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EVE New Citizens Q&A

 
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New Nooby with some questions

Author
Petrus Blackshell
Rifterlings
#41 - 2012-05-22 20:45:27 UTC
Similar to how hybrid weapons have blasters and railguns, there are two fundamental "types" of missile launchers: guided and unguided missiles. Guided missiles typically have slower rates of fire, longer range, and poorer damage, but they hit faster/smaller targets better, while unguided missiles fire more quickly, do more damage, but at shorter ranges and they can have trouble hitting small/fast stuff. The different sizes of missiles and their respective launchers are:

Guided

  • Small: light missile - Light Missile Launcher (for frigates), Rapid Light Missile launcher (for cruisers)
  • Medium: heavy missile - Heavy Missile Launcher (AKA HMLs, for cruisers/BCs)
  • Large: cruise missile - Cruise Missile Launcher (for battleships)
  • X-Large: citadel cruise missile - Citadel Cruise Missile Launcher (for dreadnoughts/titans)


Unguided

  • Small: rocket - Rocket Launcher (for frigates)
  • Medium: assault missile - Heavy Assault Missile Launcher (AKA HAMs, for cruisers/BCs)
  • Large: torpedo - Torpedo Launcher (for battleships and stealth bombers)
  • X-Large: citadel torpedo - Citadel Torpedo Launcher (for dreadnoughts/titans)


So, rockets just happen to be frigate-sized unguided missiles. They do fairly good damage, and they will hit most other ships very hard. The only time they have trouble hitting is against interceptors or against frigates that are using an afterburner -- those ships need to be webbed or target painted to take proper damage.

So far as what to do until you get into Eve Uni, it might sound mean but... enjoy your freedom. Eve Uni has quite a controlled and restricted atmosphere from what I see, and if it were up to me, I wouldn't recommend joining them, as the sacrifice of your freedom for a structured learning environment is too high.

Anyway, until you join them, romp around! Run missions, do exploration, go try out some PvP, do ninja salvaging, play the market, be a tourist (visit the New Eden system), etc. Eve is a sandbox, with a ton of stuff to do, but it doesn't force you to do anything. Waiting for skills or for applications or for anything is just a shame when you could be doing something more fun.

Oh and for missions, I would use the Catalyst, since it can blaze through level 1 missions like no other. In level 2, I'd recommend a cruiser (Thorax or Vexor). For level 3, you probably need a BC (Myrmidon or Brutix), and in level 4 you will need a battleship (Dominix or others).

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Palandiell Chanlin
Aliastra
Gallente Federation
#42 - 2012-05-23 06:18:16 UTC
thanks petrus for explaining that to me. but something you brought up reminded me:

I really dont get the differences between teh levels people are talking about. you talk about level 1/2/3/4 missions. 1) how do I know what level the missions are? and 2) Do I have a level myself or do I just adequatly respond to the level of the mission by using the ships you recommended?
J'Poll
School of Applied Knowledge
Caldari State
#43 - 2012-05-23 06:40:52 UTC
Palandiell Chanlin wrote:
thanks petrus for explaining that to me. but something you brought up reminded me:

I really dont get the differences between teh levels people are talking about. you talk about level 1/2/3/4 missions. 1) how do I know what level the missions are? and 2) Do I have a level myself or do I just adequatly respond to the level of the mission by using the ships you recommended?


1.) The agent you run a mission for has a level next to it's name (ranging from 1 to 5). This is the level of missions you get, where level 1's are easiest and level 5's the hardest. When you get standings (which is part of the reward of running missions) higher level of agents open up for you.

The higher the level the better the ship you need to complete the mission.

2.) You don't have a level in EVE. EVE has nothing like player levels only skill progression (in a way your SP total is your "level", but it's not true that higher SP always wins cause of distribution of skills).

You respond to the level of mission by using a appropriate ship for the mission and train your skills up.

Level 1: easiest, enemies are frigates and occasional destroyer. Best to use frigate or destroyer yourself
Level 2: enemies are frigates, destroyers and occasional cruiser. Best to use a destroyer or cruiser yourself.
Level 3: enemies are frigs, dessies and cruisers with occasional BC or BS. Best to use a cruiser or BC yourself.
Level 4: enemies are ranging from frigates to battleships. Best to use BC, Tech3 or battleship yourself.
Level 5: hardest. Sorry never did level 5's so can't say how they look. Best done in battleship or in small fleet with friends.

As you can see there is a slight progression in the levels of missions vs the ships needed. Off course you can bring a battleship to a level 1 mission (if the acceleration gate let you in) but it will have a hard time shooting down the frigates as they move too fast for BS guns.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

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Sin Pew
Ministry of War
Amarr Empire
#44 - 2012-05-23 07:08:58 UTC
When you dock in a station that has agents, make sure you have the agent tab focused and you will see what agents are available/not available to you, you'll notice roman numbers below their name, it's the level of the missions they provide, along with the type of missions (security, distribution, mining, etc.).
As for your own *level*, there's no such thing in Eve, the skills you have trained form a skillpoints pool (often called SP) and it's the only thing remotely related to that. What kind of missions you can do depends on:

  • You're personnal or corporate standing towards the agent and the faction.
  • The skillset you have (no point doing mining missions if you haven't trained mining skills beyond the default pool everyone has or R&D missions if you only focused on combat).
  • The type of ships you can properly fly (cruiser with med tank and weapons on L2, battleship with large tank and weapons on L4).

(Note to self, bullet lists are kewl)

J'Poll and Petrus gave you a rundown on ship types for each level of missions, but keep in mind it's not only a matter of boarding the hull, many left the game because they could board a battleship and lost it because they couldn't tank it properly. I'm the perfect example of what you shouldn't do, nearly a third of my SP are in the spaceship command group because I cross-trained a lot of hulls and now I'm stuck for months to catch up with tanking and weaponry skills. So stick to small ones and train your support skills first. Yes you can make much more money with higher level missions, but losing most of it because someone caught you with your pants down and blew your terribad fitted mission battleship caused many new players to quit the game.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Palandiell Chanlin
Aliastra
Gallente Federation
#45 - 2012-05-23 09:57:35 UTC
ah thanks. game came without a manual and never explained the level thingi n the tutorial


you guys said it will increase your standing with a certain faction by doing missions for them. whats the exact use of having higher standing with that faction?

now I am using my first destroyer (catlyst) loaded with weapons. but since you got to switch between ammo types quite quickly, I wanted to ask, is there a short cut where you can make all your guns load up a certain ammo type at the same time? or do you have to drag and drop the ammo on each gun?
J'Poll
School of Applied Knowledge
Caldari State
#46 - 2012-05-23 09:57:42 UTC  |  Edited by: J'Poll
Sin Pew wrote:

J'Poll and Petrus gave you a rundown on ship types for each level of missions, but keep in mind it's not only a matter of boarding the hull, many left the game because they could board a battleship and lost it because they couldn't tank it properly. I'm the perfect example of what you shouldn't do, nearly a third of my SP are in the spaceship command group because I cross-trained a lot of hulls and now I'm stuck for months to catch up with tanking and weaponry skills. So stick to small ones and train your support skills first. Yes you can make much more money with higher level missions, but losing most of it because someone caught you with your pants down and blew your terribad fitted mission battleship caused many new players to quit the game.


^ This is definite worth a +1.

I found it out myself too in the past, rushing into a hull and then spent loads of time to train the skills for the actual fit or be absolutely rubbish with the fit I could use.

*Looks back at one of the starting ships I still own and looks horrified at the fit at this stage*

A thing I now use (after a tip by fellow corp member) is first train every support skill for the ship and fit. After you can use all modules etc. properly train the actual ship skill.

This means as soon as you are able to sit in the ship, you can also actually use it. No more waiting for other skills to train and only be able to station spin with the ship.

Also what I tend to use on all my accounts atm is the follow skill system:

- Train all core skills first (CPU, PG, Capacitor: They are usefull for every ship as all ships use those 3 things and the higher they are the better).

- Train all tank skills (Pick shield or armor on what ships you want to fly and maximize the tank on it but also train basic tanks on the other part. This means that Armor tanking ships also have good basic shield skills and Shield tankers also have good basic armor skills, as even if you tank armor a bit more shields always is nice, means it takes a bit longer till you actually have to start tanking, as for shield: good armor means that you have a bit more time if your shield tank fails and you need to GTFO)

- Train gunnery / missile skills to do the best possible DPS you want (Some characters I have stop with level 4 skilling (best possible DPS with T1 (meta) guns) as that is enough for their purpose, some train to full T2 guns cause the have to).

- Last, train the actual ship skills, soon as it is at level 1 you can board the ship and fit it out. While you do it, train the actual skill up to 3 or 4 at least so you make best use of the skilling bonus the ship gets.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

J'Poll
School of Applied Knowledge
Caldari State
#47 - 2012-05-23 10:01:18 UTC  |  Edited by: J'Poll
Palandiell Chanlin wrote:
ah thanks. game came without a manual and never explained the level thingi n the tutorial


you guys said it will increase your standing with a certain faction by doing missions for them. whats the exact use of having higher standing with that faction?

now I am using my first destroyer (catlyst) loaded with weapons. but since you got to switch between ammo types quite quickly, I wanted to ask, is there a short cut where you can make all your guns load up a certain ammo type at the same time? or do you have to drag and drop the ammo on each gun?


Some benefits of standings:

1.) Ability to get better mission levels
2.) Higher pay out on missions itself (I think, not 100% sure though)
3.) Lower refining / market taxes
4.) Ability to set jump clones in high-sec (needs 8.0 standing to NPC corp / faction)
5.) Believe faction blueprints

http://wiki.eveonline.com/en/wiki/Standings_mechanics

As for reload shortcuts for different ammo, don't believe they exist

What I use is my cargohold open, very small (keep in mind that was with the old system, not the new inventory stuff) and just drag the ammo I wanted to my guns/missiles when I needed to change types.

Also you can group your guns (this means they all fire together, all reload together etc.) but the guns have to be exactly the same (So all have to be same type of gun, same meta level etc.) and all have the same ammo to be able to group them

Believe there is a group guns button on your HUD or you could dock up. Open the fitting window and shift-click and drag them over another gun to group them.

Aka:
- Pick 2nd gun, shift-click and drag it on gun 1. this makes gun 1 and gun 2 into weapon group 1.
- Pick 3rd gun, shift-click and drag it on gun 2. This adds gun 3 to the weapon group.
- Pick 4th gun, shift-click and drag it on gun 3. Adds it to the group.
- repeat for all weapons you want in the group

Benefit of the system is that it also makes all guns appear on your HUD as 1 gun (if you grouped them all). So clicking the item means all your guns in the group will fire.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Ilnaurk Sithdogron
Blackwater International
#48 - 2012-05-23 10:18:57 UTC
Quote:
J'Poll and Petrus gave you a rundown on ship types for each level of missions, but keep in mind it's not only a matter of boarding the hull, many left the game because they could board a battleship and lost it because they couldn't tank it properly. I'm the perfect example of what you shouldn't do, nearly a third of my SP are in the spaceship command group because I cross-trained a lot of hulls and now I'm stuck for months to catch up with tanking and weaponry skills. So stick to small ones and train your support skills first. Yes you can make much more money with higher level missions, but losing most of it because someone caught you with your pants down and blew your terribad fitted mission battleship caused many new players to quit the game.


Someone knows what they're talking about. I nearly lost my first cruiser when I went into my first mission in it; I fitted a few medium autocannons and an afterburner on it, thinking I would succeed because it was "big." I ended up wasting nearly 700,000 ISK in repairs. Now that I have the skills to fit out my cruiser properly, I find that same mission to be extremely easy.

Just because you can get inside a ship doesn't mean you can just throw a fit on it and expect it to be great because it's a heavier class of ship than you've ever flown before. This will only lead to trouble and you not understanding why your shiny new ship is performing so terribly. If I were you, I would look at the tab in the "Show Info" window where it says "Recommended Skills" and get all of them before you fly that ship.

http://eve-sojourn.blogspot.com/

Palandiell Chanlin
Aliastra
Gallente Federation
#49 - 2012-05-23 10:19:51 UTC
ah thanks will do as soon as I dock again.

I will also train armor type and the capacitor and the CPU as soon as I can get it. was told that gallente do better with armor tanking than shield tanking

I did something stupid: I bought an item 9 jumps out. it goes to a .5 sec zone. now I haven othing in my cargo except a cheaper miner, and some ammo. sine I have no valuable load in my cargo, is it safe to atuopilot the whole time?
J'Poll
School of Applied Knowledge
Caldari State
#50 - 2012-05-23 10:24:13 UTC  |  Edited by: J'Poll
Palandiell Chanlin wrote:
ah thanks will do as soon as I dock again.

I will also train armor type and the capacitor and the CPU as soon as I can get it. was told that gallente do better with armor tanking than shield tanking

I did something stupid: I bought an item 9 jumps out. it goes to a .5 sec zone. now I haven othing in my cargo except a cheaper miner, and some ammo. sine I have no valuable load in my cargo, is it safe to atuopilot the whole time?


First:

0.5 is still high-sec so it is as safe as 1.0 systems.
0.4 - 0.1 is low-sec space which tends to be more hostile.
0.0 or below is null-sec and by definite hostile if you don't know what you are doing (more or less)

Second:

I, in general, hate the autopilot. Mainly cause it's slower to use autopilot compared to manually jumping.

Autopilot will warp you 15km from a gate and then slow-boat towards it whereas you can manually warp to gates to 0m and jump. The thing I use from autopilot settings is the set destination button, this will turn the gates I have to go through yellow instead of white which means I can just follow the yellow brick road back to home (or my destination). But 99% of the time I warp manually, the only time I use autopilot is when I know I will be "safe" and have to go AFK for a bit (doing 20 jumps for instance, setting autopilot on and get a drink, then when I return I continue using manually jumping).

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

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Palandiell Chanlin
Aliastra
Gallente Federation
#51 - 2012-05-23 10:25:46 UTC
J'Poll wrote:
Palandiell Chanlin wrote:
ah thanks will do as soon as I dock again.

I will also train armor type and the capacitor and the CPU as soon as I can get it. was told that gallente do better with armor tanking than shield tanking

I did something stupid: I bought an item 9 jumps out. it goes to a .5 sec zone. now I haven othing in my cargo except a cheaper miner, and some ammo. sine I have no valuable load in my cargo, is it safe to atuopilot the whole time?


First:

0.5 is still high-sec so it is as safe as 1.0 systems.
0.4 - 0.1 is low-sec space which tends to be more hostile.
0.0 or below is null-sec and by definite hostile if you don't know what you are doing (more or less)

Second:

I, in general, hate the autopilot. Mainly cause it's slower to use autopilot compared to manually jumping.

Autopilot will warp you 15km from a gate and then slow-boat towards it whereas you can manually warp to gates to 0m and jump. The thing I use from autopilot settings is the set destination button, this will turn the gates I have to go through yellow instead of white which means I can just follow the yellow brick road back to home (or my destination).


That I know, but I have to walk the dog and thought I could do the 9 jobs while going for a walk for an hour since it s still high sec zone without any valuable stuff in my cargo
J'Poll
School of Applied Knowledge
Caldari State
#52 - 2012-05-23 10:34:47 UTC
Palandiell Chanlin wrote:
J'Poll wrote:
Palandiell Chanlin wrote:
ah thanks will do as soon as I dock again.

I will also train armor type and the capacitor and the CPU as soon as I can get it. was told that gallente do better with armor tanking than shield tanking

I did something stupid: I bought an item 9 jumps out. it goes to a .5 sec zone. now I haven othing in my cargo except a cheaper miner, and some ammo. sine I have no valuable load in my cargo, is it safe to atuopilot the whole time?


First:

0.5 is still high-sec so it is as safe as 1.0 systems.
0.4 - 0.1 is low-sec space which tends to be more hostile.
0.0 or below is null-sec and by definite hostile if you don't know what you are doing (more or less)

Second:

I, in general, hate the autopilot. Mainly cause it's slower to use autopilot compared to manually jumping.

Autopilot will warp you 15km from a gate and then slow-boat towards it whereas you can manually warp to gates to 0m and jump. The thing I use from autopilot settings is the set destination button, this will turn the gates I have to go through yellow instead of white which means I can just follow the yellow brick road back to home (or my destination).


That I know, but I have to walk the dog and thought I could do the 9 jobs while going for a walk for an hour since it s still high sec zone without any valuable stuff in my cargo


Then it is likely possible that you will survive and come back to a completed autopilot.

Just make sure you are never safe in space, and also that autopilot means it's easier to attack you as you can't act as you are not there.

But if you don't have anything of real value in your hold, and not flying some fancy ship.

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Help channel: Help chat - Reloaded

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Palandiell Chanlin
Aliastra
Gallente Federation
#53 - 2012-05-23 10:38:02 UTC
thanks. few more things

I dont have enough energy to load the modul I want (200mm titanium armor) is it possible to raise the power grid level?

also what exact skills are you referring to that I should train when you talk about GP, CPU and capacitor?
J'Poll
School of Applied Knowledge
Caldari State
#54 - 2012-05-23 11:01:22 UTC  |  Edited by: J'Poll
Palandiell Chanlin wrote:
thanks. few more things

I dont have enough energy to load the modul I want (200mm titanium armor) is it possible to raise the power grid level?

also what exact skills are you referring to that I should train when you talk about GP, CPU and capacitor?


Powergrid can be increased using 3 ways:

1.) skills (will list it below)
2.) low-slot modules (Power diagnostic system, Auxillery Power Controls, Reactor controls - All 3 types have different specs to how many PG they boost etc.)
3.) rigs (Ancillery Current Router)

The "Core" skills:

Electronics - 5% Bonus to ship CPU output per skill level
Energy Management - 5% bonus to ship capacitor output per skill level
Energy Systems Operation - 5% reduction in capacitor recharge time per skill level
Engineering - 5% bonus to ship powergrid output per skill level

Then there are the "Core defence" skills (aka basic makes you ship harder to kill):

Shield Management - 5% bonus to shield capacity per skill level
Shield Operation - 5% reduction in shield recharge rate per skill level
Hull upgrades - 5% bonus to armour hitpoints per skill level
Mechanics - 5% bonus to structure hitpoints per skill level

And then there are skills that will reduce the PG / CPU need for certain modules

for instance:

Weapon upgrades - 5% reduction in CPU need for weapon turrets, missile launchers and smart bombs
Adv. Weapon upgrades - 5% reduction in PG for turrets, launchers and smart bombs (has Weapon upgrades V as pre-req).
....(and many more of these kind of skills)....


Also, plates in general are "PvP" orientated types of tanking. Plates add extra HP to your ship, called buffer, which means you last bit longer so logistics have time to rep you / you last bit longer and hope it's long enough to kill your enemy before he kills you.

For PvE you tend to tank more in line of the ability to tank a steady sustainable incoming DPS.

So:

PvP: usually quick fights with really high DPS / Alpha (If you didn't kill the enemy after 10 minutes or are killed after that, you are both doing it wrong).

PvE: usually lower incoming DPS then PvP, but spread out over longer time. So you need to be able to tank the DPS (each rat in EVE has a certain type of damage it does - EM / Thermal / Kinetic / Explosive, you can counter their DPS by adding appropriate resists and/or you can repair the damage incoming (if you have 100 DPS incoming and can repair 100 hit-points a second you can tank it for ever - or at least until the next downtime)

EDIT: currently at college so can't access EVE itself, when I get home I will mail you a full list basic skills. They are in my corps bulletins which means I have to log in to copy them.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

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Sin Pew
Ministry of War
Amarr Empire
#55 - 2012-05-23 11:52:53 UTC
I'll simply link this here, J'Poll is showing an impressive patience, but most of it has been covered a great deal in the past already.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Palandiell Chanlin
Aliastra
Gallente Federation
#56 - 2012-05-23 12:23:44 UTC  |  Edited by: Palandiell Chanlin
what exactly is CPU? I know it shows how much one can insert modules into the ship until its full, but what does it mean/stand for?

also: the galaxy map is quite cool. is there a way though, to show, which system belongs to which nation or is unclaimed? is just for the looks, but would like to know if its possible

and aftero ne jumps through a gate, one is invisible. are you cloaked after you jump through a gate or is this just a visula affect?
Sin Pew
Ministry of War
Amarr Empire
#57 - 2012-05-23 12:55:55 UTC
Palandiell Chanlin wrote:
what exactly is CPU? I know it shows how much one can insert modules into the ship until its full, but what does it mean/stand for?

also: the galaxy map is quite cool. is there a way though, to show, which system belongs to which nation or is unclaimed? is just for the looks, but would like to know if its possible

and aftero ne jumps through a gate, one is invisible. are you cloaked after you jump through a gate or is this just a visula affect?

I'll dare comparing capacitor, cpu and powergrid to health, strength and stamina in differents RPGs, someone knowing the lore well enough could probably provide lovely explanations, but you need to have enough powergrid (PG) and CPU to keep a module online, then you need enough capacitor to run a cycle (fire a volley, run a repair cycle, etc.). It's pretty similar to home devices needing an amount of amper and volts.

After you jump through a stargate or a wormhole, your ship is cloaked for 60 seconds, it's very useful to have a little delay allowing you to assess the situation. It's good to have a few seconds to decide if you crash back to the gate or try to warp out of the lowsec gatecamp you just falled into. Roll

I'm not home for now, so I can't check the settings of the galaxy map, but when you open the map, there's a window with multiple tabs and zillion of settings to display multiple informations like sovereignty, security status, region labels and so on, but be aware that too much information kills the information and it can make the map very slow to open. I don't know how accurate the wiki page is, but you can always have a look at it.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

J'Poll
School of Applied Knowledge
Caldari State
#58 - 2012-05-23 13:07:55 UTC
Sin Pew wrote:

I'll dare comparing capacitor, cpu and powergrid to health, strength and stamina in differents RPGs, someone knowing the lore well enough could probably provide lovely explanations, but you need to have enough powergrid (PG) and CPU to keep a module online, then you need enough capacitor to run a cycle (fire a volley, run a repair cycle, etc.). It's pretty similar to home devices needing an amount of amper and volts.


Usually I'm against referring EVE to other games as 99% of the times EVE doesn't behave like other games, but this time it is actually quite good.

CPU and Powergrid are scales which will let you put certain modules on a ship, so BS sized modules can't be fitted to frigates etc etc

3rd thing, which haven't been named yet, is Calibration points. These are fixed (can't alter them with skills etc.) that will limit what rigs you can put on a ship. Each rig takes up a certain amount of calibration points, and as you can guess you can't exceed the maximum amount of calibration points on your ship.


As for the star-map:

There is a setting called "show tiles". If you enable it, it will show you who the major sov holder of that tile it (so in null-sec if there 6 systems on the tile, 5 of them are owned by Alliance "A" and the last on by alliance "B" the tile on the map will show a color representing alliance "A".

Don't know if it works in unflattened mode though, might need to click the flatten map button first.

Unflattened = whole of the galaxy in 3d mode. Usefull for looking up your jumprange when you are in a capital ship, otherwise very messy IMO.

Flat mode = All systems squashed down into a single plane, much easier to navigate through and plan trips IMO.

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Help channel: Help chat - Reloaded

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Aaewen Hrothgarson
eXtreme Co
SLYCE Pirates
#59 - 2012-05-23 14:08:58 UTC  |  Edited by: Aaewen Hrothgarson
Palandiell Chanlin wrote:
...

I just got myself a small cruise missile launcher.



Shocked

A new Galente and "small" and "cruise".

You hot drop J'Poll every two hours with different topics. I'd rather need that time to type all that stuff, yet progress in so many different areas.

Also, J'Poll is the most patient person on this forum, I think. She definiely has a knack to explain though.
Palandiell Chanlin
Aliastra
Gallente Federation
#60 - 2012-05-23 14:38:36 UTC  |  Edited by: Palandiell Chanlin
sorry for bombarding you with all thse questions. but there is so much not covered in the tutorial and I have never played an mmo before so many mechanics are quite new to me.

I have stumbled into a problem that seems kind of weird to me. the market page shows buyers and sellers. the sellers are easy. pay price, pick up stuff. but the buyer page is what I am having problem with.

the buyers offer to buy your product for a certain price. I have hte products. but when I right click the buyers, it only says "show info" and "location" whereas when you buy something from the sellers, the option "buy this" appears.

now I want to sell my stuff but I just cant, and I dont know what to do. I am in the same station as the order. Do I need the exact amount the person wants or can I sell less to him then he wants? sorry for this noobish question, but so far I couldnt work it out myself


also: my gun range is 18 km +5000 meter /2 = optimal orbit range at 11-12 km. but if I use antimatter, that effects the distance negativly by a -50% distance bonus. how does that change my optimal orbiting range?