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Why Carebears Will Never Stop Complaining

First post
Author
masternerdguy
Doomheim
#1 - 2012-05-23 22:17:33 UTC
EVE keeps you playing because it lets you build yourself up only to be broken back down again later. Asset destruction, generally involuntary, is the heart and soul of this game.

But since you don't believe me, remember that game Freelancer? Not an MMO, although a lot of mods** are played actively in multiplayer in MMO-like environments.

In Freelancer when you die, you merely respawn with your ship and equipment in the last place you docked. Even in multiplayer! In fact, some servers didn't even take your cargo when you died meaning there is literally no loss except the 5 minutes of travel time!

Many servers (vanilla and modded) have either no pvp at all or, more commonly, pvp only after roleplay. This means that if you want to violence someone's boat you had to spend time roleplaying a pirate instead of just blapping them EVE style. This seems to be a carebear dream come true, since properly selecting your roleplay identity can keep you out of quite a bit of trouble. A common strategy is to spend 15 minutes roleplaying with the pirate while you're in a private convo with someone roleplaying a local police officer (who happens to fly a blapfit battleship) to come save you.

In this carebear friendly world, they must surely never complain right?

On the contrary, many servers put EVE carebear entitlement to shame. Ever think these forums are bad? Go to a freelancer roleplaying mod's official forum and you will see a new level of carebearism. Even though there is practically nothing lost from dying, and you can only be killed after proper roleplay ("engaging!", "2 mill or die" and "halt!" are not proper roleplay) people still manage to complain about there being too much risk!

People even complain about the PVE being too hard! But the most common complain of all is that they can't store any more credits on their characters because of the limitations of the 32bit integer. They are complaining about being so rich that the game can't even hold their money anymore.

No matter what you do, you cannot appease them. Freelancer and its various mods are fun and I still play online, but EVE is a completely different animal. I could enjoy a more EVE-like Freelancer, but never a more Freelancer-like EVE.

**MOD is the operative word here. People got bored and tired of grinding the same missions and asteroids and trade routes for the same ships and equipment and quit playing. So to solve this problem the universe gets repeatedly expanded and redone so you can grind a different set of things for a while until you max out there too.

I spend time on Discovery Freelancer under various characters.

Things are only impossible until they are not.

Stan Smith
State War Academy
Caldari State
#2 - 2012-05-23 22:24:12 UTC
uber 1337 "pirates" are wolves. carebears are deer. wolves eat exclusively deer. wolves overhunt the deer, remaining deer flee. wolves rejoice. wolves starve

☻/ /▌ / \ This is Bob, post him into your forum sig and help him conquer the forums.

masternerdguy
Doomheim
#3 - 2012-05-23 22:26:25 UTC
Stan Smith wrote:
uber 1337 "pirates" are wolves. carebears are deer. wolves eat exclusively deer. wolves overhunt the deer, remaining deer flee. wolves rejoice. wolves starve


Bull. Even in Disco Freelancer everyone has a metric ton of alts for everything from carebearing to their l33t pvp character.

Things are only impossible until they are not.

Petrus Blackshell
Rifterlings
#4 - 2012-05-23 22:26:47 UTC
Eve should be limited to 32-bit wallet numbers. Maximum 4.2 bil ISK for the win.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

JitaPriceChecker2
Doomheim
#5 - 2012-05-23 22:27:09 UTC
masternerdguy wrote:


People even complain about the PVE being too hard! But the most common complain of all is that they can't store any more credits on their characters because of the limitations of the 32bit integer. They are complaining about being so rich that the game can't even hold their money anymore.



ROTFL
Karl Hobb
Imperial Margarine
#6 - 2012-05-23 22:29:30 UTC
masternerdguy wrote:
Many servers (vanilla and modded) have either no pvp at all or, more commonly, pvp only after roleplay. This means that if you want to violence someone's boat you had to spend time roleplaying a pirate instead of just blapping them EVE style. This seems to be a carebear dream come true, since properly selecting your roleplay identity can keep you out of quite a bit of trouble. A common strategy is to spend 15 minutes roleplaying with the pirate while you're in a private convo with someone roleplaying a local police officer (who happens to fly a blapfit battleship) to come save you.

I'm amazed you even bother to play such a terrible game.

A professional astro-bastard was not available so they sent me.

Greyscale Dash
Doomheim
#7 - 2012-05-23 22:30:30 UTC
JitaPriceChecker2 wrote:
masternerdguy wrote:


People even complain about the PVE being too hard! But the most common complain of all is that they can't store any more credits on their characters because of the limitations of the 32bit integer. They are complaining about being so rich that the game can't even hold their money anymore.



ROTFL


It's true. Special plugins for FLHook have been written using DLL hacks that allow you to "bank" money (remove it from your wallet and move it to a special text file for safe keeping) to break the limit.
Ituhata Saken
Killboard Padding Services
#8 - 2012-05-23 22:30:30 UTC
Cows go "Moo!", dogs go "Woof!", MMO Players go "The PvP is Unbalanced!" ~Yahtzee.

So close...

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#9 - 2012-05-23 22:32:59 UTC
The ironic thing is that between "save the hellcats," "carebears are too entitled," and recently "inferno isn't awesome anymore" masternerdguy complains more than I do yet I'm about as carebear as they come.
Mina Hiragi
Perkone
Caldari State
#10 - 2012-05-23 22:33:52 UTC
Karl Hobb wrote:
I'm amazed you even bother to play such a terrible game.


Freelancer itself is an awesome game. Straight

The multiplayer... meh, the few times I've tried it, I kept thinking I could be making real spacemoney on a real game of Internet Spaceships instead. Cool
Josef Djugashvilis
#11 - 2012-05-23 22:34:11 UTC
masternerdguy wrote:
EVE keeps you playing because it lets you build yourself up only to be broken back down again later. Asset destruction, generally involuntary, is the heart and soul of this game.

But since you don't believe me, remember that game Freelancer? Not an MMO, although a lot of mods** are played actively in multiplayer in MMO-like environments.

In Freelancer when you die, you merely respawn with your ship and equipment in the last place you docked. Even in multiplayer! In fact, some servers didn't even take your cargo when you died meaning there is literally no loss except the 5 minutes of travel time!

Many servers (vanilla and modded) have either no pvp at all or, more commonly, pvp only after roleplay. This means that if you want to violence someone's boat you had to spend time roleplaying a pirate instead of just blapping them EVE style. This seems to be a carebear dream come true, since properly selecting your roleplay identity can keep you out of quite a bit of trouble. A common strategy is to spend 15 minutes roleplaying with the pirate while you're in a private convo with someone roleplaying a local police officer (who happens to fly a blapfit battleship) to come save you.

In this carebear friendly world, they must surely never complain right?

On the contrary, many servers put EVE carebear entitlement to shame. Ever think these forums are bad? Go to a freelancer roleplaying mod's official forum and you will see a new level of carebearism. Even though there is practically nothing lost from dying, and you can only be killed after proper roleplay ("engaging!", "2 mill or die" and "halt!" are not proper roleplay) people still manage to complain about there being too much risk!

People even complain about the PVE being too hard! But the most common complain of all is that they can't store any more credits on their characters because of the limitations of the 32bit integer. They are complaining about being so rich that the game can't even hold their money anymore.

No matter what you do, you cannot appease them. Freelancer and its various mods are fun and I still play online, but EVE is a completely different animal. I could enjoy a more EVE-like Freelancer, but never a more Freelancer-like EVE.

**MOD is the operative word here. People got bored and tired of grinding the same missions and asteroids and trade routes for the same ships and equipment and quit playing. So to solve this problem the universe gets repeatedly expanded and redone so you can grind a different set of things for a while until you max out there too.

I spend time on Discovery Freelancer under various characters.


Oh dear, another carebear thread.

This is not a signature.

Mijano
Hakaari Inc.
#12 - 2012-05-23 22:37:33 UTC
I lost interest in your post about halfway through. Ever considered a job as a math teacher? You're about as boring, uninteresting and unoriginal as they come.
Alavaria Fera
GoonWaffe
#13 - 2012-05-23 22:38:38 UTC
masternerdguy wrote:
People even complain about the PVE being too hard! But the most common complain of all is that they can't store any more credits on their characters because of the limitations of the 32bit integer. They are complaining about being so rich that the game can't even hold their money anymore.

That's hilarious.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Maledictum Aideron
In Praise of Bacchus
#14 - 2012-05-23 22:39:13 UTC
Poasting in yet another terrible thread by amatuertrollguy.
Karl Hobb
Imperial Margarine
#15 - 2012-05-23 22:39:17 UTC
Mina Hiragi wrote:
Freelancer itself is an awesome game. Straight

The multiplayer... meh, the few times I've tried it, I kept thinking I could be making real spacemoney on a real game of Internet Spaceships instead. Cool

Oh sure, I love Privateer and Vega Strike, and other games like that. What I was talking about was the whole role-playing-in-order-to-be-a-pirate bullshit. Why the **** can't I just shoot someone?

A professional astro-bastard was not available so they sent me.

Greyscale Dash
Doomheim
#16 - 2012-05-23 22:40:21 UTC
Alavaria Fera wrote:
masternerdguy wrote:
People even complain about the PVE being too hard! But the most common complain of all is that they can't store any more credits on their characters because of the limitations of the 32bit integer. They are complaining about being so rich that the game can't even hold their money anymore.

That's hilarious.


With no ship destruction thanks to respawns there are very few money sinks, capping out on $$$ is inevitable. Lots of peeps delete their chars to start from scratch again and grind back to the top.
Nate Guralman
Pandemic Horde Inc.
Pandemic Horde
#17 - 2012-05-23 22:42:58 UTC
Sometimes I think the only people who complain more than carebears are the people who complain about the complaining of carebears.

In any case, I don't get the point complaining. If you don't like something, then stop doing it. Don't like EVE? Quit! Don't hate it enough to quit, play!

(And note that providing constructive criticism does not equate complaining).
BombDust
Doomheim
#18 - 2012-05-23 22:43:37 UTC  |  Edited by: BombDust
masternerdguy wrote:
EVE keeps you playing because it lets you build yourself up only to be broken back down again later. Asset destruction, generally involuntary, is the heart and soul of this game.

But since you don't believe me, remember that game Freelancer? Not an MMO, although a lot of mods** are played actively in multiplayer in MMO-like environments.

In Freelancer when you die, you merely respawn with your ship and equipment in the last place you docked. Even in multiplayer! In fact, some servers didn't even take your cargo when you died meaning there is literally no loss except the 5 minutes of travel time!

Many servers (vanilla and modded) have either no pvp at all or, more commonly, pvp only after roleplay. This means that if you want to violence someone's boat you had to spend time roleplaying a pirate instead of just blapping them EVE style. This seems to be a carebear dream come true, since properly selecting your roleplay identity can keep you out of quite a bit of trouble. A common strategy is to spend 15 minutes roleplaying with the pirate while you're in a private convo with someone roleplaying a local police officer (who happens to fly a blapfit battleship) to come save you.

In this carebear friendly world, they must surely never complain right?

On the contrary, many servers put EVE carebear entitlement to shame. Ever think these forums are bad? Go to a freelancer roleplaying mod's official forum and you will see a new level of carebearism. Even though there is practically nothing lost from dying, and you can only be killed after proper roleplay ("engaging!", "2 mill or die" and "halt!" are not proper roleplay) people still manage to complain about there being too much risk!

People even complain about the PVE being too hard! But the most common complain of all is that they can't store any more credits on their characters because of the limitations of the 32bit integer. They are complaining about being so rich that the game can't even hold their money anymore.

No matter what you do, you cannot appease them. Freelancer and its various mods are fun and I still play online, but EVE is a completely different animal. I could enjoy a more EVE-like Freelancer, but never a more Freelancer-like EVE.

**MOD is the operative word here. People got bored and tired of grinding the same missions and asteroids and trade routes for the same ships and equipment and quit playing. So to solve this problem the universe gets repeatedly expanded and redone so you can grind a different set of things for a while until you max out there too.

I spend time on Discovery Freelancer under various characters.


Lol best thread this week, + 5 stars from me
Forum Art Appreciator
Doomheim
#19 - 2012-05-23 22:53:28 UTC
masternerdguy wrote:
EVE keeps you playing because it lets you build yourself up only to be broken back down again later. Asset destruction, generally involuntary, is the heart and soul of this game.

But since you don't believe me, remember that game Freelancer? Not an MMO, although a lot of mods** are played actively in multiplayer in MMO-like environments.

In Freelancer when you die, you merely respawn with your ship and equipment in the last place you docked. Even in multiplayer! In fact, some servers didn't even take your cargo when you died meaning there is literally no loss except the 5 minutes of travel time!

Many servers (vanilla and modded) have either no pvp at all or, more commonly, pvp only after roleplay. This means that if you want to violence someone's boat you had to spend time roleplaying a pirate instead of just blapping them EVE style. This seems to be a carebear dream come true, since properly selecting your roleplay identity can keep you out of quite a bit of trouble. A common strategy is to spend 15 minutes roleplaying with the pirate while you're in a private convo with someone roleplaying a local police officer (who happens to fly a blapfit battleship) to come save you.

In this carebear friendly world, they must surely never complain right?

On the contrary, many servers put EVE carebear entitlement to shame. Ever think these forums are bad? Go to a freelancer roleplaying mod's official forum and you will see a new level of carebearism. Even though there is practically nothing lost from dying, and you can only be killed after proper roleplay ("engaging!", "2 mill or die" and "halt!" are not proper roleplay) people still manage to complain about there being too much risk!

People even complain about the PVE being too hard! But the most common complain of all is that they can't store any more credits on their characters because of the limitations of the 32bit integer. They are complaining about being so rich that the game can't even hold their money anymore.

No matter what you do, you cannot appease them. Freelancer and its various mods are fun and I still play online, but EVE is a completely different animal. I could enjoy a more EVE-like Freelancer, but never a more Freelancer-like EVE.

**MOD is the operative word here. People got bored and tired of grinding the same missions and asteroids and trade routes for the same ships and equipment and quit playing. So to solve this problem the universe gets repeatedly expanded and redone so you can grind a different set of things for a while until you max out there too.

I spend time on Discovery Freelancer under various characters.

Magnifique! Brilliant! This master of the forum arts outdoes himself again! This is a perfectly crafted and entertaining to read strawman attack on carebears in Eve, even using a game that is commonly referred to by Eve players as "better" or "great". Truly a professional work of art.

It forgoes the usual reading deterrents such as bad spelling, grammar, or punctuation, instead opting for the "tl;dr" method (for those who are not familiar with critics' jargon, it means "too long; didn't read"). The reception is overwhelmingly positive from the other critics I see in the thread, as well, and I have no qualms about giving this post a perfect score!

10/10. Bien fait, monsieur! Bien fait!
Alavaria Fera
GoonWaffe
#20 - 2012-05-23 22:54:10 UTC
Greyscale Dash wrote:
Alavaria Fera wrote:
masternerdguy wrote:
People even complain about the PVE being too hard! But the most common complain of all is that they can't store any more credits on their characters because of the limitations of the 32bit integer. They are complaining about being so rich that the game can't even hold their money anymore.

That's hilarious.


With no ship destruction thanks to respawns there are very few money sinks, capping out on $$$ is inevitable. Lots of peeps delete their chars to start from scratch again and grind back to the top.

So... what's the max money you can hold on a single character in EVE?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

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