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Jita Park Speakers Corner

 
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CSM7 Summit Topic: The State of Incarna

First post
Author
Cygnet Lythanea
World Welfare Works Association
#81 - 2012-05-23 21:32:52 UTC
Ok, I want one thing understood before you all begin screaming about this post. For WiS to be fully integrated with eve, some things are going to have to change on both sides of the pod bay door.

In the short term: Corp offices, customizable captains quarters, and some improvements to the character models. Like toes. Toes would be nice. Have you seen what passes for toes? Scandelous! Anyway, also: boots and shoes without heels for women. Seriously, a combat boot should not have heels. I am not a Knight Saber.

For example: I have a cracked fullerine shard. I would like to display it in my CQ as a trophy. ATM I cannot. but I'd like to. Or a fish tank. That would also be nice. If this is the 'sims crap' being refereed to earlier, they can bite me.


Long Term:

I propose doing away with the market as currently exists entirely. and move it to a corp storefront system. (pause for screaming to stop or people shrieking to simply run out of breath before continuing)

Effectively this means that, yes, if you want to sell stuff, this means that you have to have an office in station. And, yes, if people hate your corp, you'll have fewer customers.

How this might work: Buy and sell orders are visible for a number of jumps based on the CEO's Advertising skill. This is no longer limited to a single region, but maxes out at 5 jumps. (with maybe a much higher skill to increase it to 10) To buy or sell, though, you'd have to go at the very least to their station. For people that actually do walk around, though, there might be in store sales that are not visible on the buy sell order list that you get in space/on ship.

This will have the following benefits: ending Jita except maybe as a market for high end goods. Herding people out of newb corps. Increasing the chance to get a good deal without starting a market stampede. Corp tax can now apply to item sales. Large volumes of goods will have to be moved around, meaning that a lot of fat juicy targets will become available. However, this also means that the number of choke points that would need camping by suicide gankers would spread out.


I further would like to see fighting in station. Hiding in stations is horribly abused and there needs to be a viable counter to it.. Missions in station and exploration might be a viable lead into this. I approve of both those ideas.
Flamespar
WarRavens
#82 - 2012-05-24 04:59:45 UTC  |  Edited by: Flamespar
I think it would also be interesting to hear about CCPs future plans for microtransactions. Personally I'm not against the NeX store since I can buy anything I want from it with ISK anyway (something that the whiners seem to conveniently forget).

Will we be getting customisable ship skins through the NeX store anytime soon?
Nicolo da'Vicenza
Viziam
Amarr Empire
#83 - 2012-05-24 05:24:27 UTC
If Incarna must be iterated on, and for the love of all that is good, it shouldn't be what with the amount of time it's taking a fully-dedicated EVE dev team to develop low-feature expansions like Inferno. But if it must, I'd like to see it develop as a communication enhancement tool and a way of showcasing streaming player-created content (articles, blogs, links) and vids via the CQ TV screen. Multiple people in the same room sounds unimplementable with current technology, and expanding NeX is a waste of time.
RAP ACTION HERO
#84 - 2012-05-24 16:23:38 UTC
Lord Zim wrote:
RAP ACTION HERO wrote:
christ wth would you need to be in avatar mode for that, would rather have something like an extra tab that does that when i press F10

You're such a negative nancy.


o7m8 shame on you go post on goonfleet.com do tell everybody how much you want avatars

vitoc erryday

RAP ACTION HERO
#85 - 2012-05-24 16:25:55 UTC  |  Edited by: RAP ACTION HERO
Nicolo da'Vicenza wrote:
If Incarna must be iterated on, and for the love of all that is good, it shouldn't be what with the amount of time it's taking a fully-dedicated EVE dev team to develop low-feature expansions like Inferno. But if it must, I'd like to see it develop as a communication enhancement tool and a way of showcasing streaming player-created content (articles, blogs, links) and vids via the CQ TV screen. Multiple people in the same room sounds unimplementable with current technology, and expanding NeX is a waste of time.


nex is not a waste of time, the point of the excercise is to allow ccp to grab all yall by the ankles and shake as much money out of youse who are into that sorta thang

also to the genius with the storefront idea, it's called alts and alt corps, no i don't want to goddamn wasd every goddamn time i need to buy something, christ i hate going to the mall irl

vitoc erryday

Malcanis
Vanishing Point.
The Initiative.
#86 - 2012-05-24 16:56:37 UTC
Cygnet Lythanea wrote:


Long Term:

I propose doing away with the market as currently exists entirely. and move it to a corp storefront system. (pause for screaming to stop or people shrieking to simply run out of breath before continuing)

Effectively this means that, yes, if you want to sell stuff, this means that you have to have an office in station. And, yes, if people hate your corp, you'll have fewer customers.

How this might work: Buy and sell orders are visible for a number of jumps based on the CEO's Advertising skill. This is no longer limited to a single region, but maxes out at 5 jumps. (with maybe a much higher skill to increase it to 10) To buy or sell, though, you'd have to go at the very least to their station. For people that actually do walk around, though, there might be in store sales that are not visible on the buy sell order list that you get in space/on ship.


So you're proposing to make core activitie like buying and fitting a new ship an incredible timesink?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Scatim Helicon
State War Academy
Caldari State
#87 - 2012-05-24 18:53:15 UTC
Clearly the way to make WiS used and enjoyed by as many people as possible is to make every other aspect of eve akin to repeatedly slamming a drawer shut on your balls.

Every time you post a WiS thread, Hilmar strangles a kitten.

Dersen Lowery
The Scope
#88 - 2012-05-24 19:14:00 UTC
Cygnet Lythanea wrote:
Long Term:

I propose doing away with the market as currently exists entirely. and move it to a corp storefront system. (pause for screaming to stop or people shrieking to simply run out of breath before continuing)

Effectively this means that, yes, if you want to sell stuff, this means that you have to have an office in station. And, yes, if people hate your corp, you'll have fewer customers.


Bits of this are interesting (it would be nice to see buyer and seller standings in the market), but you've heard of online retailing, right? Is there no online retailing in the future?

I don't think New Eden is that dystopian.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Nicolo da'Vicenza
Viziam
Amarr Empire
#89 - 2012-05-24 19:20:33 UTC
i see spaceship trade in the distant future much like a 19th century fishmarket, with spaceship vendors running ramshackle stalls in a big bazaar at the local space-wharf
Cygnet Lythanea
World Welfare Works Association
#90 - 2012-05-24 20:26:17 UTC  |  Edited by: Cygnet Lythanea
Malcanis wrote:

So you're proposing to make core activitie like buying and fitting a new ship an incredible timesink?


No more then it is now, unless you're trying to get the absolute best prices. Even now you still have to go get the item you buy, it does not magically appear in your hanger. The only difference is that in this one you have to actually dock at that location to place the order. Which you'd need to do anyway to pick up the item.




Dersen Lowery wrote:


Bits of this are interesting (it would be nice to see buyer and seller standings in the market), but you've heard of online retailing, right? Is there no online retailing in the future?

I don't think New Eden is that dystopian.


The problem with online purchasing in space is that it would be pointless and prone to scams. (unless Interbus starts hanger to hanger deliveries.)

For all functional purposes, being required to dock at that location is not slowing down the process at all, since you still have to go there to pick it up. And, frankly, many stores with an online component have 'in store only' sales.


Nicolo da'Vicenza wrote:
i see spaceship trade in the distant future much like a 19th century fishmarket, with spaceship vendors running ramshackle stalls in a big bazaar at the local space-wharf


You obviously have not frequented our current trade chat channels, which are pretty much that. Or JIta, which this is the entirety of local, except that portion given over to gang banger style trash talk.

Scatim Helicon wrote:
Clearly the way to make WiS used and enjoyed by as many people as possible is to make every other aspect of eve akin to repeatedly slamming a drawer shut on your balls.


Like so!

It should be noted that this is functionally identical to our current system except it forces sellers to spread out and stop clumping together in Jita, does away with the artificial region market boundary and rewards players who get out of the pod and shop with better prices. We won't force you to do it, but if you want better deals, you probably should. The only thing this forces is if you're selling things, and frankly the current situation promotes having zero offices as a way to dodge isk sinks. which this would correct.
Scatim Helicon
State War Academy
Caldari State
#91 - 2012-05-24 21:13:39 UTC
Cygnet Lythanea wrote:
Scatim Helicon wrote:
Clearly the way to make WiS used and enjoyed by as many people as possible is to make every other aspect of eve akin to repeatedly slamming a drawer shut on your balls.


Like so!

It should be noted that this is functionally identical to our current system except it forces sellers to spread out and stop clumping together in Jita, does away with the artificial region market boundary and rewards players who get out of the pod and shop with better prices. We won't force you to do it, but if you want better deals, you probably should. The only thing this forces is if you're selling things, and frankly the current situation promotes having zero offices as a way to dodge isk sinks. which this would correct.


Why is preventing the Jita clumping a good thing?

Moreover, why are you trying to FORCE sellers (or any other type of player) to do anything?

Every time you post a WiS thread, Hilmar strangles a kitten.

Cygnet Lythanea
World Welfare Works Association
#92 - 2012-05-24 22:35:13 UTC  |  Edited by: Cygnet Lythanea
Scatim Helicon wrote:

Why is preventing the Jita clumping a good thing?
Moreover, why are you trying to FORCE sellers (or any other type of player) to do anything?


Preventing JIta clumping. Well, aside from the hardware bennies to spreading out, it also makes it much more difficult for major alliances, like say, goonswarm, to manipulate the markets on, say, moon goo, etc. It further encourages more market pvp by creating a much more dynamic market by region.

It also encourages better behavior. If you're well known jerks, you're not going to make as much isk becasue everyone can see who's selling. Sure, you can set up alt corps, and fronts, but that just adds to the fun (and looses effectiveness once word gets out) and increases the isk sinks going on. The best part is that systems with more stations would become smaller, constellation, trade hubs.

It also increases risk. You know, risk, the thing that eve is supposedly about?


As far as 'forcing' players to do something: no more then any other balance change. You think that changing how shield rigs work, or the big ship rebalance that's going on doesn't force people to change how they play? How about the changes to wardec?

People in this game get changes forced on them all the time, they just, for the most part, don't realize it. Would this reward a certain playstyle? Yes, certainly. However, the majority of other play styles would see improvements. In fact, entire sub genre of play could emerge in the form of criminal fronts for pirates and major alliances with bad PR to sell their wares.

Will people whine in forums? Yes, don't be daft, this is the internet. You could present every player in eve with a free token for 100m sp to use however and someone would be on the forums bitching about it.

Over all though, it would make market warfare much more interesting and far more visually stimulating than ship spinning while surfing one of the various sites on the internet that post market trends.
Lord Zim
Gallente Federation
#93 - 2012-05-24 22:52:53 UTC
Cygnet Lythanea wrote:
Preventing JIta clumping. Well, aside from the hardware bennies to spreading out, it also makes it much more difficult for major alliances, like say, goonswarm, to manipulate the markets on, say, moon goo, etc.

By what logic did you come to this conclusion?

Cygnet Lythanea wrote:
It further encourages more market pvp by creating a much more dynamic market by region.

Again, by what logic did you come to this conclusion?

Cygnet Lythanea wrote:
It also encourages better behavior. If you're well known jerks, you're not going to make as much isk becasue everyone can see who's selling. Sure, you can set up alt corps, and fronts, but that just adds to the fun (and looses effectiveness once word gets out) and increases the isk sinks going on. The best part is that systems with more stations would become smaller, constellation, trade hubs.

Please elucidate how it would encourage better behavior and how people should supposely "find out" who an alt corp/a character belongs to.

Cygnet Lythanea wrote:
It also increases risk. You know, risk, the thing that eve is supposedly about?

...how?

Cygnet Lythanea wrote:
Over all though, it would make market warfare much more interesting and far more visually stimulating than ship spinning while surfing one of the various sites on the internet that post market trends.

How would this make it much more interesting? What happens when I'm logged out?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

None ofthe Above
#94 - 2012-05-24 23:01:33 UTC
Gevlin wrote:
I have no idea if this would be feaseable in the near future but i would like to be able to take a mission for exploration. Hire a Dust Crew, Fly them out to the mission, land, and then down load my self into dust, pick up the PS3 and play that mission. May require me to have a special number of drone clones or dust clones to bring along for my self.

To make an away team like STO but with real players playing against a Nasty unfair AI. With the potential of being ambushed by players.

I just wish porting between the two games would be easy as the technology is already being developed. but one uses the unreal engine and the other uses the Carbon. This way i could get my exploration fix though dust. and then pop back into my ship back into eve. Would mean I would be training two sets of skill one for Flesh and the other for ship but they should not conflict to much.
Though it means picking up a PS3, which I have already but I feel the PC version should come out some time in the future.

Going this route, would make access to in the flesh exploration available sooner than later, and duplication of CCP assest would be less. Grant you the Unreal Engine won't provide as high graphics as Incarna but the action gameplay and battle harden coding would be.


This all sounds pretty good.

BTW - There is a new iteration of the Unreal Engine coming that might very well match Carbon.

I would encourage CCP to at least consider it.

If Carbon works for WoD and WoD is a comercial success, there should be enough there to support Carbon and EVE should get benefits from that. Should be fairly simple to import aspects, assets and animations.

If not, then CCP should really think about adopting Unreal. Maybe with a Carbon wrapper for compatibility (cause Carbon is more than just the "ambulation"/CQ rendering engine). It just seems too big to be doing all that on their own, judging by the amount of change they've been able to put out.

For all I know they may already be looking at it. I hope so.

The only end-game content in EVE Online is the crap that makes you rage quit.

Cygnet Lythanea
World Welfare Works Association
#95 - 2012-05-25 11:50:49 UTC
Lord Zim wrote:

By what logic did you come to this conclusion?


The effort it would take for them to go to every shop in every constellation and find out if their prices were the ones dominating at a given moment in both the more visible market and the actual in station stores. Moon goo is, perhaps not the best example, as it's easier to manipulate at the source via supply, but since i used goons as an example, I figured I'd use their best known market manipulation.

As far as more market PvP goes: let's say I have beef with random corp name here. Under this I could, in theory, if there is an open office slot near their stores, open a competing chain and undercut their prices. WE can't really do that atm, as it's hard to determine just who's buying and selling, and impossible to actually go after given corps market presence across eve.

Lord Zim wrote:

Please elucidate how it would encourage better behavior and how people should supposely "find out" who an alt corp/a character belongs to.


IN much the same way these things have been found out historically. Spies, internal drama, and people being stupid. Stop and consider: most corps are not going to trust their alliance with their sales income (if they do, depending on the alliance, more fool them), so they're likely going to set up their own alt shops. I think any CEO who reads this can think of at least one occasion where internal drama would have led to such a secret getting out, just to 'get even' on the part of the exiting asshat.

Lord Zim wrote:

...how?


Smaller markets can change conditions very quickly. Additionally, under the current setup, the location of most high sec ganks is well known (choke points leading to/from Jita) and this leads to decreased risk of being successfully popped. By having the market spread out, the suicide ganks would have to do the same. This adds an element of uncertainty and increases risk.

Lord Zim wrote:

How would this make it much more interesting? What happens when I'm logged out?


Place a lot of buy and sell order while logged out, do we? Probably the same things that happen now. People buy stuff and fill buy orders. And, as far as making it more visually interesting, you have noticed that the current market is a single, rather monotone, window you look at, as opposed to walking around a cavernous station arcade filled with all sorts of carbon based goodness and your fellow player's avatars, correct?
RAP ACTION HERO
#96 - 2012-05-26 03:54:21 UTC
Cygnet Lythanea, solving problems with avatars. no

vitoc erryday

Lord Zim
Gallente Federation
#97 - 2012-05-26 04:06:06 UTC
Cygnet Lythanea wrote:
As far as more market PvP goes: let's say I have beef with random corp name here. Under this I could, in theory, if there is an open office slot near their stores, open a competing chain and undercut their prices. WE can't really do that atm, as it's hard to determine just who's buying and selling, and impossible to actually go after given corps market presence across eve.

You're apparently not very good at market PVP.

Cygnet Lythanea wrote:
IN much the same way these things have been found out historically. Spies, internal drama, and people being stupid. Stop and consider: most corps are not going to trust their alliance with their sales income (if they do, depending on the alliance, more fool them), so they're likely going to set up their own alt shops. I think any CEO who reads this can think of at least one occasion where internal drama would have led to such a secret getting out, just to 'get even' on the part of the exiting asshat.

This is so easy to circumvent it's not even funny.

Cygnet Lythanea wrote:
Smaller markets can change conditions very quickly. Additionally, under the current setup, the location of most high sec ganks is well known (choke points leading to/from Jita) and this leads to decreased risk of being successfully popped. By having the market spread out, the suicide ganks would have to do the same. This adds an element of uncertainty and increases risk.

So uh, instead of having everyone funnel through a well-known set of systems, we'd spread the market out a bit, meaning the people doing suicide ganks have to work harder, and this is supposed to add risk?

...ok...

Cygnet Lythanea wrote:
Place a lot of buy and sell order while logged out, do we? Probably the same things that happen now. People buy stuff and fill buy orders. And, as far as making it more visually interesting, you have noticed that the current market is a single, rather monotone, window you look at, as opposed to walking around a cavernous station arcade filled with all sorts of carbon based goodness and your fellow player's avatars, correct?

I don't know about you, but my very deepest wish is definitely to walk around and check prices in a myriad of "shops" to find the "best deal", and then for good measure I'd really like to have to haul everything back to my own ship. And the amount of gear I can haul at a time should be realistic, so no 1 ton inventory.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

RAP ACTION HERO
#98 - 2012-05-26 04:25:31 UTC
i carry a torpedo in my pants everyday.

vitoc erryday

Cygnet Lythanea
World Welfare Works Association
#99 - 2012-05-26 17:27:25 UTC
Lord Zim wrote:

You're apparently not very good at market PVP.


Beats not being good at eve in general, like some posters.

Lord Zim wrote:
This is so easy to circumvent it's not even funny.


While I'm sure you're thinking 'well, just have every single person train up a CEO alt and set up 50k alt corps', the problem with that is that offices are limited and rents are based on the number of offices rented. Further, players are still limited in the number of orders that can be placed. Corps doing it as a team would have a much better bottom line then a solo corp, which might not see any profit at all. Of course, as the saying goes, if two people know a secret, it's only safe if one's dead.

As far as just having the CEO do it, who in their right mind trusts another player with their wallet?

Lord Zim wrote:

So uh, instead of having everyone funnel through a well-known set of systems, we'd spread the market out a bit, meaning the people doing suicide ganks have to work harder, and this is supposed to add risk?



By having a much larger volume of traffic filter through a slightly larger well known number of systems. It's not like the gate system lacks for bottle necks. If by 'work harder' you mean 'at all' then yes, the days of infinite easy targets lining up to be killed will most likely be over. 'Risk' isn't just for the marketeers after all. You'd have to 'gasp' break out the map and see what other bottlenecks have had the most jumps and try there, just like in the old days before Jita!


Lord Zim wrote:
I don't know about you, but my very deepest wish is definitely to walk around and check prices in a myriad of "shops" to find the "best deal", and then for good measure I'd really like to have to haul everything back to my own ship. And the amount of gear I can haul at a time should be realistic, so no 1 ton inventory.


Ooh, look, the sarcasm meter is going off! You know, someone has to do that now to get all those prices you see on eve central. So, again, how is this different, other than nice graphics and we'd be back to how we did it before the eve central website?

As far as no delivery to your hanger goes: sure, haul it back to to the hanger. It is, after all, an environment where gravity is artificial and controlled. I'd recommend some sort of zero G forklift though, it will make it quicker.
Lord Zim
Gallente Federation
#100 - 2012-05-26 17:34:23 UTC
Cygnet Lythanea wrote:
While I'm sure you're thinking 'well, just have every single person train up a CEO alt and set up 50k alt corps', the problem with that is that offices are limited and rents are based on the number of offices rented. Further, players are still limited in the number of orders that can be placed.

In other words, only the elite few will be able to sell goods on the market.

Awesome.

Cygnet Lythanea wrote:
By having a much larger volume of traffic filter through a slightly larger well known number of systems. It's not like the gate system lacks for bottle necks. If by 'work harder' you mean 'at all' then yes, the days of infinite easy targets lining up to be killed will most likely be over. 'Risk' isn't just for the marketeers after all. You'd have to 'gasp' break out the map and see what other bottlenecks have had the most jumps and try there, just like in the old days before Jita!

Again, how is this going to "add" risk?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat