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EVE Online: Inferno - Issues thread

First post
Author
CCP SoniClover
C C P
C C P Alliance
#621 - 2012-05-23 14:48:03 UTC
Titas Agor wrote:
CCP SoniClover wrote:
Titas Agor wrote:
There is an issue with the new Ancillary X-large shield booster, it doesn't shield boost like its supposed to, before any AMPS are added it has more boosting power then the pith x-type, but when you add shield boost amps onto your ship, it doesn't do anywhere near the same amount of boost as a pith x-type does, now i don't know if its because it doesn't recognize the crystal implants or what, but somethings amiss here...

Pith X-type X-Large shield booster + 3 amps + crystal set = 3,666.49 shield boost

Ancillary X-Large shield booster + 3 amps + crystal set = 3,100 shield boost

and the base stats are :

Pith = 840 shield bonus

Ancillary = 940 shield bonus

so somethings not getting calculated correctly i don't think


There is a known issue with some of the ship bonuses on ships that give shield bonus (like Maelstrom). These don't work with the new shield boosters (we're looking into fixing that). But the amps and the crystal implants should work with the new mods. Can you tell me what ship you were flying?


Yep, flying a Golem


Ok, that explains the issue you had then I think - the shield bonus effect on the Golem (and a few others) only works on shield boosters in the shield booster group. The new shield boosters are in a different group (they have to be, can't be in the same), so they don't get that boost. Other ships, like Hawk and Sleipnir, have effects that work similar to amps and crystals, i.e. looking for anything requiring the Shield Operation skill, which the new mods use, so everything works fine there. We will work on this shortly, but I can't give exact ETA. Probably within a month.
Officer Nyota Uhura
#622 - 2012-05-23 14:49:45 UTC
There's now a workaround for Mac problem with launcher update:

https://forums.eveonline.com/default.aspx?g=posts&m=1347198#post1347198

Thanks CCP for again not testing with Macintosh, for ignoring mac users completely, and for letting one of us do your job. You should pay the guy who found this workaround and deduct it from your Mac staff salaries.
Har Harrison
Garoun Investment Bank
Gallente Federation
#623 - 2012-05-23 14:53:26 UTC
Found an "issue" with the Faction Warfare screen.

1) Go to the Warzone Control tab.

2) Sort by Capture status column.

Systems are sorted by the ALPHABETICAL display of the system contest percentage.


e.g.
Tannakan III 1 0.2% Contested
Amamake - 7 0.7% Contested
.
.
.
Lamaa - 5 24.3% Contested
Oyonata - 1 25.2% Contested
Arayer - 1 3.8% Contested
Raa - 1 35.7% Contested
.
.


It would be much more useful to see it like this since sorting on this field would mean something

Raa - 1 35.7% Contested
Oyonata - 1 25.2% Contested
Lamaa - 5 24.3% Contested
.
.
.
Arayer - 1 3.8% Contested
.
.
Amamake - 7 0.7% Contested
Tannakan III 1 0.2% Contested

Rrama Ratamnim
Republic University
Minmatar Republic
#624 - 2012-05-23 14:56:00 UTC
wait ... did he just say a MONTH?
CCP SoniClover
C C P
C C P Alliance
#625 - 2012-05-23 14:58:27 UTC
Rrama Ratamnim wrote:
wait ... did he just say a MONTH?


Yes, which could mean 2 days, or it could mean 20 days. We have a list of stuff we want to work on in the near future, mostly all kinds of fixes and iterations of what we did for Inferno, but we haven't scoped or prioritized yet, so I can't give a more exact answer than that at this time. Sorry.
Neo Agricola
Gallente Federation
#626 - 2012-05-23 14:59:17 UTC
Rrama Ratamnim wrote:
wait ... did he just say a MONTH?

Yes. WITHIN a month.

or do you want to replace that bug with another bug?
Relax and let them do there work right this time... :-)

DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=706442#post706442 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710

Kane Vilorde
Deep Core Mining Inc.
Caldari State
#627 - 2012-05-23 14:59:27 UTC
I can honestly say I am not happy. Since this morning's maintenance window my station warehouses in JU-rusalem have vanished-- all 4 of them with everything inside of them. I want them put back because I didn't spend countless hours for nothing to fill the up. Not to mention money spent in this game.

The day Inferno was deployed all I had to do was click on the Item Hangar. From the condensed inventory could click on the Item Hangar again to reveal what station warehouses were setup. So again, after this morning's maintenance (5/23/2012) they are gone and so is everything I worked for in this game. Please put it back!
Titas Agor
TITANS OF PEACE
#628 - 2012-05-23 14:59:49 UTC
CCP SoniClover wrote:
Titas Agor wrote:
CCP SoniClover wrote:
Titas Agor wrote:
There is an issue with the new Ancillary X-large shield booster, it doesn't shield boost like its supposed to, before any AMPS are added it has more boosting power then the pith x-type, but when you add shield boost amps onto your ship, it doesn't do anywhere near the same amount of boost as a pith x-type does, now i don't know if its because it doesn't recognize the crystal implants or what, but somethings amiss here...

Pith X-type X-Large shield booster + 3 amps + crystal set = 3,666.49 shield boost

Ancillary X-Large shield booster + 3 amps + crystal set = 3,100 shield boost

and the base stats are :

Pith = 840 shield bonus

Ancillary = 940 shield bonus

so somethings not getting calculated correctly i don't think


There is a known issue with some of the ship bonuses on ships that give shield bonus (like Maelstrom). These don't work with the new shield boosters (we're looking into fixing that). But the amps and the crystal implants should work with the new mods. Can you tell me what ship you were flying?


Yep, flying a Golem


Ok, that explains the issue you had then I think - the shield bonus effect on the Golem (and a few others) only works on shield boosters in the shield booster group. The new shield boosters are in a different group (they have to be, can't be in the same), so they don't get that boost. Other ships, like Hawk and Sleipnir, have effects that work similar to amps and crystals, i.e. looking for anything requiring the Shield Operation skill, which the new mods use, so everything works fine there. We will work on this shortly, but I can't give exact ETA. Probably within a month.



Ok thanks for the reply.....
Selissa Shadoe
#629 - 2012-05-23 14:59:50 UTC
Apparently windows that are 'torn off' the inventory are meant to stay put - still not working!

Ship cargo window stays, but items window is gone when you re-dock at station

Both windows are gone when you log off and re-log in again.

Keyboard shortcuts that used to open each individual window now open the HUGE one smack dab in the middle of the screen, instead of the view I 'tore off' and placed WHERE I WANT IT.

"Whether suicide ganking or doing anything in eve, there are exorbitant amounts of people in the game and on the forums that are complete jerks." - Spikeflach

Kusum Fawn
Perkone
Caldari State
#630 - 2012-05-23 15:00:57 UTC
CCP SoniClover wrote:
We have a list of stuff we want to work on in the near future, mostly all kinds of fixes and iterations of what we did for Inferno, but we haven't scoped or prioritized yet, Sorry.


Quoted for truth

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Open Graves
Federal Navy Academy
Gallente Federation
#631 - 2012-05-23 15:05:20 UTC  |  Edited by: Open Graves
I have noticed a lot of characters hanging in chat chanels after logging off. Right now I'm logged in and one of my alts that I know is logged out because I closed the client like 30 minutes ago is still in corp chat. I have also noticed this with characters other than mine. I have also been on voice comms with people that have switched accounts and the character that they shut down is till in corp chat. I have also noticed this in public channels link Ninveah as well.
Galexius Amelana
Royal Amarr Institute
Amarr Empire
#632 - 2012-05-23 15:08:39 UTC
CCP SoniClover wrote:
Titas Agor wrote:
CCP SoniClover wrote:
Titas Agor wrote:
There is an issue with the new Ancillary X-large shield booster, it doesn't shield boost like its supposed to, before any AMPS are added it has more boosting power then the pith x-type, but when you add shield boost amps onto your ship, it doesn't do anywhere near the same amount of boost as a pith x-type does, now i don't know if its because it doesn't recognize the crystal implants or what, but somethings amiss here...

Pith X-type X-Large shield booster + 3 amps + crystal set = 3,666.49 shield boost

Ancillary X-Large shield booster + 3 amps + crystal set = 3,100 shield boost

and the base stats are :

Pith = 840 shield bonus

Ancillary = 940 shield bonus

so somethings not getting calculated correctly i don't think


There is a known issue with some of the ship bonuses on ships that give shield bonus (like Maelstrom). These don't work with the new shield boosters (we're looking into fixing that). But the amps and the crystal implants should work with the new mods. Can you tell me what ship you were flying?


Yep, flying a Golem


Ok, that explains the issue you had then I think - the shield bonus effect on the Golem (and a few others) only works on shield boosters in the shield booster group. The new shield boosters are in a different group (they have to be, can't be in the same), so they don't get that boost. Other ships, like Hawk and Sleipnir, have effects that work similar to amps and crystals, i.e. looking for anything requiring the Shield Operation skill, which the new mods use, so everything works fine there. We will work on this shortly, but I can't give exact ETA. Probably within a month.




Hi my issue is that after you log in with the client and you go into the game in the login screen with your username and passward I enter the information it runs the authentication but hangs at the end of "preparing data" it worked fine yesterday ?
NewGit
Mercenaries of Mayhem
#633 - 2012-05-23 15:09:52 UTC
ReddSonja wrote:
Items cannot be transferred between stacked inventory windows while in space. (e.g. in a Mack. Moving ice in cargo hold to corp hangar). Windows must be unstacked to move items. Used to be able to simply click and drag the times onto the tab of your choosing to drop items.


Doesn't work in station either, trying to transfer between corp hangars, containers, cargoholds, etc. All need to be unstacked in order to drag/drop items between them. Not to mention that if you have hangars with multiple cans in them, you pretty much need to maximize the inventory window (i.e. full screen) to see them all

The old inventory system was much better than this version. Bring it back ASAP please and thank you.

I do like the new Manticore look though.
Virgil Travis
Non Constructive Self Management
#634 - 2012-05-23 15:11:46 UTC
Just had an interesting bug, a new player on trial that I'm helping tried to sell a 1mn afterburner in station from the inventory. He asked why he couldn't sell it. I made sure that there were buy orders in range for the module and that he was right clicking and using the 'Sell This Item' option. He said that the sell option wasn't available on his right click menu. Then after checking again a few minutes later it was there.

Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims.

Trillian Mac Millan
NED-Clan
Goonswarm Federation
#635 - 2012-05-23 15:17:30 UTC
Martin Hartl wrote:
launcher started an update... and shows: CantResolveUrl
i closed the launcher and retried it, same. closed it again and ran the repair tool... no change

Has anyone got a workaround for this?
Adimas Kuran
Blue Sky Samurai
#636 - 2012-05-23 15:18:12 UTC
I've noticed many of the sound glitches from the last update still exists. I still hear the 'shwoop' after the session first changes from going through a gate or entering a station. As well, I still hear no audio from clicking on buttons unless I hit a whole bunch of them rapidly.
DODGE CITY
Keep it Hard
#637 - 2012-05-23 15:18:39 UTC

make the pie eating nerd dev sit in front of his pc all day looking through the lines of code and remove all the usless crap that makes the game run like crap when a patch is released yesterday i had 0 (no) client issues today after installing the patch when i jump through a gate my wallet flashes for 20 seconds and make him fix the chat bug that keeps people who log off in chat

Troll Skill Lv3 ≡√≡

Simon Charante
Hard Knocks Inc.
Hard Knocks Citizens
#638 - 2012-05-23 15:20:18 UTC  |  Edited by: Simon Charante
Trillian Mac Millan wrote:
Martin Hartl wrote:
launcher started an update... and shows: CantResolveUrl
i closed the launcher and retried it, same. closed it again and ran the repair tool... no change

Has anyone got a workaround for this?


bump
says the patch page is not found
patch download for manual patching cant find it either
Hannott Thanos
Squadron 15
#639 - 2012-05-23 15:26:55 UTC
Off-line people still appearing in local

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Devils Embrace
The Scope
Gallente Federation
#640 - 2012-05-23 15:29:24 UTC
Simon Charante wrote:
Trillian Mac Millan wrote:
Martin Hartl wrote:
launcher started an update... and shows: CantResolveUrl
i closed the launcher and retried it, same. closed it again and ran the repair tool... no change

Has anyone got a workaround for this?


bump
says the patch page is not found
patch download for manual patching cant find it either


Same issue, launcher update: remaining time unknown

It's like they usually say about fantasy MMO's and men playing female characters: "If I'm going to spend alot of time watching this character, it might as well have a good looking ass".