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Unified Winferno is now live - and it sucks as much it did on test server

First post
Author
Alpheias
Tactical Farmers.
Pandemic Horde
#381 - 2012-05-23 12:18:23 UTC
knulla wrote:
Jajas Helper wrote:
Just hide the troll's posts... makes live so much easier



Good idea, you are now blocked, bye!


Ironic how you take the "moral high ground" when your name itself is a slang word for intercourse. But I am guessing you already knew that.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Kagura Nikon
Native Freshfood
Minmatar Republic
#382 - 2012-05-23 13:07:25 UTC
I want to add a sniped from what I saw a friend of mine suffering yesterday with this new interface. Happens taht duie to an unfortunate incident in his life, he has only its left hand. He plays as industrialist, so uses the inventory about all time...

You cannot imagine the suffering for him that needing to make a shift click every few seconds. Sure there are workarounds, but the ammount of sufferable work for him increased tenfold.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Sycho Pathic
Republic Military School
Minmatar Republic
#383 - 2012-05-23 15:13:09 UTC
mxzf wrote:
CCP Goliath wrote:
Charming. FYI I've been at CCP since August of last year, and in my current position for 1 month. Also, there's not a game in the world that doesn't ship/release with bugs. If you don't have an understanding of QA process and software lifecycle I would thank you to keep your opinions and conjecture on the matter to yourself.


This is the kind of thing that bothers me the most. I do understand QA and software lifecycle, my job is programming. And I know that shrugging and saying "Well, everything has bugs to begin with, it's still ready to sell to people" and not bothering to fix said bugs would get me fired. This kind of half-assed attempt at getting things working before pushing them to master is just disgusting.

I honestly like the idea behind the new UI, it's a nice idea and looks decent. But the implementation, especially breaking all current functionality with it, is utter crap. You did have a decent idea here CCP, but you completely screwed it up by ignoring all the responses from players and just shrugging them off. We spent over a month trying to give you feedback, but you simply ignored it. That doesn't sound like you care about making a good game, it sounds like you care about hitting a deadline and nothing else at all.


Yeah. That response certainly caused a raised eyebrow.

Yes, everything ships with bugs. More so now than when I started (S-100 bus, CP/M days where you didn't have the "Fix it with a downloadable patch" option and pretty much had to nail it on release.)

The primary problem here is not bug related. It is a problem with the implementation itself. A few good ideas that were not completely thought out. A non-trivial number of use cases are impacted by this.

The hubris in that reply is definitely misplaced.

By and large, your userbase has a deeper understanding of their problem set and workflow than you, the developer. Takes some of us longer than others to truly understand that.
Ira Theos
#384 - 2012-05-23 15:16:26 UTC
SpaceSquirrels wrote:
I must be missing something.



Then you must be a Dev Alt. Lol
Ira Theos
#385 - 2012-05-23 15:23:56 UTC
CCP Soundwave wrote:
I'd just like to confirm that "winferno" is indeed going to be awesome.


Soundwave... YOU couldn't "confirm" the existence of your butt in a brightly lit room with both hands, a mirror, and the assistance of half of Goonswarm.

The less you participate in EVE design issues, the better EVE will be.
Lord Skyfire
#386 - 2012-05-23 15:42:26 UTC
Amidst the cries of miners and such complaining about the boredom of mining, CCP has come up with a solution. A solution, as we are all aware, is Winferno.

This solution now makes miners unable to stack their cargohold with their jetcan for easy drag-drop into the jetcan tab. This function has been eliminated since it was obviously too easy and boring.

Now, you must look at it from a logical perspective. It is actually, a puzzle that will give miners a problem to work out. Do you cascade your cargohold and jetcan to still enable the drag and drop? Or do you instead open up that horrible index inventory and drag-drop that way? Food for thought, regardless, mining is no longer the easy and boring activity it once was.

Coupled with the offline members being in local, its caused miners to be even more paranoid and switching concentration between local and cargoholds. Those guys in local might go "online" and instead of flashing red/neutral, you just get a nice clear green circle.


GOOD JOB CCP KEEP UP THE GOOD WORK Blink


Now...wheres did I put that ore in my Orca....and where did my fuel bay option go on my capitals? Did it get sucked into the Winferno? Roll
Red Rydah
Native Freshfood
Minmatar Republic
#387 - 2012-05-23 16:13:26 UTC
Styx Cyc wrote:
Red Rydah wrote:
I actually like the new integrated inventory view, it's almost intuitive. I know there are some of you who do not like it, and I respect that viewpoint. As fellow subbers your opinion counts as much as mine does.

I offer a solution that has already been implimented regarding the ship spinning issue. You can toggle between CQ and the ship view with a single click. Let's try that with the inventory interface: if you click a toggle, it reverts to the old view people are accustomed to. For those of you like myself who like the new setup, we do not have to click that toggle, or click it where it does become convenient to work between both modes.

RR


That kind of thing while good at first, as the people get used to the new features, eventually ends up piling up code that is not really necessary, and overloads the game, at least in the case of the whole item storage. Keeping ship spinning is probably far less complex.

Its quite difficult to cater to everybody's tastes.


A valid point. I posted that before Scrapyard Bob's great suggestions appeared in the forums. I think what he has proposed is the best way to go.

RR
Talon SilverHawk
Patria o Muerte
#388 - 2012-05-23 17:02:13 UTC
knulla wrote:
Talon SilverHawk wrote:
Styx Cyc wrote:
mxzf wrote:
CCP Goliath wrote:
Charming. FYI I've been at CCP since August of last year, and in my current position for 1 month. Also, there's not a game in the world that doesn't ship/release with bugs. If you don't have an understanding of QA process and software lifecycle I would thank you to keep your opinions and conjecture on the matter to yourself.


This is the kind of thing that bothers me the most. I do understand QA and software lifecycle, my job is programming. And I know that shrugging and saying "Well, everything has bugs to begin with, it's still ready to sell to people" and not bothering to fix said bugs would get me fired. This kind of half-assed attempt at getting things working before pushing them to master is just disgusting.

I honestly like the idea behind the new UI, it's a nice idea and looks decent. But the implementation, especially breaking all current functionality with it, is utter crap. You did have a decent idea here CCP, but you completely screwed it up by ignoring all the responses from players and just shrugging them off. We spent over a month trying to give you feedback, but you simply ignored it. That doesn't sound like you care about making a good game, it sounds like you care about hitting a deadline and nothing else at all.


As a programmer then you would also know there is something known as Resistance to Change. While I agree some people have valid gripes about the new UI, a lot of it just seem to be complaining for the sake of it, specially when people outright tell you "I will never get used to it!!!!!11111", and the new UI is barely 24 hours old.

Been there done that.


You don't get resistance to good change, just change that takes away from the user experience and doesn't add to it. Its also about listening to the end user feedback and managing expectations, triple fail on CCP's part (with the new UI)




That is not true at all, people are known to resist what is good for them all the time.



Might be true just a shame the new UI isn't good and actual makes things less intuitive, but hey thats my opinion.

You should have tested on SISI.

Tal

Grayson Gibbs
Stryker Industries
Stryker Group
#389 - 2012-05-23 17:53:25 UTC  |  Edited by: Grayson Gibbs
Ranger 1 wrote:
Grey Stormshadow wrote:
Ranger 1 wrote:

Example: When you dock and are sorting your loot out of your cargo hold. All you need have open is your cargo hold. Filter things however you like and simply drag the items to the appropriate listings in the tree. All of your sorting is done from one window, with far less mouse movement back and forth across your screen than dragging from one window to various other windows. The tree is right next to the items you are working with.

All that extra mouse movement needs to be done because you don't leave the tree open so that you can sort, drag, and drop on the hangers (etc.) listed there. In other words the tree isn't just there to allow you to easily find and open other hangers/containers... it's there to provide one spot (immediately adjacent to where your mouse will be) to drag your items to when sorting.

...but in many cases dropping items to tree eventually means that you have to be aware what and how much is in the destination folder already. Having 2 windows shows all the relevant information immediately and makes such item transfers much easier.

Then there is also the problem that you need to scroll the tree all the time and it is rather easy to accidentally drop stuff to wrong folder. This can be rather annoying specially in cases where your stuff end up to corp hangars you don't have withdrawal access to.


Completely understandable, and many people find keeping things straight mentally is easier when things are in consistant and seperate locations on their screen.

I don't see anything wrong with having multiple windows open for reference, but the actual draging and dropping (sorting) would much more easily be done from the main window (the one you happen to be currently working on) to the tree. Thus the other posters comments about his insistance on closing the tree being counter productive.

The issues with the other windows updating properlly, and perhaps some minor tweaks to the physical layout of the tree are certainly valid concerns that should be easy to rectify.

I will make one point that is near and dear to my heart.

If you make it so that your inventory window(s) can be dragged to another monitor, outside of your EVE window, you will make people pretty much universally happy.

One of the main problems with having multiple windows open for reference all the time (as Tippia does) is it leaves very little space for actually playing the game. Being able to move those windows to another monitor would be a boon to many people, and even people that play on a single montior in windowed mode would probably like the option to put all chat/inventory type items to the side away from their main play area.



I think I can see both points- however- I live in a wormhole, in a giant POS. Now, when I select something in say... my hangar tab, and I want to drag say, 1000 rounds of a particular ammunition, the second my cursor (and selected item) hover over the intended target in the tree, it closes my hangar tab and instead opens the target location. Very frustrating when I am trying to do an ammo swap, or dispense loot from one of the many victims that we just murdered. :) Just sayin.
Zenst
Aliastra
Gallente Federation
#390 - 2012-05-23 18:04:48 UTC
knulla wrote:
Zenst wrote:
snip.



Take some xanax or valium and go to bed, it will all seem better tomorrow.

Or stay crazy.



Protection is so sad from one so clearly ignorant of facts.

I could take lots of drugs and go to bed but come the morning you will still be a annoying little fool suffering from delusion.

Sad I know, but that's you that is.
Zenst
Aliastra
Gallente Federation
#391 - 2012-05-23 18:17:01 UTC
Sycho Pathic wrote:
mxzf wrote:
CCP Goliath wrote:
Charming. FYI I've been at CCP since August of last year, and in my current position for 1 month. Also, there's not a game in the world that doesn't ship/release with bugs. If you don't have an understanding of QA process and software lifecycle I would thank you to keep your opinions and conjecture on the matter to yourself.


This is the kind of thing that bothers me the most. I do understand QA and software lifecycle, my job is programming. And I know that shrugging and saying "Well, everything has bugs to begin with, it's still ready to sell to people" and not bothering to fix said bugs would get me fired. This kind of half-assed attempt at getting things working before pushing them to master is just disgusting.

I honestly like the idea behind the new UI, it's a nice idea and looks decent. But the implementation, especially breaking all current functionality with it, is utter crap. You did have a decent idea here CCP, but you completely screwed it up by ignoring all the responses from players and just shrugging them off. We spent over a month trying to give you feedback, but you simply ignored it. That doesn't sound like you care about making a good game, it sounds like you care about hitting a deadline and nothing else at all.


Yeah. That response certainly caused a raised eyebrow.

Yes, everything ships with bugs. More so now than when I started (S-100 bus, CP/M days where you didn't have the "Fix it with a downloadable patch" option and pretty much had to nail it on release.)

The primary problem here is not bug related. It is a problem with the implementation itself. A few good ideas that were not completely thought out. A non-trivial number of use cases are impacted by this.

The hubris in that reply is definitely misplaced.

By and large, your userbase has a deeper understanding of their problem set and workflow than you, the developer. Takes some of us longer than others to truly understand that.



Totaly agree, I was amazewd at that level of aragance and would only expect it from a dilbert cartoon - deja vue anyone. Also there user interface tagged ones all seem apt here, sadly.
Zenst
Aliastra
Gallente Federation
#392 - 2012-05-23 19:48:19 UTC
Kagura Nikon wrote:
I want to add a sniped from what I saw a friend of mine suffering yesterday with this new interface. Happens taht duie to an unfortunate incident in his life, he has only its left hand. He plays as industrialist, so uses the inventory about all time...

You cannot imagine the suffering for him that needing to make a shift click every few seconds. Sure there are workarounds, but the ammount of sufferable work for him increased tenfold.



Sorry to hear this. I hope CCP are sorry as well.
Misanth
RABBLE RABBLE RABBLE
#393 - 2012-05-23 20:11:34 UTC  |  Edited by: Misanth
Zenst wrote:
Sycho Pathic wrote:
mxzf wrote:
CCP Goliath wrote:
Charming. FYI I've been at CCP since August of last year, and in my current position for 1 month. Also, there's not a game in the world that doesn't ship/release with bugs. If you don't have an understanding of QA process and software lifecycle I would thank you to keep your opinions and conjecture on the matter to yourself.


This is the kind of thing that bothers me the most. I do understand QA and software lifecycle, my job is programming. And I know that shrugging and saying "Well, everything has bugs to begin with, it's still ready to sell to people" and not bothering to fix said bugs would get me fired. This kind of half-assed attempt at getting things working before pushing them to master is just disgusting.

I honestly like the idea behind the new UI, it's a nice idea and looks decent. But the implementation, especially breaking all current functionality with it, is utter crap. You did have a decent idea here CCP, but you completely screwed it up by ignoring all the responses from players and just shrugging them off. We spent over a month trying to give you feedback, but you simply ignored it. That doesn't sound like you care about making a good game, it sounds like you care about hitting a deadline and nothing else at all.


Yeah. That response certainly caused a raised eyebrow.

Yes, everything ships with bugs. More so now than when I started (S-100 bus, CP/M days where you didn't have the "Fix it with a downloadable patch" option and pretty much had to nail it on release.)

The primary problem here is not bug related. It is a problem with the implementation itself. A few good ideas that were not completely thought out. A non-trivial number of use cases are impacted by this.

The hubris in that reply is definitely misplaced.

By and large, your userbase has a deeper understanding of their problem set and workflow than you, the developer. Takes some of us longer than others to truly understand that.



Totaly agree, I was amazewd at that level of aragance and would only expect it from a dilbert cartoon - deja vue anyone. Also there user interface tagged ones all seem apt here, sadly.


This is how CCP operates, and should be of no surprise to anyone (I admit tho, each time I shake my head in disbelief myself, even tho I expect it). This is CCP in a nutshell:

* Zulu/whoever: "I don't like drones, they may or may not lag the server. We need to nerf them all! Start by carriers and motherships as they have so damn many!!11!1!2". Then CCP throws out a half-assed nerf attempt, showing zero understanding of actual game mechanics or gameplay. Players rage, eventually some weird compromise is met where noone is pleased. Fast forward a couple of years and eventually CCP gets their will through.
* CCP/whoever: "I want all my inventory in a unified box, let's make it happen!". Players: gives plenty of feedback, testing it on SiSi, etc, at the end of the day.. CCP does what the hell they want anyway.
* Hilmar/Soundwave/whoever: "Let's remove ship spinning and force everyone into this useless, depressing Closed Quarter!". Players: we don't like this! We want ship spinning back, and even if we would care about WiS, there's no content? why force this piece of **** on us? "CCP: because WE want it this way".
* CCP vs CSM: CCP want A, CSM want B. If CCP think B is acceptable: "CSM suggested this, and together we have..". If CCP don't like B, they simply run over CSM and implement A, sometimes without even testing it on SiSi.

TL;DR CCP is the very definition of hubris and narcissism. Look at any of their presentations from FanFest for example. "We are awsome and we know if! And if our customers don't agree with us, they just don't know yet how awsome this is!". No matter if it's bug-riddled, something the majority of the playerbase don't want, even if something isn't even completed before release.. don't worry, you can count on CCP taking the suicide route. They're just so awsome they do what the **** they want.

Sometimes I wonder if they live in some alternate reality. Just look at what CCP had:
* A kickass product/MMO that stood out.
* A rock solid player- and fanbase, and great customer relation (especially their community managers).

A couple of the higher-ups in the CCP hierarchy is doing their best to ruin these two by every decision they make. The future of this game could've been shining bright, but instead we see this kind of hubris and self-centered arrogance. Make no mistake, it comes from the higher-ups, this is the kind of company culture they have. It has to change from the top.

AFK-cloaking in a system near you.

Ivona Warp
EVIL BANK
#394 - 2012-05-23 20:54:07 UTC
I'm really bored. Since this inventory change I no longer have the will to do what I loved to do and that was mine with my 7 acounts. This inventory change has ruined my will to mine. I can no longer haul and keep up with my miners because of all the extra scrolling and clicking. One might ask why CCP would make something so simple to use, such a pain in the arse? Then one remembers they are dealing with CCP. I guess I will sit here and wait untill a button to switch back to easy is installed or just wait untill my acounts expire and play something else.
Push ButtonGet Bacon
SiN Corp
Brothers of Tangra
#395 - 2012-05-24 02:08:11 UTC
Ivona Warp wrote:
I'm really bored. Since this inventory change I no longer have the will to do what I loved to do and that was mine with my 7 acounts. This inventory change has ruined my will to mine. I can no longer haul and keep up with my miners because of all the extra scrolling and clicking. One might ask why CCP would make something so simple to use, such a pain in the arse? Then one remembers they are dealing with CCP. I guess I will sit here and wait untill a button to switch back to easy is installed or just wait untill my acounts expire and play something else.



Same here

Though after seeing the dev blog and their willingness to change the UI to allow for somewhat pre-inferno accusation. I have a little ray of hope.
Zenst
Aliastra
Gallente Federation
#396 - 2012-05-24 02:20:09 UTC
I KNOW HOW TO FIX THIS

What is needed is the ability to plug a PS/3 controller into your PC and then that is used solely for controlling the new inventory system we have all got to know and love, though some in a beastality kind of way (though probably alot more than some in a simplex relationship).

Now with this PS/3 controller, which normaly would be limited with the old system, you could then easily navigate the new inventory system in the most effecient way for the interface afforded.


Alas my PC only has a PS/2 port so I feel that may not be supported. P

Or if CCP would be so gracious as to say do a video comparing how much easier it is to do things with the new system compared to the old system, like for like. Usualy everyday tasks, moving ships/modules from one station to another. Jumping several systems and changing drones every system to cator for dmg types or course. Go mine some ore and then pop into your hanger with other ore you have and stack and refine. Fitting 5 ships with drones, I'm sure there are many common day things people oculd list as well. But pick a few and please, for the love of Science - show us were we are going wrong and how you can actualy do things faster on a windows mobile platform than you can an android, err no wait I meant how you can do things faster with the new inventory system over the old system.

Please just show us were so many are going wrong, or am I dusting up the wrong navigation tree!

Reason I ask is that I feel the old system for speed was faster in getting alot of general day tasks done and would liek to see somebody versed in the new inventory system demonstrate it against the old system. I'm sure CCP with there world class QA and internal development people, some who have been in there roles over a whole month now are not only ahead of the curve, but already have such a video in-house as part of the QA initiative. Lets face it, don't be shy, we know your the best and a QA check list comparing tasks would of been 101 QA, and even recording it for reference and feedback would be 101 for a lesser company. So can you please just put us out of our misery and show us were we are going wrong. A picture speaks a thousand words, show us the dicionary please. Show us a video of how this is so much faster for the 99% of eve players.
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#397 - 2012-05-24 02:46:48 UTC  |  Edited by: Grey Stormshadow
Yea I would be surprised if the base code for this thing didn't come from dust development which was then ported to eve. It would be too convenient accident not to be true.

However none of this really matters. I'm pretty much done with this entire topic already. With all the effort we put to prevent it should have been enough and tranq should not be in "unenjoyable" (for some) state today.

Now I haven't got any more energy to fight with the propaganda machine. At this point I'm just orbiting the monument and waiting my sub to expire or bare minimum usability fix to get the persistent windows back to inventory system in which point I could actually start thinking about reconfiguring my UI's, doing some industry work or fitting ships for pvp again (as in actually playing the game).

Call it about giving up or what you want. I've seen the dev blog what soundwave put up yesterday. It says plenty of nice things but still doesn't give us date for persistent multi window functionality. In fact with plenty of tinfoil it actually doesn't even promise that we get one, it states that "we´d really like to". However I hope and believe that the line above which says "Two issues we’ll fix" has the priority in that context.

All in all... What ever happens in the end, this unified misery could have been avoided. The information was available and much can be learned from it in future. Hopefully this entire fiasco ends up nicer than it lasted. It is all up to CCP's true intentions and future actions once again.

As a nice final comment to this thread I would like to link this post from end of january. It speaks for itself - in a way.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Misanth
RABBLE RABBLE RABBLE
#398 - 2012-05-24 10:42:15 UTC
Zenst wrote:
I KNOW HOW TO FIX THIS

What is needed is the ability to plug a PS/3 controller into your PC and then that is used solely for controlling the new inventory system we have all got to know and love, though some in a beastality kind of way (though probably alot more than some in a simplex relationship).

Now with this PS/3 controller, which normaly would be limited with the old system, you could then easily navigate the new inventory system in the most effecient way for the interface afforded.


Alas my PC only has a PS/2 port so I feel that may not be supported. P

Or if CCP would be so gracious as to say do a video comparing how much easier it is to do things with the new system compared to the old system, like for like. Usualy everyday tasks, moving ships/modules from one station to another. Jumping several systems and changing drones every system to cator for dmg types or course. Go mine some ore and then pop into your hanger with other ore you have and stack and refine. Fitting 5 ships with drones, I'm sure there are many common day things people oculd list as well. But pick a few and please, for the love of Science - show us were we are going wrong and how you can actualy do things faster on a windows mobile platform than you can an android, err no wait I meant how you can do things faster with the new inventory system over the old system.

Please just show us were so many are going wrong, or am I dusting up the wrong navigation tree!

Reason I ask is that I feel the old system for speed was faster in getting alot of general day tasks done and would liek to see somebody versed in the new inventory system demonstrate it against the old system. I'm sure CCP with there world class QA and internal development people, some who have been in there roles over a whole month now are not only ahead of the curve, but already have such a video in-house as part of the QA initiative. Lets face it, don't be shy, we know your the best and a QA check list comparing tasks would of been 101 QA, and even recording it for reference and feedback would be 101 for a lesser company. So can you please just put us out of our misery and show us were we are going wrong. A picture speaks a thousand words, show us the dicionary please. Show us a video of how this is so much faster for the 99% of eve players.


I admit, I lol'd.

AFK-cloaking in a system near you.

Mr Kidd
Center for Advanced Studies
Gallente Federation
#399 - 2012-05-24 11:17:10 UTC  |  Edited by: Mr Kidd
Bauloe wrote:
I am finding the new unified inventory system being similar to windows 7

Try Shift click the tabs and it will open a new window. This should solve most people's problem.

I think old eve players will need to start leaning to use a computer.




I think newer players need to learn that older players probably have worked out the most efficient use a system in game. Granted, systems change. But, there is absolutely no reason ignore old tricks. It's not that we're lazy and have settled for the way we do things. It's that there are specific ways to do things that are, quite frankly, so much easier than the way the new system would have you do it.

Your statement of shift click demonstrates how little you actually utilize the game's functionality. It works, but in a broken fashion. It will not retain those new windows. In fact, it will prompt you with some error message when you've done it for a ship's cargo and then swap out that ship or when you jump through a gate/wh you'll have a nice big inventory window appear for NO GODDAMED REASON! It also demonstrates that CCP did ZERO testing for usability. If I had to guess, their testing of this new feature consisted of opening it up while in station, seeing that it actually loaded and that was it.

Certainly they never used it at a POS otherwise they would have realized that it breaks management of POS systems and MANUFACTURING. The importance of this apparently has alluded you, again demonstrating your lack of knowledge about how the game really works beyond ship spinning.

Individual ship cargo windows: Is it that we're unable to adapt to the new system? No. It's that we don't like having to resize and move the uniinv for every task some of which are well suited for small windows that open in the same places and others that are suited for huge windows covering the majority of the screen. I don't want to have to open an inventory and resize it just to check how much ammo I have left in my ship's cargo. You've got to be ******* insane if you believe that to be more efficient.

POS management: It's not that we don't like the uniinv for that, cept, HTF do you efficiently use a system that is supposedly going to make inventory management efficient when we have to take inventory of every hangar, every SMA, every gun, every silo in order to determine what the hell we're trying to find when THEY'RE ALL NAMED THE SAME GODDAMED THING AND CAN'T BE RENAMED?!?!?

Ninja looting: The new uniinv breaks the ability to swoop past a wreck at +2000m/s and quickly grab the contents because it's spending time updating inventories for things you have no ******* way of accessing when you're out of range of them. I mean really! You've got to question a system that is querying **** you no intention or possibility of accessing. That's called BLOAT, my friend. It's programming without forethought or regard for efficient use of system resources which ultimately affects gameplay when every cpu cycle counts.

And as some people mention, it's more like Windows....great.....then lets move the game out of its own programming environment and actually program it for windows. At least then we could move to other monitors all the other little windows we have to have open for the game to be functional leaving a 100px X 100px free space environment without having to render the graphics across multiple monitors at OMFG x WTF resolutions.

Don't ban me, bro!

Jajas Helper
#400 - 2012-05-24 11:36:47 UTC
Mr Kidd wrote:
Bauloe wrote:
I am finding the new unified inventory system being similar to windows 7

Try Shift click the tabs and it will open a new window. This should solve most people's problem.

I think old eve players will need to start leaning to use a computer.




I think newer players need to learn that older players probably have worked out the most efficient use a system in game. Granted, systems change. But, there is absolutely no reason ignore old tricks. It's not that we're lazy and have settled for the way we do things. It's that there are specific ways to do things that are, quite frankly, so much easier than the way the new system would have you do it.

Your statement of shift click demonstrates how little you actually utilize the game's functionality. It works, but in a broken fashion. It will not retain those new windows. In fact, it will prompt you with some error message when you've done it for a ship's cargo and then swap out that ship or when you jump through a gate/wh you'll have a nice big inventory window appear for NO GODDAMED REASON! It also demonstrates that CCP did ZERO testing for usability. If I had to guess, their testing of this new feature consisted of opening it up while in station, seeing that it actually loaded and that was it.

Certainly they never used it at a POS otherwise they would have realized that it breaks management of POS systems and MANUFACTURING. The importance of this apparently has alluded you, again demonstrating your lack of knowledge about how the game really works beyond ship spinning.

Individual ship cargo windows: Is it that we're unable to adapt to the new system? No. It's that we don't like having to resize and move the uniinv for every task some of which are well suited for small windows that open in the same places and others that are suited for huge windows covering the majority of the screen. I don't want to have to open an inventory and resize it just to check how much ammo I have left in my ship's cargo. You've got to be ******* insane if you believe that to be more efficient.

POS management: It's not that we don't like the uniinv for that, cept, HTF do you efficiently use a system that is supposedly going to make inventory management efficient when we have to take inventory of every hangar, every SMA, every gun, every silo in order to determine what the hell we're trying to find when THEY'RE ALL NAMED THE SAME GODDAMED THING AND CAN'T BE RENAMED?!?!?

Ninja looting: The new uniinv breaks the ability to swoop past a wreck at +2000m/s and quickly grab the contents because it's spending time updating inventories for things you have no ******* way of accessing when you're out of range of them. I mean really! You've got to question a system that is querying **** you no intention or possibility of accessing. That's called BLOAT, my friend. It's programming without forethought or regard for efficient use of system resources which ultimately affects gameplay when every cpu cycle counts.

And as some people mention, it's more like Windows....great.....then lets move the game out of its own programming environment and actually program it for windows. At least then we could move to other monitors all the other little windows we have to have open for the game to be functional leaving a 100px X 100px free space environment without having to render the graphics across multiple monitors at OMFG x WTF resolutions.


This man gets it

"Inferno the update, rollback plz"

Inferno do _stuff _with _stuff _to imitate the _stuff _you could do faster with the old stuff

-stuff-