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New dev blog: Briefly About Kill Reports

First post
Author
OutCast EG
Very Industrial Corp.
#21 - 2012-05-24 18:09:26 UTC
When i copy old killmails (~1 week old) it copis only cargo items. In kill report view all fitted modules are listed under Others group.
fix pls.
Gnaw LF
Viziam
Amarr Empire
#22 - 2012-05-24 18:13:19 UTC
I might sound bitter, actually I am bitter. Let me see if I have the chain of events down:

1. CCP Changes the format of the Kill Reports copied from the client, every item in KR gets a slot location
2. Fails to tell us about that
3. CCP Change the format of the Implants in the Kill Reports, implants no longer get a slot location
3. Doesn't tell the community about that
4. CCP Reverts all those changes back to pre-Inferno format right after downtime without a single notification or post about it
5. CCP publishes a Devblog about changes to Kill Report API, post-change. At least the format is the same.

So what can we gather from all this? That we get fairly superfluous new data about the items that were lost in various cargo holds, but we wont get any of the really wanted features, like the Self Destructs being noted on the Kill Reports. Or the fact that even CCP's own in game Kill Reports show stupid data like Tornado shooting Tornadoes, or the fact that some KRs show which gun type was used in the kill while others show the ammo type. Consistency? Its overrated, I guess.

So what do we the loyal player base get? We get two days of broken Kill Reports, we get to fix our 3rd party apps that support your game, we get to do that under the gun only to have that all reverted back without so much as a word in advance. We get to fix the Kill Reports yet again and then we get served with a Dev Blog telling us about features we never wanted or cared about. News flash, our killboard can already handle all the fitted slots and pilots don't give a **** from which Bay the item dropped / destroyed as long as it shows up on the KR.

And next time you do make a change on the tons of people who support the tools without which your game would be unplayable, do tell us in advance.
Mashie Saldana
V0LTA
WE FORM V0LTA
#23 - 2012-05-24 18:19:55 UTC
CCP Prism X wrote:
CCP Punkturis wrote:
Morwen Lagann wrote:
CCP Punkturis wrote:
oooops I was supposed to post FIRST on Tuxford's behalf and forgot Oops

can we all pretend like my post is the first one? Roll


You're a dev, just use your special hax. (Ie, delete the posts, move yours up, restore the old posts >.>)


I can't delete posts, not 1337 enough!


It's been some time since I did stupid things for the sake of doing stupid things... Pirate

Now is the time to bring back the old Prism X. How about giving Punkturis pink text while you are at it? Big smile
Martin Ehrenthal
Brutor Tribe
Minmatar Republic
#24 - 2012-05-24 18:32:07 UTC
Is the content of ship's SMA and CHA are kill mails and does it apply to the pos modules?
CCP Explorer
C C P
C C P Alliance
#25 - 2012-05-24 18:38:30 UTC
Pere Madeleine wrote:
Quafe bay?
Yes, Quafe bay.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Grideris
The Scope
Gallente Federation
#26 - 2012-05-24 18:44:39 UTC
Mashie Saldana wrote:
CCP Prism X wrote:
CCP Punkturis wrote:
Morwen Lagann wrote:
CCP Punkturis wrote:
oooops I was supposed to post FIRST on Tuxford's behalf and forgot Oops

can we all pretend like my post is the first one? Roll


You're a dev, just use your special hax. (Ie, delete the posts, move yours up, restore the old posts >.>)


I can't delete posts, not 1337 enough!


It's been some time since I did stupid things for the sake of doing stupid things... Pirate

Now is the time to bring back the old Prism X. How about giving Punkturis pink text while you are at it? Big smile


Difference, while it was a nerf to Tarmaric, it would be a serious buff to Punkturis. Do you really want to make her that powerful?

http://www.dust514.org - the unofficial forum for everything DUST 514 http://www.dust514base.com -** the** blog site with everything else DUST 514 you need

CCP Tuxford
C C P
C C P Alliance
#27 - 2012-05-24 18:45:41 UTC
Perkuno Sunus wrote:
When are you going to provide killmails where items are identified by their ids?
Isn't that the logical thing to do? There's a lot of issues with killmail parsing when module names change (and that happened quite a lot recently, and will probably continue on happening in the future).


  1. Change module names
  2. Release item db dump
  3. ...
  4. Profit!



It is very much the logical thing to do. A lot of people in house have strong opinions about it and to be honest it is ridiculous to be expected to maintain a copying of kill reports from the client this way. How about we just export them from the client in the same format as the API does?

https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates

i hatechosingnames
Insert Corporation Name Here
#28 - 2012-05-24 18:52:11 UTC
Gnaw LF wrote:
or the fact that some KRs show which gun type was used in the kill while others show the ammo type


ammo can be changed on a reload - if this happens the KR might just show the gun used?
Eija-Riitta Veitonen
State War Academy
Caldari State
#29 - 2012-05-24 19:08:59 UTC  |  Edited by: Eija-Riitta Veitonen
CCP Explorer wrote:
Pere Madeleine wrote:
Quafe bay?
Yes, Quafe bay.

In case you kill the Quafe edition itty =]

CCP Tuxford wrote:
Perkuno Sunus wrote:
When are you going to provide killmails where items are identified by their ids?
Isn't that the logical thing to do? There's a lot of issues with killmail parsing when module names change (and that happened quite a lot recently, and will probably continue on happening in the future).


  1. Change module names
  2. Release item db dump
  3. ...
  4. Profit!



It is very much the logical thing to do. A lot of people in house have strong opinions about it and to be honest it is ridiculous to be expected to maintain a copying of kill reports from the client this way. How about we just export them from the client in the same format as the API does?

Now that would be frikkin' awesome. It would sort a lot of compatibility issues that exist since eve localization started and somewhat future-proof the parsers so the developers won't cry bloody tears every time CCP releases a patch (i'm an killboard dev myself so i can understand the rage).
Or even, just add the button "copy as xml" and leave the old plain text format (i'm pretty sure there are people who would like retaining access to old-style plaintext mails - i still have a stockpile of my killmails from since when they were still actual mails - yes, i'm that old).

The most important part - you and us (the 3rd party devs and players) agree that plaintext killmails are a thing of the past, now, what do we do about it?
Perkuno Sunus
Unicorn Enterprise
#30 - 2012-05-24 19:12:57 UTC
CCP Tuxford wrote:
Perkuno Sunus wrote:
When are you going to provide killmails where items are identified by their ids?
Isn't that the logical thing to do? There's a lot of issues with killmail parsing when module names change (and that happened quite a lot recently, and will probably continue on happening in the future).


  1. Change module names
  2. Release item db dump
  3. ...
  4. Profit!



It is very much the logical thing to do. A lot of people in house have strong opinions about it and to be honest it is ridiculous to be expected to maintain a copying of kill reports from the client this way. How about we just export them from the client in the same format as the API does?


That would at least be consistent.
Having a graphical representation for the kill itself helps this cause quite a bit, since there's no longer a need to keep killmails in human readable form.
Bagehi
Science and Trade Institute
Caldari State
#31 - 2012-05-24 19:20:45 UTC
Still have my fingers crossed that killmails will include remote reps provided, so logis can be given credit for trying to keep people alive.

Next step from that would be a true battle report.
CCP Explorer
C C P
C C P Alliance
#32 - 2012-05-24 19:22:20 UTC
Bagehi wrote:
Still have my fingers crossed that killmails will include remote reps provided, so logis can be given credit for trying to keep people alive.
This is on our wishlist (but is not currently in development).

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Bagehi
Science and Trade Institute
Caldari State
#33 - 2012-05-24 19:29:52 UTC
CCP Explorer wrote:
Bagehi wrote:
Still have my fingers crossed that killmails will include remote reps provided, so logis can be given credit for trying to keep people alive.
This is on our wishlist (but is not currently in development).

Excellent. I'll keep my fingers crossed until then.
TheButcherPete
KarmaFleet
Goonswarm Federation
#34 - 2012-05-24 19:47:20 UTC
Gas bay?

is that my large intestine?

[b]THE KING OF EVE RADIO

If EVE is real, does that mean all of us are RMTrs?[/b]

CCP Punkturis
C C P
C C P Alliance
#35 - 2012-05-24 19:49:18 UTC
Bagehi wrote:
CCP Explorer wrote:
Bagehi wrote:
Still have my fingers crossed that killmails will include remote reps provided, so logis can be given credit for trying to keep people alive.
This is on our wishlist (but is not currently in development).

Excellent. I'll keep my fingers crossed until then.


you want it to show who's been repping (or failing to rep) the dead guy right? BearPirateTwisted

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

CCP Punkturis
C C P
C C P Alliance
#36 - 2012-05-24 19:49:47 UTC
CCP Prism X wrote:
CCP Punkturis wrote:
Morwen Lagann wrote:
CCP Punkturis wrote:
oooops I was supposed to post FIRST on Tuxford's behalf and forgot Oops

can we all pretend like my post is the first one? Roll


You're a dev, just use your special hax. (Ie, delete the posts, move yours up, restore the old posts >.>)


I can't delete posts, not 1337 enough!


It's been some time since I did stupid things for the sake of doing stupid things... Pirate


this was amazing! Big smileBig smileBig smileBig smileBig smileBig smile

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Gilbaron
The Scope
Gallente Federation
#37 - 2012-05-24 19:51:09 UTC
CCP Tuxford wrote:
Perkuno Sunus wrote:
When are you going to provide killmails where items are identified by their ids?
Isn't that the logical thing to do? There's a lot of issues with killmail parsing when module names change (and that happened quite a lot recently, and will probably continue on happening in the future).


  1. Change module names
  2. Release item db dump
  3. ...
  4. Profit!



It is very much the logical thing to do. A lot of people in house have strong opinions about it and to be honest it is ridiculous to be expected to maintain a copying of kill reports from the client this way. How about we just export them from the client in the same format as the API does?


there should be an export for machines and another one for humans
Cloned S0ul
POCKOCMOC Inc.
#38 - 2012-05-24 19:54:47 UTC  |  Edited by: Cloned S0ul
CCP add clear view on opended station containers, opened ship cargohold, opened hangar, opened ship hangar i need see them all simultaneously opened in multiple seperate windows ! Fix your new inventrory Ugh
IM IN ******* RAGE!!!!


Ps. Belive me or not if i were a rich man who possess milions or trilions of dolars i would like to buy your whole comapany and make EvE like people want.
Challu
Brutor Tribe
Minmatar Republic
#39 - 2012-05-24 20:00:44 UTC
Cloned S0ul wrote:
CCP add clear view on opended station containers, opened ship cargohold, opened hangar, opened ship hangar i need see them all simultaneously opened in multiple seperate windows ! Fix yor new inventrory Ugh

IM IN ******* EMO RAGE!!!!


Bleating in the wrong thread is counter-productive. Please redirect emo-rage to:
https://forums.eveonline.com/default.aspx?g=posts&t=112481

Also, CCP.. what happened to you guys.. how can you not let people know something as important as this before the expansion hits? *sigh*
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#40 - 2012-05-24 20:31:17 UTC
Chribba wrote:
KILL KILL KIIIIILL!

Chribba Chribba... Do not forget to add "ingame"" to comments like this. People have been banned and put away from less severe threats. Also avoid words like burn and fire.

Also this thread clearly needs more rainbows because of Punkturis

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