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Missions & Complexes

 
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New Mission Ideas

Author
Commander A9
This Was The Way
#1 - 2012-05-23 14:25:47 UTC
Hello, pilots and devs.

For some new mission ideas, one could expand upon some of the lesser known or involved factions, such as the Equilibrium of Man (usually found in Gone Berserk Level 4, Amarr-based ships with shield defenses, hybrid turrets, and a really sexy black paint job!).

Another idea I had was to have the player warp in and support an NPC fleet against another NPC fleet which actively and visibly shoot each other. Some missions offer this, but it might benefit us to include more of these types of missions rather than pitting 1 player vs an entire horde of enemies. Make the player feel as though he or she is involved in a battle on a more grand scale.

Recommendations:

-enable ships wobbling in hangar view (pre-Captains Quarters)

-add more missions (NPC fleet vs. NPC fleets that actually shoot)

-STOP NERFING EVERYTHING!

Join Live Events!

Anhenka
The New Federation
Sigma Grindset
#2 - 2012-05-23 18:39:15 UTC  |  Edited by: Anhenka
In an NPC vs NPC fight who gets bounties when they die, and if they drop tags, there's issues with free tags you get without standing hits.


plus aggro priorities would be interesting. If they prefer to aggro each other, just wait till they wipe each out and clean up the survivors.

If they prefer to aggro you, bring a supertank and afk while your side does the work.

Edit: not saying it;s not possible, it would just be really tricky to implement in a non broken fashion.
Pinstar Colton
Sweet Asteroid Acres
#3 - 2012-05-23 19:09:57 UTC
I could picture a mission where an R&D lab is testing out a new prototype module and wants to live-fire test it. All the ships in the mission would have the same unique module that they use... such as lasers that do explosive damage... or a super wide-area but reduced damage smartbomb or MIRV missiles that do 4X more damage but travel at half the speed.


Weird things like that that aren't available as actual modules.

The player would simply kill all the ships in the room and pick up a data recorder from the last one to complete the mission.

In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse.

Bridgette d'Iberville
Better Killing Through Chemistry
#4 - 2012-05-23 19:15:26 UTC
Anhenka wrote:
In an NPC vs NPC fight who gets bounties when they die, and if they drop tags, there's issues with free tags you get without standing hits.

The Level 1 mission Fair Play - Turnabout (Part 5 of 5) is DED/CONCORD vs. Mercenaries. You can snag DED and CONCORD tags from looting the wrecks the pirates shoot up.

I think this mission would be a lot more entertaining if you went in with the rest of the fleet rather than blasting a few frigates 40km away. Just change the AI where only your target ships shoot at you and it would still be doable, plus awesome in that you get to see NPC fleet warfare close up. Might intrigue some new players into working toward fleet operations.

"I considered a career in griefing, but then realized that I would never achieve the level of tear generation that CCP manages to do each and every expansion."

sabre906
The Scope
Gallente Federation
#5 - 2012-05-23 19:18:34 UTC  |  Edited by: sabre906
Pinstar Colton wrote:
I could picture a mission where an R&D lab is testing out a new prototype module and wants to live-fire test it. All the ships in the mission would have the same unique module that they use... such as lasers that do explosive damage... or a super wide-area but reduced damage smartbomb or MIRV missiles that do 4X more damage but travel at half the speed.


Weird things like that that aren't available as actual modules.

The player would simply kill all the ships in the room and pick up a data recorder from the last one to complete the mission.


There's already a long list of mods over the years not implemented, because they cannot possibly be balanced.

Recycle them in on a per-mission only basis, and suddenly missions are a lot more interesting, without threatening Winmatard superiority as far as balancing goes.Big smile
Anhenka
The New Federation
Sigma Grindset
#6 - 2012-05-23 19:19:53 UTC
Bridgette d'Iberville wrote:
Anhenka wrote:
In an NPC vs NPC fight who gets bounties when they die, and if they drop tags, there's issues with free tags you get without standing hits.

The Level 1 mission Fair Play - Turnabout (Part 5 of 5) is DED/CONCORD vs. Mercenaries. You can snag DED and CONCORD tags from looting the wrecks the pirates shoot up.

I think this mission would be a lot more entertaining if you went in with the rest of the fleet rather than blasting a few frigates 40km away. Just change the AI where only your target ships shoot at you and it would still be doable, plus awesome in that you get to see NPC fleet warfare close up. Might intrigue some new players into working toward fleet operations.



The main problem here is the Lv1 part. What is perfectly viable with low isk tags and mods would not be nearly so viable with 20+ BS's on each side and their corresponding tags. if you shoot a rat and then an npc kills it, do you get the whole bounty? half of it? none of it? Could you just wait, kill the 3 remaining enemy BS after they wiped your side out and pick up 40 tags?

Bridgette d'Iberville
Better Killing Through Chemistry
#7 - 2012-05-23 19:23:56 UTC  |  Edited by: Bridgette d'Iberville
Anhenka wrote:
The main problem here is the Lv1 part. What is perfectly viable with low isk tags and mods would not be nearly so viable with 20+ BS's on each side and their corresponding tags. if you shoot a rat and then an npc kills it, do you get the whole bounty? half of it? none of it? Could you just wait, kill the 3 remaining enemy BS after they wiped your side out and pick up 40 tags?

Well yeah, it would obviously have to be balanced like Fair Play currently is (i.e. basically pre-determining how many and what kind of wrecks are going to be left on the field, outside fo your assigned targets). You tend to pull out a few tags and a few low Meta BS modules if you're lucky. It's a good payout for the mission, but it would be a lot more impactful if the action happened with the fleet rather than well outside of the fight.

ETA: As far as the bounties, I would think you would only get the bounties for the stuff you kill, like normal. You're not really in a fleet, after all.

"I considered a career in griefing, but then realized that I would never achieve the level of tear generation that CCP manages to do each and every expansion."

Hans Momaki
State War Academy
Caldari State
#8 - 2012-05-23 20:06:12 UTC  |  Edited by: Hans Momaki
Anhenka wrote:
Bridgette d'Iberville wrote:
Anhenka wrote:
In an NPC vs NPC fight who gets bounties when they die, and if they drop tags, there's issues with free tags you get without standing hits.

The Level 1 mission Fair Play - Turnabout (Part 5 of 5) is DED/CONCORD vs. Mercenaries. You can snag DED and CONCORD tags from looting the wrecks the pirates shoot up.

I think this mission would be a lot more entertaining if you went in with the rest of the fleet rather than blasting a few frigates 40km away. Just change the AI where only your target ships shoot at you and it would still be doable, plus awesome in that you get to see NPC fleet warfare close up. Might intrigue some new players into working toward fleet operations.



The main problem here is the Lv1 part. What is perfectly viable with low isk tags and mods would not be nearly so viable with 20+ BS's on each side and their corresponding tags. if you shoot a rat and then an npc kills it, do you get the whole bounty? half of it? none of it? Could you just wait, kill the 3 remaining enemy BS after they wiped your side out and pick up 40 tags?



Excuse me, but whats the point on tags? They have a value (you can sell them to NPC's) or you can sell them on market. How is that more bad than bounty?

Instead, it might help to balance tags out. I can remember that some Gallente tags were close to 4 mil (worth 8 times !! the price from NPC) a piece 2 months ago, which was a result of what? Players collecting tags to much? I don't think so.
Anhenka
The New Federation
Sigma Grindset
#9 - 2012-05-23 20:34:55 UTC  |  Edited by: Anhenka
Hans Momaki wrote:



Excuse me, but whats the point on tags? They have a value (you can sell them to NPC's) or you can sell them on market. How is that more bad than bounty?

Instead, it might help to balance tags out. I can remember that some Gallente tags were close to 4 mil (worth 8 times !! the price from NPC) a piece 2 months ago, which was a result of what? Players collecting tags to much? I don't think so.


Just that the value of tags is closely linked with people not wanting to kill faction rats. A sizable fight between 2 faction, especially 2 empire faction, could generate dozens of high level tags, from both sides of the conflict, without damaging standing much.

I know i would go get half a dozen lv IV agents, cycle them through till I got this mission, then farm them during day for tags, let the mission reset at DT, and continue until a day or 2 before they expire. End result: a few hundred million isk in tags w/o any real effort or standing loss.
Chainsaw Plankton
FaDoyToy
#10 - 2012-05-23 23:38:14 UTC
Anhenka wrote:


Just that the value of tags is closely linked with people not wanting to kill faction rats. A sizable fight between 2 faction, especially 2 empire faction, could generate dozens of high level tags, from both sides of the conflict, without damaging standing much.


another big reason is the ratio of the tags that drop doesn't match the ratio used by lp offers.

ex:
federation navy fleet colonel insignia I is about 2.7m and its npc cost is 500k, I get 14 from EA
federation navy fleet colonel insignia II is about 770k and its npc cost is 750k. I get 41 from EA

for a cn invlun I need 66 and 98 respectively.


I pointed this out ages ago, back when I's were going for about 1mil What?

@ChainsawPlankto on twitter