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[Proposal] 0.0 Sovereignty Rework - Activity is Sovereignty

Author
Sinooko
Tharumec
Gespenster Kompanie
#21 - 2011-10-03 17:11:53 UTC
Katie Frost wrote:
Interesting idea but I see one main problem with this proposal.

Wouldn't this simply mean that a large alliance will inhabit 3-4 systems in a region which can be easily maintained via activity either due to their high military index for ratting or good resources for mining and then just inhabit and camp the crap out of any nearby low-to-null sec system and other regional choke-points thereby preventing anyone else from accessing that region of space as a whole.

In other words, you will still have large ownership areas, just not as many sov areas, which really wouldn't affect levels of activity in null-sec.

A small alliance would still have the inherent difficulties of getting into a region owned by a large alliance (through heavily camped choke points), setting up and regularly re-supplying themselves, on top being destroyed by the larger alliance as soon as their presence is detected.


In the time that I spent in nullsec the alliances that I have been in could never hold up a 24 hour gate camp. Alliances like Pandemic Legion somehow got into the space they wanted to regardless of an alliance's best efforts. Alliances like Pandemic Legion when I was with the NC and Burn Eden when I was with Ethereal Dawn could easily cause enough problems in the back lines to break up a gate camp.

The lure in this case is the open space ripe for the taking. The possibility for small gangs to be effective before capitol pilots can react is another lure. These massive alliances cannot hold on to their space forever, and their ability to hold sov under the proposed system would be very telling to outsiders.
Katie Frost
Ministry of War
Amarr Empire
#22 - 2011-10-04 01:29:04 UTC
Sinooko wrote:

In the time that I spent in nullsec the alliances that I have been in could never hold up a 24 hour gate camp. Alliances like Pandemic Legion somehow got into the space they wanted to regardless of an alliance's best efforts. Alliances like Pandemic Legion when I was with the NC and Burn Eden when I was with Ethereal Dawn could easily cause enough problems in the back lines to break up a gate camp.

The lure in this case is the open space ripe for the taking. The possibility for small gangs to be effective before capitol pilots can react is another lure. These massive alliances cannot hold on to their space forever, and their ability to hold sov under the proposed system would be very telling to outsiders.


I do agree with the 24-hour gate camps being difficult to sustain medium-to-long term for any alliance, especially with multiple access points into a region of space. Small, effective gangs will always find a way to punch through any blockade if not with skill, then just by playing the time (or time-zone) game. However, this was not quite the point I was trying to make.

The proposal here is that by equating an alliance's activity in a given system to an alliance's ability to keep the said system, this would eliminate vast sov holding of relatively empty and unused systems (as they would drop sov due to their lack of activity) and that this in turn would promote smaller alliances to establish themselves in 0.0 as a result.

I would argue that two alternative scenarios are more likely: 1) A lot of unclaimed space which is still partroled and traversed by an alliance that owns 5-6 key systems in a region; 2) An exponential increase in alliance pets and renters in order to maintain activity in a region. The alliance that owns a region of space would only need to camp entries into its territory and patrol it's unclaimed space in order to maintain control - and you could argue this is something that is already occurring.

Therefore, for a small alliance to get into this region of space, to set up POSes and industry and to maintain it's presence will be difficult. The larger alliance in this region will have its entry gates camped (or watched), its resources pooled and with no sov bills to pay given this proposal, a very hefty wallet to field large capital fleets.
Andrea Griffin
#23 - 2011-10-04 02:44:51 UTC
Sov should be more than staking your flag in the ground. If you're not actually doing something with the land it shouldn't be yours.
Shaalira D'arc
Aliastra
Gallente Federation
#24 - 2011-10-04 04:01:42 UTC
Katie Frost wrote:

I would argue that two alternative scenarios are more likely: 1) A lot of unclaimed space which is still partroled and traversed by an alliance that owns 5-6 key systems in a region;


I believe this to be less likely simply because of the matter of incentives. Large alliances like to maintain swathes of territory at the very least because there are tangible benefits to doing so. Currently, sovereignty reduces POS fuel costs by a large margin for the sov holder, and permits the sov holder to throw up various structural upgrades including the capacity to anchor certain arrays. If the space was merely unoccupied, these incentives would not be present.

Maintaining a choke hold on empty space is a lot of work, and far less attractive if you're not getting any benefit from it. They wouldn't even be getting bragging rights from having more colored dots on the map. Distance in nullsec is largely illusory, in any case, especially with jump networks and bridging. If large alliances can't arbitrarily throw up cyno jammers, their borders will be much more porous.


Katie Frost wrote:
2) An exponential increase in alliance pets and renters in order to maintain activity in a region. The alliance that owns a region of space would only need to camp entries into its territory and patrol it's unclaimed space in order to maintain control - and you could argue this is something that is already occurring.


This is a possibility. The proposed system would provide a better balance between large and small alliances, but it wouldn't guarantee success of small alliances. It's certainly feasible that large groups will maintain their hold over vast swathes of territories by bringing in untold numbers of renters and pets.

And you know what? That would be a good thing. Currently, most of nullsec is empty. A large alliance making sure every system has enough renters/pets to keep the economic indicators high means a densely-populated and interesting nullsec. There would be plenty of opportunities for raiders, pirates, and opportunists to slip through the cracks. And you can bet that, even among the pets/renters, there will be drama, personality conflicts and outright infighting.


Katie Frost
Ministry of War
Amarr Empire
#25 - 2011-10-04 04:42:11 UTC  |  Edited by: Katie Frost
As I said, this is an interesting concept, and I can definitely agree that it would make large alliances far more difficult to maintain, which is definitely a positive.

I do still see a potential for the NC scenario with now small/medium siezed alliances blu-ing themselves to one another in order to project more influence and own more space. Although this still leaves them open to in-fighting and drama, it still maintains the overall status quo with the exception that sov-bills no longer need to be paid.

On the other hand, I also cannot see this proposal changing much in the way of helping out smaller alliances step into 0.0 in a significant way. It would certainly make 0.0 more populated and diverse, which is good and more than welcome but at the end of the day there is really no cure for the big sov holder eliminating the smaller one.
Deumos
Republic Military School
Minmatar Republic
#26 - 2011-10-04 05:02:27 UTC
Activity is sov i think isnt going to make it easier to take sov from the big power blocks where they control alot of systems in a region,but having to be more active means more targets for others which i think is a good thing.

When ccp change local as a intel tool in 0.0 that will be intresting to see how the pets of sov holders cope.I said about this once to some friends in 0.0 and they reacted like the end of the world had come,and it was only when i noticed post i saw about it was a few years old that there was a major sigh of relief from them.
Sinooko
Tharumec
Gespenster Kompanie
#27 - 2011-10-05 23:44:38 UTC
I would never want to destroy these massive alliances. (Even if I do want them to lose some of their unused space.) They earned what they have. I just want to see more densely packed null-sec so there are more people to shoot at.Pirate
Tilbak
The Black Hornets
#28 - 2011-10-09 12:59:14 UTC
If ccp leave things as is 0.0 will stay a wasteland.
There was something ccp suggested about making things easier for small alliances to operate in 0.0 but they are taking baby steps,because they dont want to upset the main sov holders.They could do things alot quicker and better by doing it a different way,but they would upset the main sov holders more.
I doubt much will change with the way things are so will leave it at that.
Karim alRashid
Starboard.
#29 - 2011-10-09 14:30:29 UTC  |  Edited by: Karim alRashid
Just have in mind that any mechanism for establishing sovereignty is simply meaningless when the huge blob can come from across the EVE, stomp you to the ground and leave. And then do the same for five more small settlers in a single evening.

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

Shaalira D'arc
Aliastra
Gallente Federation
#30 - 2011-10-09 14:50:51 UTC
One of the benefits to this system is that it lessens the impact of the 'bored blob' syndrome. If a small sovereignty holder has done well in maintaining its claim strength, a bored superblob jumping in from across New Eden won't be able to do much in a single evening. It would take days of solid around-the-clock harassment to start making a dent in SEI.

That implies dedication on the part of the attackers, and a coordinated plan for taking control in the system over the period of a week. That's more :effort: than a bunch of bored hub pilots and supercap alts are usually willing to put up. Larger alliances can still wrest systems from smaller alliances, but they'd have to be serious about it. And, there's far more opportunities for the small alliance to fight back and use assymetrical warfare.
Elzon1
School of Applied Knowledge
Caldari State
#31 - 2011-10-09 17:51:44 UTC
I will always like the idea of sov based on activity.

I don't think there needs to be ANY structures directly involved in sov holding. So yeah, tcu's and sbu's need to made useless (just refine them for their minerals to get back some of the cost).

Not much on how to fight over sov, so you lose some points on that.

But yes, the general idea that sov should be based on activity (over time) is a good one I think.
Karim alRashid
Starboard.
#32 - 2011-10-09 19:09:17 UTC
Elzon1 wrote:

I don't think there needs to be ANY structures directly involved in sov holding


Apparently there's a need for something over which big fleet fights to happen. While it's beyond me what fun or what sense of accomplishment it gives to participants (other than 2-3 FCs), it's a big selling point fro CCP, I'm told.

(Which, incidentally, explains the affinity to blob warfare - it's that kind of people, the mindset, reached by CCP's message), Lol

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

Elzon1
School of Applied Knowledge
Caldari State
#33 - 2011-10-09 22:42:06 UTC  |  Edited by: Elzon1
Karim alRashid wrote:
Elzon1 wrote:

I don't think there needs to be ANY structures directly involved in sov holding


Apparently there's a need for something over which big fleet fights to happen. While it's beyond me what fun or what sense of accomplishment it gives to participants (other than 2-3 FCs), it's a big selling point fro CCP, I'm told.

(Which, incidentally, explains the affinity to blob warfare - it's that kind of people, the mindset, reached by CCP's message), Lol


Well, if you take what we have now (structure/timer based sov) and you rename the structures... change their HP... change their timers... you end up with the exact same problem we have today. It comes down to we either go back to POS bashing (dumb) or go with activity based sov. Anything else other than activity based sov is doomed to failure and I'm at least sure the CSM has already figured that out already.

The most successful strategy for the new sov mechanic would probably be the amount of rats one kills in a system over time compared to how much someone else has. I know that's lame, but its a perfectly workable solution. Most likely this will end up being battleship fleets shooting the rats in belts because the defender turned their IHUB off so as to not allow the enemy to kill anomaly rats. The balancing factor is to make sure the act of shutting off the IHUB means the defender would have to take a day or two to get back to their previous ratting capability.

CCP really needs to push out a dev blog on this so we can criticize their current plan so as to prevent it from being a complete failure once again.
Danika Princip
GoonWaffe
Goonswarm Federation
#34 - 2011-10-09 23:28:26 UTC
Elzon1 wrote:

The most successful strategy for the new sov mechanic would probably be the amount of rats one kills in a system over time compared to how much someone else has. I know that's lame, but its a perfectly workable solution. Most likely this will end up being battleship fleets shooting the rats in belts because the defender turned their IHUB off so as to not allow the enemy to kill anomaly rats. The balancing factor is to make sure the act of shutting off the IHUB means the defender would have to take a day or two to get back to their previous ratting capability.

CCP really needs to push out a dev blog on this so we can criticize their current plan so as to prevent it from being a complete failure once again.



How could you even consider the possibility of this being a good idea?

EVE PVE is tedious as hell. Forcing people to do it is bad. Forcing entire alliances to fly into hostile space and rat for a week is even worse.
Yeep
The Scope
Gallente Federation
#35 - 2011-10-11 11:48:43 UTC
I hate to break it to you but since Dominion, if an alliance is claiming sov in a system they are using it. They're just not using it in the way that you want to. To have a sov system based on actual alliance usage you'd have to measure and account for moon mining, capital midpoints, POS research, POS manufacturing and probably a bunch of other stuff I can't think of right now. The overlap between space which gets used for important alliance level activities and space which is good for ratting in is fairly small. I doubt you'll find many people willing to rat cruiser spawns in 0.0 truesec just so someone can put up a research tower.

Also, you say a lot of space is claimed just for dickwaving, but if its actually not being used whats stopping you from just going and ratting there yourself. Unless you want your name on the system but that sounds an awful lot like the dickwaving you're criticising the existing spaceholders for.
Sinooko
Tharumec
Gespenster Kompanie
#36 - 2011-10-11 17:17:08 UTC
Yeep wrote:
I hate to break it to you but since Dominion, if an alliance is claiming sov in a system they are using it. They're just not using it in the way that you want to. To have a sov system based on actual alliance usage you'd have to measure and account for moon mining, capital midpoints, POS research, POS manufacturing and probably a bunch of other stuff I can't think of right now. The overlap between space which gets used for important alliance level activities and space which is good for ratting in is fairly small. I doubt you'll find many people willing to rat cruiser spawns in 0.0 truesec just so someone can put up a research tower.

Also, you say a lot of space is claimed just for dickwaving, but if its actually not being used whats stopping you from just going and ratting there yourself. Unless you want your name on the system but that sounds an awful lot like the dickwaving you're criticising the existing spaceholders for.


You didn't read the rest of the forum did you?
Signal11th
#37 - 2011-10-12 08:08:14 UTC  |  Edited by: Signal11th
Danika Princip wrote:
Elzon1 wrote:

The most successful strategy for the new sov mechanic would probably be the amount of rats one kills in a system over time compared to how much someone else has. I know that's lame, but its a perfectly workable solution. Most likely this will end up being battleship fleets shooting the rats in belts because the defender turned their IHUB off so as to not allow the enemy to kill anomaly rats. The balancing factor is to make sure the act of shutting off the IHUB means the defender would have to take a day or two to get back to their previous ratting capability.

CCP really needs to push out a dev blog on this so we can criticize their current plan so as to prevent it from being a complete failure once again.



How could you even consider the possibility of this being a good idea?

EVE PVE is tedious as hell. Forcing people to do it is bad. Forcing entire alliances to fly into hostile space and rat for a week is even worse.



Last time I looked that what most of them are doing anyway?

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Vertisce Soritenshi
The Scope
Gallente Federation
#38 - 2011-10-12 13:29:44 UTC
I honestly have no idea what a good fix is for Nullsec. What I do know is that between Moon Mining, Sov and the recent anomaly changes, Nullsec is broken. Pretty much completely broken. Nullsec needs some serious reworking and attention. Does that mean give Nullsec everything and make it better for everything than anywhere else? No. That would be bad.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Havak Kouvo
Doomheim
#39 - 2011-10-12 14:20:14 UTC
Activity based SOV is difficult to design, let alone implement.

Instead, I say return to a mechanic where the alliance has to provide fuel for the TCU/IHubs maybe stations as well. Without fuel, the systems lose SOV.

Its too easy to move money around, rather instead, require actual logistics to keep SOV active. This would also make ICE belts THAT much more valuable again.
Mocam
Aliastra
Gallente Federation
#40 - 2011-10-13 08:08:01 UTC  |  Edited by: Mocam
Danika Princip wrote:
Elzon1 wrote:

The most successful strategy for the new sov mechanic would probably be the amount of rats one kills in a system over time compared to how much someone else has. I know that's lame, but its a perfectly workable solution. Most likely this will end up being battleship fleets shooting the rats in belts because the defender turned their IHUB off so as to not allow the enemy to kill anomaly rats. The balancing factor is to make sure the act of shutting off the IHUB means the defender would have to take a day or two to get back to their previous ratting capability.

CCP really needs to push out a dev blog on this so we can criticize their current plan so as to prevent it from being a complete failure once again.



How could you even consider the possibility of this being a good idea?

EVE PVE is tedious as hell. Forcing people to do it is bad. Forcing entire alliances to fly into hostile space and rat for a week is even worse.


Not even that so much - how the hell are you ratting while waring with another alliance in nullsec? Ratting activity would (hopefully) drop off for the war effort meaning the more you fought, the less you earned. Destroy your empire by being involved in PvP? Bad idea that leads to "blue nullsec".

No - we don't need highsec industrial and NPC killing focused measurements for this portion of the game.

What we do need, as stated elsewhere, are reasons for them to fight, win and lose space - even more wealth is not a good way to go but competition for what wealth is there might work.
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