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Unified Winferno is now live - and it sucks as much it did on test server

First post
Author
Linda Shadowborn
Dark Steel Industries
#281 - 2012-05-23 02:42:17 UTC
Mulm wrote:
Option to undo new window "fix" please!

Unbearable and nearly unusable. Old system was sleek and easy, new system is super crap.

Open ship cargo on pos for ultimate surprise!


Even better have a corp mate board a ship from the hangar while you are moving stuff at the pos... watch the fun as your computer takes its own life
Styx Cyc
Federal Navy Academy
Gallente Federation
#282 - 2012-05-23 02:56:36 UTC
After finally getting the game going since the patch made launcher crap on itself, to be honest I can't tell while the fuss is all about with the whole items hangar thing.

There isn't that much of a difference, really, other than not having extra stuff cluttering the view.

Also, can't tell the difference between Amarr ships. Maybe I'm blind...
Spc One
The Chodak
Void Alliance
#283 - 2012-05-23 03:05:56 UTC  |  Edited by: Spc One
The biggest nerf of all nefs: New Unified UI

Just give us back option to switch to old UI.
Lord Skyfire
#284 - 2012-05-23 03:12:09 UTC
Styx Cyc wrote:
After finally getting the game going since the patch made launcher crap on itself, to be honest I can't tell while the fuss is all about with the whole items hangar thing.

There isn't that much of a difference, really, other than not having extra stuff cluttering the view.

Also, can't tell the difference between Amarr ships. Maybe I'm blind...


See my friend, there are two types of people. You got the people A) Who don't own very much and thus don't really give a damn about the new "unified windows" and then you other type of people B) Who do own many things and now find it disorientating to find their usual "separated" stuff to now be one giant clusterfuck of a window

Lets not even get started on the mayhem a POS will cause. God, spent hours trying to figure **** out to workaround it. Assembly arrays were hiding between guns. (Never understood why I need to see things beyond my capability to reach, or at least sort the stuff in the index by distance; surely we can look around and notice that we are a bit too far to put ammo in the guns).
JEZEB
Sebiestor Tribe
Minmatar Republic
#285 - 2012-05-23 03:27:03 UTC
Styx Cyc wrote:
After finally getting the game going since the patch made launcher crap on itself, to be honest I can't tell while the fuss is all about with the whole items hangar thing.

There isn't that much of a difference, really, other than not having extra stuff cluttering the view.

Also, can't tell the difference between Amarr ships. Maybe I'm blind...



So what you're saying is that you JUST got on and you have no idea what the fuss is about because you have tried to use the functinality of the, now broken, inventory UI? Why bother with a post, you need to go play the game for a couple of hours and I am sure your opinion on the subject will gain merit. Until then, do act all confused at why we are pissed that CCP totally botched the inventory UI all to hell.

IT DOES NOT WORK.

I find it funny that most of these comments that say, "Oh, I don't know what the fuss is about, it's almost better than before." Or, "I like this better, all you have to do is shift + click and open a new window." These people have not done anything with the game yet. Yes you can open new windows but they GO AWAY after you do practically anything!!

Seriously, those of you that like this really have no idea what you're doing. Go play some Diablows III, it has GOT to be at your level of gamer.
Styx Cyc
Federal Navy Academy
Gallente Federation
#286 - 2012-05-23 03:45:03 UTC  |  Edited by: Styx Cyc
So much anger, lol.

I have used the new UI, and again I can't see what the fuss is all about. I did a few trade and hauling runs and a mission, and took me the exact same amount of time and effort than with the old UI.

Now, if you are gonna end with a severe case of the proverbial "silica in your female genitalia" just because someone doesn't seem to have as much issue with the new UI as you do, maybe it is you who should go play something else and calm down, specially since you seem to be the one who can't figure things out, so maybe Diablo is more suitable to you.
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#287 - 2012-05-23 04:15:23 UTC  |  Edited by: Grey Stormshadow
Thing is...

...after you have given variable feedback for one month...
...made sure that all involved developers and their superiors are aware about the problems...
...contacted CSM directly through email...
...tweeted warnings about Unified Inventory even to Hilmar...
...specially pointed out that it is absolutely reckless move to release before proper multi window support is included...
...been given answers like:

CCP Soundwave wrote:
I'd just like to confirm that "winferno" is indeed going to be awesome.


CCP Arrow wrote:
we have been monitoring the official feedback thread of the blog over the weekend and are collecting valuable input for iteration tasks as well as setting up User testing sessions to be able to actually observe in action the things you are describing so that the changes and fixes we do will be the right ones.


CCP Optimal wrote:

Yes, just SHIFT+click an inventory tree entry to open it up in a new window. This new window will open up with it's tree view collapsed by default. You can effectively have as many instances of the inventory window open as you want.


CCP Goliath wrote:
Everyone talking about multiple windows - you know that shift clicking opens up a new window right?


CCP Optimal wrote:
Just wanted to note that due to popular demand we've made changes so that the inventory window will have two sets of width, height, position and tree collapsed/expanded settings; one for stations and one for space, so you'll be able to configure it as you please for both scenarios.


....continued in next post....

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#288 - 2012-05-23 04:16:29 UTC
....continued from previous post....

CCP Goliath wrote:

Charming. FYI I've been at CCP since August of last year, and in my current position for 1 month. Also, there's not a game in the world that doesn't ship/release with bugs. If you don't have an understanding of QA process and software lifecycle I would thank you to keep your opinions and conjecture on the matter to yourself.


CCP Goliath wrote:

I personally look at it more like the evolution from a Flintstones model of car (totally functional, pretty basic) to a modern day automobile - there's a ton of bells and whistles on it, you're not sure if you need or want them all (but hey they're free so might as well take them), the only drawback is you need to learn how to drive it!


CCP RubberBAND wrote:

Personally having used the new system for a few months I would never go back to the old system. A few things to note;
....plenty of stuff....
Finally a big concern that is being raised again and again, is multiple window usage. We are already investigating this and hope that we can fix it in time.

However on a personal note, every time I have to go back from the Unified Inventory to multiple windows, I cringe. We understand the usability concerns raised here, but once people have been given some time to acclimatize themselves, we strongly believe that this will provide the best user experience.

I will talk to CCP Optimal and CCP Arrow tomorrow first thing, since they are both out of office now.


CCP Arrow wrote:

It's not that we don't believe you when you say that there is a problem, we do believe you, but instead of acting directly on the feedback we get on the forums, we need to recreate the situation players are describing so that we see the problems in action. This allows us to make design decisions that are more accurate than trying to interpret what we read on the forums and directly implement fixes based on that.


....continued in next post....

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#289 - 2012-05-23 04:20:14 UTC
....continued from previous post....

Smoking Blunts wrote:
CCP Soundwave wrote:
Smoking Blunts wrote:
CCP Soundwave wrote:
Grey Stormshadow wrote:
...and what kind of version are we expecting to see in tranq next week or will this project be delayed?


Going on Tranq next week!


ccp pushing out half finished stuff with reduced functionality?

again?


Smoking Blunts being overly dramatic?

Again?



lol nah no weed smoked today.

the system thats on sisi now has and is missing functions that teh current tq system has. ive detailed them above, check it out bud


....continued in next post....

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#290 - 2012-05-23 04:22:06 UTC
....continued from previous post....

CCP Soundwave wrote:

Should be getting Sisi updates before Tranq!


....you just want to go shoot the statue when the unfinished junk ends up to the tranq just like nothing happened...

This is how CCP works.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Disdaine
#291 - 2012-05-23 04:22:48 UTC
We get to do their beta testing for them, then they ignore the results.

Excellence.
Lugaedh
Bluestar Enterprises
The Craftsmen
#292 - 2012-05-23 04:48:52 UTC
Still no reply CCP?

Sticking the head in the sand as usual?

No sane player

having something to move,
wanting to loot missions,
runnning a POS or just and
simple using corp hangars regularily


would have approved this massive BULLSH*T of an "upgrade".

STOP talking this failure better then it is.

DO YOU REALLY WANT a 100 page thread here?
Was ONE BIG SHITSTORM NOT ENOUGH?

Many players ares just starting to realize how awful the unified inventory is.
in my alliance, i have just asked to try some usual stuff you usually so... hm - they really "love" your "quality assured" pile of usability downgrade....

Please, be reasonable and LISTEN to us, your customers.
Push ButtonGet Bacon
SiN Corp
Brothers of Tangra
#293 - 2012-05-23 05:02:34 UTC
As a miner who multi-boxs several clients at once this new inventory system is a new nightmare from hell.

While the mineral prices had made it worth mining again. Im strongly considering unsubbing all my mining accounts because the sheer stress of this new horrible inventory system makes the job so much more insufferable.


Geodeath
Fist of God
#294 - 2012-05-23 05:06:46 UTC
I think we are all just gonna be stuck with a turd on our screen and a fleshy, cylindrical object (with a nifty ccp tattoo on it) planted firmly and permanently in our exhaust ports. Sounds to me like a bunch of borking developers can never admit when they are wrong and listen to the people who put real life iskies in their pockets.

Happy patchday, now eat **** and smile.
Rath Kelbore
Caldari Provisions
Caldari State
#295 - 2012-05-23 05:08:20 UTC
Ranger 1 wrote:
Grey Stormshadow wrote:
Ranger 1 wrote:
Seems like despite huge advantages with the new system, some small bits of functionality need to be added here and there. Top that off with a liberal helping of people complaining because they can't use their clunky work arounds anymore.

Pretty optimistic to call them bits small, but if that works for you who am I to say. I find the original idea of one window for everything and no real support for others being quite big "bit" myself.

This is in test server - yes. Dev blog is out - yes. Dev response to fundamental issues - none.

Read the entire comment thread... at least up to page 24 and you get the whole idea what this is about. I'm not whining here just to for whining. In fact I rather would do something else atm :) The details are all there.


I read it.

You can drag anything you like to the "tree" on the left to move things around.

Shift click on the tree to open another window if you prefer means there isn't much left to complain about. Most of the rest are niche cases or center around wanting to do things in a somewhat eccentric way. For the vast majority of routine tasks this is much easier, only for some things does it require an extra click or two.

I stand by my original statement.


Agreeing with ranger here. The new setup is better. God forbid you might have to change the way uou do something, especially when the new way is easiser.

I plan on living forever.......so far, so good.

mxzf
Shovel Bros
#296 - 2012-05-23 05:16:48 UTC
CCP Goliath wrote:
Charming. FYI I've been at CCP since August of last year, and in my current position for 1 month. Also, there's not a game in the world that doesn't ship/release with bugs. If you don't have an understanding of QA process and software lifecycle I would thank you to keep your opinions and conjecture on the matter to yourself.


This is the kind of thing that bothers me the most. I do understand QA and software lifecycle, my job is programming. And I know that shrugging and saying "Well, everything has bugs to begin with, it's still ready to sell to people" and not bothering to fix said bugs would get me fired. This kind of half-assed attempt at getting things working before pushing them to master is just disgusting.

I honestly like the idea behind the new UI, it's a nice idea and looks decent. But the implementation, especially breaking all current functionality with it, is utter crap. You did have a decent idea here CCP, but you completely screwed it up by ignoring all the responses from players and just shrugging them off. We spent over a month trying to give you feedback, but you simply ignored it. That doesn't sound like you care about making a good game, it sounds like you care about hitting a deadline and nothing else at all.
Fon Revedhort
Monks of War
#297 - 2012-05-23 05:24:47 UTC
I hate this 'improved' inventory XX

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Sturmwolke
#298 - 2012-05-23 05:53:28 UTC
mxzf wrote:
CCP Goliath wrote:
Charming. FYI I've been at CCP since August of last year, and in my current position for 1 month. Also, there's not a game in the world that doesn't ship/release with bugs. If you don't have an understanding of QA process and software lifecycle I would thank you to keep your opinions and conjecture on the matter to yourself.


This is the kind of thing that bothers me the most. I do understand QA and software lifecycle, my job is programming. And I know that shrugging and saying "Well, everything has bugs to begin with, it's still ready to sell to people" and not bothering to fix said bugs would get me fired. This kind of half-assed attempt at getting things working before pushing them to master is just disgusting.

I honestly like the idea behind the new UI, it's a nice idea and looks decent. But the implementation, especially breaking all current functionality with it, is utter crap. You did have a decent idea here CCP, but you completely screwed it up by ignoring all the responses from players and just shrugging them off. We spent over a month trying to give you feedback, but you simply ignored it. That doesn't sound like you care about making a good game, it sounds like you care about hitting a deadline and nothing else at all.


What a CCP dev needs to learn is not to blab himself into an extended negative discourse in the EVE forums. Keep to objective professional responses.
The above response, whatever the context was, is typical reaction from a youngish rookie who gets overly annoyed and lashes out with a polite un-intelligent remark that ultimately ... means nothing.

Now, of course, they can choose to ignore this wisdom and carry on as before.
I wouldn't mind gleefully reading their antics.
Pak Narhoo
Splinter Foundation
#299 - 2012-05-23 06:00:05 UTC  |  Edited by: Pak Narhoo
I really like this quote:

Grey Stormshadow wrote:
CCP Arrow wrote:

It's not that we don't believe you when you say that there is a problem, we do believe you, but instead of acting directly on the feedback we get on the forums, we need to recreate the situation players are describing so that we see the problems in action. This allows us to make design decisions that are more accurate than trying to interpret what we read on the forums and directly implement fixes based on that.


....continued in next post....


It shows that these dev's just don't play EVE. Ergo they have no idea what they are doing.

I dare them to fuel a POS from an Orca the old way and the new way and tell us the new way is better.
Maraner
The Executioners
#300 - 2012-05-23 06:13:46 UTC  |  Edited by: Maraner
I emailed CCP Guard, and CCP Unifex and have been posting on the Sisi forums / bug thread for the last few weeks in regards to the new unified inventory.

I received no response. I predicted a **** storm that would eclipse all of the good that was in inferno with the rage that the community would respond with once they started to use the new unified inventory. Sad that the obvious has happened, its also sad that the response from the Devs monitoring these posts has been so poor. Watching them trying to answer the concerns without ever commiting to a roll back , a delay to rolling this out or an option to allow player choice with this has been painful to watch.

The real reason why this has been released has yet to be clearly explained by CCP. Many of us have suggested that is to do with either anti bot or playstation controller like interface, we have never had a clear answer ever.

Didn't ask for this, the community doesnt appear to like it one bit, this is really looking like another INCARNA moment where CCP states it has listened but has implemented something unasked for with motives that are murky at best.

ROLL IT BACK NOW.