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New dev blog: Unified Inventory Changes

First post First post First post
Joel Mi
Caldari Provisions
Caldari State
#261 - 2012-05-23 22:30:35 UTC
what about looting? will we see changes too?

sometimes i cant even see (at least fast enough) the loot button :S

can you guys make the button move to the center and a little bigger?
Amarr Empire
#262 - 2012-05-23 22:35:36 UTC
Ok - so there's this thing CCP Soundwave said about maintaining two systems isn't really an option (which I'm too lazy to hunt down and quote).

Given that we have had ship spinning returned along with an OPTION to venture into the captain's quarters (one I use when I need to supplement my furnace in the winters with the heat off my GPU), I would have to call BS on that.

Seriously, even Windows can manage to give multiple options for appearance and layout. Anyone saying they can't do what windows manages simply isn't trying hard enough.

CCP Soundwave, I love your passion and drive for this game. But I have to agree with other comments that pushing patches out with known bugs and poor feedback is a poor way to keep your customer base happy. Or keep them at all. Thought that had come through loud and clear with Incarna?
Laserham Lincoln
Ice Fire Warriors
#263 - 2012-05-23 22:36:18 UTC
Oh also. The ship you are currently in does not appear in the Ship Hangar window, which is annoying.
Arec Bardwin
#264 - 2012-05-23 22:36:45 UTC
My concern is that the 'folder' window on the left gets WAY too cluttered. Why remove tabs completely? Leave the option to have tabs for certain cargo containers, corp hangars etc. This would improve accessibility of important containers immensely.


Click on active ship and cargo bay, drone bay and corp hangar/ore bays could show up as tabs on top of the right pane.

Have 50 containers in your item hangar? Let us configure to show the most important ones as tabs. Configuration of these would obviously be saved Blink

And like a poster above me made as an example: having the option to have TWO panes as well as the directory navigation would be awesome.
Katy Ling
Crimnson Concept Flame
#265 - 2012-05-23 22:44:00 UTC
CCP Soundwave wrote:
CCP Soundwave wrote:
Kaphrah wrote:
Hm, I really don't like the new UI, is it really too much work to make it optional?

my biggest problem is looting containers after salvaging wrecks.
If there are 50 containers around my noctis, I'll open them and click on "Loot all". Sounds easy, but the UI window always jumps back to my cargo, and I have to click on another container again, this takes ages if you have a lot of containers around your ship.

Before this ......... Patch, I opened all containers and just hit the "Loot All" Button in every window, please bring this back

Will check this out and post an update.

This is actually a bug and it's being fixed :)

and wile docked, switching ships and the cargo hold of the new boarded ship does not update ?

i have a problem, if i need to switch betwin 50 different fitted rifters, i don't know if i have ammunition for them in their respective cargo hold.

having to go to one of the inventory windows and school up and down for the different station containers / ships docked / boarded ship cargo hold, is actually more inconvenient than before.

i could do it all with 1 hand before, now i need to press the shift button, makes me have more work, spend more time and it's more complicated.

the new inventory system has a lot of nice features, but i and other people actually like the old "ships hangar" + ship cargo hold + station containers menus, that existed before - it was simple, practical and faster.

i see a way how both ways could still co-exist - the new inventory UI could be restricted to station menu , but ships and cargo hold / cans / wrecks menu be as the old simple, easy way.

Mashie Saldana
#266 - 2012-05-23 22:49:49 UTC
Corp member hangars are pretty spectacular, not only do you get a list of a few hundred names, they are not sorted in any kind of order what so ever.
A Blessed Bean
Pandemic Horde
#267 - 2012-05-23 22:54:34 UTC
CCP Soundwave wrote:
Smohq Anmirorz wrote:
Thank you for addressing these issues quickly. I am unsure what happened to the optional nature of this UI change that we were promised (I'd link where that was told to us but it's currently impossible to find with search terms like 'optional'), and I have looked everywhere for the button to turn it off and don't see it. Good to see you're fixing it, that issue was going to cause a lot of people to quit. It currently makes the game much harder to play for many activities. If I didn't think you were going to address it, I would leave. I don't want to leave. I want the issues to be fixed.

Still looking for that option to turn it off...or the post that said that it would be optional. He was all excited about it, too, I'm going to keep looking for that post.

Maintaining two systems really isn't an option and I've never seen this promised anywhere. As I mentioned, we'll continue making changes and making fixes (like the looting reverting to the main hangar) though, so if you're missing any specific piece of functionality we'll definitely look at the viability of implementing it.

Im pretty sad at you, you soundwave in particular.

Lack of proper testing, lack of touch with your player base, lack of knowledge on how people actually use the UI leaded to this debacle, and ontop of it all, we, YOUR CUSTOMERS actually did YOUR JOB for you, for free even, by reporting and giving feedback you so bluntly ignored. WE FELT THE LOVE, yes sir, we did.

Im happy you guys trying to make mends, but i would rather keep my sanity than this. This is a game after all, NOT a place where we get irritated, upset and frustrated with a game.

I promised myself NOT to help you fix this crap, basically because you ignored our feedback during SiSi, why bother now?
screw you!

but then again i want this fixed before i quit this crazy game to keep myself sane.

1 - When you have the option "MERGE ITEMS AND SHIPS INTO STATION PANEL" enabled, the SHIPS and ITEMS tab show up on station panel. However, if you have the SHIPS tab selected and you happen to drag some item into it, nothing happens, when in the OLD GOOD Ui, the item would be dragged into the ITEMS automatically. Same happens when you drag a SHIP into ITEMS tab, or better, same thing does not happen.

2 - You open inventory, select ship cargo bay, and then resize the window really small to use as least amount of screen real estate as possible, collapse the tree etc. Couple mnts later, you want to open a new window. What do you do? click on the inventory icon again? press ALT-C? if you do, your current window CLOSES. Click again, reopens. great .. no new window.

3 - If have a inventory window open and you happen to double click in the station background by accident .. wops! whatever it was open is ignored and the cargo bay of your current ship overlaps it. yay

4 - Why do locked BPOs show like regular unlocked bpos? and why can we drag them around?

5 - Loading times is HORRIFIC. When i open my inventory in station, takes well over 50secs to open. I have containers, i have modules i have alot of stuff, and it takes massive time to load

6 - Filter section in the tree. Minimize it to save space, i dont actually use it anyway. but nooooo sir, keep opening up on every window

7 - POS mods that have hangars or containers, need to be in the tree ONLY if they are in range to be opened. damn dude, it's terrible like this

8 - Why dont you people when you have a new "something" just start by IF USE_NEW_THINGY = ENABLE THEN () ELSE USE OLD THINGY );
is it hard? OPTIONS men OPTIONS.. people love them, been FORCED it's not a good way ..

The Scope
Gallente Federation
#268 - 2012-05-23 23:01:49 UTC
I hate the new inventory system and would like the option to go back to the old system.

I hope you're listening CCP.

Arts Masters
#269 - 2012-05-23 23:08:54 UTC
Why station hangar is always closed when docking? Has someone actually thought it is fun to make 3 clicks every time? Really?
If this is the new feature give us the old one back.
ArB Llc.
#270 - 2012-05-23 23:17:15 UTC  |  Edited by: taintedms
Okay, so round 2 it is. I suppose lets try some more creativity this time. I just heard an idea that i really like - it would retain the current general format of the inventory, but would fix the difficulties... i think.

Set it up like an FTP server - have a window on the right - say your cargo hold, and one on the left - CHA lets say. Then just drag (which we all love) from one to the other. U want something else on the left or right just select it in the tree view, just as you would on an FTP server. It would for sure take some getting used to, but its made for moving stuff around a lot, which we do in eve.... not like what we currently have, which is similar to a windows file system, which is made for referencing, and opening files. Not so much moving.

Also - fix the code on caching and refreshing the tree, and windows. Clearly it needs to be cached, at the least for whatever system you are in.... or maybe grid. And the UI should only update the pieces that have been changed, not the entire thing. I am a developer IRL so i know this wont be too hard. Not to mention performance will be a primary focus after all the nasties are out of the way. Everyone would again love you long time for being proactive on this. Just as we do for the POS naming :)

Edit: Another thought is perhaps on the lines of "favories" - So say you want your cargo container, station items, and ships to all open in a seperate window, but everything else u want the new UI for. Make it so you can drag from the new UI into ur shiney new neocom this window to create a shortcut there. Everyone also loves shortcuts, as well as being able to customize the neocom. Lets use both to make this better!
Alain Kinsella
#271 - 2012-05-23 23:19:27 UTC
Saadeera wrote:
Why station hangar is always closed when docking? Has someone actually thought it is fun to make 3 clicks every time? Really?
If this is the new feature give us the old one back.

The current workaround for this is to use the options (esc menu) to merge your ship/item hangars into the station window.

With that enabled, the current functionality (double-click for ship hangar) matches the old system. Would still like to see the client not close windows willy-nilly though.

"The Meta Game does not stop at the game. Ever."

Currently Retired / Semi-Casual (pending changes to RL concerns).

Trebor Daehdoow
The Scope
Gallente Federation
#272 - 2012-05-23 23:26:39 UTC
CCP Soundwave wrote:
Trebor Daehdoow wrote:
I will bring *really* expensive alcohol to Iceland if you promise to: ...

We might be able to work something out :)

We're going to do more changes. The stuff in the devblog are the immediate ones but we're also working on longer term ones. Favorites is one thing that keeps popping up.

Here's the deal:

You name the booze.

I'll bring it to the summit.

Then I'll give it to Xhagen with strict orders that it not be opened until you have "delivered".

Private Citizen • CSM in recovery

Susan Delgad0
Ganja Clade
Shadow Cartel
#273 - 2012-05-23 23:30:30 UTC
Please, for the love of god just put the old system back, or give us the option for a "classic inventory" mode alongside this monstrosity you have created...
Echo Mande
#274 - 2012-05-23 23:30:51 UTC  |  Edited by: Echo Mande
Sorry CCP, but unified inventory is IMO a dud so far.

I'm all for either the opt-out or rollback-until-fixed. With the new system managing large numbers of items has become a lot slower and more cumbersome. At the very least some sort of 'open item in new window' is really needed.

To see why this option is really needed, fill a corporate hangar with about 70 small cans, all filled with different BPCs and named appropriately. Then try to easily move some of those BPCs to another (named) can in another corporate hangar. Even moving BPOs from one can (T2 component/RAM BPO) to another hangar's floor isn't as simple as it was. No more leaving that can open while looking at T2 BPCs anymore either.

Another example is to move materials between corporate hangars in different POS modules on a well-populated (24+ lab or manufacturing module) POS. In the old system I could have the toon in question open all needed modules at the same time and put the windows in good places on the screen.

Lastly if you are going forward with unified inventory, please make the top and especially bottom bars optional, make the left pane slider wider and make it possible to pin left-pane items (stuff like current ship hold or item hangar) to the top. Changing the hangar item lookup should also improve things. When you're doing the above exercise with the 70 cans, try having an alt open the corp hangar and see how long it takes for the hangar partitions to show up (I'm having to wait quite a bit).
Caprican Erock
CE Diversified Holdings Incorporated
#275 - 2012-05-23 23:31:41 UTC
I think this might work or be a step in the right direction once implemented. I'd like to see someone admit dropping the ball so we can all 'just be friends' giggle like school girls and move on like nothing happened until the next time this happens.

Still, a tick box in the escape menu to disable entirely would be nice. I'm not here to lick your balls. I'm just here to tell you what I need from you to play your game and keep paying you in order to do so. Many have asked for a rollback or individual option to rollback. DO IT NOW.
Ten Bulls
Sons of Olsagard
#276 - 2012-05-23 23:53:42 UTC
How about filters to differentiate between BPO's and BPC;s, or maybe even run length
Fitz Muller
Sebiestor Tribe
Minmatar Republic
#277 - 2012-05-23 23:57:19 UTC
I praise you CCP for this amazing new feature. It is almost exactly what I thought we needed when I first started putting containers inside my cargo hold. And as you no doubt know, only the people who hate it ever say anything. Just want to let you know not everybody hates it.

That said, here is my constructive criticism:

- Estimates value takes up room that I would rather have for items. Monitor real estate is valuable and while the feature is great, I think it could be under the context menu or somewhere else.

- An FTP style side bar on the right would be good. If you want to drag from one storage to another having the ability to pop out another side, choose where its going and drag item by item would be good

- Let us re-order the index list and make the changes stick. I have particular storage that I access a lot, and some I never want to see.

- Similarly, how about a show/hide button that gives a full list of what is on grid and we can tick on what we want to see in the index. Maybe we could even say 'Wrecks' collectively we never want to see for example.

- Work on the performance when moving multiple storage containers from one location to another.

- Back and forward arrows to change the last place you were in the inventory. You have this currently in the show info window
Endeavour Starfleet
#278 - 2012-05-24 00:11:29 UTC
You see folks. This is what happens when you spend your time giving good, detailed suggestions instead of..

"OH NOES I H8 N3W invintory system soz I gonna unsub now bai!!!"

This new inventory system is the future. And once the many improvements and fixes are in place you will watch older system videos and wonder how you survived.
The Arrow Project
#279 - 2012-05-24 00:20:28 UTC
Endeavour Starfleet wrote:
You see folks. This is what happens when you spend your time giving good, detailed suggestions instead of..

"OH NOES I H8 N3W invintory system soz I gonna unsub now bai!!!"

This new inventory system is the future. And once the many improvements and fixes are in place you will watch older system videos and wonder how you survived.

Why is the new system the future? You aren't "ahead of your time" or "Forward thinking" or anything else like that when you take the wheels off a car and call it the future because you can dock an ipod in it. What was wrong with the old system? Was it too user friendly? Was CCP afraid that a "casual" player might not be offended at the difficulty making sure I have roughly 5k rounds of ammo in my ship?

No, I assure you, I'll watch videos of the old system and wonder why they broke what worked.
Tribal Liberation Distribution and Retail
#280 - 2012-05-24 00:25:29 UTC
Really, though ... the only thing I am truly unhappy with now that the most glaring bugs have been ironed out is how much vertical space is used. I used to be able to see one row of icons if I made my ship's cargo bay as small (vertically) as I could. Now they're all cut off. Giving us back some vertical space would be great.

That said, I haven't worked with POSes and I hear they're a major pain.

Whether or not you win the game matters not.  It's if you bought it.