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New Game - Late Alpha/Early Beta

Author
Sturmwolke
#21 - 2012-03-18 15:34:46 UTC
Looks goods offhand, but really ... it's just another rehashing of the mage, paladin etc etc etc etc common in fantasy.
There is nothing unique that's worthwhile.

Old guys who's been around since the telnet days of MUD/MUSH/MUSE (circa 1995-2000) would probably agree that they had a lot more different flavour back then.
One old MUD I used to play fondly was VikingMUD .... holy crap .. they're still alive!!!?? (http://www.vikingmud.org/) ..... anyway ... see the difference there?

Guilds. Different guilds have different unique abilities (I was Frost Guild member) . When you take this base concept, the possibilities are nearly endless. You don't have to compete directly with the current/next MMO that puts up mage, paladin ,etc etc etc. The core concept needs to be different enough, unique enough.

To see them preserve VikingMUD all these years is probably a testament that it was one of the best MUD during its days.
Will yours last that long?
Kivorno
Myanapa Corsica
#22 - 2012-05-24 21:57:30 UTC
That is a fair comment, will take that on board.

At the moment, my fingers are getting a little raw with the coding, but I have had a brief look at VikingMUD and do like some of the stuff!

Key things at the moment we are developing are, ironing out a lot of the bugs and trying to improve the User Experience.

Once these steps have been done, it will be back on the case with features!

Dungeons are the next thing, we just finished some of the basic faction stuff.

Proud creator and developer of Eve-Merchant / Eve-Merchant Sprint

Kivorno
Myanapa Corsica
#23 - 2012-07-26 14:14:00 UTC
Completed a lot of faction work, so characters can now switch factions.

Also we now have werewolves and zombies as races a user can select.

Currently working on Roleplay features now, so you can build up the history of your character and everyone can read your story.

Proud creator and developer of Eve-Merchant / Eve-Merchant Sprint

Kivorno
Myanapa Corsica
#24 - 2012-07-29 23:49:01 UTC
We have just added some integrated forums, which will assist with the roleplay and also replace are older forums.

Proud creator and developer of Eve-Merchant / Eve-Merchant Sprint

Kivorno
Myanapa Corsica
#25 - 2012-09-04 19:26:21 UTC  |  Edited by: Kivorno
Added new invasions, get attacked by dragons and golems!

Also added a new reward system for inviting players. Bonuses include enhancements to characters as well!

Simply do so by using the referral link, e.g:

http://curseofbackdraft.com/register.php?referral=antalis

Finished the majority of the artwork now, all items should now have images with them.

Proud creator and developer of Eve-Merchant / Eve-Merchant Sprint

Kivorno
Myanapa Corsica
#26 - 2012-09-04 19:28:42 UTC
Announcement
The new content will be unlock Friday 7 September at 23h59.

The new content
* The new cap level will be Level 35 for your main character. You will be able to reach this new level on Furor Island.
* New Spells (or new rank of spells) will be available from level 25 to 35.
* It will be possible to buy 250 Turns and 1500 Movement Points up to level 25 (included) then again at level 35. From level 26 to 34 this two items will be displayed in red in the Valor Shop. This will allow young characters under level 25 to keep buying them and characters level 25 to keep training their secondary and general skills.
* New items are available in the Valor Shop such as [Scroll Of Protected Soul] and [Elixir Of Optimal Training].
* 75 new quests are available (15 per town). Those quests are level 16 to 25.
* New Achievements will be available, including "Reaching Level 30" and "Reaching Level 35".
* New recipes will drop from rare monsters. Recipes to create blue items.
* New outdoor bosses.

Proud creator and developer of Eve-Merchant / Eve-Merchant Sprint

Kivorno
Myanapa Corsica
#27 - 2012-10-29 12:05:31 UTC
As usual Curse of Backdraft has many new features this last month. New players and Veterans are welcome back with many new bonuses.

Here are the main changes:
* Coming back from the Hall of Fame - Players who come back from the Hall of Fame will receive the buff "Make up for the lost time". This buff new buff increases the experience gained from killing monsters and spending turns by 15%. Last 1 week.
* Chat Ignore - You can ignore a character on chat by typing /ignore [name]. The command to remove this character from the Ignore list is /unignore [name]
* Played time - A new command /played has been added to the chat. This commands shows your total played time and played time at your current level. Since we start calculating play time only now, your values will necessary be very low.
* Rare weapons - New rare weapon level 28, 29 and 30 drop from monsters in Furor Island.
* Last Post - A link to last past is now present in the forum listing.
* Hit Chances and Spell Hit Chances - These two stats are now displayed in Inventory page and your Character's Sheet page.
* 30 new achievements!
* Explorer rune - Increases the experience gained from killing monsters and spending turns by 10%. This item is now available in the Valor Shop for 40 Valor Coins.

Game Balancements:
* Town ground - Moving in town on Furor now cost only 3 movement points. (down from 9)
* Hit Chances against Normal monsters and Characters - The base Chance to miss a normal monster or a character at your level is now 5% (unchanged).
* Hit Chances against Rare monsters - Chance to miss a rare monster at your level is now 8% (up from 5%).
* Hit Chances against Elite monsters - Chance to miss a elite monster at your level is now 11% (up from 5%).
* Hit Chances against Bosses - Chance to miss a boss at your level is now 14% (up from 5%).
* Racial Potion Prices - The prices of potions to change race have dropped to 150 Valor Coins (down from 250).
* Durability bonus from Experience packs - Each packs increases your creation's durability by 1% (and not 2% like the tooltips used to say). Improvements on your items from those packs is something that can evolve from balancements and good ideas.
* I will survive - New born character still receive this buff, and it now last 14 days (up from 7).
* Experience Packs - Experience Packs are now displayed in the Spellbook when you mouse over your professions.
* Elixir Of Optimal Training - Are given as quest reward for the quests A Life Lesson (Redrock Island), Preparing the Getting ready for departure (Rotten Island) and The crazy pirate (Forgotten Island)

* Several changes will be listed here the next hours/days. You are invited to comment the changes of course. The last abilities can be obtain from inviting new players to the game and donating. We need your financial help to develop the next features.

Race Sight - All race sight are now set at 10.
Resistances - Effects of Resistances have been slightly reduced.

Base movement cost on plain - Moving on plain cost 12 movement points.
Base movement cost on road - Moving on road cost 9 movement points.
Base movement cost on forest - Moving on forest cost 14 movement points.
Base movement cost on wasterland - Moving on wasterland cost 13 movement points.
Base movement cost on swamp - Moving on swamp cost 18 movement points (for races with "Walk on Swamp" ability).
Base movement cost on arena ground - Moving on arena ground cost 5 movement points.
Base movement cost on town ground - Moving on town ground cost 3 movement points.

Proud creator and developer of Eve-Merchant / Eve-Merchant Sprint

Kivorno
Myanapa Corsica
#28 - 2012-10-29 12:05:52 UTC
Light Races

Human
Holy Resistance - Adds 1 point of holy resistance every 2 levels.
The Human Stamina - Adds 1 point of Stamina every 2 levels.
Sword Specialization - +5 points in sword skill and increases the hit chance by 1% when holding a sword.
Two Handed Sword Specialization - +5 points in two handed sword skill and increases the hit chance by 1% when holding a two handed sword.
Blacksmithing Specialist - +10 points in blacksmithing skill.
Walk in the Plain - Decreases movement cost in plains by 1.

Elf
Day Sight - Increases sight during the day by 2.
The Elf Agility - Adds 1 point of Agility every 2 levels.
Bow Specialization - +5 points in bow skill and increases the hit chance by 1% when holding a bow.
Polearm Specialization - +5 points in polearm skill and increases the hit chance by 1% when holding a polearm.
LeatherworkingSpecialist - +10 points in leatherworking skill.
Walk in the Forest - Decreases movement cost in forests by 2.

Imp
Nature Resistance - Adds 1 point of nature resistance every 2 levels.
The Imp Energy - Adds 1 point of Energy every 2 levels.
Holy Specialization - +5 points in holy skill and increases the spellhit chance by 1% when holding a holy weapon.
Blowpipe Specialization - +5 points in blowpipe skill and increases the hit chance by 1% when holding a blowpipe.
Runic Specialist - +10 points in runic skill.
Walk in the Wasterland - Decreases movement cost in wasterlands by 2.
Walk on Swamp - You can walk on swamps.


Damned Races

Orc
Chaos Resistance - Adds 1 point of chaos resistance every 2 levels.
The Orc Strength - Adds 1 point of Strength every 2 levels.
Axe Specialization - +5 points in axe skill and increases the hit chance by 1% when holding an axe.
Two Handed Axe Specialization - +5 points in two handed axe skill and increases the hit chance by 1% when holding a two handed axe.
Leatherworking Specialist - +10 points in leatherworking skill.
Walk on the Road - Decreases movement cost on roads by 2.

Dark Elf
Night Sight - Increases sight during the night by 2.
The Dark Elf Intelligence - Adds 1 point of Intelligence every 2 levels.
Fire Specialization - +5 points in fire skill and increases the spellhit chance by 1% when holding a fire weapon.
Spear Specialization - +5 points in spear skill and increases the hit chance by 1% when holding a spear.
Tailoring Specialist - +10 points in tailoring skill.
Walk in the Wasterland - Decreases movement cost in wasterlands by 2.

Werewolf
Frost Resistance - Adds 1 point of frost resistance every 2 levels.
The Werewolf Stamina - Adds 1 point of Stamina every 2 levels.
Fist Weapon Specialization - +5 points in fist weapon skill and increases the hit chance by 1% when holding a fist weapon.
Polearm Specialization - +5 points in polearm skill and increases the hit chance by 1% when holding a polearm.
Herbalism Specialist - +10 points in herbalism skill.
Walk in the Forest - Decreases movement cost in forests by 2.
Walk on Swamp - You can walk on swamps.


Undead Races

Skeleton
Frost Resistance - Adds 1 point of frost resistance every 2 levels.
The Skeleton Strength - Adds 1 point of Strength every 2 levels.
Bow Specialization - +5 points in bow skill and increases the hit chance by 1% when holding a bow.
Articulated Weapon Specialization - +5 points in articulated weapon skill and increases the hit chance by 1% when holding an articulated weapon.
Runic Specialist - +10 points in runic skill.
Walk on the Road - Decreases movement cost on roads by 2.

Zombie
Fire Resistance - Adds 1 point of fire resistance every 2 levels.
The Zombie Energy - Adds 1 point of Energy every 2 levels.
Spear Specialization - +5 points in spear skill and increases the hit chance by 1% when holding a spear.
Fist Weapon Specialization - +5 points in fist weapon skill and increases the hit chance by 1% when holding a fist weapon.
Mining Specialist - +10 points in mining skill.
Walk in the Wasterland - Decreases movement cost in wasterlands by 2.
Walk on Swamp - You can walk on swamps.

Vampire
Night Sight - Increases sight during the night by 2.
The Vampire Agility - Adds 1 point of Agility every 2 levels.
Sword Specialization - +5 points in sword skill and increases the hit chance by 1% when holding a sword.
Two Handed Sword Specialization - +5 points in two handed sword skill and increases the hit chance by 1% when holding a two handed sword.
Blacksmithing Specialist - +10 points in blacksmithing skill.
Walk in the Plain - Decreases movement cost in plains by 1.
Vampire Bloodline - Increases all damage by 5% during the night.


Neutral Races

Troll
Build up - Increases your inventory weight by 10.
The Troll Strength - Adds 1 point of Strength every 2 levels.
Hammer Specialization - +5 points in hammer skill and increases the hit chance by 1% when holding a hammer.
Two Handed Hammer Specialization - +5 points in two handed hammer skill and increases the hit chance by 1% when holding a two handed hammer.
Woodworking Specialist - +10 points in woodworking skill.
Walk in the Forest - Decreases movement cost in forests by 2.

Ogre
Build up - Increases your inventory weight by 10.
The Ogre Stamina - Adds 1 point of Stamina every 2 levels.
Axe Specialization - +5 points in axe skill and increases the hit chance by 1% when holding an axe.
Two Handed Axe Specialization - +5 points in two handed axe skill and increases the hit chance by 1% when holding a two handed axe.
Stoneworking Specialist - +10 points in stoneworking skill.
Walk in the Plain - Decreases movement cost in plains by 1.
Walk on Swamp - You can walk on swamps.

Proud creator and developer of Eve-Merchant / Eve-Merchant Sprint

Kivorno
Myanapa Corsica
#29 - 2012-10-29 12:06:03 UTC
Demon Races

Succubus
Fire Resistance - Adds 1 point of fire resistance every 2 levels.
The Succubus Energy - Adds 1 point of Energy every 2 levels.
Articulated Weapon Specialization - +5 points in articulated weapon skill and increases the hit chance by 1% when holding an articulated weapon.
Crossbow Specialization - +5 points in crossbow skill and increases the hit chance by 1% when holding a crossbow.
Alchemy Specialist - +10 points in alchemy skill.
Walk in the Wasterland - Decreases movement cost in wasterlands by 2.


Racial Abilities from Invitations
Focused Critical Strike - Your characters' Critical Strikes deals X% more damage.

The full list of invitation rewards is displayed at: http://curseofbackdraft.com/plsupport.php


Racial Abilities from Donations
Guidance - Increases the experience gained from killing monsters and spending turns by X%.
Rised Critical Strike - Your characters' Critical Strike are increased by X%.
Improved Inventory - Your characters can carry X more weight.
Improved Quests Book - Your characters' Quests Book can accept up to X quests.

The full list of donation rewards is displayed at: http://curseofbackdraft.com/pldonate.php

Proud creator and developer of Eve-Merchant / Eve-Merchant Sprint

Kivorno
Myanapa Corsica
#30 - 2012-10-30 17:14:55 UTC
Halloween has arrived at "The Curse of Backdraft"!

All new monsters for this time of year and an update to the look and feel during this time as well!

Announcement

The Halloween event has started with the return of the Headless Horsemen and Jack Pumpkin.

Headless Horsemen - Level 30 Elite. A group of 3 character level 30 should be able to defeat him (or 5 characters level 25). He is running around Furor Island pretty fast on his horse!
Jack Pumpkin - Level 15 Elite. A group of 2 character level 15 should be able to defeat him. Jack can be found in several areas level 15.
Halloween Achievements - 5 New Achievements have been added to the game.
Smash the Pumpkin - This quest is the beginning of a new questline (3 quests) and given by General Chicker at Ogria. Hurry up to finish this new quests before the event ends!

Proud creator and developer of Eve-Merchant / Eve-Merchant Sprint

Kivorno
Myanapa Corsica
#31 - 2012-12-05 11:03:07 UTC
Hello dear community!

Winter is coming soon, be ready for next events! The Bad Santa will be back with many new surprises.

Donators will also receive an amazing gift the 24 December! It's a way to thanks all the players who helped Curse of Backdraft to improve last months!

Many changes:
* The portal is nicer than ever with new graphics!
* Main Page and Move page layout change
* Ranking doesn't take in count characters in Hall of Fame anymore
* New Offtopic Forums
* Chat Ignore, Number of posts on forums are displayed
* Movements on Town ground lowered
* Barbarian spells have slightly changed
* Flee change
* And more...

Inviting your friend to the game generates Valor Coins, coming back from the Hall of Fame gives you a new buff that improves your experience! More than ever the community is welcoming you back!

Proud creator and developer of Eve-Merchant / Eve-Merchant Sprint

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