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EVE Online: Inferno - Issues thread

First post
Author
Vegann
Parallax Enterprises
#821 - 2012-05-24 16:21:13 UTC
I am very, very dissatisfied with the "new" inventory system. It is a step backwards. PLEASE give us the old one back.
Peter Fajl
Caldari Provisions
Caldari State
#822 - 2012-05-24 16:38:03 UTC
Diabella Aihaken wrote:
LOCAL BUG still not fixed !!!
What's wrong with you CCP guys !


they don't read this thread ...... tl:dr
BlackRain McMillan
The Scope
Gallente Federation
#823 - 2012-05-24 16:39:35 UTC
Let me apologize in advance for not taking the time to read through all 40+ pages of posts in this thread.

It seems to me that no one at CCP has effectively addressed the chat bug where characters show up in chat channels for hours after logging out.

It is impossible to know who is in local, which is especially important in null-sec areas, but it is also impossible to know how many of the people in alliance/corp channels are actually online as well.

This particular type of bug should take a priority over issues like a new module that isn't quite perfect, or the unified inventory system being a little less than stellar! This bug results in a serious game-play issue and should be resolved ASAP.

Currently there have been two patches since the update and this issue hasn't even been touched upon.

Any chances that CCP will pull a magic rabbit out of their @$$ and get this one fixed soon so that us null-sec dwellers can actually rely on local chat and other channels?
Messoroz
AQUILA INC
Verge of Collapse
#824 - 2012-05-24 17:27:03 UTC  |  Edited by: Messoroz
BlackRain McMillan wrote:

Any chances that CCP will pull a magic rabbit out of their @$$ and get this one fixed soon so that us null-sec dwellers can actually rely on local chat and other channels?


Get over it, we in wspace have no issue with local chat being empty. And we're the ones flying about in billions of isk ships sometimes in groups and sometimes solo.




Anyway a issue I started noticing which I cannot reproduce accurately other than the fact it only involves my tech 3 ships at a sma. Whenever I switch into my tengu or loki. I get error messages stating there is not enough CPU or PG left for modules and half the ship mods go offline. However the ship does in deed have enough and I can online the fit afterwards.
Mysticel
Science and Trade Institute
Caldari State
#825 - 2012-05-24 17:33:22 UTC
After the batch it is immposible to fight. Some of my missle launcers will lock on random objects and not on targets I have locked. Because the target are not locked by me I don't see what they are shooting.
From my working Heavy missle launchers it is immposible to see which ones are actially attacking my targets and which ones are just wasting ammo (and dps) on abanond stargates.
Even when I disingage my missle launcher and reactivate it, it will select the old target again for some reason.
Deucaliona
Penumbra Institute
#826 - 2012-05-24 18:01:50 UTC
Messoroz wrote:


Get over it, we in wspace have no issue with local chat being empty. And we're the ones flying about in billions of isk ships sometimes in groups and sometimes solo.


That's a cool story. Though if u came out of you're hole once in awhile or read harder you might notice that the problem is not with local being empty. Leave the flames for another thread -doesn't have much use here.
Grohl Dovah
Science and Trade Institute
Caldari State
#827 - 2012-05-24 18:04:23 UTC
Vegann wrote:
I am very, very dissatisfied with the "new" inventory system. It is a step backwards. PLEASE give us the old one back.


You should maybe read the dev blogs???
Tara Nighthawk
Center for Advanced Studies
Gallente Federation
#828 - 2012-05-24 18:06:54 UTC  |  Edited by: Tara Nighthawk
I think it might be time to call it a day.

Tuesday the update worked correctly and the game still played.



Today - another update.

Now it is not possible to undock reliably without the game locking up.

I am in the station and my journal says I have the item I need to deliver.

I undock - crash, log back in and now I am outside the station and the journal says I do not have the item - even though the item is still in my ship inventory.

I reached the destination - and guess what? None of the requirements were met - despite having the item in the inventory. I tried moving it to the station inventory, but that made no difference. Therefore I cannot complete the mission.



I really, really wish I had not renewed my second account on Tuesday after the update was successful.

Three months of wasted susbscription - not to mention the main one, which is an automatic update.


Is there any point in going on with this? I can't undock properly, I can't complete a mission. Ironic that the major update on Tuesday worked and you needed to add a minor update in order to screw it up Cry


Edit - Rebooted and tried again.

Same thing happened. In the station with the item in the ship's inventory. The mission indicates pickup and item done. Undock - crash - log back in. Now in space, with the item in the inventory, but the mission now says no part of the requirement is completed.

Back into the station and pickup and item completed.


Unfortuntely, it seems both accounts are now valid until August. What a waste Cry
Messoroz
AQUILA INC
Verge of Collapse
#829 - 2012-05-24 18:12:25 UTC  |  Edited by: Messoroz
Deucaliona wrote:
Messoroz wrote:


Get over it, we in wspace have no issue with local chat being empty. And we're the ones flying about in billions of isk ships sometimes in groups and sometimes solo.


That's a cool story. Though if u came out of you're hole once in awhile or read harder you might notice that the problem is not with local being empty. Leave the flames for another thread -doesn't have much use here.

http://kb.vergeofcollapse.com

We come out of hole quite often. All kills are while living entirely in wspace. Come at me bro. In either case you are arguing you want local being full of offline fixed becasue it is an intel tool. Because you are too scared to do anything otherwise.

Edit: Might I add you were using quite the vulgar languages towards CCP. You deserve any and all flames.
Deucaliona
Penumbra Institute
#830 - 2012-05-24 19:25:45 UTC  |  Edited by: Deucaliona
Messoroz wrote:
Deucaliona wrote:
Messoroz wrote:


Get over it, we in wspace have no issue with local chat being empty. And we're the ones flying about in billions of isk ships sometimes in groups and sometimes solo.


That's a cool story. Though if u came out of you're hole once in awhile or read harder you might notice that the problem is not with local being empty. Leave the flames for another thread -doesn't have much use here.

http://kb.vergeofcollapse.com

We come out of hole quite often. All kills are while living entirely in wspace. Come at me bro. In either case you are arguing you want local being full of offline fixed becasue it is an intel tool. Because you are too scared to do anything otherwise.

Edit: Might I add you were using quite the vulgar languages towards CCP. You deserve any and all flames.


Trying to understand how anything you've said here is relevant to fixing anything.

Edit: U might quote the part where i use vulgar language towards CCP. If you can find it. Reading seems to be rough in your part of space. In all seriousness if you want a discussion on whatever you're talking about convo me in game. Like i said before is not the place for what you're doing.
BleedingAngl
Ministry of War
Amarr Empire
#831 - 2012-05-24 19:32:21 UTC
Offline Characters show in chat

War system
Declared war on a corp, corp dropped all its members and disbanded, war went active against a non-existatant corp and wont clear.

.

Keith Eaton
Northern Engineering and Research Division
#832 - 2012-05-24 19:33:29 UTC
My apologies for not having taken the time to read all of the nearly 1,700 posts on this and the feedback thread, but I have read a great many of them without seeing any mention of a very real issue with the new unified inventory system (and no, this is not another "I hate the new system because I don't like having to learn a new way to navigate through my inventory" rant):

Under the previous system, when one logged on and opened the corp hangar (for example), he could see all of the hangar division tabs more-or-less instantaneously. Then, when he opened one of the divisions for the first time since logging on, he might have to wait a relatively brief time while the items in that one hangar division were loaded, but after that they remained loaded across session changes for the duration of the log-in, so that the contents of that division were almost instantly accessible at any time after they had been initially loaded. Moreover, the system didn't load the contents of a particular hangar division until the first time that particular division was accessed, so there was no delay caused by waiting for items which were not of immediate interest to load.

Under the new system, however, when one opens the inventory for the first time after any session change, one must first wait while every ship in his ship hangar and every item in his items hangar is loaded; subsequent to this delay, if he then needs to access any item in the corp hangar, he must further wait while every single item in all seven hangar divisions are loaded; and on top of this, if he has the role (i.e., is the CEO, a Director, or a Security Officer) and the need to view the contents of a member's hangar, he must wait still longer while all of the items in all of the members' hangars are loaded--and he must suffer this wait after each and every session change.

Just based on my own experience of having a number of ships and quite a few items in my items hangar, merely accessing those two sections of my inventory is requiring a wait of approximately twenty to thirty seconds every time I dock; furthermore, accessing any of the considerable number of BPOs, BPCs, minerals, and various other necessary stuff in the corp hangar is requiring an additional wait of approximately fifty to sixty seconds every time I dock. This is an unacceptable level of performance.

If the wait time to initially load the inventory cannot be reduced, can the items at least be cached across session changes so as to prevent having to repeatedly suffer this approximately sixty- to ninety-second wait after every session change?
Miranda Bowie
Doomheim
#833 - 2012-05-24 19:42:16 UTC
1.0.2 -- Neocom configurability is still broken. Inventory and Corporation buttons still reappear every login after having been removed.
magikalcoffee
Garoun Investment Bank
Gallente Federation
#834 - 2012-05-24 20:06:00 UTC
just logged on for the first time all day to see if anything has changed with this abortion
found a new problem don't know if anyone else is having it or if its me not being able to use this pathetic new UI but i can no longer r/click on my carrier alt to store ship i have to eject then scoop to cargo hold
Kalzin Maya
#835 - 2012-05-24 20:06:23 UTC
Containers reset themselves to locked after every time I or the container leaves the Hangar
Solanio
Perkone
Caldari State
#836 - 2012-05-24 20:19:48 UTC
Dave-Tatman-Lister Dwarfers wrote:
Socket errors every 5 mins or so. restarts game. not my connection as tested..really annoying.

same problem (getting disconnected with "socket closed" error msg) and I even have to restart my comp because eve authorization process is being aborted with same error msg

I had this problem in the past after other patches, however with a different comp
Messoroz
AQUILA INC
Verge of Collapse
#837 - 2012-05-24 20:37:56 UTC  |  Edited by: Messoroz
The client seems to memory leak every so often and ends up lagging up until restarted. However, it takes a long time, like a 6 hour up time client to reach that point.
Hecter TheInspecter
Mueki Misute.
Domain Research and Mining Inst. Logistics
#838 - 2012-05-24 20:54:05 UTC
Salvaging speed has been reduced. When you right click and go "Open cargo" on a wreck, there is lag before the cargo inventory changes to the wrecks loot. This has definitivly slowed down the speed I can salvage wrecks in my Noctis. While the look and feel of the new inventory window is nice, perhaps the loot window from wrecks should stay as a seperate entity so salvaging speed is not reduced. I used to position the loot window fractionally above my salvager buttons. That way you could right click, loot all and then salvage in very quick consestion. This no longer works, due to the lag. When in 0.0, lowsec, or a WH you want to be able to salvage ASAP so u are not caught in an unarmed ship.
Khlat Mohel
Blackwater USA Inc.
Pandemic Horde
#839 - 2012-05-24 21:01:47 UTC
When you click "Show Info" on the Hound the Information Box still uses old model
Falaharn Mistwarden
State War Academy
Caldari State
#840 - 2012-05-24 21:02:07 UTC
not sure if someone else has posted, but the manatcore picture on the merket has not been updated