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New dev blog: Factional Warfare overhaul

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Cearain
Plus 10 NV
#401 - 2012-05-23 22:43:31 UTC
SigmaPi wrote:
Cearain wrote:

Wow big surprise that he claims they were not doing this in light of the huge backlash from faction war players that they did not want faction war to be like null sec.


The only "huge backlash" is from people who feel like they are being targeted because CCP didnt reset stuff.

While I don't know how you get yourselves out of the situation you find yourselves in, the fact is, this entire expansion is exactly what FW needed. 3,000+ ship kills in kourm/kam the past few days proves that.



Yeah except I was against a reset.


As far as a few days proving anything, I disagree.

That is why I won't say its proof of my prediction that most of the combat in fw will be much less spread out. We will have to wait before we claim proof about this system. But I will say my predictions are looking pretty spot on so far.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Bienator II
madmen of the skies
#402 - 2012-05-23 22:59:47 UTC
Cearain wrote:
Bienator II wrote:
tell me how the recovery should work if the main FW income (lp shop) is basicaly useless. What i said is that the longer this it is out of balance (one strong faction and a weak) the harder it will get to recover.

i am plexing right now in lamaa. Its one jump away from the next station i can dock (kamela). I still see a problem here.



There is a difference between

1) giving and economic incentive to fight.
and
2) making it harder for the smaller side to actually combat the other.

The lp stuff deals with #1. Station lock outs is #2.

I do faction war for the pvp. So I don't mind being on the smaller faction. The fact that I am in the smaller faction makes pvp harder already. CCP doesn't need to implement mechanics that make it even harder for the underdog to fight back.


unless you see docking games as pvp i still don't see an issue here.

again: my base is 1j away from the combat site

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Cearain
Plus 10 NV
#403 - 2012-05-24 00:33:13 UTC
Bienator II wrote:
Cearain wrote:
Bienator II wrote:
tell me how the recovery should work if the main FW income (lp shop) is basicaly useless. What i said is that the longer this it is out of balance (one strong faction and a weak) the harder it will get to recover.

i am plexing right now in lamaa. Its one jump away from the next station i can dock (kamela). I still see a problem here.



There is a difference between

1) giving and economic incentive to fight.
and
2) making it harder for the smaller side to actually combat the other.

The lp stuff deals with #1. Station lock outs is #2.

I do faction war for the pvp. So I don't mind being on the smaller faction. The fact that I am in the smaller faction makes pvp harder already. CCP doesn't need to implement mechanics that make it even harder for the underdog to fight back.


unless you see docking games as pvp i still don't see an issue here.

again: my base is 1j away from the combat site


Are you saying its good that you have a limited number of systems you can plex in?

How are you running the majors? What sort of fit- active or buffer?

I looked at your killboard and saw mostly pve fits - not sure if this is an alt. If you use a pve fit to plex the no docking rule won't be an issue I agree.

Docking games and gate camping are the lowest form of pvp IMO. I rarely did either under the old system. Now with big consequences and limited ability to dock I have a hunch we will get more gate camps. But again we can just wait and see.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Mutnin
SQUIDS.
#404 - 2012-05-24 11:21:25 UTC  |  Edited by: Mutnin
Hans Jagerblitzen wrote:
[quote=Cearain]


The confusion that caused this silly "nullsec lite" notion to persist is that CCP once suggested using FW mechanics to augment 0.0 sovereignty mechanics, not the other way around. The documentation of this discussion was poor, and players assumed the worst.

If anything, 0.0 should be far more afraid that they'll end up with a "FW lite" system than we should be of getting more null sec game play rammed down our throats as you suggest.




People are calling it null sec lite, because we are being forced to do Sov warfare and boring grind, in order to dock up and or make ISK from FW. Sure everyone could just forget about the plexing and go PVP but guess it would be nice to dock in stations with agents when you need to make ISK right?

Right now it seems to be playing out kinda how a lot of us predicted. There is a ton of offensive plexing for farming LP's and very little defensive plexing in systems out side key areas.

I haven't even had the chance to fly that much, since the update but the little amount of time I did, all I saw in the plexes were guys that ran away soon as I entered. Most were guys that were new to FW and this screams "farm alts" which is exactly what many of us said would happen.

This means anyone that actually cares about the Sov war part or FW, has to pretty much spend most of their gaming time orbiting buttons, de-contesting systems that some random alt ran, whom probably doesn't give a crap about taking the system in the 1st place.

Null Sec Lite = end less grind to hold Sov.. (the grind being orbiting buttons de-contesting systems) In reality Null sec guys have it easy, because they only have to grind their systems once, in FW we now have to regrind our sov daily if we intend to hold it.
Cearain
Plus 10 NV
#405 - 2012-05-24 13:30:43 UTC
Hans Jagerblitzen wrote:
Cearain wrote:

CCP keeps saying the inferno fw changes were intended to make it a stepping stone to null sec. Why don't you believe them?


Well, it might have something to do with the fact that it’s not what they’ve said at all. For starters, you can see exactly what the lead designer for EVE Online has to say about your insistence that they’re trying to turn FW into 0.0.....



In addition to the sources for developers explaining that it was an explicit goal to make faction war a stepping stone to null sec I also responded to Soundwaves ?feigned? shock that players considered this null sec lite.



Cearain wrote:

....

Let me explain why the comparison with sov null sec being made:


1) In null sec it takes a long enough time to flip a system so a small gang can't do anything of substance before the more numerous side can form a blob and chase them out. You are doing this by making it take longer to flip a system.
2) In null sec you can deny docking rights so roaming fleets in enemy space are more rare, easier to counter, and take more planning and time to form up.
3) In null sec if you get the blob to capture a system you can upgrade your system so you can carebear more effectively

I mean this is basically sov null sec in a nut shell. In this expansion you are doing all these things. So in those regards you are making it more like sov null sec. In what ways is this expansion making faction war less like sov null sec?

.



So not only are the mechanics bringing faction war much more in line with null sec play but the developers explicitly say that was the intent. Yet you continue to try to deny this.

Its no different than your claiming that station lockouts count as fulfilling the communities request that doing missions in stealth bombers be nerfed.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Hans Jagerblitzen
Ice Fire Warriors
#406 - 2012-05-24 16:01:05 UTC
Cearain wrote:

Its no different than your claiming that station lockouts count as fulfilling the communities request that doing missions in stealth bombers be nerfed.


Obviously it doesnt "fulfill" anything, you're placing words in my mouth and assigning meaning. It's a pleasant side-effect, if anything. Does it reduce the amount of missioning going on in general? Sure. Does it mean that players on the losing faction will have to PvP to make a living instead of grinding missions? Absolutely. Is that a good thing? Yes.

Is iterating on missions by any means over? Of course not. You'r implication that I am somehow satisfied with missions is unfounded. For starters, I'm not satisfied with the fact that it still seems like pilots might be able to make more isk / hour grinding missions than by running plexes and engaging in territorial warfare, so this probably needs adjustment. On top of that, the NPC issues in both missions AND plexes should be and will be iterated on, so the issue is by no means resolved.

Once again, we both agree on what needs to be done. The difference here is that I made a statement pointing out some good in the package and your'e twisting it around to make it sound like I've all of a sudden given up on fixing a serious problem.

CPM0 Chairman / CSM7 Vice Secretary

Cearain
Plus 10 NV
#407 - 2012-05-24 18:20:42 UTC  |  Edited by: Cearain
I am not misrepresenting anything. This is what you said Hans:

Hans Jagerblitzen wrote:
*UPDATE* We did it!! ....

3.) Faction Warfare missions easily farmable in a Stealth Bomber. Result is missions that encourage PvP as intended (by nature of being on overview), but do not encourage diversity of ship types or cooperative gangs to complete. “PvP” that surrounds current mission system is primarily limited to interceptors chasing bombers. NERFED!! Station Lockouts coming with Inferno will drastically reduce mission farming for the losing faction, forcing them to PvP in order to access agents again

....


The exclamation marks were yours.

Your claim that the losing side will have to pvp to make money is a pretty odd claim to make. Currently the Amarr lp is worth about 1/8 the minmatar lp. So while the winning side can certainly make money from pvp I don't see how the losing side is going to do very well with that as their source of income.

If you mean the losing side will have to plex to make isk.

First we can still run missions from our various high sec agents.

Second it remains to be seen if this offensive plexing will really lead to more pvp. there is good reason to think that due to the lock out rule plexing will be even more of a pve activity than before. When we do plex we will need active reppers (becasue we can't dock and repair) and will likley need to gimp our ships with a cloak in the highs and always an mwd to avoid the inevitable gate camps. Both of these problems with how will need to fit our ships will make it less likely that plexing will be a pvp activity.

Fourth: you are forgetting the more numerous winning side and what a emphasis these changes place on missioning for them.

Fifth: the actual concern of missions being farmable by stealth bombers was not even addressed. If anythign the station lock out means you will need a ship that can get past gate camps since you can no longer dock. Accordinlgy stealth bombers just became even more desirable.

Sixth: No sensible person will try to earn a living from the methods offered to the losing side. The best option for isk is to join the winning side and farm those missions.

edit: never was good at counting

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Mutnin
SQUIDS.
#408 - 2012-05-24 19:47:11 UTC  |  Edited by: Mutnin
Hans Jagerblitzen wrote:


Obviously it doesnt "fulfill" anything, you're placing words in my mouth and assigning meaning. It's a pleasant side-effect, if anything. Does it reduce the amount of missioning going on in general? Sure. Does it mean that players on the losing faction will have to PvP to make a living instead of grinding missions? Absolutely. Is that a good thing? Yes.



You seem to be ignoring the flip side of that coin.. Those of us that weren't so interested in farming missions but wanted to PVP, are now forced to do PVE (grind plexes) in order to have a place to dock close to the action.

Not only do we have to do it once, but it has to be done over and over each day because the new mission farmers are now plex farmers. At the very least there should be some reward for having to go around and undo what all the farmers did when I was at work or asleep.

At least with mission farmers they couldn't stop me from docking.. With plex farmers they sure can and I'm pretty sure the bulk of them will run from PVP.

There is nothing to force them to have to PVP.. If I enter a plex they are grinding down, they will just run to the next system, just like mission runners did. Now on flip side if there was a mechanic that took their earned LP away from the last plex they ran if I ran them out of the current plex then there might be a reason to fight.
Hans Jagerblitzen
Ice Fire Warriors
#409 - 2012-05-24 21:17:22 UTC  |  Edited by: Hans Jagerblitzen
Mutnin wrote:

You seem to be ignoring the flip side of that coin.. Those of us that weren't so interested in farming missions but wanted to PVP, are now forced to do PVE (grind plexes) in order to have a place to dock close to the action.

Not only do we have to do it once, but it has to be done over and over each day because the new mission farmers are now plex farmers. At the very least there should be some reward for having to go around and undo what all the farmers did when I was at work or asleep.

At least with mission farmers they couldn't stop me from docking.. With plex farmers they sure can and I'm pretty sure the bulk of them will run from PVP.

There is nothing to force them to have to PVP.. If I enter a plex they are grinding down, they will just run to the next system, just like mission runners did. Now on flip side if there was a mechanic that took their earned LP away from the last plex they ran if I ran them out of the current plex then there might be a reason to fight.


It may seem like that, but I'm not ignoring it. The bottom line is that the plexing is Faction Warfare. Its a unique mechanic for taking and holding territory that relies on small subcap fleets and not dreadnoughts blapping structures endlessly. Battles over plexes are considered pretty exciting by a lot of Faction Warfare pilots, and they were the basis for the PvP tournament at Fan Fest for this reason.

The Faction Warfare community's top request for 3 years has been "Give us a reason to go plex, its a good mechanism for getting fights, but only if people care enough to go there in the first place". There have been a few that want the plex system completely gutted, but most would agree that the mechanic itself isn't near as problematic as the lack of reason to engage in it in the first place.

Plexing may *seem* like a PvE activity, and is whenever its incredibly slow and there's little reason to engage the enemy inside one. When there's war targets that don't want you to take that plex, it becomes a PvP mechanic. Obviously there's work to do on the NPC's so that they don't discourage PvP, but in general plexing is what makes Faction Warfare unique from Red vs Blue, simple piracy, a static wardec, or any number of other types of PvP gameplay available elsewhere in EVE. (Inb4 station lockout = "gameplay" available elsewhere in EVE)

All that to say, when the community says for years "Give us a reason to care about doing this so we all do it and fight each other in the process again" and than all of a sudden we HAVE a reason to plex, the complaint that "why are you forcing us to plex" rings rather hollow.

Some will farm plexes for LP, or tags, or whatever, but that doesn't make plexing exclusively a PvE activity. The more motivation you give pilots to plex, the more you turn them into a PvP mechanic. There are a lot of us myself included who will be running a lot more plexes in the future, and very much want you to come PvP whenever we do. That's the point.

You can say that "all plex farmers will run from PvP" but these kind of speculative statements are functionally useless at this point in the development process, what is needed is real feedback based on activity that is actually occurring on the server - and right now that is a lot of PvP going on inside plexes, fighting over territory.

CPM0 Chairman / CSM7 Vice Secretary

Mabego Tetrimon
Spiritus Draconis
#410 - 2012-05-25 11:20:55 UTC
i fully agree with Hans.

Plex and the "War" is unique feature of FW, if you dont want it and, well theres so much more in Eve. Afraid of station lockouts, well become neutral pirate gang.

So all in all great patch so far, i really like it.
- general activity has increased a lot from my point of view, super great
- new guys coming in to FW as well, great
- you can have a FW alt from day one of his career, great
- new map and info system gets the players involved with just a little click, very nice
- the War actually has a meaning now, nice

issues/suggestions:
- the "War" should have even more meaning for my taste: like for example systemwide bonuses for fighting if you upgrade a system. Not on top of fleet booster bonuses, but instead of them, so you either got some fleet bonus, or system bonus, wichever is higher. Or some other meaning...
- defense plex should reward too, but not the individual player (on isk) but the faction as a whole. My suggestion: putting a little LP back in the bunker for every defense activity and let the defense plexing player get a mail about it or something like "defense standings".
- if you dont want rewards for defense plex at all, then let the stats of the system converge back to zero contestet over time, same like the incursion mecanics.
- make 50 or 100 stacks of datacores in LP shops, its really annoying to click two times for mere 5 cores....
- the new FW-map is really great, gets me involved, but it could need a little more love.....options to include jump lines, player numbers in system, ship/pod kills in system, 2d...
Cearain
Plus 10 NV
#411 - 2012-05-25 14:11:01 UTC
Hans Jagerblitzen wrote:
Mutnin wrote:

You seem to be ignoring the flip side of that coin.. Those of us that weren't so interested in farming missions but wanted to PVP, are now forced to do PVE (grind plexes) in order to have a place to dock close to the action.

Not only do we have to do it once, but it has to be done over and over each day because the new mission farmers are now plex farmers. At the very least there should be some reward for having to go around and undo what all the farmers did when I was at work or asleep.

At least with mission farmers they couldn't stop me from docking.. With plex farmers they sure can and I'm pretty sure the bulk of them will run from PVP.

There is nothing to force them to have to PVP.. If I enter a plex they are grinding down, they will just run to the next system, just like mission runners did. Now on flip side if there was a mechanic that took their earned LP away from the last plex they ran if I ran them out of the current plex then there might be a reason to fight.


It may seem like that, but I'm not ignoring it. The bottom line is that the plexing is Faction Warfare. Its a unique mechanic for taking and holding territory that relies on small subcap fleets and not dreadnoughts blapping structures endlessly. Battles over plexes are considered pretty exciting by a lot of Faction Warfare pilots, and they were the basis for the PvP tournament at Fan Fest for this reason.

The Faction Warfare community's top request for 3 years has been "Give us a reason to go plex, its a good mechanism for getting fights, but only if people care enough to go there in the first place". There have been a few that want the plex system completely gutted, but most would agree that the mechanic itself isn't near as problematic as the lack of reason to engage in it in the first place.

Plexing may *seem* like a PvE activity, and is whenever its incredibly slow and there's little reason to engage the enemy inside one. When there's war targets that don't want you to take that plex, it becomes a PvP mechanic. Obviously there's work to do on the NPC's so that they don't discourage PvP, but in general plexing is what makes Faction Warfare unique from Red vs Blue, simple piracy, a static wardec, or any number of other types of PvP gameplay available elsewhere in EVE. (Inb4 station lockout = "gameplay" available elsewhere in EVE)

All that to say, when the community says for years "Give us a reason to care about doing this so we all do it and fight each other in the process again" and than all of a sudden we HAVE a reason to plex, the complaint that "why are you forcing us to plex" rings rather hollow.

Some will farm plexes for LP, or tags, or whatever, but that doesn't make plexing exclusively a PvE activity. The more motivation you give pilots to plex, the more you turn them into a PvP mechanic. There are a lot of us myself included who will be running a lot more plexes in the future, and very much want you to come PvP whenever we do. That's the point.

You can say that "all plex farmers will run from PvP" but these kind of speculative statements are functionally useless at this point in the development process, what is needed is real feedback based on activity that is actually occurring on the server - and right now that is a lot of PvP going on inside plexes, fighting over territory.



Hans
What you need to understand is that there is plexing for occupancy and plexing for pvp. When you plex with occupancy as your main goal you are better off running from fights. When you plex for pvp well you sacrifice at least some of your plexxing efficiency.

That is how it always has been (see anks post from way back about doing over 100 plexes in under a week with no pvp) and ccp really hasn't changed anything to make plexing itself more of a pvp activity. (although they have done things to increase pvp in general such as improving the lp per pvp kill pay out) They just added consequences to plexing which means more people are plexing in general. But its still most efficienly done in a pve fit running from combat.

Now people stopped doing that because it was boring and paid nothing so what is left in fw are mostly people who plex for pvp. So we are getting allot of fighting and players are saying "to hell with plex efficiency. Lets have 40 people sitting on a button in kamela instead of 40 people on 40 different buttons throughout the fw area because that way we will get more pvp." Which is and always has been my view. I like the pvp. But I at least am cognizant of the fact that if I really wanted to win the occupancy war it wouldn't be through pvp.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#412 - 2012-05-25 14:23:53 UTC
Arguments I am seeing:

Permise 1: CCP made 15 different changes to faction war.

Premise 2: PVP and plexing has increased.

Conclusion: Therefore each and every one of the 15 changes was good and none of them could be bad.



While I agree that premise 1 and 2 are true the logic is horrible.


This is why the idea of lets "wait and see" what happens is illogical. The data won't answer what changes are causeing which results because there are simply too many changes at once. They are essentially confounding variables.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

zero2espect
Space-Brewery-Association
#413 - 2012-05-27 22:28:53 UTC  |  Edited by: zero2espect
well the changes have been great if you're minmatar. Amarr down to 9 or 10 systems or something and there basically is no-one logging in to fight.

great changes!

i take argument that FW is (or always was) about plexing. That may be some people's interpretation of FW. For me and most of the guys that I fly with it was always about roaming PVP warfare the was a. not 0.0 alliance pos bashing and blob warfare b. allowed small corps to grow and prosper in a pvp environment without the burden of war deccs, alliances and try-before-you-buy recruitment c. an opportunity to introduce some role play into day to day activities (fight for a bigger cause).

none of this had or has anything to do with plexes apart from using them as fight magnets. it sure as %$^$ has nothing to do with plexing for sov like a grind-monkey.

the saddest thing about this is that ALL of the great PVP pilots that made Amarr FW what it was, have had their hearts cut out by this patch and that instead, FW has been replaced with mechanical and robotic plexing for sov and ship up, ship down blobbage.

this coupled with the oppressive new war decc fees that mean even corps like ours, who leave FW because it blows, are burdened with astronomical war decc fees just to take the fight to the enemy.

there is increasingly less and less skill and art about this game with every "feature packed" release.

the less people "talk up" bad patches and bad ideas, and point them out for what they are, the quicker CCP will one day, just one day, take on some feedback and incorporate it from people who are actually there. the funniest thing is, the only thing that probably stopped the cyno blocker was the fact that it would upset too many of the big guys out there.

Hans, you're losing credibility with every statement that you make about how awesome this patch is, and try to snuff out any criticism. You are supposed to represent all players, and were elected on the promise of representing everybody - not just the steam rolling machine. we sure as hell don't need you telling us how awesome CCP is, they like to tell us that themselves (yet cant even launch a balloon on time).
Amun Khonsu
School of Applied Knowledge
Caldari State
#414 - 2012-05-28 13:44:13 UTC  |  Edited by: Amun Khonsu
Judging by the state of FW today, the Amarr are not very good plexers. Hence, the moaning about the minmatar controlling systems, which they did through their hard work, ie PLEXING. Amarr need to get off of their duff now and actually do something related to FW.

I think CCP did well to bring in these changes.

My heart just bleeds for all of you station camping trolls. Now you have to plex and control a system if you want to camp. You cant be lazy anymore. Get out there and start playing the game.

Fight them until turmoil is no more and strike terror into their hearts. www.ross-fw.net

Terrorfrodo
Interbus Universal
#415 - 2012-06-02 10:27:35 UTC
First day in FW (where I have actually the time to be online). I'm based out of a wormhole so I always have to look for the nearest FW war zone every day. As it happens, my exits today are very far away from my own Caldari/Gallente war zone but close to the Amarr/Minmatar war zones.

So why can I not see the Amarr/Minmatar systems in my FW tab? After all, Minmatar are war targets for me just as Gallente. There should be an option to view both wars, not only the one our own faction is directly participating.

.

Hans Jagerblitzen
Ice Fire Warriors
#416 - 2012-06-02 20:39:15 UTC
Terrorfrodo wrote:
First day in FW (where I have actually the time to be online). I'm based out of a wormhole so I always have to look for the nearest FW war zone every day. As it happens, my exits today are very far away from my own Caldari/Gallente war zone but close to the Amarr/Minmatar war zones.

So why can I not see the Amarr/Minmatar systems in my FW tab? After all, Minmatar are war targets for me just as Gallente. There should be an option to view both wars, not only the one our own faction is directly participating.


Great question, an issue I can certainly look into. Seems like it should be pretty straightforward to just add a tab to see the other warzone, especially since the mechanics now support more cross-factional gameplay. I was wondering this myself when they first released the new UI, I just haven't had a chance to bring it up compared to some of the more urgent concerns but I'll inquire about it during my summit follow-up in our internal forums.

CPM0 Chairman / CSM7 Vice Secretary

SigmaPi
Ambivalent Inc
Coney Island Ski Club
#417 - 2012-06-06 06:07:03 UTC
Hans, what do you think about this:

Defensive plexing still doesn't net the pilots anything, but it replaces the lost LP that the plex would have taken from the system instead? So, offensive small plexes will take 5k from the bunker + 5k from space, but defensive will replenish the 5k to the bunker and v0v the pilots?
Bienator II
madmen of the skies
#418 - 2012-06-06 17:08:08 UTC
could a dev update that page? http://wiki.eveonline.com/en/wiki/Factional_Warfare

just past erelevant parts from the blog. thanks

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Bienator II
madmen of the skies
#419 - 2012-06-06 17:19:10 UTC  |  Edited by: Bienator II
Cearain wrote:
Bienator II wrote:
Cearain wrote:
Bienator II wrote:
tell me how the recovery should work if the main FW income (lp shop) is basicaly useless. What i said is that the longer this it is out of balance (one strong faction and a weak) the harder it will get to recover.

i am plexing right now in lamaa. Its one jump away from the next station i can dock (kamela). I still see a problem here.



There is a difference between

1) giving and economic incentive to fight.
and
2) making it harder for the smaller side to actually combat the other.

The lp stuff deals with #1. Station lock outs is #2.

I do faction war for the pvp. So I don't mind being on the smaller faction. The fact that I am in the smaller faction makes pvp harder already. CCP doesn't need to implement mechanics that make it even harder for the underdog to fight back.


unless you see docking games as pvp i still don't see an issue here.

again: my base is 1j away from the combat site


Are you saying its good that you have a limited number of systems you can plex in?

How are you running the majors? What sort of fit- active or buffer?

I looked at your killboard and saw mostly pve fits - not sure if this is an alt. If you use a pve fit to plex the no docking rule won't be an issue I agree.

Docking games and gate camping are the lowest form of pvp IMO. I rarely did either under the old system. Now with big consequences and limited ability to dock I have a hunch we will get more gate camps. But again we can just wait and see.


i plex in pvp fits. primary ships: slicer, retribution, pilgrim. I can use the same ships or other dedicated ships for solo pvp. Fleet pvp allows more fittings.

you can easily solo a major in a pilgrim. If you pay attention you can even do that in a retribution without a singly shot. We even did majors with a small slicer fleet... so as soon you have friends it is mostly irelevant what fitting/ship you have.

active/passive tank is ship dependent in my loadouts.

Is it bad that i can't reach all systems with my buffer fitted navy armageddon solo? Not at all. It would be stupid if i could. Docking rights allow strategical positioning and make things more interesting.

btw, killboards tell you only the ships you lose, not those you fly. When i undock in a slicer i know i will lose it this evening, do i fly only slicers? no.

docking rights is the best what could happen to FW

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Aston Vette
The Coriander Controversy
#420 - 2012-06-08 03:16:00 UTC
I understand the logic behind the changes to datacores. You're trying to reward people who play the game to make isk. It is a fine idea.

I do have some issues with it though:
1. The datacore revenue I had certainly didn't make me rich, and anyone could do it. I don't see why this needed to change.
2. The parts of EVE that make isk (missions/plexes, mining, trading, manufacturing, etc.) are all things that I don't really find to be very enjoyable, and that (at least personally) I find are time consuming. (Not that I don't do them, I just don't really enjoy them so much.)

When I started playing I had time to grind isk, now I have a job and a family and lots of other constraints on my time. The passive income I had from datacores was enough so that I didn't have to log in just to make isk. I could log in just to do the fun parts - primarily looking for targets, sitting at a Titan listening to TS stories about the Love Gun and the occasional lopsided PVP. These changes cut my passive income cut roughly to 25% of the previous rate - which means I'll have to do some of the less interesting parts of the game to make sure I can do the fun parts.

Considering my time constraints, the prospect of having to work to play the game and the length of time needed to find a fight lately (much less a good one) this is the first time I've really started to consider quitting EVE. Probably the main reaction from the denizens of these forums will be "can I haz ur stuff?", but I urge CCP to please consider whether it would be better for people like me to have a modest passive income or for me to be considering quitting entirely. I don't check these forums regularly, so please make your reply by patch notes.