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EVE Online: Inferno - Issues thread

First post
Author
Titas Agor
TITANS OF PEACE
#601 - 2012-05-23 13:53:45 UTC  |  Edited by: Titas Agor
There is an issue with the new Ancillary X-large shield booster, it doesn't shield boost like its supposed to, before any AMPS are added it has more boosting power then the pith x-type, but when you add shield boost amps onto your ship, it doesn't do anywhere near the same amount of boost as a pith x-type does, now i don't know if its because it doesn't recognize the crystal implants or what, but somethings amiss here...

Pith X-type X-Large shield booster + 3 amps + crystal set = 3,666.49 shield boost

Ancillary X-Large shield booster + 3 amps + crystal set = 3,100 shield boost

and the base stats are :

Pith = 840 shield bonus

Ancillary = 940 shield bonus

so somethings not getting calculated correctly i don't think
Steijn
Quay Industries
#602 - 2012-05-23 13:55:50 UTC
CCP Punkturis wrote:
heh now I'm getting "told off" for replying to issues people are having with features my team breaks? Roll


thats because you consider the customer to be part of the whole 'Eve' world and not just a cash cow like most of the rest of CCP.
Ullissippo
AlGarbh Zawaia
#603 - 2012-05-23 13:56:42 UTC
PLEASE, PLEASE, PLEASE, put the cargo, items and ships windows back as it was or, at least, let people choose how to have it. It's not user friendly at all. Can you CCP please do it, the quicker the better?

Generally I adapted to your changes, but this one, yuck, really, I just can't stand it. SadXCryEvil
Rose Hips
Zero Dot Zero
#604 - 2012-05-23 13:56:55 UTC

Gas planet textures are borked under Shader Quality = Medium. With Shader Quality Low they look fine, but then my Amarr ships look like turds with no gold at all, really, just brown and tan. Please fix all the planets.

Forum signature removed by Empress Jamyl as instructed by the Jove

Bow down before the one you serve; you're going to get what you deserve

Max Singularity is the way, the light, the Harbinger of Faith and true hope for New Eden!

Michel Petit
Doomheim
#605 - 2012-05-23 14:01:05 UTC
When I'm in station, I have my active ships cargo hold, Item Hanger and Ship Hangers open. When I leave and reenter the station, I have to reopen the Item and Ship Hangers. The active ships Cargo Hold remains open and where I position it on screen. When I reopen the Items and Ship Hangers, they open where I previously positioned them.

Would it be possible to enable opening the Corp Hanger separately. I find it handy to be able to have the Corp Hanger open separately.
Buxter
Arioh Private Corp
Fixed Realms
#606 - 2012-05-23 14:02:37 UTC
NOT FOUND LOCALIZED LAUNCHER ERROR FIX:


1.close launcher
2.open with notepad:
..\EVE\launcher\default-settings.yaml
3. change
Language: ru
to
Language: en

4. start launcher
5. play

press Like button on the forum.
Vegare
Bitslix
Lolsec Fockel
#607 - 2012-05-23 14:04:00 UTC
CCP Soundwave wrote:

Issue 1 (persisting windows):
As per my previous posts, this is a bug that should be fixed tomorrow

However, it's not.

CCP Soundwave wrote:
Quick update to the inventory stuff:

We created a list of changes we'd like to make yesterday. Today we're going through it and planning when to do what. I'll post it up later today so you guys can see the changes.

A lot of constructive feedback has been posted in the sisi thread during the recent weeks. I had the impression the responsible team took it to heart? Why would you have to compile a new list?
Officer Nyota Uhura
#608 - 2012-05-23 14:09:38 UTC
Launcher is still not working, CCP.

Is there an Eve Repair Tool for Macintosh? Can't find it on the support page, only .exe.
Michel Petit
Doomheim
#609 - 2012-05-23 14:13:20 UTC
I didn't check today but yesterday, everything I put in an Audit Log Secure Container was locked even though the containers were configured so Items put in them were to be unlocked. When I went to Configure Container, the configuration was unchanged - i.e. they were still configured for items put in them remain unlocked.
Alexis Antollare
Phoenix Freight
#610 - 2012-05-23 14:14:41 UTC
Having a problem with cargo containers in the overview while in space. If I'm mining an asteroid and jettison a can, it shows up a few hundred meters away. This is good. It also shows up in the overview...also good.

I warp out to get my hauler once the can is full and warp back to the can. The can is still there in space... it has NOT been stolen. I can access it and open it and everything.... but it does not appear in the overview anywhere. All the other cans in the area, from other jet cans to giant secure containers, all show up but my own personal can is nowhere to be found in the overview.

Help?
CCP SoniClover
C C P
C C P Alliance
#611 - 2012-05-23 14:17:25 UTC
Titas Agor wrote:
There is an issue with the new Ancillary X-large shield booster, it doesn't shield boost like its supposed to, before any AMPS are added it has more boosting power then the pith x-type, but when you add shield boost amps onto your ship, it doesn't do anywhere near the same amount of boost as a pith x-type does, now i don't know if its because it doesn't recognize the crystal implants or what, but somethings amiss here...

Pith X-type X-Large shield booster + 3 amps + crystal set = 3,666.49 shield boost

Ancillary X-Large shield booster + 3 amps + crystal set = 3,100 shield boost

and the base stats are :

Pith = 840 shield bonus

Ancillary = 940 shield bonus

so somethings not getting calculated correctly i don't think


There is a known issue with some of the ship bonuses on ships that give shield bonus (like Maelstrom). These don't work with the new shield boosters (we're looking into fixing that). But the amps and the crystal implants should work with the new mods. Can you tell me what ship you were flying?
Neo Agricola
Gallente Federation
#612 - 2012-05-23 14:26:11 UTC
CCP Punkturis wrote:

heh now I'm getting "told off" for replying to issues people are having with features my team breaks? Roll

Hi,

if more Devs where like you (no I don't mean female or blond) and would read, understand and responde to feedback which is given, I guess we would not have that conversation over and over again...

DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=706442#post706442 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710

Officer Nyota Uhura
#613 - 2012-05-23 14:31:11 UTC
Funny. CCP's bug ninja closed my bug report and said "The problem you have described was non-reproducible."

If two dozen people here have been able to reproduce the problem, it's definitely reproducible.

I still can't start Eve on my mac.
jockodiounto
Nefarious B'stards
#614 - 2012-05-23 14:35:19 UTC
Hi,

I am having an issue since the patch. When transferring PI materials from ship cargo hold into Corp Assembly array hangar, I am getting the message 'Mo more units in source location; and I am unable to transfer anything. This happens when the windows are either stacked or none stacked; whether I am transferring from cargo hold or GSC. The destination container has plenty of room for the goods that I am trying to transfer and my hangar permissions should allow me to store my goods in the desired loaction.

Any thoughts on this issue??

Thanks

Jocko
Rivqua
Omega Wing
#615 - 2012-05-23 14:36:30 UTC
CCP SoniClover wrote:
Titas Agor wrote:
There is an issue with the new Ancillary X-large shield booster, it doesn't shield boost like its supposed to, before any AMPS are added it has more boosting power then the pith x-type, but when you add shield boost amps onto your ship, it doesn't do anywhere near the same amount of boost as a pith x-type does, now i don't know if its because it doesn't recognize the crystal implants or what, but somethings amiss here...

Pith X-type X-Large shield booster + 3 amps + crystal set = 3,666.49 shield boost

Ancillary X-Large shield booster + 3 amps + crystal set = 3,100 shield boost

and the base stats are :

Pith = 840 shield bonus

Ancillary = 940 shield bonus

so somethings not getting calculated correctly i don't think


There is a known issue with some of the ship bonuses on ships that give shield bonus (like Maelstrom). These don't work with the new shield boosters (we're looking into fixing that). But the amps and the crystal implants should work with the new mods. Can you tell me what ship you were flying?


It actually does work with Sleipnir / Cyclone / Tengu / Presumably Claymore (but not tested). It does not work with BS Class (Maelstrom / Golem / Presumably Vargur)
LaFemmeRouge
Federal Navy Academy
Gallente Federation
#616 - 2012-05-23 14:37:48 UTC
Give us back the "old" Hangar-System! Or give us the choise.
It's to complicate to change items between Hangars, Containers and/or Ships.

Greets
La Femme Rouge
Titas Agor
TITANS OF PEACE
#617 - 2012-05-23 14:38:54 UTC
CCP SoniClover wrote:
Titas Agor wrote:
There is an issue with the new Ancillary X-large shield booster, it doesn't shield boost like its supposed to, before any AMPS are added it has more boosting power then the pith x-type, but when you add shield boost amps onto your ship, it doesn't do anywhere near the same amount of boost as a pith x-type does, now i don't know if its because it doesn't recognize the crystal implants or what, but somethings amiss here...

Pith X-type X-Large shield booster + 3 amps + crystal set = 3,666.49 shield boost

Ancillary X-Large shield booster + 3 amps + crystal set = 3,100 shield boost

and the base stats are :

Pith = 840 shield bonus

Ancillary = 940 shield bonus

so somethings not getting calculated correctly i don't think


There is a known issue with some of the ship bonuses on ships that give shield bonus (like Maelstrom). These don't work with the new shield boosters (we're looking into fixing that). But the amps and the crystal implants should work with the new mods. Can you tell me what ship you were flying?


Yep, flying a Golem
Abelard Nightbringer
New Foundation
#618 - 2012-05-23 14:43:36 UTC
this patch has too many whiners. please fix.
UltimateCrab Destroyer
Imperial Shipment
Amarr Empire
#619 - 2012-05-23 14:45:46 UTC
Quote:
You can have multiple windows. Shift click an inventory and they get separated.


Now imagine for a moment one of your appendages does not exist on your upper torso. One of mine doesn't. Up until now, I have been able to play the majority o this game by being a mouse whore. One of the things I have always liked about this sand box we call EVE is being able to play one handed.

Now fast forward to this patch. try to play this game now, with the current 'fixes/patch" one handed. Answer is, redock and unsub. You have now forever dramatically affected my ability to play the game.

and btw, I work for one of the larger software companies in the wold, Very High Level Architect for them and participate regularly in the QA process and testing. I truly understand Why some people are of the opinion the nested sub menu and the functions needed to support, what would normally be sloppy development, a general consideration as sloppy UI design. But this is NOT normal software.

And for those of you not understanding the hangar, I get it. It does not show that ship you are in cause it active and not parked in the hangar. Still makes one kind of panic when you are accustomed to seeing your ships assets in the window and wonder where in the hell you left a ship at.

I would be interested in seeing your use cases (User Stories) for some of these changes. If you are operating under Agile these days, well, I probably get it as Agile just sux in a complex software environment because Agile does not afford the time to actually think through the impacts like waterfall does. Even the authors of Agile readily admit,t Agile should only be used for short run, simple outcome efforts and has been proven numerous times to fail the market when the effort is complex.

Given, the testing on SiSi is mostly concentrated in one system. Soooo, you would have easily missed the session change for the inventory pop on session changes in to the new system. Although, after trying to keep up with this thread for 12 pages, I still do not see this issue readily acknowledged even though numerous posters have mentioned it, without raging even.

Respectfully,

MamCieZjemCie
Processor Co
#620 - 2012-05-23 14:46:13 UTC  |  Edited by: MamCieZjemCie
Ok list of things CCP broke this time.

1. Hangars/Corp Hangars in station close after undock
2. Hangars/Corp Hangars in station don't remember there last position
3. Item, Ship, Corp hangar, Delivery hangar buttons are missing
4. Hangar name on tab is not seen now.... some junk added before it resulting in names being out of this tiny tab

5. Corp POS storage don't open in last closed place
6. Opening new POS storage close old one
7. Can't acces Corp hangars at POS... only way to do so is to find it from list of 150-200 positions
8. In space with one hangar window open, and second one hangar in same window, you can't drag and drop goods on hangar tab from 1st hangar on 2nd hangar tab in same window.

9. If your autopilot got to system where you have destination station, if you warp by hand to station not restarting autopilot, then it won't dock

List of things CCP broke earlier and havent fix yet.

1. Hitting Dock button without enought cap for whole warp will stop you half way
2. Mission "Read Details" info don't remember position where were last time open



PS. Those things are broken, those arent changes, for changes you can count new filter's, left side item window tab or Est. price of goods in hangar