These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Crime & Punishment

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Gankers upset about carebear whining...

Author
Maxpie
MUSE LLP
#21 - 2012-05-11 17:10:14 UTC
Alonzo Odantis wrote:


if it was up to me, it would be 1 char per account,

no one is going to insure your car if you get into an accident every week.

Don't when you can pop on an alt, do your damage, and hide back on your main that has pristine rep because you use alts to do your dirty work, don't cry to me about "carebears" because you're the biggest ones in the group.


These. 1 character per account would be awesome. Reputation, war, consequences. Hiding behind and/ or recycling alts really does nothing to make Eve a better, more immersive game.

As for insurance - the SCC must be the most unprofitable business in history. Who the heck would insure combat ships, or any ship really, flown by capsuleers?

No good deed goes unpunished

Drake Draconis
Brutor Tribe
Minmatar Republic
#22 - 2012-05-11 17:16:46 UTC
Nooblets have no business making or forming judgments on something they do not understand.

2 weeks for all intents and purposes is 2 hours.

Come back when youve played for 6 months...then let us know if you really think thats the case.

Oh and welcome to EVE Online....noob.

================ STOP THE EVEMAIL SPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152

Rita May
State War Academy
Caldari State
#23 - 2012-05-11 17:39:03 UTC
Vera Algaert wrote:
how is a gank "safe" if you are guaranteed to lose your ship in it?


ok, so this comes up every ******* time in any Gankthread

It is not a risk. Why? Because it is a fact that you going to get that ship poped - so it is a cost calculation, like the ammo you shoot, nothing more, nothing less.
Therefor it is "safe" in sense of: you know your investment - and if your're doing your ganking right you know the outcome...
Cassandra Masami
Silnare
#24 - 2012-05-11 17:39:50 UTC  |  Edited by: Cassandra Masami
Alonzo Odantis wrote:
Vera Algaert wrote:
how is a gank "safe" if you are guaranteed to lose your ship in it?


It's not, but that's what the ganker carebears are crying about.


It's "safe" despite the guaranteed ship loss because the loss is guaranteed and becomes an operational cost for each occurrence of that activity. If it weren't guaranteed and had some reasonable expectations for survival then it would be a risk and less safe.

Personally I think people often use "safe" to refer to predictability. From what I've read and seen there is a formula for ganking an exhumer, one that meets with success the majority of the time and so could be considered "safe."

  1. Gather ingredients: 2 catalysts, 1 exhumer, sprinkling of blasters with faction antimatter
  2. Pour into asteroid belt with ice or rocks and agitate well
  3. Strain the resulting mixture to extract tears
  4. Garnish with olive and serve chilled on C&P forums


It's not completely safe or predictable, nothing is. Failure is always an option. Not even the vaunted "safe/risk free isk" L4 missions are completely safe since people do on rare occasions lose ships in them. They're just "safer." Same way highsec space is "safer" and not "safe."
Daemon Ceed
Ice Fire Warriors
#25 - 2012-05-11 22:15:54 UTC
Alonzo Odantis wrote:
The gambit of excuses for why i'm posting this is hilarious.
I'm not a miner. I've been playing not quite 2 weeks now and all of my skillpoints so far are in basic stuff and combat oriented skills.


That's right. You've been playing barely 2 weeks and you want to try to start suggesting things in a game that you know little to nothing about. Do what most of us have done; Play for at least 4-6 months, figure out why things are the way they are, and then if you so choose open your mouth and try to give suggestions. Right now, you are like a student in his first week at an automobile mechanics 101 course and trying to give ideas on how to completely redesign the internal combustion engine.
Darth Snuggles
Doomheim
#26 - 2012-05-11 22:16:10 UTC
Captain Sunnymuffins wrote:
There is also the risk of failure. The suicide ganker must decide whether the target's loot and the chance of failure are sufficient to out-weight this risk.


We finally get to the scales that the ganker must weigh. Loss of sec status for no gain is a real b^&*h.
Darth Snuggles
Doomheim
#27 - 2012-05-11 22:19:59 UTC
Drake Draconis wrote:
Nooblets have no business making or forming judgments on something they do not understand.

2 weeks for all intents and purposes is 2 hours.

Come back when youve played for 6 months...then let us know if you really think thats the case.

Oh and welcome to EVE Online....noob.



Daemon Ceed wrote:
That's right. You've been playing barely 2 weeks and you want to try to start suggesting things in a game that you know little to nothing about. Do what most of us have done; Play for at least 4-6 months, figure out why things are the way they are, and then if you so choose open your mouth and try to give suggestions. Right now, you are like a student in his first week at an automobile mechanics 101 course and trying to give ideas on how to completely redesign the internal combustion engine.



You're both right - all input from new players cannot possibly have any value. God forbid that someone could *possibly* think outside the box.

99% of the time, the "noob" is completely off-base. But dismissing it all means you miss the 1% that could be valuable.
Varesk
Aliastra
Gallente Federation
#28 - 2012-05-12 01:28:32 UTC
Angry Onions wrote:
Interesting side note: Suicide gankers and high-sec miners seem to be the two most whiny demographics in EvE.



You forgot people camped in by AFK Cloakers.
Alonzo Odantis
Imperial Shipment
Amarr Empire
#29 - 2012-05-12 02:25:36 UTC
Daemon Ceed wrote:
Alonzo Odantis wrote:
The gambit of excuses for why i'm posting this is hilarious.
I'm not a miner. I've been playing not quite 2 weeks now and all of my skillpoints so far are in basic stuff and combat oriented skills.


That's right. You've been playing barely 2 weeks and you want to try to start suggesting things in a game that you know little to nothing about. Do what most of us have done; Play for at least 4-6 months, figure out why things are the way they are, and then if you so choose open your mouth and try to give suggestions. Right now, you are like a student in his first week at an automobile mechanics 101 course and trying to give ideas on how to completely redesign the internal combustion engine.



and you're like a sad old man that still thinks his job as elevator operator matters.

You assume too much that i'm as slow at learning as yourself. I don't need 6 months to know that whining from carebear gankers is whining.

Whining isn't unique to eve.
Cunanium
Viziam
Amarr Empire
#30 - 2012-05-23 21:38:24 UTC
Vera Algaert wrote:
how is a gank "safe" if you are guaranteed to lose your ship in it?


It is "safe" because, outside of getting an optimal warp in on your target, there is no threat. You do not have to worry about jumping into a gate camp, drag bubbles, accidentally jumping into a system with 40+ reds in it who see red and go crazy running your ass into the ground. You don't have to worry about being sneaky and all the other nullsec/lowsec tricks for moving through space.

You are just average joe in a dessie or nado rolling around, moving from gate to gate. No one bothers you, no one cares until you warp in on a target. Thus, high sec ganking really isn't considered PVP because it lacks ALL of the typical dangers of real pvp, either through wardecs (high sec), or the typical risks associated with low/null.


Basically, they are guaranteed to get on their target without anyone else ******* with them.
Daemon Ceed
Ice Fire Warriors
#31 - 2012-05-24 00:19:33 UTC
Darth Snuggles wrote:
Drake Draconis wrote:
Nooblets have no business making or forming judgments on something they do not understand.

2 weeks for all intents and purposes is 2 hours.

Come back when youve played for 6 months...then let us know if you really think thats the case.

Oh and welcome to EVE Online....noob.



Daemon Ceed wrote:
That's right. You've been playing barely 2 weeks and you want to try to start suggesting things in a game that you know little to nothing about. Do what most of us have done; Play for at least 4-6 months, figure out why things are the way they are, and then if you so choose open your mouth and try to give suggestions. Right now, you are like a student in his first week at an automobile mechanics 101 course and trying to give ideas on how to completely redesign the internal combustion engine.



You're both right - all input from new players cannot possibly have any value. God forbid that someone could *possibly* think outside the box.


Thank you. I'm glad you agree. Don't forget to like my post!
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#32 - 2012-05-24 00:46:55 UTC
Cunanium wrote:
Thus, high sec ganking really isn't considered PVP because it lacks ALL of the typical dangers of real pvp


2 players and guns.... PvP Big smile

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

IbanezLaney
The Church of Awesome
#33 - 2012-05-24 03:37:27 UTC  |  Edited by: IbanezLaney
Alonzo Odantis wrote:

1. I'm new here,
2. if it was up to me,
3. You may save your clone once a month, any progress made since last save is lost.


Some selected stuff from your post.

1. Obviously - or you wouldn't have started another one of these threads.
2. It's not and never will be.
3. Cool - so what you are saying is that 50k SP gankers should always pod the 50mil SP miners so that they lose up to a month of training time + their hulk and implants. I bet all the other miners are glad you're here to come up with these great ideas.
Hammer Crendraven
Center for Advanced Studies
Gallente Federation
#34 - 2012-05-24 09:39:44 UTC  |  Edited by: Hammer Crendraven
My post was ganked! Shocked
Alonzo Odantis
Imperial Shipment
Amarr Empire
#35 - 2012-05-24 13:28:48 UTC
IbanezLaney wrote:
Alonzo Odantis wrote:

1. I'm new here,
2. if it was up to me,
3. You may save your clone once a month, any progress made since last save is lost.


Some selected stuff from your post.

1. Obviously - or you wouldn't have started another one of these threads.
2. It's not and never will be.
3. Cool - so what you are saying is that 50k SP gankers should always pod the 50mil SP miners so that they lose up to a month of training time + their hulk and implants. I bet all the other miners are glad you're here to come up with these great ideas.




1. Yet here you are responding to it
2. You have no remote capacity to guarantee such things
3. If you're a 50 mil SP "miner" and you lose to a 50k skillpoint ganker I suggest not being afk so much or learning to play.

You're welcome, dont' worry, I'm here to teach you all how to play.
Alonzo Odantis
Imperial Shipment
Amarr Empire
#36 - 2012-05-24 13:37:07 UTC
Daemon Ceed wrote:
Darth Snuggles wrote:
Drake Draconis wrote:
Nooblets have no business making or forming judgments on something they do not understand.

2 weeks for all intents and purposes is 2 hours.

Come back when youve played for 6 months...then let us know if you really think thats the case.

Oh and welcome to EVE Online....noob.



Daemon Ceed wrote:
That's right. You've been playing barely 2 weeks and you want to try to start suggesting things in a game that you know little to nothing about. Do what most of us have done; Play for at least 4-6 months, figure out why things are the way they are, and then if you so choose open your mouth and try to give suggestions. Right now, you are like a student in his first week at an automobile mechanics 101 course and trying to give ideas on how to completely redesign the internal combustion engine.



You're both right - all input from new players cannot possibly have any value. God forbid that someone could *possibly* think outside the box.


Thank you. I'm glad you agree. Don't forget to like my post!



The irony is that I keep being told how crazy complex this game is, and it seems to be, but the players that get most elitist about it seem to be the worst at it. As much as it's the best current sandbox game, it's far from the most complex game ever and people with a better resume of gameplay experience find this game easy to pick up and understand. It also helps to not have Downs Syndrome.

What's sad is how much I have to explain to people about this game i've been playing for like 3 weeks now. But no, I'll let you wily veterans get back to complaining about the ui changes that rocked your world, because windows explorer is hard to understand and use.
EmpireOfDust
The Scope
Gallente Federation
#37 - 2012-05-24 15:52:08 UTC
Alonzo Odantis wrote:
[
The irony is that I keep being told how crazy complex this game is, and it seems to be, but the players that get most elitist about it seem to be the worst at it. As much as it's the best current sandbox game, it's far from the most complex game ever and people with a better resume of gameplay experience find this game easy to pick up and understand. It also helps to not have Downs Syndrome.

What's sad is how much I have to explain to people about this game i've been playing for like 3 weeks now. But no, I'll let you wily veterans get back to complaining about the ui changes that rocked your world, because windows explorer is hard to understand and use.


Obligatory: You're a moron.

Now that's over with. The complaints about the UI aren't that it looks like windows explorer, although larger cargo hold windows can be annoying. The issue is it's windows explorer where every file is named the same and it doesn't remember window positions. So despite your professed mastery over the game you managed to miss a fundamental part of usability. Therefore you have Downs Syndrome.


P.S. Feel free to go kill yourself. Ingame of course.
Alonzo Odantis
Imperial Shipment
Amarr Empire
#38 - 2012-05-24 16:45:52 UTC  |  Edited by: Alonzo Odantis
EmpireOfDust wrote:
Alonzo Odantis wrote:
[
The irony is that I keep being told how crazy complex this game is, and it seems to be, but the players that get most elitist about it seem to be the worst at it. As much as it's the best current sandbox game, it's far from the most complex game ever and people with a better resume of gameplay experience find this game easy to pick up and understand. It also helps to not have Downs Syndrome.

What's sad is how much I have to explain to people about this game i've been playing for like 3 weeks now. But no, I'll let you wily veterans get back to complaining about the ui changes that rocked your world, because windows explorer is hard to understand and use.


Obligatory: You're a moron.

Now that's over with. The complaints about the UI aren't that it looks like windows explorer, although larger cargo hold windows can be annoying. The issue is it's windows explorer where every file is named the same and it doesn't remember window positions. So despite your professed mastery over the game you managed to miss a fundamental part of usability. Therefore you have Downs Syndrome.


P.S. Feel free to go kill yourself. Ingame of course.



I'm sorry that you find the game too difficult. You've been playing for how long? I've been playing 3 weeks and understood how to use the UI quickly. I have multiple items with the same name, I'm also not ******** so i don't need them to color code or otherwise note things for me that are painfully obvious.

Again, I guess knowing how to use windows is a challenge for eve's playerbase. I bet WoW players could understand it.

Was it hard for you to get rid of training wheels on your first bike?


To sum up:

me: "People are stupid are complaining this UI is too hard to use"

you: "But this ui is too hard to use!"

me: l2p
EmpireOfDust
The Scope
Gallente Federation
#39 - 2012-05-24 16:59:32 UTC
Alonzo Odantis wrote:

I'm sorry that you find the game too difficult. You've been playing for how long? I've been playing 3 weeks and understood how to use the UI quickly. I have multiple items with the same name, I'm also not ******** so i don't need them to color code or otherwise note things for me that are painfully obvious.

Again, I guess knowing how to use windows is a challenge for eve's playerbase. I bet WoW players could understand it.

Was it hard for you to get rid of training wheels on your first bike?


To sum up:

me: "People are stupid are complaining this UI is too hard to use"

you: "But this ui is too hard to use!"

me: l2p


I like the bit where you confuse items with PoS modules.

To sum this up correctly:

me: "The UI became less functional with the patch, due to the details outlined previously"

you: "Herpa derp, i've played for 3 weeks and know how to open my cargo hold, yet manage to miss everything else out completely, UI is gr8."

me: /facepalm
Alonzo Odantis
Imperial Shipment
Amarr Empire
#40 - 2012-05-24 17:21:32 UTC  |  Edited by: Alonzo Odantis
EmpireOfDust wrote:
Alonzo Odantis wrote:

I'm sorry that you find the game too difficult. You've been playing for how long? I've been playing 3 weeks and understood how to use the UI quickly. I have multiple items with the same name, I'm also not ******** so i don't need them to color code or otherwise note things for me that are painfully obvious.

Again, I guess knowing how to use windows is a challenge for eve's playerbase. I bet WoW players could understand it.

Was it hard for you to get rid of training wheels on your first bike?


To sum up:

me: "People are stupid are complaining this UI is too hard to use"

you: "But this ui is too hard to use!"

me: l2p


I like the bit where you confuse items with PoS modules.

To sum this up correctly:

me: "The UI became less functional with the patch, due to the details outlined previously"

you: "Herpa derp, i've played for 3 weeks and know how to open my cargo hold, yet manage to miss everything else out completely, UI is gr8."

me: /facepalm



You said items specifically. I responded to YOUR words. I can't help you that you also fail at language as much as using a basic UI setup.

Again, try WoW, it might be on your level...if you watch a few tutorials first.

Lemme guess, you also get really confused when you buy that cheap plex for 399 million but you seem to still just have the 1 you had before too right? File those bug reports though, they help lighten the mood at the CCP office.
Previous page123Next page