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To Catch A Pod

Author
Serial Chi
White Knights of Equestria
#1 - 2011-10-03 18:45:43 UTC
hey guys need a good fitting to catch pods. if possible, insta lock.

I can currently fly Gal AFs, covert ops, and interceptors.

Also what would be some good skills to train for trying to instantly locking pods, if its possible.
Daddy Hertz
Doomheim
#2 - 2011-10-03 19:18:41 UTC
signature analysis V
sebos, remote seboing alt

that's about it
mxzf
Shovel Bros
#3 - 2011-10-03 19:39:12 UTC  |  Edited by: mxzf
Daddy Hertz wrote:
signature analysis V
sebos, remote seboing alt

that's about it


Also Signal Amplifier, the Targeting System Subcontroler, and Inverted Signal Field Projector rigs. And a Squad leader with Leadership V will help even more. That's all I can think of.

Edit: Here's the best Gal Interceptor I can think of, locks a pod in 0.8s (0.7 with a booster, 0.3 with 3x T2 Remote Sebos on you) out to 37.5km (with maxed skills).

[Ares, Instapoint]
Signal Amplifier II
[empty low slot]
[empty low slot]
[empty low slot]

Republic Fleet Warp Disruptor
Federation Navy Sensor Booster, Scan Resolution
Federation Navy Sensor Booster, Scan Resolution

[empty high slot]
[empty high slot]
[empty high slot]

Small Targeting Systems Stabilizer I
Small Targeting Systems Stabilizer I
Tash'k Omar
Indefinite Mass
#4 - 2011-10-04 02:36:53 UTC
Lets take a look at actual game mechanics here.

TimeToWarp = -ln(0.25) × Mass_kg × Agility / 1000000

Capsule mass: 32,000
Capsule Inertia Modifier: 2

So, assuming the pilot has absolutely 0 skills,

Align time = (1.38629436) * (32,000) * (2) / 1,000,000 = <0.09 seconds
Goose99
#5 - 2011-10-04 03:12:46 UTC
Bubble. For low and highsec, don't. You're not supposed to pod, game mechanics working as intended.
Aamrr
#6 - 2011-10-04 05:25:35 UTC
While they don't help in catching pods before they align, scan resolution modules and rigs can assist in locking them before their client handles the session change. More interesting still, they're bugged.

Myself, Old Forums wrote:
Targeting system subcontrollers are particularly interesting. They're stacking penalized, but only against themselves. You can fit a sensor booster, a T2 targeting system stabilizer, and a T1 targeting system stabilizer without experiencing any stacking penalties.

I have had an open bug report on this issue for about 6 months now, without response from CCP.
Shayla Sh'inlux
Aliastra
Gallente Federation
#7 - 2011-10-04 10:26:18 UTC
Nulsec: bubbles.

HiSec and LowSec: if they know how to spam the warp to button with a random object selected when they're about to die, you're not going to catch them. Ever.

Smartbombs work tho.
Serial Chi
White Knights of Equestria
#8 - 2011-10-04 12:24:47 UTC
basically i am trying to pod some pirates that have been annoying some miners in certain systems. these are -10 sec pirates so theres no issue shooting at them. i camp them outside the station but ccp gives them god mode when they undock so its near impossible.

i know all of their orca alts so i was gonna use an alt in a cov ops to track them and wait for them to start ganking an exhumer. once their gank ships go pop. theres a slight delay before they can warp off when they switch from ship to pod. i wanted to warp scramble them in that delay and collect the bounty on them.

i'll be using the ares posted above with light neutron blasters.

thanks for all the info guys.
Griznatch
Distinguished Gentleman's Boating Club
The Phoenix Aberration
#9 - 2011-10-04 17:35:54 UTC
Tackle inty (ares, stilleto, etc..) or dram with an alt in a blackbird with 6 scan res scripted Remote sebos. Over 7k scan res on the dram with said alt, at that point client delay and your reaction time are what will make or break it.

I used to have a clever sig but I lost it.

Dark Pangolin
The Tuskers
The Tuskers Co.
#10 - 2011-10-04 17:40:55 UTC
FYI The system works in 1 second increments. It does not matter how high your scan rez gets once lock time is under 1 sec for a given target size (Pod). At that point its a matter of lag and at what point the server received your lock/point command vs the Pods warp way command.

Practically catching a pod really ends up being either player error (Not spamming warp as your ship dies) or Lag that gets pods caught outside a bubble.

That's not to say you shouldn't try...people lag a little all the time when their ships explode...but don't be disappointed if you don't catch them 99% of the time.
Dark Pangolin
The Tuskers
The Tuskers Co.
#11 - 2011-10-04 17:43:29 UTC
Griznatch wrote:
Tackle inty (ares, stilleto, etc..) or dram with an alt in a blackbird with 6 scan res scripted Remote sebos. Over 7k scan res on the dram with said alt, at that point client delay and your reaction time are what will make or break it.


Once again once your scan rez is high enough to be under 1sec for a given target, it no longer matters how high it is, its all server lag.
Diomidis
Pod Liberation Authority
Kingless.
#12 - 2011-10-04 19:28:36 UTC
Dark Pangolin wrote:
FYI The system works in 1 second increments. It does not matter how high your scan rez gets once lock time is under 1 sec for a given target size (Pod). At that point its a matter of lag and at what point the server received your lock/point command vs the Pods warp way command.

Practically catching a pod really ends up being either player error (Not spamming warp as your ship dies) or Lag that gets pods caught outside a bubble.

That's not to say you shouldn't try...people lag a little all the time when their ships explode...but don't be disappointed if you don't catch them 99% of the time.


This is the end of the thread...
Remote SeBos or local SeBos acting on ceptors etc, are overkill...it boils down to luck (lag that is) or pilot error.
Yes, I have lost lotsa pods when I've shouldn't, but killed my share too likewise.

"War does not determine who is right - only who is left." -- Bertrand Russell

Baneken
Arctic Light Inc.
Arctic Light
#13 - 2011-10-05 11:50:57 UTC  |  Edited by: Baneken
As the tactic is to hammer that warp button like mad when your hull shrieks it's near impossible to catch a pod without a warp bubble as it warps as soon as server receives the command; which is way faster then your lock time.