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'My' Wormhole

First post
Author
Barrak
The Painted Ones
#1 - 2011-10-03 20:39:00 UTC
Hi,

I know nothing about Wormholes, which is what prompted this question.

I have read in a few places now where people refer to Wormholes that the inhabit as 'my wormhole' suggesting that no one else can get in.

I appreciate that this is not the case but can a wormhole last long enough for pilots to 'setup shop' in there and generally not get bothered in order for them to refer to it as their own?

Regards

Barrak
Aargolos
Estrale Frontiers
#2 - 2011-10-03 20:42:09 UTC
I think the natural lifetime is 24 hours though I've not done much WH stuff lately. Some last less (16 hours?) I think, not sure.

As for "not being bothered" while trying to get set up, that's another matter entirely.

Missions forum has a "Wormhole guide" thread up, check that out.
Vincent Athena
Photosynth
#3 - 2011-10-03 21:01:09 UTC
The WH does stay open long enough to move in, and even when it closes you get a new one right away so you can keep right on moving in.

Invaders and squatters are a constant issue. You either have sufficient people in there to drive them off and protect yourself, or you hide in your POS until they go away and you get that state known as "cut off mode".

In cut off mode there is only one WH in your system, the default or static one. In addition it has to be a new static that no one has warped up to. In that case the static WH is incomplete, it does not connect to anywhere, which means that no one can come in through it. This means you are relatively safe as there is no way in. But...

A spurious WH could spawn somewhere else and connect to "your" system at any time. Even when you are in cut off mode, you better be scanning for invaders as they could show at any moment.

The best you can do to close off your system is to close all the WHs into it. The spurious ones will not re-spawn, the static when closed will re-spawn, but be in that incomplete state. (You close a WH by jumping a big ship back and forth through it until it collapses. The trick is being on the correct side when it collapses.)

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Gealbhan
School of Applied Knowledge
Caldari State
#4 - 2011-10-03 21:03:36 UTC
The "my/mine" mentality is indicative of the carebear syndrome.
You need to vaccinate them from developing further symtoms.

The vaccination procedure it quite easy:

Go to optimal and give them repeated shots of your best ammo until they explode thus purging the sickness within them.

You'll be doing them a favor.
Dradius Calvantia
Lip Shords
#5 - 2011-10-03 21:06:29 UTC
I have seen worm hole systems with 60+ faction POSes all running capital production before, and personally know a few people who have 20-30 capital ships in their W space. I think it is fair to say that they own it just as much as guys out in SOV null own their systems.

From the way you worded your OP, I have to wonder if you are getting confused about the way W space systems and the wormholes that link them work. The systems them selves are permanent, how ever the wormholes linking them have both mass and time limits.

Each WH system as one or two "static" worm holes of a specific type. Once the static wormhole is collapsed due to mass or time, a new one of the same type will open somewhere else in system. These worm holes will always lead to the same type of system (Hsec, Lsec, Nul, or a specific class of WH) but not to the exact same system. Since WHs are two way, you will not only have a link to the W space system's static but also to other random holes which have connected to it through their own statics. You also occasionally have random WHs that are generated for no apparent reason.
Barrak
The Painted Ones
#6 - 2011-10-03 21:08:13 UTC  |  Edited by: Barrak
Thanks for the replies.

I was kinda kidding a bit about the 'my' part, but it was the tiemframe that interested me. Like you all suggested, WH's close after a shortwhile so I was curious how someone could inhabit one long enough to even consider calling it their own.

Regards

Barrak

*edit*

Let me be more specicif in light of the last response.

I am interested in PI and have read in a few places that players are moving their corps into WH's to do PI and are doing fairly well from it. But I dont understand how they do that if it closes every 24hrs.
Karim alRashid
Starboard.
#7 - 2011-10-03 21:10:57 UTC
People inhabit solar systems. Wormholes connect solar systems. Living in a wormhole is like living in a stargate. Lol

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

Ptraci
3 R Corporation
#8 - 2011-10-03 21:12:37 UTC
Barrak wrote:
Hi,

I know nothing about Wormholes, which is what prompted this question.

I have read in a few places now where people refer to Wormholes that the inhabit as 'my wormhole' suggesting that no one else can get in.

I appreciate that this is not the case but can a wormhole last long enough for pilots to 'setup shop' in there and generally not get bothered in order for them to refer to it as their own?

Regards

Barrak


Wormhole systems (the "J" number systems) last forever. What changes over time is the connections between w-space (the "system" on the other side of wormhole) and k-space (normal EVE systems). There really is a lot of wormhole info available for googling, but long story short: These connections are not stable and change over time. While w-space is ALWAYS connected to k-space, the connections (what people call "wormholes") collapse when used too often and also decay over time. When this happens a new connection is made to a different k-space system but has to be re-scanned, and that connection could be on the opposite side of the galaxy.

When someone talks about "their" wormhole it means they have set up a POS and defensive structures in a w-space system. They monitor any intruders into this system and attack them immediately. Since there is no local and everything must be scanned for, the defender living in the wormhole usually has a tactical advantage both in terms of surprise and probably because he already knows where all the interesting sites are. However anyone can get into a wormhole they have scanned. But because the connections are random, you never know which w-space system you are going into until you get there. You could be running into a fairly quiet system with abandoned towers, or an active C5 full of anomaly runners waiting to pod you the minute you show up on d-scan.
Renan Ruivo
Forcas armadas
Brave Collective
#9 - 2011-10-03 21:16:00 UTC
I have no problem with people who call space "My space" (don't go there). Its no fun to take something from someone, if that someone doesn't hold that something "close to his/her heart".

There is no fun in taking candy from a kid if that kid has no attachment to the candy.

The world is a community of idiots doing a series of things until it explodes and we all die.

Dradius Calvantia
Lip Shords
#10 - 2011-10-03 21:17:42 UTC
Barrak wrote:
Thanks for the replies.

I was kinda kidding a bit about the 'my' part, but it was the tiemframe that interested me. Like you all suggested, WH's close after a shortwhile so I was curious how someone could inhabit one long enough to even consider calling it their own.

Regards

Barrak

*edit*

Let me be more specicif in light of the last response.

I am interested in PI and have read in a few places that players are moving their corps into WH's to do PI and are doing fairly well from it. But I dont understand how they do that if it closes every 24hrs.



Keeping a long term presence in a WH system ranges from very easy in WHs that have a static to high sec or to low class WHs which are more like to have that link, to PITA in WHs that are static to other high class WHs which usually just link to even more WHs.

I lived in a C5 static C4 for quite some time, and on an average day our link to high sec was 4-8 systems long. That meant hours of scanning everyday if we needed to move things in or out. About once a week though, we had a quick 2-3 systems route, and once a month we had a rare direct to H sec link.

Keeping supplied meant planning well ahead, keeping lots of spare POS fuel/ships/ammo, and taking maximum advantage of supply routes even when we would have rather spent the time doing something else. It was an interesting way of EVE life I have to admit.
Barrak
The Painted Ones
#11 - 2011-10-03 21:17:49 UTC
Gosh, I know I said I knew nothing about Wormholes, but I thought at least I know something..... even if it was a tiny amount..... clrealy that is not the case.

So, essentially, if you set up in WH space then the risk you are taking is that you might not get your goods in or out for a while? or even if you can, you may not be near a hub of any sort?

Apart from having a WH space with good resources is it good to find one that leads to space that is far away from anyone?

I guess what I am asking now is what makes for a 'good' wormhole space?

Thank you for all your responses. I have learn more here than reading that ISK3.0 thing (maybe no.2).

Regards

Barrak
Aargolos
Estrale Frontiers
#12 - 2011-10-03 21:22:56 UTC
Barrak wrote:
Gosh, I know I said I knew nothing about Wormholes, but I thought at least I know something..... even if it was a tiny amount..... clrealy that is not the case.

So, essentially, if you set up in WH space then the risk you are taking is that you might not get your goods in or out for a while? or even if you can, you may not be near a hub of any sort?


The "may not be near a hub" part is right, buy you should (depending on the class of WH and what static(s) it has) always be able to get out.

Quote:
Apart from having a WH space with good resources is it good to find one that leads to space that is far away from anyone?


Doesn't really work that way. A WH will have some sort of static exit, whether to high-sec or low-sec, etc. Sounds like you'll be wanting one with a high-sec exit. That being said, your exit changes daily. It may put you two jumps from Jita, or 30. It changes.

Quote:
I guess what I am asking now is what makes for a 'good' wormhole space?


For you, probably a static high-sec exit with all the right planets you want for PI.

CCP Zymurgist
C C P
C C P Alliance
#13 - 2011-10-03 21:26:22 UTC
One popular tactic is to leave an alt that can probe out wormholes in the unknown space. That way you have an "anchor" and you won't lose that space, unless the alt dies or leaves.

As far as transporting goods in and out, you might not always be able to do this easily. If your space has a "static high sec wormhole" you should be able to find an exit pretty easily but those aren't exactly common and can be anywhere in High Sec space.

A "good" wormhole space is anyone you can operate out of Smile

Zymurgist Community Representative CCP NA, EVE Online Contact Us at http://support.eveonline.com/pages/petitions/createpetition.aspx

Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#14 - 2011-10-03 21:27:26 UTC
Gealbhan wrote:
The "my/mine" mentality is indicative of the carebear syndrome.
You need to vaccinate them from developing further symtoms.

The vaccination procedure it quite easy:

Go to optimal and give them repeated shots of your best ammo until they explode thus purging the sickness within them.

You'll be doing them a favor.


u mean, the me/mine is a disease for nullbears.. not carebears
Dradius Calvantia
Lip Shords
#15 - 2011-10-03 21:44:02 UTC
IMO, the best WHs are C2s that are static to both H sec and the Class of WH that you really want to run sites in. This way.. logistics is easy, you get lots of PVP targets coming in from H sec, and you can constantly cycle your static WH to get new sleeper sites if your link for the day happens to be a poor one or you farm it out completely.

If you want to run C5-6s with capital escalations though, you are going to have to live deeper into W space.
Generals4
#16 - 2011-10-03 21:49:24 UTC
Dradius Calvantia wrote:
IMO, the best WHs are C2s that are static to both H sec and the Class of WH that you really want to run sites in. This way.. logistics is easy, you get lots of PVP targets coming in from H sec, and you can constantly cycle your static WH to get new sleeper sites if your link for the day happens to be a poor one or you farm it out completely.

If you want to run C5-6s with capital escalations though, you are going to have to live deeper into W space.


I would actually suggest a C3 as the sleeper sites can also be solo'ed in T3's and are more lucrative.

_-Death is nothing, but to live defeated and inglorious is to die daily. _

Nth Ares
Doomheim
#17 - 2011-10-03 21:52:00 UTC  |  Edited by: Nth Ares
Herping yourDerp wrote:
Gealbhan wrote:
The "my/mine" mentality is indicative of the carebear syndrome.
You need to vaccinate them from developing further symtoms.

The vaccination procedure it quite easy:

Go to optimal and give them repeated shots of your best ammo until they explode thus purging the sickness within them.

You'll be doing them a favor.


u mean, the me/mine is a disease for nullbears.. not carebears


More than a disease, it's a philosophical debate at the heart of EVE. There are people who think they can have or own something in the world, they build and invest and try to protect their possessions. Then you have those who basically love chaos, don't believe in private property, and will do their utmost to deprive you of life and wealth. Good luck if you're the former, because the game is designed for the benefit of the latter.

"Umad bro?" - some jackass
Vincent Athena
Photosynth
#18 - 2011-10-03 22:25:24 UTC
Barrak wrote:


I am interested in PI and have read in a few places that players are moving their corps into WH's to do PI and are doing fairly well from it. But I dont understand how they do that if it closes every 24hrs.


First, its the wormhole that closes, not the solar system. The solar system it links to persists, along with all the stuff in it. Because of this Ive come to using WH for the wormhole, the connection you jump through, and WS for the Wormhole-space Solar-system.

PI in WS is quite good. After you accumulate sufficient material to sell, you got to scan out the static, go to it and jump through.

If it happens to exit close enough to a trade hub, you start moving out your PI and bringing in POS fuel.

All W-systems always have a static that goes somewhere. As soon as the static times out or closes due to over use, it respawns somewhere else in the WS. There is always a way out. It may not go anywhere you want to go, but there is a way out.

Know a Frozen fan? Check this out

Frozen fanfiction

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#19 - 2011-10-03 23:43:17 UTC
Gealbhan wrote:
The "my/mine" mentality is indicative of the carebear syndrome.
You need to vaccinate them from developing further symtoms.

The vaccination procedure it quite easy:

Go to optimal and give them repeated shots of your best ammo until they explode thus purging the sickness within them.

You'll be doing them a favor.


Come into MY wormhole and shoot all you want, Cowboy.

internet spaceships

are serious business sir.

and don't forget it

Cherry Nobyl
Sebiestor Tribe
Minmatar Republic
#20 - 2011-10-04 07:15:55 UTC
Barrak wrote:
....

So, essentially, if you set up in WH space then the risk you are taking is that you might not get your goods in or out for a while? or even if you can, you may not be near a hub of any sort?


yes, and no. there will be times where it may be considered more of a pain to move things in and out. for the most part though, you'll be about a dozen or so jumps from a reasonable hub area. this is assuming the hole you happen to be in has a high security static.

Quote:
Apart from having a WH space with good resources is it good to find one that leads to space that is far away from anyone?
kind of, but not really. given that you're quite new, you'd be looking for a hole with good access to high security, rather than a c6 typically 4 or more wormholes deep. if you happened to have a number of enemies and a decent number of friends, then you could set up in a c5/c6 well off the beaten path and 'probably' not be found very often.

Quote:
I guess what I am asking now is what makes for a 'good' wormhole space?
what do you enjoy doing in game the most? missioning? then sleeper sites will keep you entertained with excellent rewards for the skills required. mining? there are a variety of mining sites available in worm holes to keep you clicking. production? set up a p.o.s. and research/produce everything up to a capital ship.

good wormhole space, is what you make of it. a typical basic underpinning is reasonable planetary interaction for p.o.s. fuels (excluding ice, that needs to be trucked in), and a few friends to help along the way.

you mentioned being interested in the p.i. products available. one common way to collect p.i. without setting up a p.o.s. is to have an alt in an industrial with a probe launcher enter and log off in a worm hole with a high security static. they also take in command centers for the planets and set up shop to harvest the planet products, then scan an exit out, and drop them in high sec for pick up later.

if you intend to look into worm holes further, you'll need to train up your astrometric skills.

there is also no concord in worm hole space. you will be entirely on your own, and can be shot at by anyone, anywhere in w-space.

fly fun o7
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