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Who thought Active Ship/Ship/Item Hanger merge was a GOOD idea? REALLY?

Author
Tippia
Sunshine and Lollipops
#101 - 2012-05-23 11:14:14 UTC
Nexx Z wrote:
Shift+Click on the ship,
…solves nothing because the inventory system inherently doesn't support multiple windows. Shift-clicking is a half-functioning hack; an illusion of a solution to a problem that should never have existed to begin with.
Misanth
RABBLE RABBLE RABBLE
#102 - 2012-05-23 11:21:24 UTC  |  Edited by: Misanth
Malice Redeemer wrote:
Misanth wrote:
Ok I just logged in and tested this. Can someone explain to me how I remove that annoying useless borders, when I have shift-clicked and got a new window?

Like; I fly my PvP ships with cargo open, so I can keep a look at my cap boosters, and restock ammo/boosters from cans in my cargo. But this new window is MASSIVE. It has a large blue border on top showing my cargospace, it has a [empty] border on the bottom that only list total amount/value of items on bottom right. This means my old small cargowindow that served a PvP purpose.. right now is complete bullshit. It either expands and start to cover other windows (scanner, overview, drone, HUD etc), or I will have to put this cargo window completely centered.. blocking my whole view.

Is there any way to remove those useless gigantic borders on top/bottom?


no, and if soundwave is to be listened to asking for that is like asking for an on/off option for every single thing ingame.


Has he ever, at any point in history, posted anything with substance? That guy just trolls, jokes with and mocks players. Until he actually has anything valid to say he has zero credibility. Even GD-trolls on EVE-O post more content. But yeah, Pythagoras (I never remember her real name, it's something similar) has been replying the same sentiment on similar issues, it's one of those examples of CCP stating "we know best" (and then showing the Door in our face) that I mentioned above. Arrogance and narcissism seems to be their middle name. Too bad these guys don't realise they inherited a great game, with used-to-be-great-community-management.

AFK-cloaking in a system near you.

nomad Raholan
What Corp is it
#103 - 2012-05-23 14:14:19 UTC  |  Edited by: nomad Raholan
JEZEB wrote:
My point was: Why take something that worked fine and change it for the worse?

How do people get paid to do this? MORE clicks in a game is never good. And who gives a crap about this being good for PVP? Have you PVP'ed with this change yet? It's not just the inventory that has changed. Go play, then come back with knowledge to discuss.

It's moronic to have something that is so modular, like this game, and then take something away and say, "Ok, now this isn't going to be so easy to customize."

I do like that the ship is now double clickable to make active, that rocks, but why have more than one menu for ships? Active or Non-Active? Really? All my ships are in the same hanger no matter what right?

Did nobody bring this type of thing up during development?

9 YEARS!! How do you still F S UP?!?!
How do you manage to double click to make a ship active.. when i double click all it does is open that ships cargo and drone bays.

New inventory setup - IS A REALLY BAD IDEA

Edit; relogged, double click now activates the selected ship. nice and easy.

Still more dislikes than likes with this. Shift right click 'open new window' being the biggest. I like a nice simple view of whats in my cargo in space.. not something that reads like a shopping list. A way to hide the borders would be great and save space on an already cluttered view.

.,.,.,Disagree with me if you feel the need.,.,., .,.,.,Right or Wrong.,.,.,.  .,.,.,My opinion is free and mine to own.,.,.,.

Kagura Nikon
Native Freshfood
Minmatar Republic
#104 - 2012-05-23 15:07:03 UTC
If i have 2 boxes in my table and I want to check what are in one box what I do? IU open THAT box. If i want to move from one box to the other? I open both boxes get stuff from one and put into the other. That is how real life works. THAT IS INTUITIVE!!!

That is how it worked!




So basically CCP changed soemthing that every human could oeprate by instinct into some stupid (sorry but it IS stupid) wet dream of another interface designer that clearly cannot understand that usability is NOT a compelx concept, its NOW what they learn at their universities (yes your graduation was a farce!!!) its not something gliorified. Interface usability is about a people that never used the interface sit on it and armed oonly of the natural concepts that are in the mind of a human being use it at the basic level without having to think or look for things. And also allowing peopel that use that interface a lot to be able to use it with minimal overwork or need of precise and extenuations interface operations.

"If brute force does not solve your problem....  then you are  surely not using enough!"