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T2 Cruise seem to do less dmg than T1 and Faction versions???

Author
Vendetta X
Torchwood 1
#1 - 2012-05-24 11:27:35 UTC
Can't figure this out, on paper and fittings etc T2 seem to have 80 dmg more than faction but when in lvl 4 mission combat seem to various dmg and anywhere from 900-1800 where i constantly get 2000-3000 with T1 or CNR.

I know the explosion velocity/radius is lower on Fury missile but talking about when i'm shooting slow moving BS targets not the frigates or cruisers.

Are they bugged, crap or am I missing something?

Thanks
Garnoo
Eternity INC.
Goonswarm Federation
#2 - 2012-05-24 11:43:18 UTC  |  Edited by: Garnoo
yeah.... because its paper dps - its THEORETICAL dps in perfect conditions (target isnt moving, with erormour signature and 0% resist)
i bet you realized t2 missiles have penalties (explosion velocity and/or sig radius dont remember) thats where youre loosing your dps; missiles arent just point and shoot - theres a bit more complicated mechanisms...

you would see bigger dmg (much bigger) when you will shoot caps, stations, poses etc (but for structure were using t1 ammo anyway - its much cheaper :D )

if youre caldari pilot youre probably flying in indiotic overtanked ship try fit target painter and/or faction web nad you will see diffrence between faction and t2 ammo

People are going to try to ruin your day. Get together with others, ruin their day back -  EvE

Vendetta X
Torchwood 1
#3 - 2012-05-24 12:24:01 UTC  |  Edited by: Vendetta X
I'm using a Golem, I try and keep resistances hi 80-85 for omni tank, around 90% if only taking 1 or 2 dmg types, rarely need to run the shield booster at all that way but the odd lvl 4 needs a bit of a boost on initial group aggro.

I like it lazy and quick so the extra hassle of of switching painters around targets etc and webbing stuff wouldn't be for me, I ignore frigates til they orbit me and then just put out T2 light drones with their assist switched on and they clear the frigs without needing to bother with locking them.

I pretty much afk most missions, just click on the launchers after a target pops or ammo has reloded.

I was just shocked at the lack of dmg given by T2 compared to CNR and even T1 when shooting something like a Gist war commander which is a big target and orbiting at around 80-100m/s.
Lunkwill Khashour
Ministry of War
Amarr Empire
#4 - 2012-05-24 12:49:46 UTC
Vendetta X wrote:
I'm using a Golem, I try and keep resistances hi 80-85 for omni tank, around 90% if only taking 1 or 2 dmg types, rarely need to run the shield booster at all that way but the odd lvl 4 needs a bit of a boost on initial group aggro.

I like it lazy and quick so the extra hassle of of switching painters around targets etc and webbing stuff wouldn't be for me, I ignore frigates til they orbit me and then just put out T2 light drones with their assist switched on and they clear the frigs without needing to bother with locking them.

I pretty much afk most missions, just click on the launchers after a target pops or ammo has reloded.

I was just shocked at the lack of dmg given by T2 compared to CNR and even T1 when shooting something like a Gist war commander which is a big target and orbiting at around 80-100m/s.


From your description it seems you're heavily overtanked and not willing to drop that tank for painters etc. That's your low dps problem right there. Golem is not the ship for your style.
Vendetta X
Torchwood 1
#5 - 2012-05-24 13:20:28 UTC  |  Edited by: Vendetta X
My DPS and Golem is fine for mission running(faster than Tengu unlees the rats use jamming in which case the Golem is useless, can't get ashot off), 4 volleys for all but the higher ISK BS, 2 or 1 for cruisers or BC's, It was just the I expected it to go up with T2 cruise but sounds like tooo much effort, I'll stick to the CN missiles.

Although my Tengu has got the stealth module fitted at the moment so I wouldn't mind a pproper dps/pve set up for that.
Warpshade
Warped Industries
#6 - 2012-05-24 13:51:50 UTC
To get the numbers out of T2 Cruise (in L4's) you HAVE to use painters, and rigs (Rigors/Flares). Tbh from your own admission your dont want to hassle of painters, and like it lazy, yet you're flying a Golem? The whole purpose even flying a Golem, and using cruise ontop of that, would be to make use of the painter bonuses. (Well thats how i see it anyways.)

Ok you like it lazy, and prefer not that much fiddling around with painters etc, I'd have to suggest a change in ship tbh, Maybe a Navy Scorp would be more appropriate? Tbh given you statements I'd be more incline to recommend a Rattlesnake.

I realise you werent probably looking for suggestions on a change in ships, therefore given your statements, my answer would be stay with T1, or faction ammo.
Skippermonkey
Deep Core Mining Inc.
Caldari State
#7 - 2012-05-24 14:09:12 UTC
golems are bad ships

they NEED two target painters to apply their damage normally

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Tub Chil
Deep Core Mining Inc.
Caldari State
#8 - 2012-05-24 14:19:29 UTC
Vendetta X wrote:
Can't figure this out, on paper and fittings etc T2 seem to have 80 dmg more than faction but when in lvl 4 mission combat seem to various dmg and anywhere from 900-1800 where i constantly get 2000-3000 with T1 or CNR.

I know the explosion velocity/radius is lower on Fury missile but talking about when i'm shooting slow moving BS targets not the frigates or cruisers.

Are they bugged, crap or am I missing something?

Thanks

You know that explosion radius is right?
sabre906
The Scope
Gallente Federation
#9 - 2012-05-24 14:23:03 UTC
Tub Chil wrote:
Vendetta X wrote:
Can't figure this out, on paper and fittings etc T2 seem to have 80 dmg more than faction but when in lvl 4 mission combat seem to various dmg and anywhere from 900-1800 where i constantly get 2000-3000 with T1 or CNR.

I know the explosion velocity/radius is lower on Fury missile but talking about when i'm shooting slow moving BS targets not the frigates or cruisers.

Are they bugged, crap or am I missing something?

Thanks

You know that explosion radius is right?


It's both exp velocity and radius.

Fun fact: Fury Cruise has larger radius and lower velocity than t1 torps, thus, nobody uses them. You'd think CCP would have it fixed by now.Roll
rusty532
Aiding and Abetting
#10 - 2012-05-24 14:32:04 UTC
You're doing it wrong. Put 3xTP's on and fit siege launchers; use regular missiles for <40k and javelin for >40k. If you're too lazy to press buttons get a drone boat. Lazy gaming is a redundancy.
Alara IonStorm
#11 - 2012-05-24 15:04:58 UTC
Furies work well in Missions when used correctly.

I use a navy Scorp with 3x Rigors and 1 Meta 3 Target Painter with mid level skill.

I used Chrukers to determine the resistance of the NPC I was targeting and subtracted the % of Damage nullified by the resists and came to find that I am hitting my full amount of damage almost every time. I do significantly more with Fury Cruise Missiles on Battleship Rats then regular Missiles and about the same vs Battlecruisers.

Since I don't use faction Ammo which will do less vs NPC Battleships since my Furies hit for full, I use T1 Cruise Missiles on Cruisers, ether or on Battlecruisers which get two shotted and Furies on Battleships.

Not saying they are good but with Rigors and a Painter they are the best thing to hit NPC Battleships with.
Dato Koppla
Neuronix
#12 - 2012-05-24 15:22:40 UTC
I'm not sure if this topic is about Fury Cruise or Fury Torps, but I use nothing but Fury Cruise on my CNR with 2 T2 Rigors, 1 T1 Flare, and 1 RF Target Painter and it's better than T1/CN on everything Cruiser and up.
Vendetta X
Torchwood 1
#13 - 2012-05-24 15:37:21 UTC  |  Edited by: Vendetta X
Thanks for all the advice, I knew there must be something I wasn't getting right with them, although i still think you shouldn't need to light a up a virtually stationary BS to get a good hit on it.

I might take a look at the Rattlesnake though.
Lunkwill Khashour
Ministry of War
Amarr Empire
#14 - 2012-05-24 15:46:45 UTC
Rattlesnake is glorious afk mode. Especially with the new drone damage mods.
Beef Knuckleback
Pawnstars INC
#15 - 2012-05-24 19:48:48 UTC
A CNR with a full rig rack of Rigors and an explosion radius reduction implant with sentry drone support will melt face, and is faster than a Tengu in BS-heavy missions where moving is optional. Explosion radius is the key issue with Cruise Fury. Max out your radius reduction and you'll be one-shotting battlecruisers.

I don't use painters (all mids to tank on the CNR), though the couple of times I've mucked around with them I've seen a small increase in damage vs. Angel rats. Painter cycle time is simply too slow vs. my overall damage output to make them worth using on a cruise CNR.

I can't fly a marauder but as I perceive it the problem with cruise missiles on the golem is that the ship bonus is to weapon damage only, not weapon damage and missile hit points, so a cruise golem can lose 1/4-1/2 of its DPS against defender-spamming NPCs (primarily Serpentis and Guristas). Half the reason torps are used is the superior on-paper DPS - the other half is the superior missile HP.
Chainsaw Plankton
FaDoyToy
#16 - 2012-05-24 21:26:35 UTC
had a discussion on here a while back about a cruise golem with t2 missile velocity rigs, apparently the missiles fly fast enough that inside 80km defenders can't hit them. a somewhat interesting use, but tbh I wouldn't use a cruise golem. with cruise I'd use the cnr with 3 rigors and a tp, it works very well.

also a tengu should be able to out dps a cruise golem with launchers only. if you really just want to be lazy maybe try fof missiles or a drone boat.

@ChainsawPlankto on twitter

Leetha Layne
#17 - 2012-05-24 21:28:56 UTC
Lunkwill Khashour wrote:
Rattlesnake is glorious afk mode. Especially with the new drone damage mods.



Still takes forever if you don't mind waiting. Very dependent on drone skills as well. I have all drone skills at 5 and I prefer a Domi in the end.
Alara IonStorm
#18 - 2012-05-24 21:34:00 UTC
Leetha Layne wrote:
Lunkwill Khashour wrote:
Rattlesnake is glorious afk mode. Especially with the new drone damage mods.

Still takes forever if you don't mind waiting. Very dependent on drone skills as well. I have all drone skills at 5 and I prefer a Domi in the end.

Lol. It has 6 lows for both and the new Drone Mod that gives a 19% Damage Bonus.

Things have gotten a bit better for it. Not talking the AFK version either.
Mavnas
The Scope
Gallente Federation
#19 - 2012-05-24 21:35:13 UTC
Lunkwill Khashour wrote:
Rattlesnake is glorious afk mode. Especially with the new drone damage mods.


How do you get the ships to not murder your drones once you're AFK?
Kasutra
No Vacancies
No Vacancies.
#20 - 2012-05-24 22:34:00 UTC
Mavnas wrote:
Lunkwill Khashour wrote:
Rattlesnake is glorious afk mode. Especially with the new drone damage mods.


How do you get the ships to not murder your drones once you're AFK?

Aggro everything yourself before going AFK, and don't do it in missions that have non-auto-aggroing spawns.
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