These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

New dev blog: Unified Inventory Changes

First post First post First post
Author
Rammix
TheMurk
#581 - 2012-05-24 17:53:07 UTC  |  Edited by: Rammix
Tippia wrote:
Hahahaha. No. Statistics have zero meaning — they're just data. What matters is how those are interpreted and what goes into that interpretation, and that can be a very subjective affair. Moreover, not everything can be measured through statistics. Statistics is a useful analytical tool; it is not an answer, and it has strict limitations as a tool as well.

How to interpret is important, sure. But the more respondents, the more steady results. I mean, one person suggests some crucial change, another suggests the opposite. Both suggestions can be extreme. But sorted and classified (e.g. similar thoughts grouped together and counted) suggestions of hundreds/thousands of people will smooth it out and return much more useful info. Devs will make more decent decision relying on statistical info rather than players' personal opinions. Except maybe new feature ideas.

Quote:
Statistical value of data from SiSi is much lower than that from Tranquility.
Not really, no, because we're not talking about something that has any statistically measurable — we're looking at a fairly classic case of qualitative analysis, and as it happens the outcome has been the same on TQ as it was on Sisi.[/quote]
I don't believe that 300 can correctly represent 30'000. Sisi is not a mini-TQ in its social aspect, categories of players differ in percentage, almost for sure.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Ribikoka
Royal Amarr Institute
Amarr Empire
#582 - 2012-05-24 17:53:11 UTC
Marisol Shimaya wrote:
Here is my demands

Everybody get 2 free remaps then I will be quiet


I know a better idea. Selectable option to using old or new inventory system, the everybody will be quiet and happy, except CCP.
But now just the CCP happy and the players is not. The question is, which is the most important thing: happiness of CCP with just few subscribers or huge amounts happy players with more CCP work ?
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#583 - 2012-05-24 17:53:44 UTC  |  Edited by: Abdiel Kavash
Could we get an answer to this? Why was our feedback not listened to on Sisi? This entire thread (yes I read most of it) reads like an excellent success story of a preview build in development. This is exactly the kind of interaction we wanted to see when the UI was still on Sisi and both players and devs could spend their time working on fleshing it out before it started messing with people's daily neccessities.

Why does it *always* take a TQ release, and hundreds of angry posters in GD to make CCP actually listen to feedback, and not just say they listen to feedback? Why do we even need a Sisi server if features are released incomplete at a more or less arbitrary stage in development and being worked on the live server anyway?
vasuul
BLUE M00N Fetish Group
#584 - 2012-05-24 17:53:50 UTC
CCP Soundwave wrote:
Hey guys

We should have another round of fixes/changes coming this Tuesday (Monday is a public holiday in Iceland). I'll post that list in the thread Tuesday morning.




OK we will wait and see what you DO ,not what you SAY
hopefully it will be worth the wait
Fabulousli Obvious
Caldari Provisions
Caldari State
#585 - 2012-05-24 17:54:04 UTC
CCP Soundwave wrote:
Hey guys

We should have another round of fixes/changes coming this Tuesday (Monday is a public holiday in Iceland). I'll post that list in the thread Tuesday morning.


"Sorry we didn't use all the plethora of excellent information on the Sisi Forums. We just thought we'd go ahead and not implement a thing and pull a Foolie on everyone for a few days for lulz. Was it not hilarious ?"

Sorry dude, but THAT is how a lot of the players feel.

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

Mistah Ewedynao
Ice Axe Psycho Killers
#586 - 2012-05-24 17:56:19 UTC
Well thanks for trying Soundwave. This will take some serious fixing, good luck.

I am trying to NOT jump on the unsubbing bandwagon.....I really am.

Nerf Goons

Nuke em from orbit....it's the only way to be sure.

Rammix
TheMurk
#587 - 2012-05-24 17:57:37 UTC
Fabulousli Obvious wrote:
Rammix wrote:
Fabulousli Obvious wrote:
The problems were outlined quite clearly across 25 pages and several WEEKS over there.

Those outlines represent your personal opinion, which is not something correct a-priori.


???? That's 25 pages of postings on Test Server Forums of which I am maybe .01%. You make no sense dude.

"Your" meant in plural form. I should have said "our", sorry for mistake.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

vasuul
BLUE M00N Fetish Group
#588 - 2012-05-24 17:57:45 UTC
Fabulousli Obvious wrote:
CCP Soundwave wrote:
Hey guys

We should have another round of fixes/changes coming this Tuesday (Monday is a public holiday in Iceland). I'll post that list in the thread Tuesday morning.


"Sorry we didn't use all the plethora of excellent information on the Sisi Forums. We just thought we'd go ahead and not implement a thing and pull a Foolie on everyone for a few days for lulz. Was it not hilarious ?"

Sorry dude, but THAT is how a lot of the players feel.



Exactly
this post says it all
CCP Soundwave
C C P
C C P Alliance
#589 - 2012-05-24 17:58:45 UTC
Mistah Ewedynao wrote:
Well thanks for trying Soundwave. This will take some serious fixing, good luck.

I am trying to NOT jump on the unsubbing bandwagon.....I really am.


Yeah sorry guys, we won't be able to do everything at once, but hopefully we can trickle some fixes out. We had some go out today, some will go out next Tuesday and hopefully we can continue until it's in a better state. Anyway, that's it for now.
Mournful Conciousness
Embers Children
#590 - 2012-05-24 18:00:46 UTC  |  Edited by: Mournful Conciousness
CCP Soundwave wrote:
Hey guys

We should have another round of fixes/changes coming this Tuesday (Monday is a public holiday in Iceland). I'll post that list in the thread Tuesday morning.


Thank you.

Please kindly be specific about what you intend to fix at the current time.

For most of us who care about the game sufficiently, the one fix we want to see is the return of the previous functionality. We don't mind if it's through a selectable option.

Let me be clear.

I do not want the tree. I want separate dockable windows. One inventory window to subscribe to one container topic on the data bus.

It's technically simple - simply decouple the inventory windows from the container of windows (which maintains the tree).

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Wilma Lawson
Hedion University
Amarr Empire
#591 - 2012-05-24 18:03:36 UTC
CCP Soundwave wrote:
Yeah sorry guys, we won't be able to do everything at once, but hopefully we can trickle some fixes out. We had some go out today, some will go out next Tuesday and hopefully we can continue until it's in a better state. Anyway, that's it for now.

While having it all fixed at once would be nice, I'm sure it's not that easy. Smile Having said that, at this point a stepped approach seems best so as not to introduce new bugs. Hopefully, the ones with the most impact will go first. Good luck!
Last Idaho
Little slaves in quarantine serving me
#592 - 2012-05-24 18:04:14 UTC
Mongo Edwards wrote:

P.S. It seems like some things are definitely faster with the new UI and others are a bit slower. When the fix the time delay in opening containers it will make things much easier.


A BIT slower? You ever tried moving stuff from one container to another? Or from your cargohold to a container, which happens to be fully loaded with hundreds of different items? I had to wait 10 minutes to move just one can into another. And that wasn't the only can to be moved... All this used to be done in less than 2 seconds with the old system and another 2 seconds to stack them all. Now I don't bother stacking anymore.
Steijn
Quay Industries
#593 - 2012-05-24 18:04:18 UTC  |  Edited by: Steijn
We also need the lag caused by trying to do anything via the tree removing asap imo. Trying to place loot/salvage items from an orca corp hangar into a station corp hangar takes fecking ages.

EDIT: same thing in post above ^^
Jarin Arenos
Card Shark Industries
#594 - 2012-05-24 18:04:19 UTC
Mournful Conciousness wrote:
Let me be clear.

I do not want the tree. I want separate dockable windows. One inventory window to subscribe to one container topic on the data bus.

It's technically simple - simply decouple the inventory windows from the container of windows (which maintains the tree).

How is this not taken care of by opening separate windows in compact mode?

But I'm not CCP Soundwave, so what do I know?

Wilma Lawson
Hedion University
Amarr Empire
#595 - 2012-05-24 18:05:29 UTC  |  Edited by: Wilma Lawson
Mournful Conciousness wrote:
It's technically simple - simply decouple the inventory windows from the container of windows (which maintains the tree).

Technically anything is possible. Without knowing how their system is built, kinda hard to say what is and isn't simple.
Still would've been nice had they used the feedback on Sisi, then it would be less likely we'd be having this conversation. Lol
Spanking Monkeys
ZC Omega
Goonswarm Federation
#596 - 2012-05-24 18:10:24 UTC
CCP Soundwave wrote:
Mistah Ewedynao wrote:
Well thanks for trying Soundwave. This will take some serious fixing, good luck.

I am trying to NOT jump on the unsubbing bandwagon.....I really am.


Yeah sorry guys, we won't be able to do everything at once, but hopefully we can trickle some fixes out. We had some go out today, some will go out next Tuesday and hopefully we can continue until it's in a better state. Anyway, that's it for now.



any chance you can get it done faster, cos im hating doing most of the stuff i have to do in game now because of this massive clusterfuck feature
Archibald Frederick III
24th Imperial Crusade
Amarr Empire
#597 - 2012-05-24 18:12:21 UTC
Oh, and any chance we can get estimated stack value added to the filters options? As opposed to just estimated unit value?
Ribikoka
Royal Amarr Institute
Amarr Empire
#598 - 2012-05-24 18:13:43 UTC
Marisol Shimaya wrote:
CCP

You have only one thing to do is this

Let all of us to vote on so we can desided what Inventory list we should us.

Vote

New list

or

Old List


This has to be final destions

Agreed ?



This. The result is.

99.5% of players vote for old
0.5% players + CCP employees vote for new.
Mechael
Sebiestor Tribe
Minmatar Republic
#599 - 2012-05-24 18:16:51 UTC
This is how I'm sure most of us feel about this new "inventory" system: http://www.youtube.com/watch?v=q4a9CKgLprQ

Thanks for the half eaten sammich, CCP.

Whether or not you win the game matters not.  It's if you bought it.

Tippia
Sunshine and Lollipops
#600 - 2012-05-24 18:23:26 UTC  |  Edited by: Tippia
Rammix wrote:
I mean, one person suggests some crucial change, another suggests the opposite.
As luck would have it, the suggestions all point in the same general direction here. You also keep ignoring the fact that this isn't just about suggestions — this is about pointing out bugs and lacking functionality. There is no “opinion“ about it.

Quote:
I don't believe that 300 can correctly represent 30'000.
Then maybe you shouldn't argue about statistics, because 300 out of 30,000 is a very large sample…