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SONAR module needed

Author
Baroness Raven
Imperial Academy
Amarr Empire
#1 - 2012-05-23 23:41:05 UTC
To find those cloaky ships. Some sort of high-slot module that can ping out to a proximity, maybe only fittable on certain types of ships, to find cloaked ships. Similar to how destroyers at sea find subs under the ocean.

Lili Lu
#2 - 2012-05-24 01:28:13 UTC  |  Edited by: Lili Lu
Baroness Raven wrote:
To find those cloaky ships. Some sort of high-slot module that can ping out to a proximity, maybe only fittable on certain types of ships, to find cloaked ships. Similar to how destroyers at sea find subs under the ocean.


Got no problem with this idea. Could be a new module or even a new class of ship. One way or another it should require new skills as well. When you get over 100mil in sp you start to wish there were more skills in the skill tree.

As long as this was done right and took a decent amount of time and steps to acqure a cloaked enemy it would add to the game. The time should be long enough to allow an alert cloaky to notice they're being hunted and skip to a new ss. And should be short enough to punish the half hour or hour long afk cloaked ahole that isn't putting any effort into the game.P

Would be great if a cloaked ship actually heard the pinging as well. Eve has sound, or so I'm told.P

edit- thread should be moved to features and ideas. devs hardly ever respond here. not even sure if they read this subforum Sad
Jack Miton
School of Applied Knowledge
Caldari State
#3 - 2012-05-24 02:44:24 UTC
No, no it does not.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

sabre906
The Scope
Gallente Federation
#4 - 2012-05-24 02:47:41 UTC
The only thing it tells you is proximity, in the form of ping frequency, you then have to fly close enough to it to decloak it. Have fun.Big smile
Serina Tsukaya
Dropbears Anonymous
Brave Collective
#5 - 2012-05-24 07:58:23 UTC
Or just add a "Space distortion analyzer" Probe that you can use to scan down cloakies, and once you have a 100% lock, the probes will appear around it and disable it's cloak for 1 minute whilst you can warp to it and kill it. Requires good skills in scanning to pull off etc.
Jorma Morkkis
State War Academy
Caldari State
#6 - 2012-05-24 08:17:18 UTC
Posting in stealth buff gate camping thread.
Tobiaz
Spacerats
#7 - 2012-05-24 09:06:59 UTC
Sound Navigation and Ranging

How exactly would that work in the vacuum of space, I wonder... Cool

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Dread Pirate Pete
Doomheim
#8 - 2012-05-24 09:27:37 UTC
Tobiaz wrote:
Sound Navigation and Ranging

How exactly would that work in the vacuum of space, I wonder... Cool


The same way inertia does I presume? Roll

Perhaps this could be something for the destroyer class overhaul?
Daniel Plain
Doomheim
#9 - 2012-05-24 09:55:45 UTC
Dread Pirate Pete wrote:
Tobiaz wrote:
Sound Navigation and Ranging

How exactly would that work in the vacuum of space, I wonder... Cool


The same way inertia does I presume? Roll

or weapon sounds. or visible laser beams. or warping through planets.

you get the point.

I should buy an Ishtar.

Skippermonkey
Deep Core Mining Inc.
Caldari State
#10 - 2012-05-24 10:10:07 UTC
Daniel Plain wrote:
Dread Pirate Pete wrote:
Tobiaz wrote:
Sound Navigation and Ranging

How exactly would that work in the vacuum of space, I wonder... Cool


The same way inertia does I presume? Roll

or weapon sounds. or visible laser beams. or warping through planets.

you get the point.


This episode of Red Dwarf sums up EVE nicely

http://en.wikipedia.org/wiki/Back_to_Reality_%28Red_Dwarf%29

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Colonel Xaven
Perkone
Caldari State
#11 - 2012-05-24 10:24:14 UTC
Baroness Raven wrote:
To find those cloaky ships. Some sort of high-slot module that can ping out to a proximity, maybe only fittable on certain types of ships, to find cloaked ships. Similar to how destroyers at sea find subs under the ocean.



Why?

www.facebook.com/RazorAlliance

Tobiaz
Spacerats
#12 - 2012-05-24 10:25:45 UTC
Daniel Plain wrote:
Dread Pirate Pete wrote:
Tobiaz wrote:
Sound Navigation and Ranging

How exactly would that work in the vacuum of space, I wonder... Cool


The same way inertia does I presume? Roll

or weapon sounds. or visible laser beams. or warping through planets.

you get the point.


Actually the weapon sounds are explained in one of the backstories. They are simulated to enhance pilot awareness Big smile

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Alara IonStorm
#13 - 2012-05-24 21:07:05 UTC  |  Edited by: Alara IonStorm
Baroness Raven wrote:
To find those cloaky ships. Some sort of high-slot module that can ping out to a proximity, maybe only fittable on certain types of ships, to find cloaked ships. Similar to how destroyers at sea find subs under the ocean.

People who ask for Cloak detection go straight to the Destroyer and use RL Destroyers as an example.

Seems like a good choice but IRL it is actually Frigates and Destroyer Escorts (US Name for Frigates.) that did the IRL brunt of the ASW Warfare

Almost every ship had Anti Sub Rockets and Depth Charges in WWII but the Destroyers main goal since creating was as a Blue Water Heavily defended Torpedo Boat for Destroying Capital Ships while having enough guns and Armor to slug it out with smaller vessels. Unlike in EVE Armor does not have HP so either a round pierces or it doesn't, bent armor is still just as thick just a different shape. Small Boats were becoming obsolete because more and more ships with heavier armor made there guns useless so the Torpedo was developed to even the playing field. Torpedo Boats were just too small and thin to be used in far off shore combat and high seas were as big a danger as the enemy hence the Destroyer was developed.

Older Torpedo's traveled slow and you had to get close. A Battleship has a ton of inertia behind the warship and it took 5 or so Km to come to a stop with the screws in reverse. So Destroyers were a fast and well Armored Ship that could steam in closer and drop torpedo's in their path.

When Subs and U-Boats started rolling around there were still plenty of Battleships, Cruisers and other big ships so Torpedo's were their main role with secondary AA to screen fleets and 3-6" Guns for fighting smaller Ships like other Destroyers, Coastal Torpedo Boats, Frigates, Light Cruisers and Corvettes. ASW Weapons were included on pretty much every ship including Destroyers but they were not purpose built nor designed for ASW unlike other ships.

Ships like the Tacoma Frigate, Everts DE and River Frigate did the majority of ASW Work while Destroyers were more Multipurpose Ships with a focus on Torpedo's. They were to expensive to be used for hunting subs since Destroyer Armor mattered very little when dealing with 500-1000lb of explosives on a Subs Torpedo. Lighter, faster, cheaper, more maneuverable ships like above were created with the specific task of finding subs.

Now days their is little difference between Destroyers, Frigate, Blue Water Corvettes and Cruisers. Their Size makes for little in their designation and most ships of these classes carry mixes of SAM, SSM, ASW and AA weapons independent of any designation. Warships are now sort of a grab bag of weapons and sizes with a random class chosen and shoved on.

My point is that I like the idea of a Sonar Module and think a T2 Destroyer would be an excellent platform because their is very little RL. Also a half ass'd history lesson.
Death Toll007
Perkone
Caldari State
#14 - 2012-05-24 21:45:53 UTC
OP: Disagree. There are many ways to locate cloak currently. It just requires skill.

-DT
Tenyur Freir
Catgirl Snuggle Dungeon
#15 - 2012-05-25 00:51:04 UTC
This is stupid as hell. You could just do a scan and see where you're being watched, and where you're not. It'd ruin the entire point of cloaking.
Stop making these threads! Every time, it's the same thing -- show distance to a cloaker, using a destroyer hull for some dumb reason. No. Cloaking is fine as it is.
"I want new ships and new skills" is not a valid reason to change game balance.
Xorv
Questionable Acquisitions
#16 - 2012-05-25 01:36:41 UTC
Sure, so long as all the other capabilities of real world subs and destroyers are used as well. First Local Chat Intel needs to go, Gate Camps need to go.. well there can be a couple of gates in the game to represent places such as the Suez Canal and Straights of Gibraltar. Also every ship should be vulnerable to the potential of destruction from a single Torpedo Volley, Freighters should lose jump drives and require escorts or likely die to any attack by a stealth bomber. ..Yeah I could go on, but I think I've made my point.
Korbin Valenroth
Mom's Friendly Industrial Company
#17 - 2012-05-25 01:42:28 UTC
Tobiaz wrote:
Sound Navigation and Ranging

How exactly would that work in the vacuum of space, I wonder... Cool


This quote is physics approved.
Fireflyb1
Walden 2.0
#18 - 2012-05-25 02:03:19 UTC
Colonel Xaven wrote:
Baroness Raven wrote:
To find those cloaky ships. Some sort of high-slot module that can ping out to a proximity, maybe only fittable on certain types of ships, to find cloaked ships. Similar to how destroyers at sea find subs under the ocean.



Why?


Baroness Raven wrote:
To find those cloaky ships. Some sort of high-slot module that can ping out to a proximity, maybe only fittable on certain types of ships, to find cloaked ships. Similar to how destroyers at sea find subs under the ocean.




@ Colonel : Do you usually require things to be posted twice in order for you to understand? Must be quite a pain for your corpies :/
Colonel Xaven
Perkone
Caldari State
#19 - 2012-05-25 08:09:32 UTC
Fireflyb1 wrote:
Colonel Xaven wrote:
Baroness Raven wrote:
To find those cloaky ships. Some sort of high-slot module that can ping out to a proximity, maybe only fittable on certain types of ships, to find cloaked ships. Similar to how destroyers at sea find subs under the ocean.



Why?


Baroness Raven wrote:
To find those cloaky ships. Some sort of high-slot module that can ping out to a proximity, maybe only fittable on certain types of ships, to find cloaked ships. Similar to how destroyers at sea find subs under the ocean.




@ Colonel : Do you usually require things to be posted twice in order for you to understand? Must be quite a pain for your corpies :/


Obvious troll is obvious. But okay, to clear that out for the not-so-smart: Why should someone find cloaked ships?

www.facebook.com/RazorAlliance

Fatbear
The Scope
Gallente Federation
#20 - 2012-05-25 16:40:42 UTC
You can't start using real world ship analogies for Eve, or you'd have to gut half of what's there. Starting with the hideous interpretation of Battlecruisers (only the new Tier 3s even come close to what they should be).


As for an anti-cloaking unit, in the interpretation given by the OP it wouldn't actually be that OP or crippling. A high slot module that would simply say "PING! There's a cloaked ship 323,000 kilometres from you" and nothing else. Sort of like a d-scan that works on cloaks. Doesn't need to leave a ******** breadcrumb trail or paint a dotted line towards the cloaked ship, nothing like that.

Factor in an expensive fitting cost and it wouldn't be anywhere near the gamebreaker our defensive cov-ops gimps would claim it is.


As to the idiot saying there are already too many ways to deal with cloaks... well, put your money where your mouth is. We'll set up a test for you, you can enter a system that I'm cloaked in. I won't even move. You'll never find me, or anyone else in a similar situation.
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