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My future goals

Author
Victor Markov
Imperial Shipment
Amarr Empire
#1 - 2012-05-24 17:00:53 UTC
Not sure if this should be in the skill section or here.

Right now I have two accounts. My first account I made with the vision of being a "hot shot" fighter pilot / bomber pilot. I also planned for supplying Isk and gear to my second account.

For my 2nd account (this one) I plan to play the roll of Warlord with the goal of calling nullsec home one day. I am training skills needed for the Maller/Harbinger with an eye to one day fly something like the Sacrilege/Damnation.
I also thought about something like Apocalypse but I am not sure if this is worth training.

As for my first account...
To achieve my Hotshot fighter goal I have been training the Rifter with an eye to the Firetail and then the Wolf.
To achieve my Bomber goal I have also been training for the Manticore. As you can see the training paths for those two plans don't really mesh well.

I can fly a Badger mk II for the purpose of simple supplying... must I go higher then this and if so what do I aim for?
I can fly a Retriever for mining must I go higher or will this and mission running supply my basic needs?
I also can fly a Drake with the goal of mission running and small PvP. I do admit however I like the look of the Naga.


Do any of you have advice to help make my goals a reality or important things I am overlooking do to my noobness?
Pitfalls I should watch out for? Are my goals even realistic or useful on the battlefield?

Petrus Blackshell
Rifterlings
#2 - 2012-05-24 17:20:03 UTC
Thoughts from a hotshot frigate pilot will nullsec experience here.

Pro tip: Both of your goals can easily be accomplished with a single character. Once you get your basic gun/missile/drone/fitting skills, training new ships is a piece of cake. Most of the success in a "role" comes from personal experience and skill, which is naturally global across all your characters/accounts (since it's you).

Having goals is good, but don't lose sight of the short term. With PvP, start out small, with frigates or other inexpensive ships that you can afford to lose in droves. That way, you can learn valuable lessons from experience, without having to shoulder the immense cost of losing lots of bigger ships.

I don't get what you mean by "Warlord", but if you mean leader, you do not need big ships to do that. You need a drive, good leadership and organization skills (not in-game skills, actual skills), and luck. I would recommend joining a 0.0 corp straight away and learning how things work, plus trying to move up through the ranks.

There is a lot of advice that can come with any of the things you listed, you may want to ask fewer/more specific questions. Over-archingly, though, one big piece of advice:

Know your limits and earn your place. In other games you can say "I want to be an awesome sorcerer!" and through leveling, plot, or whatever you will achieve the title of "awesome sorcerer"... just as hundreds or thousands of others have. In Eve, it's more about guile, long term planning, experience, and personal effort. It's impossible to "grind" fame. Luck counts, there are numerous pitfalls, and the obstacles in your way are other people, not NPCs.

Both "frigate hotshot" and "nullsec leader" are difficult things to achieve. Not saying you can't do it, but be ready to give it your all, and be ready for it to be hard. Good luck!

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Victor Markov
Imperial Shipment
Amarr Empire
#3 - 2012-05-24 18:15:43 UTC
Thank you for the advice. As you can see I have joined RvB for short term basic PvP practice (and have been burning through tackling frigs) without fear of it affecting future politics. later I might just join a nullsec group but such a move to fast... I do not think this would be wise for me just yet.

You say "but if you mean leader, you do not need big ships to do that. You need a drive, good leadership and organization skills (not in-game skills, actual skills)".

Thank you for your advice However my questions are about ships and the rolls they fill here. For a leader on the battlefield what ships should I look at? In large warfare (if I even see such a thing) the first thought that comes to mind is passive observer. Maybe a small cloaked ship just watching the fight as I call out orders. Can I do this in a command ship and supply buffs? Or would a long range battleship allow me to engage from relative safety and still call out orders with the added benefit of visibly being on the battlefield. For smaller gangs how do my choices change?
Petrus Blackshell
Rifterlings
#4 - 2012-05-24 18:30:17 UTC
The question boils down to "what ship do I use to command a fleet?"

In large fleets: an inconspicuous one. You can't be cloaky, since you have to be able to see what's going on by targeting things, and cloaky ships can't target anything (to see the HP of enemy ships, for example). You can't be an exceptional ship either in range, price, hull, or anything, since then it's obvious who you are, and the enemy fleet will shoot you first. Be one of the ships that the "grunts" of the fleet are flying, and pray that you don't have a spy in your fleet to tell the enemy who you are.

In small gangs: a fast and hard to kill one. The roles of "scout", "tackle" and "FC" are often combined in small fleets. Since you are to be the first one on the field, you will presumably be the one that will be taking most of the fire, at least at first. Interceptors are a good choice, as are some recon ships, or fast ships like the Vagabond. Otherwise, again, go for inconspicuousness.

More importantly, if you have to ask those questions, you need more practice and experience. In fleets, see what your FC flies, what he does, what he says, how he instructs the fleet, etc. You can try FCing yourself, but I wouldn't recommend doing it with more than 3-4 people in frigates to start with, to not get overwhelmed.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

mxzf
Shovel Bros
#5 - 2012-05-24 18:48:25 UTC
Due to the way fleet comps work and all, a cloaked observer wouldn't work (because you can't target anyone else to broadcast orders) and a sniper wouldn't work (because you'd be way out there and your fleet can't help you). FCs will need to be in something with a nice buffer tank and good resists and have the logis all watchlist you so that you get reps right away, because other fleets will try and kill you if they know that you're the FC.

Command Ships are nice for this because they do have a very good tank, but anything that can be tanked well can work just fine. CSes aren't the only choice for FCing, but they are kinda built for it, so they fill the role well.

However, as Petrus said, there is far more to FCing well than just having the right ship. You need to know the ins and outs of Eve itself. You have to know what all the ships do and what the strengths and weaknesses are so that you can know if your fleet can take on another fleet. You have to understand how movement works in Eve and be able to predict where the enemy will go and how to counter it. You have to know how to understand and predict your enemies and know what they're going to do. You have to earn the trust and respect of your fleet mates so that they'll trust you and follow you blindly into the fight. There are very few people with the dedication and experience to do all of this well.

There's also the fact that you will spend a lot of time as a grunt in fleets learning how fleets work and such before FCing. It's a good learning experience so long as you don't let hindsight make you think that you could have seen something coming when the FC didn't, lol.

And I do understand the hesitation to jumping straight into null, but don't let that keep you away for longer than it should either. You don't need to be able to do much to survive in null, flying a BC with a T2 tank will let you rat just fine to make money and all you need to be effective in a PvP fleet is be able to fly a frigate (heck, I can fly almost all frigates and cruisers and T1 BSes and I've had the FC jump on my offer to switch from DPS into an interceptor because there wasn't enough tackle, fast tackle frigs are always needed).
Victor Markov
Imperial Shipment
Amarr Empire
#6 - 2012-05-24 19:04:40 UTC
I wonder.
The Commander is no doubt a prime target and as you say best to fly inconspicuousness... will they not see my name? I am not sure how it is done here in Eve but is cult of personality not as much of a factor here? Do people not wage wars of pride in the forums here? If they want ME dead would it not be better to play to that? Fly a ship that can take a beating or skirts range with the goal of drawing interest? Can a command ship give bonuses cloaked?


"More importantly, if you have to ask those questions, you need more practice and experience"
Thank you and I understand practice and experience but I also understand planning. I am trying to see if my early planning and specialization is the best path for the long term goals.
Petrus Blackshell
Rifterlings
#7 - 2012-05-24 19:11:48 UTC
Victor Markov wrote:
Can a command ship give bonuses cloaked?

Nope.

Name-baiting doesn't usually work, since the other fleet is led by a (supposedly) competent fleet commander as well, who knows better than to sacrifice his fleet to go after one elusive target rather than take out the main battle force.

The reason I mentioned "inconspicuousness" is that, in a massive wall of hundreds of Abaddons or Maelstroms, the single one that is the FC is very hard to pick out. When shooting such a blob, the primary target is usually called alphabetically (which is why characters starting with A or Z die a lot more in fleet warfare). If the FC is flying a ship that stands out, it's easier to tell your fleet to shoot him. Command ships mitigate this by being obnoxiously hard to kill, but other ships that stand out are generally a bad idea to fly, unless you're confident you will not die when their fleet all shoot you.

If, on the other hand, you try to evade them using range, they may simply ignore you for a while, and send an interceptor speeding at you instead. Once it's on top of you and has you tackled, they can all warp to where they need to be to shoot you, at which point you're screwed since your fleet likely won't be able to help.

Victor Markov wrote:
I am trying to see if my early planning and specialization is the best path for the long term goals.

Ships that can be used to FC are ubiquitous enough that I would say that shouldn't be a very big concern.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Victor Markov
Imperial Shipment
Amarr Empire
#8 - 2012-05-24 21:07:46 UTC
Petrus Blackshell wrote:

Name-baiting doesn't usually work, since the other fleet is led by a (supposedly) competent fleet commander as well, who knows better than to sacrifice his fleet to go after one elusive target rather than take out the main battle force.

and
Petrus Blackshell wrote:

The reason I mentioned "inconspicuousness" is that, in a massive wall of hundreds of Abaddons or Maelstroms, the single one that is the FC is very hard to pick out. When shooting such a blob, the primary target is usually called alphabetically (which is why characters starting with A or Z die a lot more in fleet warfare). If the FC is flying a ship that stands out, it's easier to tell your fleet to shoot him.


So what your saying is I should stay inconspicuousness so they can not tell who I am.... but if they can tell who I am a competent fleet commander will ignore me. Then I am to assume the incompetent commander will send an interceptor speeding at me so that he can sacrifice his fleet to go after one elusive target rather than take out the main battle force?

I think you for your help but you are very right about one thing.... I will learn much more watching commanders then I will here in the forums.

Seeing as how far that is into the future I only hope my training progression favors my goals. I would make a post in the forums asking such but at this point I think it best to play it by ear and just watch for now.

Thank you.
mxzf
Shovel Bros
#9 - 2012-05-24 21:16:52 UTC
Mostly the point is that, unless the opposing FC already knows that you're FCing your fleet AND you're flying a squishy ship, it's not that big a deal. By the time you're actually an experienced enough FC for the enemy to recognize you by name, you should know well enough what ship you should fly to avoid becoming primary. And as long as you're flying a decently tanked ship and have had all the logis watchlist you (the FC should always be watchlisted), there won't be any issues.

You're right though, just getting out there and in fleets is far better experience than anything you could ever read. Knowledge is good, doing is better.

And I wouldn't worry too much about training goals right now. There's plenty of time to train for specific ships once you're closer to FCing and you know what you actually need. For now, I would suggest training to be able to fly up through BS in one race well, then branch out and cross-train one or two other races to compliment the gangs that you're usually flying with. Once you're out there doing stuff, figuring out what to train is fairly intuitive.
Petrus Blackshell
Rifterlings
#10 - 2012-05-24 21:18:35 UTC
Victor Markov wrote:
So what your saying is I should stay inconspicuousness so they can not tell who I am.... but if they can tell who I am a competent fleet commander will ignore me. Then I am to assume the incompetent commander will send an interceptor speeding at me so that he can sacrifice his fleet to go after one elusive target rather than take out the main battle force?

The way it worked out in my head didn't have me contradicting myself, but I probably need to have a whiteboard and colored markers to demonstrate what I meant.

Bottom line is: large fleet fights are very complicated. There are a million ways to do them, and I'm trying to cram all of that into one post and failing. Sorry. Smile

But yes, learning from experience is better than theorycrafting on forums. Your skill plan sounds good, but always remember that it is flexible if it becomes something you don't want to train for anymore (or something else takes priority).

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Schmata Bastanold
In Boobiez We Trust
#11 - 2012-05-25 07:39:19 UTC  |  Edited by: Schmata Bastanold
I have an impression that OP has slightly wrong idea on what FC exactly does.

Player acting as a Fleet Commander is not like some hero character from RPG games, his presence on battlefield has zero impact on gang members atributes/skills/capabilities. His job is to command what fleet has to do. "Fleet warp to gate X and hold it", "Scout go and see who is there", "Are you able to get point on him?" (scout reports point on target) "Fleet jump jump, warp to scout", "Fleet hold your cloak", etc many many more. FC gives orders and it is his job to estimate chances of successful engagement, and during fight he is THE ONLY ONE calling targets to shoot at.

FC can be set as fleet booster and then his Leadership skills affect various parameters of ships in a fleet like locking speed, range of weapons, speed of ships, etc. But it is also possible to be a FC and set other gang member as a fleet booster just because that member has best Leadership skills atm.

Same thing with ships with ganglink fitted, it doesn't have to be FC who flies such ship. Even more, ppl tend to have alts doing exactly this - flying a ship with ganglinks sitting at safe far from place where fight is going on (but of course in same system).

Good FC makes right decisions and leads his fleet into battles. He doesn't have to apply best dps, doesn't have to remote rep gang members, doesn't have to fly shiny ship. He has to know about game mechanics, aggro mechanics, about what ships are viable targets from his fleet and what ships should be avoided if possible. He also makes calls like "Fu*k it, let's die in a fire" and that's also mark of a good FC.

Oh, and last but not least, FC is calling shots in a fleet but if he is a d*ck and a*shole you are more than entitled to tell him to fu*k off and leave a fleet.

Invalid signature format

J'Poll
School of Applied Knowledge
Caldari State
#12 - 2012-05-25 08:58:38 UTC
Maybe has been said before, if so sorry for double post.

But why make your 1st account a manticore if you plan to use T2 minmatar ships.

Minmatar also has a stealth bomber (hound) that does exactly the same as a manticore yet you only have to train up 1 racial frigate to 5 to use both the Wolf and the Hound

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J'Poll
School of Applied Knowledge
Caldari State
#13 - 2012-05-25 09:12:43 UTC
Schmata Bastanold wrote:
Oh, and last but not least, FC is calling shots in a fleet but if he is a d*ck and a*shole you are more than entitled to tell him to fu*k off and leave a fleet.


That depends on the fleet you fly in.

There is a certain alliance in the game where if you say you don't want to fly with a fail FC (who happens to have an ego the size of a small moon, and is one of the alliance leaders) you will just be kicked out of the alliance by him.

On everything else, I totally agree with Schmata.

I think OP has false idea on what a FC is and what a FC does.

Like said:

FC in drake among 100 more drakes doesn't stand out.
FC in shiny ship among 100 drakes does and will be primairy.

In the end the FC is just a normal pilot in the fleet that gives the orders that others have to follow. That's about all the FC does, boosting pilot doesn't have to be the FC.

Same for boosters, they work as good sitting in a safe POS

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Help channel: Help chat - Reloaded

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Schmata Bastanold
In Boobiez We Trust
#14 - 2012-05-25 11:21:58 UTC
J'Poll wrote:
Schmata Bastanold wrote:
Oh, and last but not least, FC is calling shots in a fleet but if he is a d*ck and a*shole you are more than entitled to tell him to fu*k off and leave a fleet.


That depends on the fleet you fly in.

There is a certain alliance in the game where if you say you don't want to fly with a fail FC (who happens to have an ego the size of a small moon, and is one of the alliance leaders) you will just be kicked out of the alliance by him.


Well, I don't have big experience with fleets in general and BRRC most definitely is not known for being uber fleeting corp so I never was exposed to FC with big ego complex.

But your remark raises question why anybody would want to stick around corp or alliance where you have to put up with His Majesty's di*k in your mouth?

Invalid signature format

J'Poll
School of Applied Knowledge
Caldari State
#15 - 2012-05-25 11:43:38 UTC
Schmata Bastanold wrote:
J'Poll wrote:
Schmata Bastanold wrote:
Oh, and last but not least, FC is calling shots in a fleet but if he is a d*ck and a*shole you are more than entitled to tell him to fu*k off and leave a fleet.


That depends on the fleet you fly in.

There is a certain alliance in the game where if you say you don't want to fly with a fail FC (who happens to have an ego the size of a small moon, and is one of the alliance leaders) you will just be kicked out of the alliance by him.


Well, I don't have big experience with fleets in general and BRRC most definitely is not known for being uber fleeting corp so I never was exposed to FC with big ego complex.

But your remark raises question why anybody would want to stick around corp or alliance where you have to put up with His Majesty's di*k in your mouth?


And that's why we were already preparing to leave the alliance, the kick came about 2 hours before we would have left on our own.

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Help channel: Help chat - Reloaded

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Plentath
Sparkle Motion.
#16 - 2012-05-25 11:50:34 UTC  |  Edited by: Plentath
Victor Markov wrote:
I wonder.
The Commander is no doubt a prime target and as you say best to fly inconspicuousness... will they not see my name? I am not sure how it is done here in Eve but is cult of personality not as much of a factor here? Do people not wage wars of pride in the forums here? If they want ME dead would it not be better to play to that? Fly a ship that can take a beating or skirts range with the goal of drawing interest? Can a command ship give bonuses cloaked?


"More importantly, if you have to ask those questions, you need more practice and experience"
Thank you and I understand practice and experience but I also understand planning. I am trying to see if my early planning and specialization is the best path for the long term goals.


It's probably outside the scope of your goal for now, but "infamous" players / FCs will often use alt characters to fleet command from. Solo / small gang players that are famous (such as Garmon) will use alts to prevent people dog-piling the famous guy.

Viable command ships that are actually command ships, are basically the Damnation. It can get near to one million effective hitpoints (800,000 typical -- if you set it and your fleet up to do it) so calling it a primary target is usually a terrible idea, when you consider you can have destroyed 8 battleships in the same time, and taken upto 10,000 dps (worth a dreadnaught) off the field in the same time.

Less obvious ships that can do this are the Proteus (it can get 1.2mil EHP with titan links) ... or basically any ship that is notoriously tanky.

As a newer player, some ships unlikely to be called primary early in a mixed fleet:

- Prophesy
- Maller
- Drake
- Ferox
- Myrmidon
- Moa
- Generic frigs, in particular Punisher/Merlin
- Tankier AFs, Vengeance
- Abaddon


Don't fly:
- Stealth bombers
- Cloaky recons
- Shield cane
- Brutix
- Rifter
- Any tier 3 (Tornado, etc)
- Pirate faction anything
- ECM
- Anything based on the Thorax hull
- Destroyers
- Key ships in your fleet the enemy FC is likely to destroy to counter (curses come to mind, but others too)
- Logi, you'll be too busy repping even if you're not primed

IMO, overall, play the game a few weeks and many of your questions will answer themselves. I like your ambition, but you'll need to find your own realistic goals to apply it to, we can't really help there!
Victor Markov
Imperial Shipment
Amarr Empire
#17 - 2012-05-25 13:52:45 UTC
Schmata Bastanold wrote:
I have an impression that OP has slightly wrong idea on what FC exactly does.

Player acting as a Fleet Commander is not like some hero character from RPG games, his presence on battlefield has zero impact on gang members atributes/skills/capabilities. His job is to command what fleet has to do.


So your saying when I said this "the first thought that comes to mind is passive observer. Maybe a small cloaked ship just watching the fight as I call out orders. Can I do this in a command ship and supply buffs?" I have the wrong idea of what a Commanders job is?
I think you have misunderstood the nature of my inquirer, no doubt in part by my followup question of FC baiting the enemy.

I am new to Eve but I am not new to the organized chaos of calling out orders to 100+ people in a battle with true consequences that will effect things for years to come. Hell I have even had a few bad story's written of my conquests. I am not new to organization, leadership, or how important personality is. I am however new to Eve so what I am truly looking for is

Plentath wrote:

It's probably outside the scope of your goal for now, but "infamous" players / FCs will often use alt characters to fleet command from. Solo / small gang players that are famous (such as Garmon) will use alts to prevent people dog-piling the famous guy.

Viable command ships that are actually command ships, are basically the Damnation. It can get near to one million effective hitpoints (800,000 typical -- if you set it and your fleet up to do it) so calling it a primary target is usually a terrible idea, when you consider you can have destroyed 8 battleships in the same time, and taken upto 10,000 dps (worth a dreadnaught) off the field in the same time.!


Now this is what I am looking for.... you even gave context to what "one million effective hitpoints" is on a battlefield.
For small gangs is the Damnation still a ok choice with buffs or do I need to bring something that will contribute more damage to the field like maybe the Sacrilege?

Schmata Bastanold
In Boobiez We Trust
#18 - 2012-05-25 14:17:03 UTC
Victor Markov wrote:

So your saying when I said this "the first thought that comes to mind is passive observer. Maybe a small cloaked ship just watching the fight as I call out orders. Can I do this in a command ship and supply buffs?" I have the wrong idea of what a Commanders job is?
I think you have misunderstood the nature of my inquirer, no doubt in part by my followup question of FC baiting the enemy.

I am new to Eve but I am not new to the organized chaos of calling out orders to 100+ people in a battle with true consequences that will effect things for years to come. Hell I have even had a few bad story's written of my conquests. I am not new to organization, leadership, or how important personality is. I am however new to Eve so what I am truly looking for is


I didn't imply you are stranger to commanding in general (at least that wasn't my intention) but you don't really know what is a role of FC in Eve. It is not giving buffs, it is not repping, his ONLY job is giving orders. Everything else is secondary and it is usually delegated to members of a fleet or their alts. And that was only goal of my previous answer.

But my point of view is affected by BRRC way of doing those things. We fly small hulls, we roam in small hulls, our FCs fly small hulls. And with those small hulls we have a lot of fun, we go after bigger ships and our FCs lose ships in engagements and it never stopped us from shooting things. Another thing is that we fly massive amount of time solo so we can keep choosing targets even when FC warped out his pod or got podded.

J'Poll's remark about egos of some FCs lets me to believe some fleets are full of mindless drones...

Invalid signature format

Victor Markov
Imperial Shipment
Amarr Empire
#19 - 2012-05-25 14:36:01 UTC
J'Poll wrote:
Maybe has been said before, if so sorry for double post.

But why make your 1st account a manticore if you plan to use T2 minmatar ships.

Minmatar also has a stealth bomber (hound) that does exactly the same as a manticore yet you only have to train up 1 racial frigate to 5 to use both the Wolf and the Hound


Thank you for the question. My first plan never included the Rifter and as such I already have some of what I need for the Manticore... that and I also don't like the way the minmatar bomber looks.

However I have been repeatedly told minmater is the direction I need to go (for pretty much everything but I am ignoring that) for Frig to Frig combat. The extra time it takes hardly feels that bad but I would love any advice you have.
I have noticed a change in tune with this new patch however in regards to Rifter being king of Frig combat but I have no way of knowing what is true yet.
J'Poll
School of Applied Knowledge
Caldari State
#20 - 2012-05-25 16:29:16 UTC
Victor Markov wrote:
Schmata Bastanold wrote:
I have an impression that OP has slightly wrong idea on what FC exactly does.

Player acting as a Fleet Commander is not like some hero character from RPG games, his presence on battlefield has zero impact on gang members atributes/skills/capabilities. His job is to command what fleet has to do.


So your saying when I said this "the first thought that comes to mind is passive observer. Maybe a small cloaked ship just watching the fight as I call out orders. Can I do this in a command ship and supply buffs?" I have the wrong idea of what a Commanders job is?
I think you have misunderstood the nature of my inquirer, no doubt in part by my followup question of FC baiting the enemy.


If you think that being an FC means you are passively observing while cloaked or think that FC is all about boosting. Then yes your idea of what a commanders job is is wrong.

In EVE an FC has to participate in the fight. If you are cloaked you can't lock your targets, so you can't see how far they are in shield/armor/structure, so you can't see if and when you need to change targets.

Many FCs lead fleets from non boosting ships, mainly cause they can FC as good from them as if they were in boosters. 9/10 times boosters are placed away from the battle in a safespot / POS for 1 reason, it keeps the booster alive and active during the entire fight.

When a booster is on grid, and you have the ability to take it out, doing so means the fleet will loose their booster (and usually they rely on that boosts to work perfectly). Also if a booster is on grid, the enemy fleet knows that boosts are received and can anticipate on it (experienced FCs knows which boosts help which fleet, seeing the fleet means you know which boosts are active), keeping the booster off grid means the enemy has to guess or experience if there are boosts or not.

Again, an FC is just a person in the fleet that calls the orders. So he says where to align or warp, when to jump gates, which ship to shoot at. FC just take charge, the others follow, all of this can be done from a normal ship as good as it can from a special ship.

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