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[Proposal] "Punching" Warp Effect

First post
Author
XiSiS ZiN
Royal Amarr Institute
Amarr Empire
#41 - 2011-11-21 02:57:00 UTC  |  Edited by: XiSiS ZiN
Absolutely agree... warp graphics need to be more interesting. Whenever I introduce people to the game I often get comments about how boring travel seems. Even simply adding to the current speed up/ slow down warp tunnel would be welcome by most. I think little effects such as a static storm that builds around the ship until it reaches full speed, more chaotic/colorful warp tunnels or perhaps short-lived particle trails left behind when reaching a destination are possible improvements. I'm sure someone can think of much better effects as well!
Bienator II
madmen of the skies
#42 - 2011-11-21 05:27:03 UTC  |  Edited by: Bienator II
if my calculations are correct, and this baby hits 75% of its maximum speed - we will see some serious ****.
http://www.youtube.com/watch?v=lfnAb11wKQc&t=36s

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

DWEnvision
Imperial Shipment
Amarr Empire
#43 - 2011-11-22 23:24:21 UTC
+1 Definitely support this.
Rina Asanari
CitadeI
#44 - 2011-11-23 08:13:35 UTC
Instant acceleration and deceleration into and from warp? Definitely no.

On the other hand, I'd like to see some sort of effect when someone falls out of warp nearby, something akin to Cherenkov radiation when the ship slows down.



Commander Kennedy
School of Applied Knowledge
Caldari State
#45 - 2011-12-16 02:59:59 UTC
Saving bump.

I like the tunnel graphics update, but they kept the slugging into and out of warp. Evil
Commander Kennedy
School of Applied Knowledge
Caldari State
#46 - 2012-01-20 04:07:23 UTC
Solhild
Doomheim
#47 - 2012-02-19 16:10:40 UTC  |  Edited by: Solhild
I saw a great warp effect that was from a scifi game mod/tech demo. Light and fabric of space around planet warped and stretched in direction the ship travelled off in - anyone got a link?

Edit, thinking about it - I remember it was a fan effort. It basically showed a ship entering warp as observed from nearby ships and looked very, very cool.
Commander Kennedy
School of Applied Knowledge
Caldari State
#48 - 2012-03-04 04:17:49 UTC
Kitt JT
True North.
#49 - 2012-03-04 16:23:33 UTC
...since you bumped this, here's the thing.

It might look cool when pre-rendered, but i think it would end up looking kinda ****** for pretty much everyone involved.

Remember that from your perspective, all you'd really see is the grid disappear.

And from someone else's perspective, all you'd really see is their ship disappear.

I don't think that the effect would look quite as cool as you think when implemented, I mean its all well and good when the camera is already hovering in the exact spot you need for an impressive fly-by, but from a realistic standpoint, it wouldn't end up looking all that impressive.

Now to a practical standpoint.
When you warp in, and have the deceleration, it gives you a few moments to grab your bearings before everything goes to hell.

Similarly, when somebody is trying to warp on top of you, as it stands, you have a couple fractions of seconds to make a decision.

Imagine on-grid warping for a second. You're in sniperhacs (around 70km off their CR fleet). They will try to ping off, and get a warp in on you.

They ping. But because there's no acceleration or deceleration, they just kinda pop to a new spot. Especially if there's a lot on grid, and things are getting a bit framey, you'll just see ships teleporting around.

When they warp on top of you, same thing. They can warp and bubble, before you even know they warped. They'd just "teleport" right on top of you.

This would break the already dubious state that sniping fleets are already at.
Philomatheus
N7 Incorporated
#50 - 2012-03-18 03:18:12 UTC
To be honest, the entire warp-drive mechanic in this game seems messed up to me.

To start, why in the world are warp speeds labeled in AU/s instead of something like... I dunno, warp factors?.

However, I will say this about "warping through planets": the idea of a warp drive is that a ship's warp engine bends the space around it--contracting the space in front of it, and expanding the space behind it. In this sense, the ship is slipping through space in a bubble. So, warping through planets/starts should be possible.

*However* I also think that once inside a warp bubble, we should not be able to see outside of the warp bubble--but I also think that once we're inside a warp bubble, no one can see us either. Also, Star Trek's rendition of the "punch" warp seems accurate to me because a warp bubble shouldn't be constrained to the classical limits of acceleration, because nothing is actually accelerating; it's bending the space around it, so I think it would make sense for a 'punch warp' to be prevalent in this game.

Lastly, I think that "aligning" should stay the way it is. It makes absolutely no sense that you'd be able to skip aligning--you still have to be pointing the right direction to be able to travel that far accurately. Although, I don't see why a ship would need to be travelling at 75% speed, since maneuvering thrusters and a warp drive are 2 entirely different systems. I could argue that a MicroWarp drive makes absolutely no sense considering everything I've written above, but I guess it could be looked past if you think of the mechanics as the warp drive intermittently 'spurting' a warp bubble so that the ship appears to be moving but is really doing very short bursts of a warp, so that the ship is, again, just moving the space around it, but in such short bursts that it never 'actually' goes to warp. Kind of like the way LED's can flash so fast that they appear to be constantly on, yet they are off between flashes--but only for a very short time.

I know there are a lot of mechanics that would have to be changed to accommodate all of this--I just really like all of the science behind EVE, and it really bugs me when the science makes absolutely no sense (like ships lacking any kind of inertia--maybe it would make sense if the ships didn't have any maneuvering thrusters, and only used their warp drives to move like the way I described MicroWarp drives could work up there ^, however that would mean we'd have to change Afterburners (maybe just change those to "Maneuvering Warp Upgrade Module" or something)

The EVE travelling mechanics are so messed up a lot would have to be changed for it to just 'make sense', but it would really make me happy (and probably a lot of other people too) if it all made sense. I know that warp drives and jumping are both theoretical anyways, but they could at least make sense in lining up with the currently available theories on warp drive and jump gates. It's not even stated in game how the warp drives work--something about energy, but the commonly accepted idea is that warp drives have to use some kind of matter/antimatter reaction, but with that kind of reaction only a small amount of antimatter is needed to create a large amount of energy, so it would only take a pound or two of it to sustain a ship for a very long time.

To anyone arguing for the Mass Effect--Warp Drive is a completely different phenomenon from the mass effect theory, as that uses a theoretical "element zero" to increase/decrease the mass of something. Let's at least stick to the same theories we already use in EVE.
Jax Slizard
Science and Trade Institute
Caldari State
#51 - 2012-03-19 21:40:53 UTC
I don't really care what the maneuver looks like, I just think that we need to either:
a) Make all of the systems larger and make ships slightly faster in warp, so that the accel-decel time is less pronounced, or
b) Make the accel-decel time much much shorter. (Not instant, as someone already showed how this is bad, and is probably bad for technical reasons too.)

Why? Because right now unless the systems are very very large, there is not a significant difference in the amount of time it takes to warp across them. Trying to catch someone is more dependent on lag and the size of the systems, and not what ship you are flying. This is bad, as it makes a warpspeed stat kind of useless. At this point, they might as well basically be the same. (except for freighters, but if you're being chased and your in a freighter, you have another problem.)

I'm not saying it should be instant, I'm saying that the way it is now, ships spend waaay to much time getting into and out of warp, and not enough time at warp speed.



On the whole science thing, its very easy to come up with a reason for the visual effects: The warp bubble only lets in very high energy particles, those being photons (light) and radiation. The radiation coruscates, providing the simmery white light, and the light just appears as it is, images. Other sources of high-energy particles are either not concentrated enough to be noticed, or blocked by other matter.

As for the whole ships actually being submarines, just pretend this is an alternate universe where the Victorian era scientists were right, and space actually a luminiferous aether that our ships plough through, constantly slowing them down, limiting top speed. Ships in eve do have inertia. If they didn't have inertia, they would travel the same speed even after sharply changing direction. Nano-fit ships try to do this, but don't get all the way to inertialess.
Commander Kennedy
School of Applied Knowledge
Caldari State
#52 - 2012-05-18 22:52:57 UTC
Angry Onions
League of Angered Gentlemen
#53 - 2012-05-22 01:30:48 UTC
I am surprised I have yet to support this, but yeah.
Do it! Do it nao!

S H I T P O S T I N G

Tar Omrir
Bregan D'aerthe.
#54 - 2012-05-23 11:36:11 UTC
+1 Can't weakly to sit back lift my two fingers, and say engage at the computer screen

Tar Omrir, Chairman, Cygnus Industries

Quiby San
#55 - 2012-05-31 03:22:44 UTC
Punch it!
+1
Grand Zap
Abysmal Void Armada
#56 - 2012-06-02 04:32:45 UTC
I was once counting the seconds it took to jump from a gate to another system's gate in a Kessie w/ increased WD speed.

It wasn't pretty. I think it was near 15-30 seconds for something that according to "8.3 AU warp" should have taken like 2 seconds.

I think they should increase the acceleration/deceleration immensely, at least with rigs or SOMETHING.
Robert Tables
Pator Tech School
Minmatar Republic
#57 - 2012-06-02 18:25:46 UTC
Kitt JT wrote:
...since you bumped this, here's the thing.

It might look cool when pre-rendered, but i think it would end up looking kinda ****** for pretty much everyone involved.

Remember that from your perspective, all you'd really see is the grid disappear.

And from someone else's perspective, all you'd really see is their ship disappear.

I don't think that the effect would look quite as cool as you think when implemented, I mean its all well and good when the camera is already hovering in the exact spot you need for an impressive fly-by, but from a realistic standpoint, it wouldn't end up looking all that impressive.

Now to a practical standpoint.
When you warp in, and have the deceleration, it gives you a few moments to grab your bearings before everything goes to hell.

Similarly, when somebody is trying to warp on top of you, as it stands, you have a couple fractions of seconds to make a decision.

Imagine on-grid warping for a second. You're in sniperhacs (around 70km off their CR fleet). They will try to ping off, and get a warp in on you.

They ping. But because there's no acceleration or deceleration, they just kinda pop to a new spot. Especially if there's a lot on grid, and things are getting a bit framey, you'll just see ships teleporting around.

When they warp on top of you, same thing. They can warp and bubble, before you even know they warped. They'd just "teleport" right on top of you.

This would break the already dubious state that sniping fleets are already at.

I have to agree with this guy. It might look great when you've got cinematography to highlight how great it looks, but in practicality, it might not turn out as well.
Grand Zap
Abysmal Void Armada
#58 - 2012-06-03 18:58:43 UTC
I agree completely with Philomatheus.

Also, this is NOT merely about graphics. As Philomatheus and others have mentioned, it's about BROKEN travel mechanics. Anyone who has played other space-sims is probably liable to be extremely perturbed by this games travel mechanics, even ignoring visuals. Also I'm sorry but the warp tunnels don't really impress me, I would prefer a "warp" graphics effect more closely to Freelancer gates, Starlancer warp, etc.
K'rashu Graylock
#59 - 2012-06-08 16:05:43 UTC
Some minor model stretching just before it enters warp would be nice as well.

+1, Supported!

Jesus_Christ renamed to Scoreboard. Scoreboard kills himself.

Easthir Ravin
Easy Co.
#60 - 2012-06-11 11:44:04 UTC
Aisha Kropotkin wrote:
You know, making effects is hard work. Have to get it right. This **** takes years you know. Especially if you also need to code stupid rooms and fluffy dresses.



Wait!.. I can have a fluffy dress? Does it come in pink?

+1 for new effect idea

IN THE IMORTAL WORDS OF SOCRATES:  " I drank WHAT?!"