychedelics
#33 - 2012-05-24 22:06:02 UTC
Mira Aelira wrote:
Fabulousli Obvious wrote:
Mira Aelira wrote:
I'm merely providing a solution for open-minded players.



You are confusing open-minded with sheep behavior.


No, I am just trying to enjoy the game, without raging at everything.


Try looting and salvaging a mission/complex/anom, and you'll see what the fuss is about.
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#34 - 2012-05-24 22:16:14 UTC
Karl Hobb wrote:
Mira Aelira wrote:
I'm merely providing a solution for open-minded players.

You know, I wouldn't have half as much of a problem with the new system if the ******* tree-view in-station remembered how ******* big I set it between windows closing/opening.

In fact, that's one of the biggest gripes I've seen with this new system: it's worse than an Alzheimer's patient.

Once CCP fixes that, a good majority of us will be well on our way to being "open-minded" about this ****.

Are you implying that the Unified Inventory was designed by Alzheimer's patients? OMG - I can't stop laughing at the implication... +1 to you my friend !!!
Captain' Jack Sparrow
#35 - 2012-05-24 22:19:14 UTC
I have found this to work rather well:

Right-click while holding down the shift key, then quickly tap the space bar three times. Then double click and hold the little chevron while dragging it in the direction you want your new window to be. To make sure it stays there next time you want to open it, simply hold the alt key down while right-clicking then click on whatever looks good in the menu that pops up.

Just repeat these steps for all windows you want to save, and you will be just fine.

Shocked
Fireseal
Terra Nova Prime
#36 - 2012-06-15 04:34:21 UTC
Please make the inventory system the way it was. The new one is unbelivably ******** and sucky. I mean it just plain sucks. The new inventory system is the suckyest suck that's ever sucked.
San Severina
One Point 0
#37 - 2012-06-15 04:59:43 UTC
Mira this doesn't help me having to wait a couple of minutes for the new system to load no matter what I open. It just blows my mind how stupid CCP can be & by the way, the only reason you got ship spinning back was because I and many others un-subbed.
For me this new Inventory is unacceptable & yet another example of CCP fail. You know it's just endless. They'll fix this to about what we had before & then break something new. All the while 3000 problems people have been begging for fixes on for years & years here will go un loved.
I'm sorry but I just can't be bothered with them anymore.
UghUghUgh
Kara Books
Deal with IT.
#38 - 2012-06-15 05:08:37 UTC  |  Edited by: Kara Books
Mira Aelira wrote:
The new inventory system, is clearly, a lot different from our old one. I did prefer the old one myself, too, but this is what we have now, so let us make the best with it, instead of yelling and whining about it all the time. There's a few tips and tricks that we can use to make management of our inventories a bit easier. Let me tell you some of them, that I use.

1. You can shift+click the tabs, to open them in a new window
Example

2. In order to select multiple items you can ctrl+click the specific items
Example

3. You can do the same with shift+click
Example

4. You can drag and drop, items on other tabs (Including your multiple item selections)
Example


Don't do anything silly, such as un-subbing, because of the inventory system alone. Use it the best way we can, and notify CCP
in the proper manner. They listened to us with the ship spinning, and they obviously do care about us. Relax, sit back and enjoy the game.

Side note: No I don't manage a POS in w-space or a complex hangar system, but hopefully this can help a lot.

Fly safe


EDIT: No I am not pro, for this change.


I like everything except the part when you cant loot wrecks like before, simple it was to open 20-30 wrecks at the same time LOOT all and keep moving, now its a chore... who knows maybe its for the better... I hope.

----edit----

I really like the in-station one, getting usto it isnt hard at all.
Xercodo
Cruor Angelicus
#39 - 2012-06-15 05:23:04 UTC  |  Edited by: Xercodo
Fabulousli Obvious wrote:
They have essentially destroyed a KEY part of EVERYONE'S Operational Methods in the game. Astonishing.

"My God ! It's Full of Awful !"


I dunno about you but it's made my life better in pretty much every way.

I prefer the tree to the context menus, I can keep track of half a dozen cans without having them all tabbed up with tabs so small that only one character of the original name can be seen, I can open up corp hangers individually now so that I don't have to keep tabbing between the 5 different hangers when moving stuff around, the filters are AWESOME, the tree being accessible from every window helps when dealing with a lot of non-standard cans, and then I can close it when I want it out of the way, the spinning circle when it's loading actually gives me some sort of feedback now instead of just sitting there blank while it loads, and POS management is actually EASIER now that everything is categorized and nameable, the icons associated with the categories and the POS mods themselves give me a MUCH better overview of what I have there at my finger tips. I dunno about you but moving my camera around a cluster **** of POS modules or having to change my overview so that I can get a list of structures (that still didnt give me the hanger I wanted cause they weren't nameable and thus all looked the same overview-wise) SUCKED.

Haven't done a mining op yet but since I standardized opening every non-ship cargo container with the inventory it'll be easy as pie there too. As an orca pilot I'd just use the tree view in the ship's cargo window to move me to the ore bay and use the inventory window itself to sit in the pre-specified corp hanger we all agreed to use. Ore hanger full? tree view over back to the main cargo hold, close the tree and go on like nothing happened. Drop off? Shift click all three hangers open for quick drag drop into my hanger and back off I go.

One of the key features I love is that everything is accessible from the inventory, but it can also be opened independently too. If i wanna stay organized I use the tree view, if I decide I need more direct movement from window to window then I'll shift click it open temporarily to do my thing. The old system wouldn't let me do this cause each container window only ever had one location. It was either tabbed up to keep the screen space clean, or ti was broken out to move between windows fast, new inventory gives me both.


(P.S. Inferno 1.1 on June 19th is still going to have more changes so lets see how it goes there :D)

The Drake is a Lie

Dardoign
Mine n Mellow
#40 - 2012-06-16 00:04:51 UTC  |  Edited by: Dardoign
One has to realise that this game is breaking new ground and the CCP developers are bound to make some mistakes. Unfortunately it seems that the one at the helm, who is supposed to stop these errors hitting the market, is either AWOL or just out of touch.
Has anyone any news on whether this is going to be fixed?
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