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[proposal]Seeding T1 BPCs of new items via drops need to go

Author
Linna Excel
Center for Advanced Studies
Gallente Federation
#1 - 2012-05-22 23:00:57 UTC
I've been reading up on the new mods and it looks like some of them can only found in game as BPCs... I can understand CCP trying out a new way to introduce items and if this were tech 2 stuff, it'd be fine until the players had a chance to invent it, but for tech 1 and as a copy only I feel like there needs to be a better way to add new modules into a game. This seems like it's going against the grain of the game and the current manufacturing system.
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2012-05-22 23:49:35 UTC
In what way? It seems like a good way to limit the supply to me. Seeding BPOs means the market will be flooded by this time tomorrow.
sabre906
The Scope
Gallente Federation
#3 - 2012-05-23 00:32:35 UTC
CCP tries to buff exploration, but ends up nerfing everyone else. Well, mostly just droneboats, actually.Big smile
Arduemont
Rotten Legion
#4 - 2012-05-23 00:33:58 UTC
They havn't nerfed anything. They have just buffed them less than you like.

This proposal is stupid. Its refreshing to see CCP seeding mods in other ways. Next?

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Linna Excel
Center for Advanced Studies
Gallente Federation
#5 - 2012-05-23 02:49:28 UTC
I'm not against seeding mods in this manner, just seeding T1 M1 mods. If they were at least BPOs, I'd be happy.
Oreb Wing
Last Rites.
#6 - 2012-05-23 05:37:51 UTC
I think it's a good idea, at least until we can see if these positive resistance modules are not too OP for armor HACs. Rejoice Amarr, and enjoy them while ye can! As for the others, the drone damage module is avail. As BPO.